Package org.lwjgl.vulkan
Class VkPhysicalDeviceShaderAtomicFloatFeaturesEXT.Buffer
java.lang.Object
org.lwjgl.system.Pointer.Default
org.lwjgl.system.CustomBuffer<VkPhysicalDeviceShaderAtomicFloatFeaturesEXT.Buffer>
org.lwjgl.system.StructBuffer<VkPhysicalDeviceShaderAtomicFloatFeaturesEXT,VkPhysicalDeviceShaderAtomicFloatFeaturesEXT.Buffer>
org.lwjgl.vulkan.VkPhysicalDeviceShaderAtomicFloatFeaturesEXT.Buffer
- All Implemented Interfaces:
AutoCloseable,Iterable<VkPhysicalDeviceShaderAtomicFloatFeaturesEXT>,NativeResource,Pointer
- Enclosing class:
VkPhysicalDeviceShaderAtomicFloatFeaturesEXT
public static class VkPhysicalDeviceShaderAtomicFloatFeaturesEXT.Buffer
extends StructBuffer<VkPhysicalDeviceShaderAtomicFloatFeaturesEXT,VkPhysicalDeviceShaderAtomicFloatFeaturesEXT.Buffer>
implements NativeResource
An array of
VkPhysicalDeviceShaderAtomicFloatFeaturesEXT structs.-
Nested Class Summary
Nested classes/interfaces inherited from interface org.lwjgl.system.Pointer
Pointer.Default -
Field Summary
Fields inherited from interface org.lwjgl.system.Pointer
BITS32, BITS64, CLONG_SHIFT, CLONG_SIZE, POINTER_SHIFT, POINTER_SIZE -
Constructor Summary
ConstructorsConstructorDescriptionBuffer(long address, int cap) Buffer(ByteBuffer container) Creates a newVkPhysicalDeviceShaderAtomicFloatFeaturesEXT.Bufferinstance backed by the specified container. -
Method Summary
Modifier and TypeMethodDescriptionlongpNext()pNext(long value) Sets the specified value to thepNextfield.booleanshaderBufferFloat32AtomicAdd(boolean value) Sets the specified value to theshaderBufferFloat32AtomicAddfield.booleanshaderBufferFloat32Atomics(boolean value) Sets the specified value to theshaderBufferFloat32Atomicsfield.booleanshaderBufferFloat64AtomicAdd(boolean value) Sets the specified value to theshaderBufferFloat64AtomicAddfield.booleanshaderBufferFloat64Atomics(boolean value) Sets the specified value to theshaderBufferFloat64Atomicsfield.booleanshaderImageFloat32AtomicAdd(boolean value) Sets the specified value to theshaderImageFloat32AtomicAddfield.booleanshaderImageFloat32Atomics(boolean value) Sets the specified value to theshaderImageFloat32Atomicsfield.booleanshaderSharedFloat32AtomicAdd(boolean value) Sets the specified value to theshaderSharedFloat32AtomicAddfield.booleanshaderSharedFloat32Atomics(boolean value) Sets the specified value to theshaderSharedFloat32Atomicsfield.booleanshaderSharedFloat64AtomicAdd(boolean value) Sets the specified value to theshaderSharedFloat64AtomicAddfield.booleanshaderSharedFloat64Atomics(boolean value) Sets the specified value to theshaderSharedFloat64Atomicsfield.booleansparseImageFloat32AtomicAdd(boolean value) Sets the specified value to thesparseImageFloat32AtomicAddfield.booleansparseImageFloat32Atomics(boolean value) Sets the specified value to thesparseImageFloat32Atomicsfield.intsType()sType(int value) Sets the specified value to thesTypefield.Sets theSTRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ATOMIC_FLOAT_FEATURES_EXTvalue to thesTypefield.Methods inherited from class org.lwjgl.system.StructBuffer
apply, apply, forEach, get, get, get, get, iterator, parallelStream, put, put, sizeof, spliterator, streamMethods inherited from class org.lwjgl.system.CustomBuffer
address, address, address0, capacity, clear, compact, duplicate, flip, free, hasRemaining, limit, limit, mark, position, position, put, remaining, reset, rewind, slice, slice, toStringMethods inherited from class org.lwjgl.system.Pointer.Default
equals, hashCodeMethods inherited from interface org.lwjgl.system.NativeResource
close, free
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Constructor Details
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Buffer
Creates a newVkPhysicalDeviceShaderAtomicFloatFeaturesEXT.Bufferinstance backed by the specified container.Changes to the container's content will be visible to the struct buffer instance and vice versa. The two buffers' position, limit, and mark values will be independent. The new buffer's position will be zero, its capacity and its limit will be the number of bytes remaining in this buffer divided by
VkPhysicalDeviceShaderAtomicFloatFeaturesEXT.SIZEOF, and its mark will be undefined.The created buffer instance holds a strong reference to the container object.
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Buffer
public Buffer(long address, int cap)
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Method Details
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sType
public int sType()- Returns:
- the value of the
sTypefield.
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pNext
public long pNext()- Returns:
- the value of the
pNextfield.
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shaderBufferFloat32Atomics
public boolean shaderBufferFloat32Atomics()- Returns:
- the value of the
shaderBufferFloat32Atomicsfield.
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shaderBufferFloat32AtomicAdd
public boolean shaderBufferFloat32AtomicAdd()- Returns:
- the value of the
shaderBufferFloat32AtomicAddfield.
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shaderBufferFloat64Atomics
public boolean shaderBufferFloat64Atomics()- Returns:
- the value of the
shaderBufferFloat64Atomicsfield.
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shaderBufferFloat64AtomicAdd
public boolean shaderBufferFloat64AtomicAdd()- Returns:
- the value of the
shaderBufferFloat64AtomicAddfield.
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shaderImageFloat32Atomics
public boolean shaderImageFloat32Atomics()- Returns:
- the value of the
shaderImageFloat32Atomicsfield.
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shaderImageFloat32AtomicAdd
public boolean shaderImageFloat32AtomicAdd()- Returns:
- the value of the
shaderImageFloat32AtomicAddfield.
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sparseImageFloat32Atomics
public boolean sparseImageFloat32Atomics()- Returns:
- the value of the
sparseImageFloat32Atomicsfield.
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sparseImageFloat32AtomicAdd
public boolean sparseImageFloat32AtomicAdd()- Returns:
- the value of the
sparseImageFloat32AtomicAddfield.
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sType
Sets the specified value to thesTypefield. -
sType$Default
Sets theSTRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ATOMIC_FLOAT_FEATURES_EXTvalue to thesTypefield. -
pNext
Sets the specified value to thepNextfield. -
shaderBufferFloat32Atomics
public VkPhysicalDeviceShaderAtomicFloatFeaturesEXT.Buffer shaderBufferFloat32Atomics(boolean value) Sets the specified value to theshaderBufferFloat32Atomicsfield. -
shaderBufferFloat32AtomicAdd
public VkPhysicalDeviceShaderAtomicFloatFeaturesEXT.Buffer shaderBufferFloat32AtomicAdd(boolean value) Sets the specified value to theshaderBufferFloat32AtomicAddfield. -
shaderBufferFloat64Atomics
public VkPhysicalDeviceShaderAtomicFloatFeaturesEXT.Buffer shaderBufferFloat64Atomics(boolean value) Sets the specified value to theshaderBufferFloat64Atomicsfield. -
shaderBufferFloat64AtomicAdd
public VkPhysicalDeviceShaderAtomicFloatFeaturesEXT.Buffer shaderBufferFloat64AtomicAdd(boolean value) Sets the specified value to theshaderBufferFloat64AtomicAddfield. -
shaderImageFloat32Atomics
Sets the specified value to theshaderImageFloat32Atomicsfield. -
shaderImageFloat32AtomicAdd
public VkPhysicalDeviceShaderAtomicFloatFeaturesEXT.Buffer shaderImageFloat32AtomicAdd(boolean value) Sets the specified value to theshaderImageFloat32AtomicAddfield. -
sparseImageFloat32Atomics
Sets the specified value to thesparseImageFloat32Atomicsfield. -
sparseImageFloat32AtomicAdd
public VkPhysicalDeviceShaderAtomicFloatFeaturesEXT.Buffer sparseImageFloat32AtomicAdd(boolean value) Sets the specified value to thesparseImageFloat32AtomicAddfield.
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