Class VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT.Buffer

All Implemented Interfaces:
AutoCloseable, Iterable<VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT>, NativeResource, Pointer
Enclosing class:
VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT

public static class VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT.Buffer extends StructBuffer<VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT,VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT.Buffer> implements NativeResource
  • Constructor Details

    • Buffer

      public Buffer(ByteBuffer container)
      Creates a new VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT.Buffer instance backed by the specified container.

      Changes to the container's content will be visible to the struct buffer instance and vice versa. The two buffers' position, limit, and mark values will be independent. The new buffer's position will be zero, its capacity and its limit will be the number of bytes remaining in this buffer divided by VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT.SIZEOF, and its mark will be undefined.

      The created buffer instance holds a strong reference to the container object.

    • Buffer

      public Buffer(long address, int cap)
  • Method Details

    • sType

      public int sType()
      Returns:
      the value of the sType field.
    • pNext

      public long pNext()
      Returns:
      the value of the pNext field.
    • shaderBufferFloat16Atomics

      public boolean shaderBufferFloat16Atomics()
      Returns:
      the value of the shaderBufferFloat16Atomics field.
    • shaderBufferFloat16AtomicAdd

      public boolean shaderBufferFloat16AtomicAdd()
      Returns:
      the value of the shaderBufferFloat16AtomicAdd field.
    • shaderBufferFloat16AtomicMinMax

      public boolean shaderBufferFloat16AtomicMinMax()
      Returns:
      the value of the shaderBufferFloat16AtomicMinMax field.
    • shaderBufferFloat32AtomicMinMax

      public boolean shaderBufferFloat32AtomicMinMax()
      Returns:
      the value of the shaderBufferFloat32AtomicMinMax field.
    • shaderBufferFloat64AtomicMinMax

      public boolean shaderBufferFloat64AtomicMinMax()
      Returns:
      the value of the shaderBufferFloat64AtomicMinMax field.
    • shaderSharedFloat16Atomics

      public boolean shaderSharedFloat16Atomics()
      Returns:
      the value of the shaderSharedFloat16Atomics field.
    • shaderSharedFloat16AtomicAdd

      public boolean shaderSharedFloat16AtomicAdd()
      Returns:
      the value of the shaderSharedFloat16AtomicAdd field.
    • shaderSharedFloat16AtomicMinMax

      public boolean shaderSharedFloat16AtomicMinMax()
      Returns:
      the value of the shaderSharedFloat16AtomicMinMax field.
    • shaderSharedFloat32AtomicMinMax

      public boolean shaderSharedFloat32AtomicMinMax()
      Returns:
      the value of the shaderSharedFloat32AtomicMinMax field.
    • shaderSharedFloat64AtomicMinMax

      public boolean shaderSharedFloat64AtomicMinMax()
      Returns:
      the value of the shaderSharedFloat64AtomicMinMax field.
    • shaderImageFloat32AtomicMinMax

      public boolean shaderImageFloat32AtomicMinMax()
      Returns:
      the value of the shaderImageFloat32AtomicMinMax field.
    • sparseImageFloat32AtomicMinMax

      public boolean sparseImageFloat32AtomicMinMax()
      Returns:
      the value of the sparseImageFloat32AtomicMinMax field.
    • sType

      Sets the specified value to the sType field.
    • sType$Default

    • pNext

      Sets the specified value to the pNext field.
    • shaderBufferFloat16Atomics

      public VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT.Buffer shaderBufferFloat16Atomics(boolean value)
      Sets the specified value to the shaderBufferFloat16Atomics field.
    • shaderBufferFloat16AtomicAdd

      public VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT.Buffer shaderBufferFloat16AtomicAdd(boolean value)
      Sets the specified value to the shaderBufferFloat16AtomicAdd field.
    • shaderBufferFloat16AtomicMinMax

      public VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT.Buffer shaderBufferFloat16AtomicMinMax(boolean value)
      Sets the specified value to the shaderBufferFloat16AtomicMinMax field.
    • shaderBufferFloat32AtomicMinMax

      public VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT.Buffer shaderBufferFloat32AtomicMinMax(boolean value)
      Sets the specified value to the shaderBufferFloat32AtomicMinMax field.
    • shaderBufferFloat64AtomicMinMax

      public VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT.Buffer shaderBufferFloat64AtomicMinMax(boolean value)
      Sets the specified value to the shaderBufferFloat64AtomicMinMax field.
    • shaderSharedFloat16Atomics

      public VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT.Buffer shaderSharedFloat16Atomics(boolean value)
      Sets the specified value to the shaderSharedFloat16Atomics field.
    • shaderSharedFloat16AtomicAdd

      public VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT.Buffer shaderSharedFloat16AtomicAdd(boolean value)
      Sets the specified value to the shaderSharedFloat16AtomicAdd field.
    • shaderSharedFloat16AtomicMinMax

      public VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT.Buffer shaderSharedFloat16AtomicMinMax(boolean value)
      Sets the specified value to the shaderSharedFloat16AtomicMinMax field.
    • shaderSharedFloat32AtomicMinMax

      public VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT.Buffer shaderSharedFloat32AtomicMinMax(boolean value)
      Sets the specified value to the shaderSharedFloat32AtomicMinMax field.
    • shaderSharedFloat64AtomicMinMax

      public VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT.Buffer shaderSharedFloat64AtomicMinMax(boolean value)
      Sets the specified value to the shaderSharedFloat64AtomicMinMax field.
    • shaderImageFloat32AtomicMinMax

      public VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT.Buffer shaderImageFloat32AtomicMinMax(boolean value)
      Sets the specified value to the shaderImageFloat32AtomicMinMax field.
    • sparseImageFloat32AtomicMinMax

      public VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT.Buffer sparseImageFloat32AtomicMinMax(boolean value)
      Sets the specified value to the sparseImageFloat32AtomicMinMax field.