Class VkPhysicalDeviceShaderAtomicFloatFeaturesEXT.Buffer

All Implemented Interfaces:
AutoCloseable, Iterable<VkPhysicalDeviceShaderAtomicFloatFeaturesEXT>, NativeResource, Pointer
Enclosing class:
VkPhysicalDeviceShaderAtomicFloatFeaturesEXT

public static class VkPhysicalDeviceShaderAtomicFloatFeaturesEXT.Buffer extends StructBuffer<VkPhysicalDeviceShaderAtomicFloatFeaturesEXT,VkPhysicalDeviceShaderAtomicFloatFeaturesEXT.Buffer> implements NativeResource
  • Constructor Details

    • Buffer

      public Buffer(ByteBuffer container)
      Creates a new VkPhysicalDeviceShaderAtomicFloatFeaturesEXT.Buffer instance backed by the specified container.

      Changes to the container's content will be visible to the struct buffer instance and vice versa. The two buffers' position, limit, and mark values will be independent. The new buffer's position will be zero, its capacity and its limit will be the number of bytes remaining in this buffer divided by VkPhysicalDeviceShaderAtomicFloatFeaturesEXT.SIZEOF, and its mark will be undefined.

      The created buffer instance holds a strong reference to the container object.

    • Buffer

      public Buffer(long address, int cap)
  • Method Details

    • sType

      public int sType()
      Returns:
      the value of the sType field.
    • pNext

      public long pNext()
      Returns:
      the value of the pNext field.
    • shaderBufferFloat32Atomics

      public boolean shaderBufferFloat32Atomics()
      Returns:
      the value of the shaderBufferFloat32Atomics field.
    • shaderBufferFloat32AtomicAdd

      public boolean shaderBufferFloat32AtomicAdd()
      Returns:
      the value of the shaderBufferFloat32AtomicAdd field.
    • shaderBufferFloat64Atomics

      public boolean shaderBufferFloat64Atomics()
      Returns:
      the value of the shaderBufferFloat64Atomics field.
    • shaderBufferFloat64AtomicAdd

      public boolean shaderBufferFloat64AtomicAdd()
      Returns:
      the value of the shaderBufferFloat64AtomicAdd field.
    • shaderSharedFloat32Atomics

      public boolean shaderSharedFloat32Atomics()
      Returns:
      the value of the shaderSharedFloat32Atomics field.
    • shaderSharedFloat32AtomicAdd

      public boolean shaderSharedFloat32AtomicAdd()
      Returns:
      the value of the shaderSharedFloat32AtomicAdd field.
    • shaderSharedFloat64Atomics

      public boolean shaderSharedFloat64Atomics()
      Returns:
      the value of the shaderSharedFloat64Atomics field.
    • shaderSharedFloat64AtomicAdd

      public boolean shaderSharedFloat64AtomicAdd()
      Returns:
      the value of the shaderSharedFloat64AtomicAdd field.
    • shaderImageFloat32Atomics

      public boolean shaderImageFloat32Atomics()
      Returns:
      the value of the shaderImageFloat32Atomics field.
    • shaderImageFloat32AtomicAdd

      public boolean shaderImageFloat32AtomicAdd()
      Returns:
      the value of the shaderImageFloat32AtomicAdd field.
    • sparseImageFloat32Atomics

      public boolean sparseImageFloat32Atomics()
      Returns:
      the value of the sparseImageFloat32Atomics field.
    • sparseImageFloat32AtomicAdd

      public boolean sparseImageFloat32AtomicAdd()
      Returns:
      the value of the sparseImageFloat32AtomicAdd field.
    • sType

      Sets the specified value to the sType field.
    • sType$Default

    • pNext

      Sets the specified value to the pNext field.
    • shaderBufferFloat32Atomics

      public VkPhysicalDeviceShaderAtomicFloatFeaturesEXT.Buffer shaderBufferFloat32Atomics(boolean value)
      Sets the specified value to the shaderBufferFloat32Atomics field.
    • shaderBufferFloat32AtomicAdd

      public VkPhysicalDeviceShaderAtomicFloatFeaturesEXT.Buffer shaderBufferFloat32AtomicAdd(boolean value)
      Sets the specified value to the shaderBufferFloat32AtomicAdd field.
    • shaderBufferFloat64Atomics

      public VkPhysicalDeviceShaderAtomicFloatFeaturesEXT.Buffer shaderBufferFloat64Atomics(boolean value)
      Sets the specified value to the shaderBufferFloat64Atomics field.
    • shaderBufferFloat64AtomicAdd

      public VkPhysicalDeviceShaderAtomicFloatFeaturesEXT.Buffer shaderBufferFloat64AtomicAdd(boolean value)
      Sets the specified value to the shaderBufferFloat64AtomicAdd field.
    • shaderSharedFloat32Atomics

      public VkPhysicalDeviceShaderAtomicFloatFeaturesEXT.Buffer shaderSharedFloat32Atomics(boolean value)
      Sets the specified value to the shaderSharedFloat32Atomics field.
    • shaderSharedFloat32AtomicAdd

      public VkPhysicalDeviceShaderAtomicFloatFeaturesEXT.Buffer shaderSharedFloat32AtomicAdd(boolean value)
      Sets the specified value to the shaderSharedFloat32AtomicAdd field.
    • shaderSharedFloat64Atomics

      public VkPhysicalDeviceShaderAtomicFloatFeaturesEXT.Buffer shaderSharedFloat64Atomics(boolean value)
      Sets the specified value to the shaderSharedFloat64Atomics field.
    • shaderSharedFloat64AtomicAdd

      public VkPhysicalDeviceShaderAtomicFloatFeaturesEXT.Buffer shaderSharedFloat64AtomicAdd(boolean value)
      Sets the specified value to the shaderSharedFloat64AtomicAdd field.
    • shaderImageFloat32Atomics

      public VkPhysicalDeviceShaderAtomicFloatFeaturesEXT.Buffer shaderImageFloat32Atomics(boolean value)
      Sets the specified value to the shaderImageFloat32Atomics field.
    • shaderImageFloat32AtomicAdd

      public VkPhysicalDeviceShaderAtomicFloatFeaturesEXT.Buffer shaderImageFloat32AtomicAdd(boolean value)
      Sets the specified value to the shaderImageFloat32AtomicAdd field.
    • sparseImageFloat32Atomics

      public VkPhysicalDeviceShaderAtomicFloatFeaturesEXT.Buffer sparseImageFloat32Atomics(boolean value)
      Sets the specified value to the sparseImageFloat32Atomics field.
    • sparseImageFloat32AtomicAdd

      public VkPhysicalDeviceShaderAtomicFloatFeaturesEXT.Buffer sparseImageFloat32AtomicAdd(boolean value)
      Sets the specified value to the sparseImageFloat32AtomicAdd field.