Class GLFWGamepadState.Buffer

    • Constructor Detail

      • Buffer

        public Buffer​(java.nio.ByteBuffer container)
        Creates a new GLFWGamepadState.Buffer instance backed by the specified container. Changes to the container's content will be visible to the struct buffer instance and vice versa. The two buffers' position, limit, and mark values will be independent. The new buffer's position will be zero, its capacity and its limit will be the number of bytes remaining in this buffer divided by GLFWGamepadState.SIZEOF, and its mark will be undefined.

        The created buffer instance holds a strong reference to the container object.

      • Buffer

        public Buffer​(long address,
                      int cap)
    • Method Detail

      • buttons

        public java.nio.ByteBuffer buttons()
        Returns a ByteBuffer view of the buttons field.
      • buttons

        public byte buttons​(int index)
        Returns the value at the specified index of the buttons field.
      • axes

        public java.nio.FloatBuffer axes()
        Returns a FloatBuffer view of the axes field.
      • axes

        public float axes​(int index)
        Returns the value at the specified index of the axes field.
      • buttons

        public GLFWGamepadState.Buffer buttons​(java.nio.ByteBuffer value)
        Copies the specified ByteBuffer to the buttons field.
      • buttons

        public GLFWGamepadState.Buffer buttons​(int index,
                                               byte value)
        Sets the specified value at the specified index of the buttons field.
      • axes

        public GLFWGamepadState.Buffer axes​(java.nio.FloatBuffer value)
        Copies the specified FloatBuffer to the axes field.
      • axes

        public GLFWGamepadState.Buffer axes​(int index,
                                            float value)
        Sets the specified value at the specified index of the axes field.