Package org.lwjgl.glfw
Class GLFWGamepadState.Buffer
java.lang.Object
org.lwjgl.system.Pointer.Default
org.lwjgl.system.CustomBuffer<GLFWGamepadState.Buffer>
org.lwjgl.system.StructBuffer<GLFWGamepadState,GLFWGamepadState.Buffer>
org.lwjgl.glfw.GLFWGamepadState.Buffer
- All Implemented Interfaces:
AutoCloseable
,Iterable<GLFWGamepadState>
,NativeResource
,Pointer
- Enclosing class:
GLFWGamepadState
public static class GLFWGamepadState.Buffer
extends StructBuffer<GLFWGamepadState,GLFWGamepadState.Buffer>
implements NativeResource
An array of
GLFWGamepadState
structs.-
Nested Class Summary
Nested classes/interfaces inherited from interface org.lwjgl.system.Pointer
Pointer.Default
-
Field Summary
Fields inherited from interface org.lwjgl.system.Pointer
BITS32, BITS64, CLONG_SHIFT, CLONG_SIZE, POINTER_SHIFT, POINTER_SIZE
-
Constructor Summary
ConstructorsConstructorDescriptionBuffer
(long address, int cap) Buffer
(ByteBuffer container) Creates a newGLFWGamepadState.Buffer
instance backed by the specified container. -
Method Summary
Modifier and TypeMethodDescriptionaxes()
float
axes
(int index) axes
(int index, float value) Sets the specified value at the specified index of theaxes
field.axes
(FloatBuffer value) Copies the specifiedFloatBuffer
to theaxes
field.buttons()
byte
buttons
(int index) buttons
(int index, byte value) Sets the specified value at the specified index of thebuttons
field.buttons
(ByteBuffer value) Copies the specifiedByteBuffer
to thebuttons
field.Methods inherited from class org.lwjgl.system.StructBuffer
apply, apply, forEach, get, get, get, get, iterator, parallelStream, put, put, sizeof, spliterator, stream
Methods inherited from class org.lwjgl.system.CustomBuffer
address, address, address0, capacity, clear, compact, duplicate, flip, free, hasRemaining, limit, limit, mark, position, position, put, remaining, reset, rewind, slice, slice, toString
Methods inherited from class org.lwjgl.system.Pointer.Default
equals, hashCode
Methods inherited from interface org.lwjgl.system.NativeResource
close, free
-
Constructor Details
-
Buffer
Creates a newGLFWGamepadState.Buffer
instance backed by the specified container.Changes to the container's content will be visible to the struct buffer instance and vice versa. The two buffers' position, limit, and mark values will be independent. The new buffer's position will be zero, its capacity and its limit will be the number of bytes remaining in this buffer divided by
GLFWGamepadState.SIZEOF
, and its mark will be undefined.The created buffer instance holds a strong reference to the container object.
-
Buffer
public Buffer(long address, int cap)
-
-
Method Details
-
buttons
- Returns:
- a
ByteBuffer
view of thebuttons
field.
-
buttons
public byte buttons(int index) - Returns:
- the value at the specified index of the
buttons
field.
-
axes
- Returns:
- a
FloatBuffer
view of theaxes
field.
-
axes
public float axes(int index) - Returns:
- the value at the specified index of the
axes
field.
-
buttons
Copies the specifiedByteBuffer
to thebuttons
field. -
buttons
Sets the specified value at the specified index of thebuttons
field. -
axes
Copies the specifiedFloatBuffer
to theaxes
field. -
axes
Sets the specified value at the specified index of theaxes
field.
-