Class KHRWin32KeyedMutex


  • public final class KHRWin32KeyedMutex
    extends java.lang.Object
    Applications that wish to import Direct3D 11 memory objects into the Vulkan API may wish to use the native keyed mutex mechanism to synchronize access to the memory between Vulkan and Direct3D. This extension provides a way for an application to access the keyed mutex associated with an imported Vulkan memory object when submitting command buffers to a queue.
    Name String
    VK_KHR_win32_keyed_mutex
    Extension Type
    Device extension
    Registered Extension Number
    76
    Revision
    1
    Extension and Version Dependencies
    Contact
    Last Modified Date
    2016-10-21
    IP Status
    No known IP claims.
    Contributors
    • James Jones, NVIDIA
    • Jeff Juliano, NVIDIA
    • Carsten Rohde, NVIDIA
    • Field Detail

      • VK_KHR_WIN32_KEYED_MUTEX_SPEC_VERSION

        public static final int VK_KHR_WIN32_KEYED_MUTEX_SPEC_VERSION
        The extension specification version.
        See Also:
        Constant Field Values
      • VK_KHR_WIN32_KEYED_MUTEX_EXTENSION_NAME

        public static final java.lang.String VK_KHR_WIN32_KEYED_MUTEX_EXTENSION_NAME
        The extension name.
        See Also:
        Constant Field Values
      • VK_STRUCTURE_TYPE_WIN32_KEYED_MUTEX_ACQUIRE_RELEASE_INFO_KHR

        public static final int VK_STRUCTURE_TYPE_WIN32_KEYED_MUTEX_ACQUIRE_RELEASE_INFO_KHR
        Extends VkStructureType.
        See Also:
        Constant Field Values