Package org.lwjgl.sdl

Class SDL_GPUShaderCreateInfo.Buffer

All Implemented Interfaces:
AutoCloseable, Iterable<SDL_GPUShaderCreateInfo>, NativeResource, Pointer
Enclosing class:
SDL_GPUShaderCreateInfo

public static class SDL_GPUShaderCreateInfo.Buffer extends StructBuffer<SDL_GPUShaderCreateInfo,SDL_GPUShaderCreateInfo.Buffer> implements NativeResource
An array of SDL_GPUShaderCreateInfo structs.
  • Constructor Details

    • Buffer

      public Buffer(ByteBuffer container)
      Creates a new SDL_GPUShaderCreateInfo.Buffer instance backed by the specified container.

      Changes to the container's content will be visible to the struct buffer instance and vice versa. The two buffers' position, limit, and mark values will be independent. The new buffer's position will be zero, its capacity and its limit will be the number of bytes remaining in this buffer divided by SDL_GPUShaderCreateInfo.SIZEOF, and its mark will be undefined.

      The created buffer instance holds a strong reference to the container object.

    • Buffer

      public Buffer(long address, int cap)
  • Method Details

    • code_size

      public long code_size()
      Returns:
      the value of the code_size field.
    • code

      public ByteBuffer code()
      Returns:
      a ByteBuffer view of the data pointed to by the code field.
    • entrypoint

      public ByteBuffer entrypoint()
      Returns:
      a ByteBuffer view of the null-terminated string pointed to by the entrypoint field.
    • entrypointString

      public String entrypointString()
      Returns:
      the null-terminated string pointed to by the entrypoint field.
    • format

      public int format()
      Returns:
      the value of the format field.
    • stage

      public int stage()
      Returns:
      the value of the stage field.
    • num_samplers

      public int num_samplers()
      Returns:
      the value of the num_samplers field.
    • num_storage_textures

      public int num_storage_textures()
      Returns:
      the value of the num_storage_textures field.
    • num_storage_buffers

      public int num_storage_buffers()
      Returns:
      the value of the num_storage_buffers field.
    • num_uniform_buffers

      public int num_uniform_buffers()
      Returns:
      the value of the num_uniform_buffers field.
    • props

      public int props()
      Returns:
      the value of the props field.
    • code

      Sets the address of the specified ByteBuffer to the code field.
    • entrypoint

      public SDL_GPUShaderCreateInfo.Buffer entrypoint(ByteBuffer value)
      Sets the address of the specified encoded string to the entrypoint field.
    • format

      public SDL_GPUShaderCreateInfo.Buffer format(int value)
      Sets the specified value to the format field.
    • stage

      public SDL_GPUShaderCreateInfo.Buffer stage(int value)
      Sets the specified value to the stage field.
    • num_samplers

      public SDL_GPUShaderCreateInfo.Buffer num_samplers(int value)
      Sets the specified value to the num_samplers field.
    • num_storage_textures

      public SDL_GPUShaderCreateInfo.Buffer num_storage_textures(int value)
      Sets the specified value to the num_storage_textures field.
    • num_storage_buffers

      public SDL_GPUShaderCreateInfo.Buffer num_storage_buffers(int value)
      Sets the specified value to the num_storage_buffers field.
    • num_uniform_buffers

      public SDL_GPUShaderCreateInfo.Buffer num_uniform_buffers(int value)
      Sets the specified value to the num_uniform_buffers field.
    • props

      public SDL_GPUShaderCreateInfo.Buffer props(int value)
      Sets the specified value to the props field.