Class SDL_GPUStorageTextureReadWriteBinding

All Implemented Interfaces:
AutoCloseable, NativeResource, Pointer

public class SDL_GPUStorageTextureReadWriteBinding extends Struct<SDL_GPUStorageTextureReadWriteBinding> implements NativeResource
struct SDL_GPUStorageTextureReadWriteBinding {
    SDL_GPUTexture * texture;
    Uint32 mip_level;
    Uint32 layer;
    bool cycle;
    Uint8 padding1;
    Uint8 padding2;
    Uint8 padding3;
}