Package org.lwjgl.vulkan
Class VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT.Buffer
java.lang.Object
org.lwjgl.system.Pointer.Default
org.lwjgl.system.CustomBuffer<VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT.Buffer>
org.lwjgl.system.StructBuffer<VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT,VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT.Buffer>
org.lwjgl.vulkan.VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT.Buffer
- All Implemented Interfaces:
AutoCloseable
,Iterable<VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT>
,NativeResource
,Pointer
- Enclosing class:
VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT
public static class VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT.Buffer
extends StructBuffer<VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT,VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT.Buffer>
implements NativeResource
An array of
VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT
structs.-
Nested Class Summary
Nested classes/interfaces inherited from interface org.lwjgl.system.Pointer
Pointer.Default
-
Field Summary
Fields inherited from interface org.lwjgl.system.Pointer
BITS32, BITS64, CLONG_SHIFT, CLONG_SIZE, POINTER_SHIFT, POINTER_SIZE
-
Constructor Summary
ConstructorsConstructorDescriptionBuffer
(long address, int cap) Buffer
(ByteBuffer container) Creates a newVkPhysicalDeviceShaderAtomicFloat2FeaturesEXT.Buffer
instance backed by the specified container. -
Method Summary
Modifier and TypeMethodDescriptionlong
pNext()
pNext
(long value) Sets the specified value to thepNext
field.boolean
shaderBufferFloat16AtomicAdd
(boolean value) Sets the specified value to theshaderBufferFloat16AtomicAdd
field.boolean
shaderBufferFloat16AtomicMinMax
(boolean value) Sets the specified value to theshaderBufferFloat16AtomicMinMax
field.boolean
shaderBufferFloat16Atomics
(boolean value) Sets the specified value to theshaderBufferFloat16Atomics
field.boolean
shaderBufferFloat32AtomicMinMax
(boolean value) Sets the specified value to theshaderBufferFloat32AtomicMinMax
field.boolean
shaderBufferFloat64AtomicMinMax
(boolean value) Sets the specified value to theshaderBufferFloat64AtomicMinMax
field.boolean
shaderImageFloat32AtomicMinMax
(boolean value) Sets the specified value to theshaderImageFloat32AtomicMinMax
field.boolean
shaderSharedFloat16AtomicAdd
(boolean value) Sets the specified value to theshaderSharedFloat16AtomicAdd
field.boolean
shaderSharedFloat16AtomicMinMax
(boolean value) Sets the specified value to theshaderSharedFloat16AtomicMinMax
field.boolean
shaderSharedFloat16Atomics
(boolean value) Sets the specified value to theshaderSharedFloat16Atomics
field.boolean
shaderSharedFloat32AtomicMinMax
(boolean value) Sets the specified value to theshaderSharedFloat32AtomicMinMax
field.boolean
shaderSharedFloat64AtomicMinMax
(boolean value) Sets the specified value to theshaderSharedFloat64AtomicMinMax
field.boolean
sparseImageFloat32AtomicMinMax
(boolean value) Sets the specified value to thesparseImageFloat32AtomicMinMax
field.int
sType()
sType
(int value) Sets the specified value to thesType
field.Sets theSTRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ATOMIC_FLOAT_2_FEATURES_EXT
value to thesType
field.Methods inherited from class org.lwjgl.system.StructBuffer
apply, apply, forEach, get, get, get, get, iterator, parallelStream, put, put, sizeof, spliterator, stream
Methods inherited from class org.lwjgl.system.CustomBuffer
address, address, address0, capacity, clear, compact, duplicate, flip, free, hasRemaining, limit, limit, mark, position, position, put, remaining, reset, rewind, slice, slice, toString
Methods inherited from class org.lwjgl.system.Pointer.Default
equals, hashCode
Methods inherited from interface org.lwjgl.system.NativeResource
close, free
-
Constructor Details
-
Buffer
Creates a newVkPhysicalDeviceShaderAtomicFloat2FeaturesEXT.Buffer
instance backed by the specified container.Changes to the container's content will be visible to the struct buffer instance and vice versa. The two buffers' position, limit, and mark values will be independent. The new buffer's position will be zero, its capacity and its limit will be the number of bytes remaining in this buffer divided by
VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT.SIZEOF
, and its mark will be undefined.The created buffer instance holds a strong reference to the container object.
-
Buffer
public Buffer(long address, int cap)
-
-
Method Details
-
sType
public int sType()- Returns:
- the value of the
sType
field.
-
pNext
public long pNext()- Returns:
- the value of the
pNext
field.
-
shaderBufferFloat16Atomics
public boolean shaderBufferFloat16Atomics()- Returns:
- the value of the
shaderBufferFloat16Atomics
field.
-
shaderBufferFloat16AtomicAdd
public boolean shaderBufferFloat16AtomicAdd()- Returns:
- the value of the
shaderBufferFloat16AtomicAdd
field.
-
shaderBufferFloat16AtomicMinMax
public boolean shaderBufferFloat16AtomicMinMax()- Returns:
- the value of the
shaderBufferFloat16AtomicMinMax
field.
-
shaderBufferFloat32AtomicMinMax
public boolean shaderBufferFloat32AtomicMinMax()- Returns:
- the value of the
shaderBufferFloat32AtomicMinMax
field.
-
shaderBufferFloat64AtomicMinMax
public boolean shaderBufferFloat64AtomicMinMax()- Returns:
- the value of the
shaderBufferFloat64AtomicMinMax
field.
-
shaderImageFloat32AtomicMinMax
public boolean shaderImageFloat32AtomicMinMax()- Returns:
- the value of the
shaderImageFloat32AtomicMinMax
field.
-
sparseImageFloat32AtomicMinMax
public boolean sparseImageFloat32AtomicMinMax()- Returns:
- the value of the
sparseImageFloat32AtomicMinMax
field.
-
sType
Sets the specified value to thesType
field. -
sType$Default
Sets theSTRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ATOMIC_FLOAT_2_FEATURES_EXT
value to thesType
field. -
pNext
Sets the specified value to thepNext
field. -
shaderBufferFloat16Atomics
public VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT.Buffer shaderBufferFloat16Atomics(boolean value) Sets the specified value to theshaderBufferFloat16Atomics
field. -
shaderBufferFloat16AtomicAdd
public VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT.Buffer shaderBufferFloat16AtomicAdd(boolean value) Sets the specified value to theshaderBufferFloat16AtomicAdd
field. -
shaderBufferFloat16AtomicMinMax
public VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT.Buffer shaderBufferFloat16AtomicMinMax(boolean value) Sets the specified value to theshaderBufferFloat16AtomicMinMax
field. -
shaderBufferFloat32AtomicMinMax
public VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT.Buffer shaderBufferFloat32AtomicMinMax(boolean value) Sets the specified value to theshaderBufferFloat32AtomicMinMax
field. -
shaderBufferFloat64AtomicMinMax
public VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT.Buffer shaderBufferFloat64AtomicMinMax(boolean value) Sets the specified value to theshaderBufferFloat64AtomicMinMax
field. -
shaderImageFloat32AtomicMinMax
public VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT.Buffer shaderImageFloat32AtomicMinMax(boolean value) Sets the specified value to theshaderImageFloat32AtomicMinMax
field. -
sparseImageFloat32AtomicMinMax
public VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT.Buffer sparseImageFloat32AtomicMinMax(boolean value) Sets the specified value to thesparseImageFloat32AtomicMinMax
field.
-