Class FMOD_OUTPUT_OBJECT3DINFO

All Implemented Interfaces:
AutoCloseable, NativeResource, Pointer

@NativeType("struct FMOD_OUTPUT_OBJECT3DINFO") public class FMOD_OUTPUT_OBJECT3DINFO extends Struct<FMOD_OUTPUT_OBJECT3DINFO> implements NativeResource
struct FMOD_OUTPUT_OBJECT3DINFO {
    float * buffer;
    unsigned int bufferlength;
    FMOD_VECTOR position;
    float gain;
    float spread;
    float priority;
}
  • Field Details

    • SIZEOF

      public static final int SIZEOF
      The struct size in bytes.
    • ALIGNOF

      public static final int ALIGNOF
      The struct alignment in bytes.
    • BUFFER

      public static final int BUFFER
      The struct member offsets.
    • BUFFERLENGTH

      public static final int BUFFERLENGTH
      The struct member offsets.
    • POSITION

      public static final int POSITION
      The struct member offsets.
    • GAIN

      public static final int GAIN
      The struct member offsets.
    • SPREAD

      public static final int SPREAD
      The struct member offsets.
    • PRIORITY

      public static final int PRIORITY
      The struct member offsets.
  • Constructor Details

    • FMOD_OUTPUT_OBJECT3DINFO

      public FMOD_OUTPUT_OBJECT3DINFO(ByteBuffer container)
      Creates a FMOD_OUTPUT_OBJECT3DINFO instance at the current position of the specified ByteBuffer container. Changes to the buffer's content will be visible to the struct instance and vice versa.

      The created instance holds a strong reference to the container object.

  • Method Details