Class NVWin32KeyedMutex


  • public final class NVWin32KeyedMutex
    extends java.lang.Object
    Applications that wish to import Direct3D 11 memory objects into the Vulkan API may wish to use the native keyed mutex mechanism to synchronize access to the memory between Vulkan and Direct3D. This extension provides a way for an application to access the keyed mutex associated with an imported Vulkan memory object when submitting command buffers to a queue.
    Examples
    
         //
         // Import a memory object from Direct3D 11, and synchronize
         // access to it in Vulkan using keyed mutex objects.
         //
     
         extern VkPhysicalDevice physicalDevice;
         extern VkDevice device;
         extern HANDLE sharedNtHandle;
     
         static const VkFormat format = VK_FORMAT_R8G8B8A8_UNORM;
         static const VkExternalMemoryHandleTypeFlagsNV handleType =
             VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_IMAGE_BIT_NV;
     
         VkPhysicalDeviceMemoryProperties memoryProperties;
         VkExternalImageFormatPropertiesNV properties;
         VkExternalMemoryImageCreateInfoNV externalMemoryImageCreateInfo;
         VkImageCreateInfo imageCreateInfo;
         VkImage image;
         VkMemoryRequirements imageMemoryRequirements;
         uint32_t numMemoryTypes;
         uint32_t memoryType;
         VkImportMemoryWin32HandleInfoNV importMemoryInfo;
         VkMemoryAllocateInfo memoryAllocateInfo;
         VkDeviceMemory mem;
         VkResult result;
     
         // Figure out how many memory types the device supports
         vkGetPhysicalDeviceMemoryProperties(physicalDevice,
                                             &memoryProperties);
         numMemoryTypes = memoryProperties.memoryTypeCount;
     
         // Check the external handle type capabilities for the chosen format
         // Importable 2D image support with at least 1 mip level, 1 array
         // layer, and VK_SAMPLE_COUNT_1_BIT using optimal tiling and supporting
         // texturing and color rendering is required.
         result = vkGetPhysicalDeviceExternalImageFormatPropertiesNV(
             physicalDevice,
             format,
             VK_IMAGE_TYPE_2D,
             VK_IMAGE_TILING_OPTIMAL,
             VK_IMAGE_USAGE_SAMPLED_BIT |
             VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,
             0,
             handleType,
             &properties);
     
         if ((result != VK_SUCCESS) ||
             !(properties.externalMemoryFeatures &
               VK_EXTERNAL_MEMORY_FEATURE_IMPORTABLE_BIT_NV)) {
             abort();
         }
     
         // Set up the external memory image creation info
         memset(&externalMemoryImageCreateInfo,
                0, sizeof(externalMemoryImageCreateInfo));
         externalMemoryImageCreateInfo.sType =
             VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_IMAGE_CREATE_INFO_NV;
         externalMemoryImageCreateInfo.handleTypes = handleType;
         // Set up the  core image creation info
         memset(&imageCreateInfo, 0, sizeof(imageCreateInfo));
         imageCreateInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
         imageCreateInfo.pNext = &externalMemoryImageCreateInfo;
         imageCreateInfo.format = format;
         imageCreateInfo.extent.width = 64;
         imageCreateInfo.extent.height = 64;
         imageCreateInfo.extent.depth = 1;
         imageCreateInfo.mipLevels = 1;
         imageCreateInfo.arrayLayers = 1;
         imageCreateInfo.samples = VK_SAMPLE_COUNT_1_BIT;
         imageCreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
         imageCreateInfo.usage = VK_IMAGE_USAGE_SAMPLED_BIT |
             VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
         imageCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
         imageCreateInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
     
         vkCreateImage(device, &imageCreateInfo, NULL, &image);
         vkGetImageMemoryRequirements(device,
                                      image,
                                      &imageMemoryRequirements);
     
         // For simplicity, just pick the first compatible memory type.
         for (memoryType = 0; memoryType < numMemoryTypes; memoryType++) {
             if ((1 << memoryType) & imageMemoryRequirements.memoryTypeBits) {
                 break;
             }
         }
     
         // At least one memory type must be supported given the prior external
         // handle capability check.
         assert(memoryType < numMemoryTypes);
     
         // Allocate the external memory object.
         memset(&exportMemoryAllocateInfo, 0, sizeof(exportMemoryAllocateInfo));
         exportMemoryAllocateInfo.sType =
             VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO_NV;
         importMemoryInfo.handleTypes = handleType;
         importMemoryInfo.handle = sharedNtHandle;
     
         memset(&memoryAllocateInfo, 0, sizeof(memoryAllocateInfo));
         memoryAllocateInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
         memoryAllocateInfo.pNext = &exportMemoryAllocateInfo;
         memoryAllocateInfo.allocationSize = imageMemoryRequirements.size;
         memoryAllocateInfo.memoryTypeIndex = memoryType;
     
         vkAllocateMemory(device, &memoryAllocateInfo, NULL, &mem);
     
         vkBindImageMemory(device, image, mem, 0);
     
         ...
     
         const uint64_t acquireKey = 1;
         const uint32_t timeout = INFINITE;
         const uint64_t releaseKey = 2;
     
         VkWin32KeyedMutexAcquireReleaseInfoNV keyedMutex =
             { VK_STRUCTURE_TYPE_WIN32_KEYED_MUTEX_ACQUIRE_RELEASE_INFO_NV };
         keyedMutex.acquireCount = 1;
         keyedMutex.pAcquireSyncs = &mem;
         keyedMutex.pAcquireKeys = &acquireKey;
         keyedMutex.pAcquireTimeoutMilliseconds = &timeout;
         keyedMutex.releaseCount = 1;
         keyedMutex.pReleaseSyncs = &mem;
         keyedMutex.pReleaseKeys = &releaseKey;
     
         VkSubmitInfo submit_info = { VK_STRUCTURE_TYPE_SUBMIT_INFO, &keyedMutex };
         submit_info.commandBufferCount = 1;
         submit_info.pCommandBuffers = &cmd_buf;
         vkQueueSubmit(queue, 1, &submit_info, VK_NULL_HANDLE);
    Name String
    VK_NV_win32_keyed_mutex
    Extension Type
    Device extension
    Registered Extension Number
    59
    Revision
    1
    Extension and Version Dependencies
    Deprecation state
    Contact
    Last Modified Date
    2016-08-19
    IP Status
    No known IP claims.
    Contributors
    • James Jones, NVIDIA
    • Carsten Rohde, NVIDIA
    • Field Detail

      • VK_NV_WIN32_KEYED_MUTEX_SPEC_VERSION

        public static final int VK_NV_WIN32_KEYED_MUTEX_SPEC_VERSION
        The extension specification version.
        See Also:
        Constant Field Values
      • VK_NV_WIN32_KEYED_MUTEX_EXTENSION_NAME

        public static final java.lang.String VK_NV_WIN32_KEYED_MUTEX_EXTENSION_NAME
        The extension name.
        See Also:
        Constant Field Values
      • VK_STRUCTURE_TYPE_WIN32_KEYED_MUTEX_ACQUIRE_RELEASE_INFO_NV

        public static final int VK_STRUCTURE_TYPE_WIN32_KEYED_MUTEX_ACQUIRE_RELEASE_INFO_NV
        Extends VkStructureType.
        See Also:
        Constant Field Values