Class VkPipelineMultisampleStateCreateInfo

  • All Implemented Interfaces:
    java.lang.AutoCloseable, NativeResource, Pointer

    public class VkPipelineMultisampleStateCreateInfo
    extends Struct
    implements NativeResource
    Structure specifying parameters of a newly created pipeline multisample state.
    Valid Usage
    • If the sample rate shading feature is not enabled, sampleShadingEnable must be FALSE
    • If the alpha to one feature is not enabled, alphaToOneEnable must be FALSE
    • minSampleShading must be in the range [0,1]
    • If the VK_NV_framebuffer_mixed_samples extension is enabled, and if the subpass has any color attachments and rasterizationSamples is greater than the number of color samples, then sampleShadingEnable must be FALSE
    Valid Usage (Implicit)
    See Also


    Member documentation

    • sType – the type of this structure.
    • pNextNULL or a pointer to an extension-specific structure.
    • flags – reserved for future use.
    • rasterizationSamples – a VkSampleCountFlagBits specifying the number of samples used in rasterization.
    • sampleShadingEnablecan be used to enable Sample Shading.
    • minSampleShading – specifies a minimum fraction of sample shading if sampleShadingEnable is set to TRUE.
    • pSampleMask – a bitmask of static coverage information that is ANDed with the coverage information generated during rasterization, as described in Sample Mask.
    • alphaToCoverageEnable – controls whether a temporary coverage value is generated based on the alpha component of the fragment’s first color output as specified in the Multisample Coverage section.
    • alphaToOneEnable – controls whether the alpha component of the fragment’s first color output is replaced with one as described in Multisample Coverage.


     struct VkPipelineMultisampleStateCreateInfo {
         VkStructureType sType;
         void const * pNext;
         VkPipelineMultisampleStateCreateFlags flags;
         VkSampleCountFlagBits rasterizationSamples;
         VkBool32 sampleShadingEnable;
         float minSampleShading;
         VkSampleMask const * pSampleMask;
         VkBool32 alphaToCoverageEnable;
         VkBool32 alphaToOneEnable;