Package org.lwjgl.glfw
Class GLFWGamepadState.Buffer
java.lang.Object
org.lwjgl.system.Pointer.Default
org.lwjgl.system.CustomBuffer<GLFWGamepadState.Buffer>
org.lwjgl.system.StructBuffer<GLFWGamepadState,GLFWGamepadState.Buffer>
org.lwjgl.glfw.GLFWGamepadState.Buffer
- All Implemented Interfaces:
AutoCloseable,Iterable<GLFWGamepadState>,NativeResource,Pointer
- Enclosing class:
GLFWGamepadState
public static class GLFWGamepadState.Buffer
extends StructBuffer<GLFWGamepadState,GLFWGamepadState.Buffer>
implements NativeResource
An array of
GLFWGamepadState structs.-
Nested Class Summary
Nested classes/interfaces inherited from interface org.lwjgl.system.Pointer
Pointer.Default -
Field Summary
Fields inherited from interface org.lwjgl.system.Pointer
BITS32, BITS64, CLONG_SHIFT, CLONG_SIZE, POINTER_SHIFT, POINTER_SIZE -
Constructor Summary
ConstructorsConstructorDescriptionBuffer(long address, int cap) Buffer(ByteBuffer container) Creates a newGLFWGamepadState.Bufferinstance backed by the specified container. -
Method Summary
Modifier and TypeMethodDescriptionaxes()floataxes(int index) axes(int index, float value) Sets the specified value at the specified index of theaxesfield.axes(FloatBuffer value) Copies the specifiedFloatBufferto theaxesfield.buttons()bytebuttons(int index) buttons(int index, byte value) Sets the specified value at the specified index of thebuttonsfield.buttons(ByteBuffer value) Copies the specifiedByteBufferto thebuttonsfield.Methods inherited from class org.lwjgl.system.StructBuffer
apply, apply, forEach, get, get, get, get, iterator, parallelStream, put, put, sizeof, spliterator, streamMethods inherited from class org.lwjgl.system.CustomBuffer
address, address, address0, capacity, clear, compact, duplicate, flip, free, hasRemaining, limit, limit, mark, position, position, put, remaining, reset, rewind, slice, slice, toStringMethods inherited from class org.lwjgl.system.Pointer.Default
equals, hashCodeMethods inherited from interface org.lwjgl.system.NativeResource
close, free
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Constructor Details
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Buffer
Creates a newGLFWGamepadState.Bufferinstance backed by the specified container.Changes to the container's content will be visible to the struct buffer instance and vice versa. The two buffers' position, limit, and mark values will be independent. The new buffer's position will be zero, its capacity and its limit will be the number of bytes remaining in this buffer divided by
GLFWGamepadState.SIZEOF, and its mark will be undefined.The created buffer instance holds a strong reference to the container object.
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Buffer
public Buffer(long address, int cap)
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Method Details
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buttons
- Returns:
- a
ByteBufferview of thebuttonsfield.
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buttons
public byte buttons(int index) - Returns:
- the value at the specified index of the
buttonsfield.
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axes
- Returns:
- a
FloatBufferview of theaxesfield.
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axes
public float axes(int index) - Returns:
- the value at the specified index of the
axesfield.
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buttons
Copies the specifiedByteBufferto thebuttonsfield. -
buttons
Sets the specified value at the specified index of thebuttonsfield. -
axes
Copies the specifiedFloatBufferto theaxesfield. -
axes
Sets the specified value at the specified index of theaxesfield.
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