Class SDL_GPUMultisampleState

All Implemented Interfaces:
AutoCloseable, NativeResource, Pointer

public class SDL_GPUMultisampleState extends Struct<SDL_GPUMultisampleState> implements NativeResource
struct SDL_GPUMultisampleState {
    SDL_GPUSampleCount sample_count;
    Uint32 sample_mask;
    bool enable_mask;
    Uint8 padding1;
    Uint8 padding2;
    Uint8 padding3;
}
  • Field Details

    • SIZEOF

      public static final int SIZEOF
      The struct size in bytes.
    • ALIGNOF

      public static final int ALIGNOF
      The struct alignment in bytes.
    • SAMPLE_COUNT

      public static final int SAMPLE_COUNT
      The struct member offsets.
    • SAMPLE_MASK

      public static final int SAMPLE_MASK
      The struct member offsets.
    • ENABLE_MASK

      public static final int ENABLE_MASK
      The struct member offsets.
    • PADDING1

      public static final int PADDING1
      The struct member offsets.
    • PADDING2

      public static final int PADDING2
      The struct member offsets.
    • PADDING3

      public static final int PADDING3
      The struct member offsets.
  • Constructor Details

    • SDL_GPUMultisampleState

      public SDL_GPUMultisampleState(ByteBuffer container)
      Creates a SDL_GPUMultisampleState instance at the current position of the specified ByteBuffer container. Changes to the buffer's content will be visible to the struct instance and vice versa.

      The created instance holds a strong reference to the container object.

  • Method Details