Package org.lwjgl.sdl

Class SDL_GPUTextureLocation

All Implemented Interfaces:
AutoCloseable, NativeResource, Pointer

public class SDL_GPUTextureLocation extends Struct<SDL_GPUTextureLocation> implements NativeResource

 struct SDL_GPUTextureLocation {
     SDL_GPUTexture * texture;
     Uint32 mip_level;
     Uint32 layer;
     Uint32 x;
     Uint32 y;
     Uint32 z;
 }
  • Field Details

    • SIZEOF

      public static final int SIZEOF
      The struct size in bytes.
    • ALIGNOF

      public static final int ALIGNOF
      The struct alignment in bytes.
    • TEXTURE

      public static final int TEXTURE
      The struct member offsets.
    • MIP_LEVEL

      public static final int MIP_LEVEL
      The struct member offsets.
    • LAYER

      public static final int LAYER
      The struct member offsets.
    • X

      public static final int X
      The struct member offsets.
    • Y

      public static final int Y
      The struct member offsets.
    • Z

      public static final int Z
      The struct member offsets.
  • Constructor Details

    • SDL_GPUTextureLocation

      public SDL_GPUTextureLocation(ByteBuffer container)
      Creates a SDL_GPUTextureLocation instance at the current position of the specified ByteBuffer container. Changes to the buffer's content will be visible to the struct instance and vice versa.

      The created instance holds a strong reference to the container object.

  • Method Details

    • sizeof

      public int sizeof()
      Description copied from class: Struct
      Returns sizeof(struct).
      Specified by:
      sizeof in class Struct<SDL_GPUTextureLocation>
    • texture

      public long texture()
      Returns:
      the value of the texture field.
    • mip_level

      public int mip_level()
      Returns:
      the value of the mip_level field.
    • layer

      public int layer()
      Returns:
      the value of the layer field.
    • x

      public int x()
      Returns:
      the value of the x field.
    • y

      public int y()
      Returns:
      the value of the y field.
    • z

      public int z()
      Returns:
      the value of the z field.
    • texture

      public SDL_GPUTextureLocation texture(long value)
      Sets the specified value to the texture field.
    • mip_level

      public SDL_GPUTextureLocation mip_level(int value)
      Sets the specified value to the mip_level field.
    • layer

      public SDL_GPUTextureLocation layer(int value)
      Sets the specified value to the layer field.
    • x

      public SDL_GPUTextureLocation x(int value)
      Sets the specified value to the x field.
    • y

      public SDL_GPUTextureLocation y(int value)
      Sets the specified value to the y field.
    • z

      public SDL_GPUTextureLocation z(int value)
      Sets the specified value to the z field.
    • set

      public SDL_GPUTextureLocation set(long texture, int mip_level, int layer, int x, int y, int z)
      Initializes this struct with the specified values.
    • set

      Copies the specified struct data to this struct.
      Parameters:
      src - the source struct
      Returns:
      this struct
    • malloc

      public static SDL_GPUTextureLocation malloc()
      Returns a new SDL_GPUTextureLocation instance allocated with memAlloc. The instance must be explicitly freed.
    • calloc

      public static SDL_GPUTextureLocation calloc()
      Returns a new SDL_GPUTextureLocation instance allocated with memCalloc. The instance must be explicitly freed.
    • create

      public static SDL_GPUTextureLocation create()
      Returns a new SDL_GPUTextureLocation instance allocated with BufferUtils.
    • create

      public static SDL_GPUTextureLocation create(long address)
      Returns a new SDL_GPUTextureLocation instance for the specified memory address.
    • createSafe

      public static @Nullable SDL_GPUTextureLocation createSafe(long address)
      Like create, but returns null if address is NULL.
    • malloc

      public static SDL_GPUTextureLocation.Buffer malloc(int capacity)
      Returns a new SDL_GPUTextureLocation.Buffer instance allocated with memAlloc. The instance must be explicitly freed.
      Parameters:
      capacity - the buffer capacity
    • calloc

      public static SDL_GPUTextureLocation.Buffer calloc(int capacity)
      Returns a new SDL_GPUTextureLocation.Buffer instance allocated with memCalloc. The instance must be explicitly freed.
      Parameters:
      capacity - the buffer capacity
    • create

      public static SDL_GPUTextureLocation.Buffer create(int capacity)
      Returns a new SDL_GPUTextureLocation.Buffer instance allocated with BufferUtils.
      Parameters:
      capacity - the buffer capacity
    • create

      public static SDL_GPUTextureLocation.Buffer create(long address, int capacity)
      Create a SDL_GPUTextureLocation.Buffer instance at the specified memory.
      Parameters:
      address - the memory address
      capacity - the buffer capacity
    • createSafe

      public static @Nullable SDL_GPUTextureLocation.Buffer createSafe(long address, int capacity)
      Like create, but returns null if address is NULL.
    • malloc

      public static SDL_GPUTextureLocation malloc(MemoryStack stack)
      Returns a new SDL_GPUTextureLocation instance allocated on the specified MemoryStack.
      Parameters:
      stack - the stack from which to allocate
    • calloc

      public static SDL_GPUTextureLocation calloc(MemoryStack stack)
      Returns a new SDL_GPUTextureLocation instance allocated on the specified MemoryStack and initializes all its bits to zero.
      Parameters:
      stack - the stack from which to allocate
    • malloc

      public static SDL_GPUTextureLocation.Buffer malloc(int capacity, MemoryStack stack)
      Returns a new SDL_GPUTextureLocation.Buffer instance allocated on the specified MemoryStack.
      Parameters:
      capacity - the buffer capacity
      stack - the stack from which to allocate
    • calloc

      public static SDL_GPUTextureLocation.Buffer calloc(int capacity, MemoryStack stack)
      Returns a new SDL_GPUTextureLocation.Buffer instance allocated on the specified MemoryStack and initializes all its bits to zero.
      Parameters:
      capacity - the buffer capacity
      stack - the stack from which to allocate
    • ntexture

      public static long ntexture(long struct)
      Unsafe version of texture().
    • nmip_level

      public static int nmip_level(long struct)
      Unsafe version of mip_level().
    • nlayer

      public static int nlayer(long struct)
      Unsafe version of layer().
    • nx

      public static int nx(long struct)
      Unsafe version of x().
    • ny

      public static int ny(long struct)
      Unsafe version of y().
    • nz

      public static int nz(long struct)
      Unsafe version of z().
    • ntexture

      public static void ntexture(long struct, long value)
      Unsafe version of texture.
    • nmip_level

      public static void nmip_level(long struct, int value)
      Unsafe version of mip_level.
    • nlayer

      public static void nlayer(long struct, int value)
      Unsafe version of layer.
    • nx

      public static void nx(long struct, int value)
      Unsafe version of x.
    • ny

      public static void ny(long struct, int value)
      Unsafe version of y.
    • nz

      public static void nz(long struct, int value)
      Unsafe version of z.
    • validate

      public static void validate(long struct)
      Validates pointer members that should not be NULL.
      Parameters:
      struct - the struct to validate