Class VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT.Buffer
java.lang.Object
org.lwjgl.system.Pointer.Default
org.lwjgl.system.CustomBuffer<VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT.Buffer>
org.lwjgl.system.StructBuffer<VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT, VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT.Buffer>
org.lwjgl.vulkan.VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT.Buffer
- All Implemented Interfaces:
AutoCloseable, Iterable<VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT>, NativeResource, Pointer
- Enclosing class:
VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT
public static class VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT.Buffer
extends StructBuffer<VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT, VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT.Buffer>
implements NativeResource
An array of
VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT structs.-
Nested Class Summary
Nested classes/interfaces inherited from interface Pointer
Pointer.Default -
Field Summary
Fields inherited from interface Pointer
BITS32, BITS64, CLONG_SHIFT, CLONG_SIZE, POINTER_SHIFT, POINTER_SIZE -
Constructor Summary
ConstructorsConstructorDescriptionBuffer(long address, int cap) Buffer(ByteBuffer container) Creates a newVkPhysicalDeviceShaderAtomicFloat2FeaturesEXT.Bufferinstance backed by the specified container. -
Method Summary
Modifier and TypeMethodDescriptionlongpNext()pNext(long value) Sets the specified value to thepNextfield.booleanshaderBufferFloat16AtomicAdd(boolean value) Sets the specified value to theshaderBufferFloat16AtomicAddfield.booleanshaderBufferFloat16AtomicMinMax(boolean value) Sets the specified value to theshaderBufferFloat16AtomicMinMaxfield.booleanshaderBufferFloat16Atomics(boolean value) Sets the specified value to theshaderBufferFloat16Atomicsfield.booleanshaderBufferFloat32AtomicMinMax(boolean value) Sets the specified value to theshaderBufferFloat32AtomicMinMaxfield.booleanshaderBufferFloat64AtomicMinMax(boolean value) Sets the specified value to theshaderBufferFloat64AtomicMinMaxfield.booleanshaderImageFloat32AtomicMinMax(boolean value) Sets the specified value to theshaderImageFloat32AtomicMinMaxfield.booleanshaderSharedFloat16AtomicAdd(boolean value) Sets the specified value to theshaderSharedFloat16AtomicAddfield.booleanshaderSharedFloat16AtomicMinMax(boolean value) Sets the specified value to theshaderSharedFloat16AtomicMinMaxfield.booleanshaderSharedFloat16Atomics(boolean value) Sets the specified value to theshaderSharedFloat16Atomicsfield.booleanshaderSharedFloat32AtomicMinMax(boolean value) Sets the specified value to theshaderSharedFloat32AtomicMinMaxfield.booleanshaderSharedFloat64AtomicMinMax(boolean value) Sets the specified value to theshaderSharedFloat64AtomicMinMaxfield.booleansparseImageFloat32AtomicMinMax(boolean value) Sets the specified value to thesparseImageFloat32AtomicMinMaxfield.intsType()sType(int value) Sets the specified value to thesTypefield.Sets theSTRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ATOMIC_FLOAT_2_FEATURES_EXTvalue to thesTypefield.Methods inherited from class StructBuffer
apply, apply, forEach, get, get, get, get, iterator, parallelStream, put, put, sizeof, spliterator, streamMethods inherited from class CustomBuffer
address, address, address0, capacity, clear, compact, duplicate, flip, free, hasRemaining, limit, limit, mark, position, position, put, remaining, reset, rewind, slice, slice, toStringMethods inherited from class Pointer.Default
equals, hashCodeMethods inherited from interface NativeResource
close, free
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Constructor Details
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Buffer
Creates a newVkPhysicalDeviceShaderAtomicFloat2FeaturesEXT.Bufferinstance backed by the specified container.Changes to the container's content will be visible to the struct buffer instance and vice versa. The two buffers' position, limit, and mark values will be independent. The new buffer's position will be zero, its capacity and its limit will be the number of bytes remaining in this buffer divided by
VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT.SIZEOF, and its mark will be undefined.The created buffer instance holds a strong reference to the container object.
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Buffer
public Buffer(long address, int cap)
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Method Details
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sType
- Returns:
- the value of the
sTypefield.
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pNext
- Returns:
- the value of the
pNextfield.
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shaderBufferFloat16Atomics
- Returns:
- the value of the
shaderBufferFloat16Atomicsfield.
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shaderBufferFloat16AtomicAdd
- Returns:
- the value of the
shaderBufferFloat16AtomicAddfield.
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shaderBufferFloat16AtomicMinMax
- Returns:
- the value of the
shaderBufferFloat16AtomicMinMaxfield.
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shaderBufferFloat32AtomicMinMax
- Returns:
- the value of the
shaderBufferFloat32AtomicMinMaxfield.
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shaderBufferFloat64AtomicMinMax
- Returns:
- the value of the
shaderBufferFloat64AtomicMinMaxfield.
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shaderImageFloat32AtomicMinMax
- Returns:
- the value of the
shaderImageFloat32AtomicMinMaxfield.
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sparseImageFloat32AtomicMinMax
- Returns:
- the value of the
sparseImageFloat32AtomicMinMaxfield.
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sType
public VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT.Buffer sType(@NativeType("VkStructureType") int value) Sets the specified value to thesTypefield. -
sType$Default
Sets theSTRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ATOMIC_FLOAT_2_FEATURES_EXTvalue to thesTypefield. -
pNext
Sets the specified value to thepNextfield. -
shaderBufferFloat16Atomics
public VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT.Buffer shaderBufferFloat16Atomics(@NativeType("VkBool32") boolean value) Sets the specified value to theshaderBufferFloat16Atomicsfield. -
shaderBufferFloat16AtomicAdd
public VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT.Buffer shaderBufferFloat16AtomicAdd(@NativeType("VkBool32") boolean value) Sets the specified value to theshaderBufferFloat16AtomicAddfield. -
shaderBufferFloat16AtomicMinMax
public VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT.Buffer shaderBufferFloat16AtomicMinMax(@NativeType("VkBool32") boolean value) Sets the specified value to theshaderBufferFloat16AtomicMinMaxfield. -
shaderBufferFloat32AtomicMinMax
public VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT.Buffer shaderBufferFloat32AtomicMinMax(@NativeType("VkBool32") boolean value) Sets the specified value to theshaderBufferFloat32AtomicMinMaxfield. -
shaderBufferFloat64AtomicMinMax
public VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT.Buffer shaderBufferFloat64AtomicMinMax(@NativeType("VkBool32") boolean value) Sets the specified value to theshaderBufferFloat64AtomicMinMaxfield. -
shaderImageFloat32AtomicMinMax
public VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT.Buffer shaderImageFloat32AtomicMinMax(@NativeType("VkBool32") boolean value) Sets the specified value to theshaderImageFloat32AtomicMinMaxfield. -
sparseImageFloat32AtomicMinMax
public VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT.Buffer sparseImageFloat32AtomicMinMax(@NativeType("VkBool32") boolean value) Sets the specified value to thesparseImageFloat32AtomicMinMaxfield.
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