Class FMOD_REVERB_PROPERTIES.Buffer

All Implemented Interfaces:
AutoCloseable, Iterable<FMOD_REVERB_PROPERTIES>, NativeResource, Pointer
Enclosing class:
FMOD_REVERB_PROPERTIES

public static class FMOD_REVERB_PROPERTIES.Buffer extends StructBuffer<FMOD_REVERB_PROPERTIES,FMOD_REVERB_PROPERTIES.Buffer> implements NativeResource
An array of FMOD_REVERB_PROPERTIES structs.
  • Constructor Details

    • Buffer

      public Buffer(ByteBuffer container)
      Creates a new FMOD_REVERB_PROPERTIES.Buffer instance backed by the specified container.

      Changes to the container's content will be visible to the struct buffer instance and vice versa. The two buffers' position, limit, and mark values will be independent. The new buffer's position will be zero, its capacity and its limit will be the number of bytes remaining in this buffer divided by FMOD_REVERB_PROPERTIES.SIZEOF, and its mark will be undefined.

      The created buffer instance holds a strong reference to the container object.

    • Buffer

      public Buffer(long address, int cap)
  • Method Details

    • DecayTime

      public float DecayTime()
      Returns:
      the value of the DecayTime field.
    • EarlyDelay

      public float EarlyDelay()
      Returns:
      the value of the EarlyDelay field.
    • LateDelay

      public float LateDelay()
      Returns:
      the value of the LateDelay field.
    • HFReference

      public float HFReference()
      Returns:
      the value of the HFReference field.
    • HFDecayRatio

      public float HFDecayRatio()
      Returns:
      the value of the HFDecayRatio field.
    • Diffusion

      public float Diffusion()
      Returns:
      the value of the Diffusion field.
    • Density

      public float Density()
      Returns:
      the value of the Density field.
    • LowShelfFrequency

      public float LowShelfFrequency()
      Returns:
      the value of the LowShelfFrequency field.
    • LowShelfGain

      public float LowShelfGain()
      Returns:
      the value of the LowShelfGain field.
    • HighCut

      public float HighCut()
      Returns:
      the value of the HighCut field.
    • EarlyLateMix

      public float EarlyLateMix()
      Returns:
      the value of the EarlyLateMix field.
    • WetLevel

      public float WetLevel()
      Returns:
      the value of the WetLevel field.
    • DecayTime

      public FMOD_REVERB_PROPERTIES.Buffer DecayTime(float value)
      Sets the specified value to the DecayTime field.
    • EarlyDelay

      public FMOD_REVERB_PROPERTIES.Buffer EarlyDelay(float value)
      Sets the specified value to the EarlyDelay field.
    • LateDelay

      public FMOD_REVERB_PROPERTIES.Buffer LateDelay(float value)
      Sets the specified value to the LateDelay field.
    • HFReference

      public FMOD_REVERB_PROPERTIES.Buffer HFReference(float value)
      Sets the specified value to the HFReference field.
    • HFDecayRatio

      public FMOD_REVERB_PROPERTIES.Buffer HFDecayRatio(float value)
      Sets the specified value to the HFDecayRatio field.
    • Diffusion

      public FMOD_REVERB_PROPERTIES.Buffer Diffusion(float value)
      Sets the specified value to the Diffusion field.
    • Density

      public FMOD_REVERB_PROPERTIES.Buffer Density(float value)
      Sets the specified value to the Density field.
    • LowShelfFrequency

      public FMOD_REVERB_PROPERTIES.Buffer LowShelfFrequency(float value)
      Sets the specified value to the LowShelfFrequency field.
    • LowShelfGain

      public FMOD_REVERB_PROPERTIES.Buffer LowShelfGain(float value)
      Sets the specified value to the LowShelfGain field.
    • HighCut

      public FMOD_REVERB_PROPERTIES.Buffer HighCut(float value)
      Sets the specified value to the HighCut field.
    • EarlyLateMix

      public FMOD_REVERB_PROPERTIES.Buffer EarlyLateMix(float value)
      Sets the specified value to the EarlyLateMix field.
    • WetLevel

      public FMOD_REVERB_PROPERTIES.Buffer WetLevel(float value)
      Sets the specified value to the WetLevel field.