Package org.lwjgl.vulkan
Class VkPhysicalDeviceShaderAtomicFloatFeaturesEXT.Buffer
java.lang.Object
org.lwjgl.system.Pointer.Default
org.lwjgl.system.CustomBuffer<VkPhysicalDeviceShaderAtomicFloatFeaturesEXT.Buffer>
org.lwjgl.system.StructBuffer<VkPhysicalDeviceShaderAtomicFloatFeaturesEXT,VkPhysicalDeviceShaderAtomicFloatFeaturesEXT.Buffer>
org.lwjgl.vulkan.VkPhysicalDeviceShaderAtomicFloatFeaturesEXT.Buffer
- All Implemented Interfaces:
AutoCloseable
,Iterable<VkPhysicalDeviceShaderAtomicFloatFeaturesEXT>
,NativeResource
,Pointer
- Enclosing class:
VkPhysicalDeviceShaderAtomicFloatFeaturesEXT
public static class VkPhysicalDeviceShaderAtomicFloatFeaturesEXT.Buffer
extends StructBuffer<VkPhysicalDeviceShaderAtomicFloatFeaturesEXT,VkPhysicalDeviceShaderAtomicFloatFeaturesEXT.Buffer>
implements NativeResource
An array of
VkPhysicalDeviceShaderAtomicFloatFeaturesEXT
structs.-
Nested Class Summary
Nested classes/interfaces inherited from interface org.lwjgl.system.Pointer
Pointer.Default
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Field Summary
Fields inherited from interface org.lwjgl.system.Pointer
BITS32, BITS64, CLONG_SHIFT, CLONG_SIZE, POINTER_SHIFT, POINTER_SIZE
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Constructor Summary
ConstructorsConstructorDescriptionBuffer
(long address, int cap) Buffer
(ByteBuffer container) Creates a newVkPhysicalDeviceShaderAtomicFloatFeaturesEXT.Buffer
instance backed by the specified container. -
Method Summary
Modifier and TypeMethodDescriptionlong
pNext()
pNext
(long value) Sets the specified value to thepNext
field.boolean
shaderBufferFloat32AtomicAdd
(boolean value) Sets the specified value to theshaderBufferFloat32AtomicAdd
field.boolean
shaderBufferFloat32Atomics
(boolean value) Sets the specified value to theshaderBufferFloat32Atomics
field.boolean
shaderBufferFloat64AtomicAdd
(boolean value) Sets the specified value to theshaderBufferFloat64AtomicAdd
field.boolean
shaderBufferFloat64Atomics
(boolean value) Sets the specified value to theshaderBufferFloat64Atomics
field.boolean
shaderImageFloat32AtomicAdd
(boolean value) Sets the specified value to theshaderImageFloat32AtomicAdd
field.boolean
shaderImageFloat32Atomics
(boolean value) Sets the specified value to theshaderImageFloat32Atomics
field.boolean
shaderSharedFloat32AtomicAdd
(boolean value) Sets the specified value to theshaderSharedFloat32AtomicAdd
field.boolean
shaderSharedFloat32Atomics
(boolean value) Sets the specified value to theshaderSharedFloat32Atomics
field.boolean
shaderSharedFloat64AtomicAdd
(boolean value) Sets the specified value to theshaderSharedFloat64AtomicAdd
field.boolean
shaderSharedFloat64Atomics
(boolean value) Sets the specified value to theshaderSharedFloat64Atomics
field.boolean
sparseImageFloat32AtomicAdd
(boolean value) Sets the specified value to thesparseImageFloat32AtomicAdd
field.boolean
sparseImageFloat32Atomics
(boolean value) Sets the specified value to thesparseImageFloat32Atomics
field.int
sType()
sType
(int value) Sets the specified value to thesType
field.Sets theSTRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ATOMIC_FLOAT_FEATURES_EXT
value to thesType
field.Methods inherited from class org.lwjgl.system.StructBuffer
apply, apply, forEach, get, get, get, get, iterator, parallelStream, put, put, sizeof, spliterator, stream
Methods inherited from class org.lwjgl.system.CustomBuffer
address, address, address0, capacity, clear, compact, duplicate, flip, free, hasRemaining, limit, limit, mark, position, position, put, remaining, reset, rewind, slice, slice, toString
Methods inherited from class org.lwjgl.system.Pointer.Default
equals, hashCode
Methods inherited from interface org.lwjgl.system.NativeResource
close, free
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Constructor Details
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Buffer
Creates a newVkPhysicalDeviceShaderAtomicFloatFeaturesEXT.Buffer
instance backed by the specified container.Changes to the container's content will be visible to the struct buffer instance and vice versa. The two buffers' position, limit, and mark values will be independent. The new buffer's position will be zero, its capacity and its limit will be the number of bytes remaining in this buffer divided by
VkPhysicalDeviceShaderAtomicFloatFeaturesEXT.SIZEOF
, and its mark will be undefined.The created buffer instance holds a strong reference to the container object.
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Buffer
public Buffer(long address, int cap)
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Method Details
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sType
public int sType()- Returns:
- the value of the
sType
field.
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pNext
public long pNext()- Returns:
- the value of the
pNext
field.
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shaderBufferFloat32Atomics
public boolean shaderBufferFloat32Atomics()- Returns:
- the value of the
shaderBufferFloat32Atomics
field.
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shaderBufferFloat32AtomicAdd
public boolean shaderBufferFloat32AtomicAdd()- Returns:
- the value of the
shaderBufferFloat32AtomicAdd
field.
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shaderBufferFloat64Atomics
public boolean shaderBufferFloat64Atomics()- Returns:
- the value of the
shaderBufferFloat64Atomics
field.
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shaderBufferFloat64AtomicAdd
public boolean shaderBufferFloat64AtomicAdd()- Returns:
- the value of the
shaderBufferFloat64AtomicAdd
field.
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shaderImageFloat32Atomics
public boolean shaderImageFloat32Atomics()- Returns:
- the value of the
shaderImageFloat32Atomics
field.
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shaderImageFloat32AtomicAdd
public boolean shaderImageFloat32AtomicAdd()- Returns:
- the value of the
shaderImageFloat32AtomicAdd
field.
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sparseImageFloat32Atomics
public boolean sparseImageFloat32Atomics()- Returns:
- the value of the
sparseImageFloat32Atomics
field.
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sparseImageFloat32AtomicAdd
public boolean sparseImageFloat32AtomicAdd()- Returns:
- the value of the
sparseImageFloat32AtomicAdd
field.
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sType
Sets the specified value to thesType
field. -
sType$Default
Sets theSTRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ATOMIC_FLOAT_FEATURES_EXT
value to thesType
field. -
pNext
Sets the specified value to thepNext
field. -
shaderBufferFloat32Atomics
public VkPhysicalDeviceShaderAtomicFloatFeaturesEXT.Buffer shaderBufferFloat32Atomics(boolean value) Sets the specified value to theshaderBufferFloat32Atomics
field. -
shaderBufferFloat32AtomicAdd
public VkPhysicalDeviceShaderAtomicFloatFeaturesEXT.Buffer shaderBufferFloat32AtomicAdd(boolean value) Sets the specified value to theshaderBufferFloat32AtomicAdd
field. -
shaderBufferFloat64Atomics
public VkPhysicalDeviceShaderAtomicFloatFeaturesEXT.Buffer shaderBufferFloat64Atomics(boolean value) Sets the specified value to theshaderBufferFloat64Atomics
field. -
shaderBufferFloat64AtomicAdd
public VkPhysicalDeviceShaderAtomicFloatFeaturesEXT.Buffer shaderBufferFloat64AtomicAdd(boolean value) Sets the specified value to theshaderBufferFloat64AtomicAdd
field. -
shaderImageFloat32Atomics
Sets the specified value to theshaderImageFloat32Atomics
field. -
shaderImageFloat32AtomicAdd
public VkPhysicalDeviceShaderAtomicFloatFeaturesEXT.Buffer shaderImageFloat32AtomicAdd(boolean value) Sets the specified value to theshaderImageFloat32AtomicAdd
field. -
sparseImageFloat32Atomics
Sets the specified value to thesparseImageFloat32Atomics
field. -
sparseImageFloat32AtomicAdd
public VkPhysicalDeviceShaderAtomicFloatFeaturesEXT.Buffer sparseImageFloat32AtomicAdd(boolean value) Sets the specified value to thesparseImageFloat32AtomicAdd
field.
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