Package org.lwjgl.sdl

Class SDL_GamepadSensorEvent.Buffer

All Implemented Interfaces:
AutoCloseable, Iterable<SDL_GamepadSensorEvent>, NativeResource, Pointer
Enclosing class:
SDL_GamepadSensorEvent

public static class SDL_GamepadSensorEvent.Buffer extends StructBuffer<SDL_GamepadSensorEvent,SDL_GamepadSensorEvent.Buffer> implements NativeResource
An array of SDL_GamepadSensorEvent structs.
  • Constructor Details

    • Buffer

      public Buffer(ByteBuffer container)
      Creates a new SDL_GamepadSensorEvent.Buffer instance backed by the specified container.

      Changes to the container's content will be visible to the struct buffer instance and vice versa. The two buffers' position, limit, and mark values will be independent. The new buffer's position will be zero, its capacity and its limit will be the number of bytes remaining in this buffer divided by SDL_GamepadSensorEvent.SIZEOF, and its mark will be undefined.

      The created buffer instance holds a strong reference to the container object.

    • Buffer

      public Buffer(long address, int cap)
  • Method Details

    • type

      public int type()
      Returns:
      the value of the type field.
    • timestamp

      public long timestamp()
      Returns:
      the value of the timestamp field.
    • which

      public int which()
      Returns:
      the value of the which field.
    • sensor

      public int sensor()
      Returns:
      the value of the sensor field.
    • data

      public FloatBuffer data()
      Returns:
      a FloatBuffer view of the data field.
    • data

      public float data(int index)
      Returns:
      the value at the specified index of the data field.
    • sensor_timestamp

      public long sensor_timestamp()
      Returns:
      the value of the sensor_timestamp field.
    • type

      public SDL_GamepadSensorEvent.Buffer type(int value)
      Sets the specified value to the type field.
    • timestamp

      public SDL_GamepadSensorEvent.Buffer timestamp(long value)
      Sets the specified value to the timestamp field.
    • which

      public SDL_GamepadSensorEvent.Buffer which(int value)
      Sets the specified value to the which field.
    • sensor

      public SDL_GamepadSensorEvent.Buffer sensor(int value)
      Sets the specified value to the sensor field.
    • data

      Copies the specified FloatBuffer to the data field.
    • data

      public SDL_GamepadSensorEvent.Buffer data(int index, float value)
      Sets the specified value at the specified index of the data field.
    • sensor_timestamp

      public SDL_GamepadSensorEvent.Buffer sensor_timestamp(long value)
      Sets the specified value to the sensor_timestamp field.