Class VkPhysicalDeviceShaderDrawParametersFeatures

All Implemented Interfaces:
AutoCloseable, NativeResource, Pointer
Direct Known Subclasses:
VkPhysicalDeviceShaderDrawParameterFeatures

public class VkPhysicalDeviceShaderDrawParametersFeatures extends Struct<VkPhysicalDeviceShaderDrawParametersFeatures> implements NativeResource
Structure describing shader draw parameter features that can be supported by an implementation.
Description

If the VkPhysicalDeviceShaderDrawParametersFeatures structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to GetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceShaderDrawParametersFeatures can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)

Layout


 struct VkPhysicalDeviceShaderDrawParametersFeatures {
     VkStructureType sType();
     void * pNext();
     VkBool32 shaderDrawParameters();
 }