Package org.lwjgl.util.renderdoc


@NullMarked package org.lwjgl.util.renderdoc
Contains bindings to the RenderDoc in-application API. RenderDoc is a free MIT licensed stand-alone graphics debugger that allows quick and easy single-frame capture and detailed introspection of any application using Vulkan, D3D11, OpenGL & OpenGL ES or D3D12 across Windows, Linux, Android, or Nintendo Switchâ„¢.

Resources

  • Classes
    Class
    Description
     
    struct RENDERDOC_API_1_6_0 { void * GetAPIVersion; void * SetCaptureOptionU32; void * SetCaptureOptionF32; void * GetCaptureOptionU32; void * GetCaptureOptionF32; void * SetFocusToggleKeys; void * SetCaptureKeys; void * GetOverlayBits; void * MaskOverlayBits; void * RemoveHooks; void * UnloadCrashHandler; void * SetCaptureFilePathTemplate; void * GetCaptureFilePathTemplate; void * GetNumCaptures; void * GetCapture; void * TriggerCapture; void * IsTargetControlConnected; void * LaunchReplayUI; void * SetActiveWindow; void * StartFrameCapture; void * IsFrameCapturing; void * EndFrameCapture; void * TriggerMultiFrameCapture; void * SetCaptureFileComments; void * DiscardFrameCapture; void * ShowReplayUI; void * SetCaptureTitle; }
    An array of RENDERDOC_API_1_6_0 structs.