Package org.lwjgl.sdl

Class SDL_Finger

All Implemented Interfaces:
AutoCloseable, NativeResource, Pointer

public class SDL_Finger extends Struct<SDL_Finger> implements NativeResource

 struct SDL_Finger {
     SDL_FingerID id;
     float x;
     float y;
     float pressure;
 }
  • Field Details

    • SIZEOF

      public static final int SIZEOF
      The struct size in bytes.
    • ALIGNOF

      public static final int ALIGNOF
      The struct alignment in bytes.
    • ID

      public static final int ID
      The struct member offsets.
    • X

      public static final int X
      The struct member offsets.
    • Y

      public static final int Y
      The struct member offsets.
    • PRESSURE

      public static final int PRESSURE
      The struct member offsets.
  • Constructor Details

    • SDL_Finger

      public SDL_Finger(ByteBuffer container)
      Creates a SDL_Finger instance at the current position of the specified ByteBuffer container. Changes to the buffer's content will be visible to the struct instance and vice versa.

      The created instance holds a strong reference to the container object.

  • Method Details

    • sizeof

      public int sizeof()
      Description copied from class: Struct
      Returns sizeof(struct).
      Specified by:
      sizeof in class Struct<SDL_Finger>
    • id

      public long id()
      Returns:
      the value of the id field.
    • x

      public float x()
      Returns:
      the value of the x field.
    • y

      public float y()
      Returns:
      the value of the y field.
    • pressure

      public float pressure()
      Returns:
      the value of the pressure field.
    • id

      public SDL_Finger id(long value)
      Sets the specified value to the id field.
    • x

      public SDL_Finger x(float value)
      Sets the specified value to the x field.
    • y

      public SDL_Finger y(float value)
      Sets the specified value to the y field.
    • pressure

      public SDL_Finger pressure(float value)
      Sets the specified value to the pressure field.
    • set

      public SDL_Finger set(long id, float x, float y, float pressure)
      Initializes this struct with the specified values.
    • set

      public SDL_Finger set(SDL_Finger src)
      Copies the specified struct data to this struct.
      Parameters:
      src - the source struct
      Returns:
      this struct
    • malloc

      public static SDL_Finger malloc()
      Returns a new SDL_Finger instance allocated with memAlloc. The instance must be explicitly freed.
    • calloc

      public static SDL_Finger calloc()
      Returns a new SDL_Finger instance allocated with memCalloc. The instance must be explicitly freed.
    • create

      public static SDL_Finger create()
      Returns a new SDL_Finger instance allocated with BufferUtils.
    • create

      public static SDL_Finger create(long address)
      Returns a new SDL_Finger instance for the specified memory address.
    • createSafe

      public static @Nullable SDL_Finger createSafe(long address)
      Like create, but returns null if address is NULL.
    • malloc

      public static SDL_Finger.Buffer malloc(int capacity)
      Returns a new SDL_Finger.Buffer instance allocated with memAlloc. The instance must be explicitly freed.
      Parameters:
      capacity - the buffer capacity
    • calloc

      public static SDL_Finger.Buffer calloc(int capacity)
      Returns a new SDL_Finger.Buffer instance allocated with memCalloc. The instance must be explicitly freed.
      Parameters:
      capacity - the buffer capacity
    • create

      public static SDL_Finger.Buffer create(int capacity)
      Returns a new SDL_Finger.Buffer instance allocated with BufferUtils.
      Parameters:
      capacity - the buffer capacity
    • create

      public static SDL_Finger.Buffer create(long address, int capacity)
      Create a SDL_Finger.Buffer instance at the specified memory.
      Parameters:
      address - the memory address
      capacity - the buffer capacity
    • createSafe

      public static @Nullable SDL_Finger.Buffer createSafe(long address, int capacity)
      Like create, but returns null if address is NULL.
    • malloc

      public static SDL_Finger malloc(MemoryStack stack)
      Returns a new SDL_Finger instance allocated on the specified MemoryStack.
      Parameters:
      stack - the stack from which to allocate
    • calloc

      public static SDL_Finger calloc(MemoryStack stack)
      Returns a new SDL_Finger instance allocated on the specified MemoryStack and initializes all its bits to zero.
      Parameters:
      stack - the stack from which to allocate
    • malloc

      public static SDL_Finger.Buffer malloc(int capacity, MemoryStack stack)
      Returns a new SDL_Finger.Buffer instance allocated on the specified MemoryStack.
      Parameters:
      capacity - the buffer capacity
      stack - the stack from which to allocate
    • calloc

      public static SDL_Finger.Buffer calloc(int capacity, MemoryStack stack)
      Returns a new SDL_Finger.Buffer instance allocated on the specified MemoryStack and initializes all its bits to zero.
      Parameters:
      capacity - the buffer capacity
      stack - the stack from which to allocate
    • nid

      public static long nid(long struct)
      Unsafe version of id().
    • nx

      public static float nx(long struct)
      Unsafe version of x().
    • ny

      public static float ny(long struct)
      Unsafe version of y().
    • npressure

      public static float npressure(long struct)
      Unsafe version of pressure().
    • nid

      public static void nid(long struct, long value)
      Unsafe version of id.
    • nx

      public static void nx(long struct, float value)
      Unsafe version of x.
    • ny

      public static void ny(long struct, float value)
      Unsafe version of y.
    • npressure

      public static void npressure(long struct, float value)
      Unsafe version of pressure.