Package org.lwjgl.sdl
Class SDLEvents
java.lang.Object
org.lwjgl.sdl.SDLEvents
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Nested Class Summary
Nested ClassesModifier and TypeClassDescriptionstatic final class
Contains the function pointers loaded fromSDL.getLibrary()
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Field Summary
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Method Summary
Modifier and TypeMethodDescriptionstatic boolean
nSDL_AddEventWatch
(long filter, long userdata) bool SDL_AddEventWatch(SDL_EventFilter filter, void * userdata)
static void
nSDL_FilterEvents
(long filter, long userdata) void SDL_FilterEvents(SDL_EventFilter filter, void * userdata)
static boolean
nSDL_GetEventFilter
(long filter, long userdata) bool SDL_GetEventFilter(SDL_EventFilter * filter, void ** userdata)
static long
nSDL_GetWindowFromEvent
(long event) SDL_Window * SDL_GetWindowFromEvent(SDL_Event const * event)
static int
nSDL_PeepEvents
(long events, int numevents, int action, int minType, int maxType) int SDL_PeepEvents(SDL_Event * events, int numevents, SDL_EventAction action, Uint32 minType, Uint32 maxType)
static boolean
nSDL_PollEvent
(long event) bool SDL_PollEvent(SDL_Event * event)
static boolean
nSDL_PushEvent
(long event) bool SDL_PushEvent(SDL_Event * event)
static void
nSDL_RemoveEventWatch
(long filter, long userdata) void SDL_RemoveEventWatch(SDL_EventFilter filter, void * userdata)
static void
nSDL_SetEventFilter
(long filter, long userdata) void SDL_SetEventFilter(SDL_EventFilter filter, void * userdata)
static boolean
nSDL_WaitEvent
(long event) bool SDL_WaitEvent(SDL_Event * event)
static boolean
nSDL_WaitEventTimeout
(long event, int timeoutMS) bool SDL_WaitEventTimeout(SDL_Event * event, Sint32 timeoutMS)
static boolean
SDL_AddEventWatch
(SDL_EventFilterI filter, long userdata) bool SDL_AddEventWatch(SDL_EventFilter filter, void * userdata)
static boolean
SDL_EventEnabled
(int type) bool SDL_EventEnabled(Uint32 type)
static void
SDL_FilterEvents
(SDL_EventFilterI filter, long userdata) void SDL_FilterEvents(SDL_EventFilter filter, void * userdata)
static void
SDL_FlushEvent
(int type) void SDL_FlushEvent(Uint32 type)
static void
SDL_FlushEvents
(int minType, int maxType) void SDL_FlushEvents(Uint32 minType, Uint32 maxType)
static boolean
SDL_GetEventFilter
(@Nullable PointerBuffer filter, @Nullable PointerBuffer userdata) bool SDL_GetEventFilter(SDL_EventFilter * filter, void ** userdata)
static long
SDL_GetWindowFromEvent
(SDL_Event event) SDL_Window * SDL_GetWindowFromEvent(SDL_Event const * event)
static boolean
SDL_HasEvent
(int type) bool SDL_HasEvent(Uint32 type)
static boolean
SDL_HasEvents
(int minType, int maxType) bool SDL_HasEvents(Uint32 minType, Uint32 maxType)
static int
SDL_PeepEvents
(@Nullable SDL_Event.Buffer events, int action, int minType, int maxType) int SDL_PeepEvents(SDL_Event * events, int numevents, SDL_EventAction action, Uint32 minType, Uint32 maxType)
static boolean
SDL_PollEvent
(@Nullable SDL_Event event) bool SDL_PollEvent(SDL_Event * event)
static void
void SDL_PumpEvents(void)
static boolean
SDL_PushEvent
(SDL_Event event) bool SDL_PushEvent(SDL_Event * event)
static int
SDL_RegisterEvents
(int numevents) Uint32 SDL_RegisterEvents(int numevents)
static void
SDL_RemoveEventWatch
(SDL_EventFilterI filter, long userdata) void SDL_RemoveEventWatch(SDL_EventFilter filter, void * userdata)
static void
SDL_SetEventEnabled
(int type, boolean enabled) void SDL_SetEventEnabled(Uint32 type, bool enabled)
static void
SDL_SetEventFilter
(@Nullable SDL_EventFilterI filter, long userdata) void SDL_SetEventFilter(SDL_EventFilter filter, void * userdata)
static boolean
SDL_WaitEvent
(@Nullable SDL_Event event) bool SDL_WaitEvent(SDL_Event * event)
static boolean
SDL_WaitEventTimeout
(@Nullable SDL_Event event, int timeoutMS) bool SDL_WaitEventTimeout(SDL_Event * event, Sint32 timeoutMS)
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Field Details
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SDL_EVENT_FIRST
public static final int SDL_EVENT_FIRST- See Also:
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SDL_EVENT_QUIT
public static final int SDL_EVENT_QUIT- See Also:
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SDL_EVENT_TERMINATING
public static final int SDL_EVENT_TERMINATING- See Also:
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SDL_EVENT_LOW_MEMORY
public static final int SDL_EVENT_LOW_MEMORY- See Also:
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SDL_EVENT_WILL_ENTER_BACKGROUND
public static final int SDL_EVENT_WILL_ENTER_BACKGROUND- See Also:
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SDL_EVENT_DID_ENTER_BACKGROUND
public static final int SDL_EVENT_DID_ENTER_BACKGROUND- See Also:
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SDL_EVENT_WILL_ENTER_FOREGROUND
public static final int SDL_EVENT_WILL_ENTER_FOREGROUND- See Also:
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SDL_EVENT_DID_ENTER_FOREGROUND
public static final int SDL_EVENT_DID_ENTER_FOREGROUND- See Also:
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SDL_EVENT_LOCALE_CHANGED
public static final int SDL_EVENT_LOCALE_CHANGED- See Also:
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SDL_EVENT_SYSTEM_THEME_CHANGED
public static final int SDL_EVENT_SYSTEM_THEME_CHANGED- See Also:
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SDL_EVENT_DISPLAY_ORIENTATION
public static final int SDL_EVENT_DISPLAY_ORIENTATION- See Also:
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SDL_EVENT_DISPLAY_ADDED
public static final int SDL_EVENT_DISPLAY_ADDED- See Also:
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SDL_EVENT_DISPLAY_REMOVED
public static final int SDL_EVENT_DISPLAY_REMOVED- See Also:
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SDL_EVENT_DISPLAY_MOVED
public static final int SDL_EVENT_DISPLAY_MOVED- See Also:
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SDL_EVENT_DISPLAY_DESKTOP_MODE_CHANGED
public static final int SDL_EVENT_DISPLAY_DESKTOP_MODE_CHANGED- See Also:
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SDL_EVENT_DISPLAY_CURRENT_MODE_CHANGED
public static final int SDL_EVENT_DISPLAY_CURRENT_MODE_CHANGED- See Also:
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SDL_EVENT_DISPLAY_CONTENT_SCALE_CHANGED
public static final int SDL_EVENT_DISPLAY_CONTENT_SCALE_CHANGED- See Also:
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SDL_EVENT_DISPLAY_FIRST
public static final int SDL_EVENT_DISPLAY_FIRST- See Also:
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SDL_EVENT_DISPLAY_LAST
public static final int SDL_EVENT_DISPLAY_LAST- See Also:
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SDL_EVENT_WINDOW_SHOWN
public static final int SDL_EVENT_WINDOW_SHOWN- See Also:
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SDL_EVENT_WINDOW_HIDDEN
public static final int SDL_EVENT_WINDOW_HIDDEN- See Also:
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SDL_EVENT_WINDOW_EXPOSED
public static final int SDL_EVENT_WINDOW_EXPOSED- See Also:
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SDL_EVENT_WINDOW_MOVED
public static final int SDL_EVENT_WINDOW_MOVED- See Also:
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SDL_EVENT_WINDOW_RESIZED
public static final int SDL_EVENT_WINDOW_RESIZED- See Also:
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SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED
public static final int SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED- See Also:
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SDL_EVENT_WINDOW_METAL_VIEW_RESIZED
public static final int SDL_EVENT_WINDOW_METAL_VIEW_RESIZED- See Also:
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SDL_EVENT_WINDOW_MINIMIZED
public static final int SDL_EVENT_WINDOW_MINIMIZED- See Also:
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SDL_EVENT_WINDOW_MAXIMIZED
public static final int SDL_EVENT_WINDOW_MAXIMIZED- See Also:
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SDL_EVENT_WINDOW_RESTORED
public static final int SDL_EVENT_WINDOW_RESTORED- See Also:
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SDL_EVENT_WINDOW_MOUSE_ENTER
public static final int SDL_EVENT_WINDOW_MOUSE_ENTER- See Also:
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SDL_EVENT_WINDOW_MOUSE_LEAVE
public static final int SDL_EVENT_WINDOW_MOUSE_LEAVE- See Also:
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SDL_EVENT_WINDOW_FOCUS_GAINED
public static final int SDL_EVENT_WINDOW_FOCUS_GAINED- See Also:
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SDL_EVENT_WINDOW_FOCUS_LOST
public static final int SDL_EVENT_WINDOW_FOCUS_LOST- See Also:
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SDL_EVENT_WINDOW_CLOSE_REQUESTED
public static final int SDL_EVENT_WINDOW_CLOSE_REQUESTED- See Also:
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SDL_EVENT_WINDOW_HIT_TEST
public static final int SDL_EVENT_WINDOW_HIT_TEST- See Also:
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SDL_EVENT_WINDOW_ICCPROF_CHANGED
public static final int SDL_EVENT_WINDOW_ICCPROF_CHANGED- See Also:
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SDL_EVENT_WINDOW_DISPLAY_CHANGED
public static final int SDL_EVENT_WINDOW_DISPLAY_CHANGED- See Also:
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SDL_EVENT_WINDOW_DISPLAY_SCALE_CHANGED
public static final int SDL_EVENT_WINDOW_DISPLAY_SCALE_CHANGED- See Also:
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SDL_EVENT_WINDOW_SAFE_AREA_CHANGED
public static final int SDL_EVENT_WINDOW_SAFE_AREA_CHANGED- See Also:
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SDL_EVENT_WINDOW_OCCLUDED
public static final int SDL_EVENT_WINDOW_OCCLUDED- See Also:
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SDL_EVENT_WINDOW_ENTER_FULLSCREEN
public static final int SDL_EVENT_WINDOW_ENTER_FULLSCREEN- See Also:
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SDL_EVENT_WINDOW_LEAVE_FULLSCREEN
public static final int SDL_EVENT_WINDOW_LEAVE_FULLSCREEN- See Also:
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SDL_EVENT_WINDOW_DESTROYED
public static final int SDL_EVENT_WINDOW_DESTROYED- See Also:
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SDL_EVENT_WINDOW_HDR_STATE_CHANGED
public static final int SDL_EVENT_WINDOW_HDR_STATE_CHANGED- See Also:
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SDL_EVENT_WINDOW_FIRST
public static final int SDL_EVENT_WINDOW_FIRST- See Also:
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SDL_EVENT_WINDOW_LAST
public static final int SDL_EVENT_WINDOW_LAST- See Also:
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SDL_EVENT_KEY_DOWN
public static final int SDL_EVENT_KEY_DOWN- See Also:
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SDL_EVENT_KEY_UP
public static final int SDL_EVENT_KEY_UP- See Also:
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SDL_EVENT_TEXT_EDITING
public static final int SDL_EVENT_TEXT_EDITING- See Also:
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SDL_EVENT_TEXT_INPUT
public static final int SDL_EVENT_TEXT_INPUT- See Also:
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SDL_EVENT_KEYMAP_CHANGED
public static final int SDL_EVENT_KEYMAP_CHANGED- See Also:
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SDL_EVENT_KEYBOARD_ADDED
public static final int SDL_EVENT_KEYBOARD_ADDED- See Also:
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SDL_EVENT_KEYBOARD_REMOVED
public static final int SDL_EVENT_KEYBOARD_REMOVED- See Also:
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SDL_EVENT_TEXT_EDITING_CANDIDATES
public static final int SDL_EVENT_TEXT_EDITING_CANDIDATES- See Also:
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SDL_EVENT_MOUSE_MOTION
public static final int SDL_EVENT_MOUSE_MOTION- See Also:
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SDL_EVENT_MOUSE_BUTTON_DOWN
public static final int SDL_EVENT_MOUSE_BUTTON_DOWN- See Also:
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SDL_EVENT_MOUSE_BUTTON_UP
public static final int SDL_EVENT_MOUSE_BUTTON_UP- See Also:
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SDL_EVENT_MOUSE_WHEEL
public static final int SDL_EVENT_MOUSE_WHEEL- See Also:
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SDL_EVENT_MOUSE_ADDED
public static final int SDL_EVENT_MOUSE_ADDED- See Also:
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SDL_EVENT_MOUSE_REMOVED
public static final int SDL_EVENT_MOUSE_REMOVED- See Also:
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SDL_EVENT_JOYSTICK_AXIS_MOTION
public static final int SDL_EVENT_JOYSTICK_AXIS_MOTION- See Also:
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SDL_EVENT_JOYSTICK_BALL_MOTION
public static final int SDL_EVENT_JOYSTICK_BALL_MOTION- See Also:
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SDL_EVENT_JOYSTICK_HAT_MOTION
public static final int SDL_EVENT_JOYSTICK_HAT_MOTION- See Also:
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SDL_EVENT_JOYSTICK_BUTTON_DOWN
public static final int SDL_EVENT_JOYSTICK_BUTTON_DOWN- See Also:
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SDL_EVENT_JOYSTICK_BUTTON_UP
public static final int SDL_EVENT_JOYSTICK_BUTTON_UP- See Also:
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SDL_EVENT_JOYSTICK_ADDED
public static final int SDL_EVENT_JOYSTICK_ADDED- See Also:
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SDL_EVENT_JOYSTICK_REMOVED
public static final int SDL_EVENT_JOYSTICK_REMOVED- See Also:
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SDL_EVENT_JOYSTICK_BATTERY_UPDATED
public static final int SDL_EVENT_JOYSTICK_BATTERY_UPDATED- See Also:
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SDL_EVENT_JOYSTICK_UPDATE_COMPLETE
public static final int SDL_EVENT_JOYSTICK_UPDATE_COMPLETE- See Also:
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SDL_EVENT_GAMEPAD_AXIS_MOTION
public static final int SDL_EVENT_GAMEPAD_AXIS_MOTION- See Also:
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SDL_EVENT_GAMEPAD_BUTTON_DOWN
public static final int SDL_EVENT_GAMEPAD_BUTTON_DOWN- See Also:
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SDL_EVENT_GAMEPAD_BUTTON_UP
public static final int SDL_EVENT_GAMEPAD_BUTTON_UP- See Also:
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SDL_EVENT_GAMEPAD_ADDED
public static final int SDL_EVENT_GAMEPAD_ADDED- See Also:
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SDL_EVENT_GAMEPAD_REMOVED
public static final int SDL_EVENT_GAMEPAD_REMOVED- See Also:
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SDL_EVENT_GAMEPAD_REMAPPED
public static final int SDL_EVENT_GAMEPAD_REMAPPED- See Also:
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SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN
public static final int SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN- See Also:
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SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION
public static final int SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION- See Also:
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SDL_EVENT_GAMEPAD_TOUCHPAD_UP
public static final int SDL_EVENT_GAMEPAD_TOUCHPAD_UP- See Also:
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SDL_EVENT_GAMEPAD_SENSOR_UPDATE
public static final int SDL_EVENT_GAMEPAD_SENSOR_UPDATE- See Also:
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SDL_EVENT_GAMEPAD_UPDATE_COMPLETE
public static final int SDL_EVENT_GAMEPAD_UPDATE_COMPLETE- See Also:
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SDL_EVENT_GAMEPAD_STEAM_HANDLE_UPDATED
public static final int SDL_EVENT_GAMEPAD_STEAM_HANDLE_UPDATED- See Also:
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SDL_EVENT_FINGER_DOWN
public static final int SDL_EVENT_FINGER_DOWN- See Also:
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SDL_EVENT_FINGER_UP
public static final int SDL_EVENT_FINGER_UP- See Also:
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SDL_EVENT_FINGER_MOTION
public static final int SDL_EVENT_FINGER_MOTION- See Also:
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SDL_EVENT_FINGER_CANCELED
public static final int SDL_EVENT_FINGER_CANCELED- See Also:
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SDL_EVENT_CLIPBOARD_UPDATE
public static final int SDL_EVENT_CLIPBOARD_UPDATE- See Also:
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SDL_EVENT_DROP_FILE
public static final int SDL_EVENT_DROP_FILE- See Also:
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SDL_EVENT_DROP_TEXT
public static final int SDL_EVENT_DROP_TEXT- See Also:
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SDL_EVENT_DROP_BEGIN
public static final int SDL_EVENT_DROP_BEGIN- See Also:
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SDL_EVENT_DROP_COMPLETE
public static final int SDL_EVENT_DROP_COMPLETE- See Also:
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SDL_EVENT_DROP_POSITION
public static final int SDL_EVENT_DROP_POSITION- See Also:
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SDL_EVENT_AUDIO_DEVICE_ADDED
public static final int SDL_EVENT_AUDIO_DEVICE_ADDED- See Also:
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SDL_EVENT_AUDIO_DEVICE_REMOVED
public static final int SDL_EVENT_AUDIO_DEVICE_REMOVED- See Also:
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SDL_EVENT_AUDIO_DEVICE_FORMAT_CHANGED
public static final int SDL_EVENT_AUDIO_DEVICE_FORMAT_CHANGED- See Also:
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SDL_EVENT_SENSOR_UPDATE
public static final int SDL_EVENT_SENSOR_UPDATE- See Also:
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SDL_EVENT_PEN_PROXIMITY_IN
public static final int SDL_EVENT_PEN_PROXIMITY_IN- See Also:
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SDL_EVENT_PEN_PROXIMITY_OUT
public static final int SDL_EVENT_PEN_PROXIMITY_OUT- See Also:
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SDL_EVENT_PEN_DOWN
public static final int SDL_EVENT_PEN_DOWN- See Also:
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SDL_EVENT_PEN_UP
public static final int SDL_EVENT_PEN_UP- See Also:
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SDL_EVENT_PEN_BUTTON_DOWN
public static final int SDL_EVENT_PEN_BUTTON_DOWN- See Also:
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SDL_EVENT_PEN_BUTTON_UP
public static final int SDL_EVENT_PEN_BUTTON_UP- See Also:
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SDL_EVENT_PEN_MOTION
public static final int SDL_EVENT_PEN_MOTION- See Also:
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SDL_EVENT_PEN_AXIS
public static final int SDL_EVENT_PEN_AXIS- See Also:
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SDL_EVENT_CAMERA_DEVICE_ADDED
public static final int SDL_EVENT_CAMERA_DEVICE_ADDED- See Also:
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SDL_EVENT_CAMERA_DEVICE_REMOVED
public static final int SDL_EVENT_CAMERA_DEVICE_REMOVED- See Also:
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SDL_EVENT_CAMERA_DEVICE_APPROVED
public static final int SDL_EVENT_CAMERA_DEVICE_APPROVED- See Also:
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SDL_EVENT_CAMERA_DEVICE_DENIED
public static final int SDL_EVENT_CAMERA_DEVICE_DENIED- See Also:
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SDL_EVENT_RENDER_TARGETS_RESET
public static final int SDL_EVENT_RENDER_TARGETS_RESET- See Also:
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SDL_EVENT_RENDER_DEVICE_RESET
public static final int SDL_EVENT_RENDER_DEVICE_RESET- See Also:
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SDL_EVENT_RENDER_DEVICE_LOST
public static final int SDL_EVENT_RENDER_DEVICE_LOST- See Also:
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SDL_EVENT_PRIVATE0
public static final int SDL_EVENT_PRIVATE0- See Also:
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SDL_EVENT_PRIVATE1
public static final int SDL_EVENT_PRIVATE1- See Also:
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SDL_EVENT_PRIVATE2
public static final int SDL_EVENT_PRIVATE2- See Also:
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SDL_EVENT_PRIVATE3
public static final int SDL_EVENT_PRIVATE3- See Also:
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SDL_EVENT_POLL_SENTINEL
public static final int SDL_EVENT_POLL_SENTINEL- See Also:
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SDL_EVENT_USER
public static final int SDL_EVENT_USER- See Also:
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SDL_EVENT_LAST
public static final int SDL_EVENT_LAST- See Also:
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SDL_EVENT_ENUM_PADDING
public static final int SDL_EVENT_ENUM_PADDING- See Also:
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SDL_ADDEVENT
public static final int SDL_ADDEVENT- See Also:
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SDL_PEEKEVENT
public static final int SDL_PEEKEVENT- See Also:
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SDL_GETEVENT
public static final int SDL_GETEVENT- See Also:
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Method Details
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SDL_PumpEvents
public static void SDL_PumpEvents()void SDL_PumpEvents(void)
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nSDL_PeepEvents
public static int nSDL_PeepEvents(long events, int numevents, int action, int minType, int maxType) int SDL_PeepEvents(SDL_Event * events, int numevents, SDL_EventAction action, Uint32 minType, Uint32 maxType)
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SDL_PeepEvents
public static int SDL_PeepEvents(@Nullable SDL_Event.Buffer events, int action, int minType, int maxType) int SDL_PeepEvents(SDL_Event * events, int numevents, SDL_EventAction action, Uint32 minType, Uint32 maxType)
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SDL_HasEvent
public static boolean SDL_HasEvent(int type) bool SDL_HasEvent(Uint32 type)
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SDL_HasEvents
public static boolean SDL_HasEvents(int minType, int maxType) bool SDL_HasEvents(Uint32 minType, Uint32 maxType)
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SDL_FlushEvent
public static void SDL_FlushEvent(int type) void SDL_FlushEvent(Uint32 type)
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SDL_FlushEvents
public static void SDL_FlushEvents(int minType, int maxType) void SDL_FlushEvents(Uint32 minType, Uint32 maxType)
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nSDL_PollEvent
public static boolean nSDL_PollEvent(long event) bool SDL_PollEvent(SDL_Event * event)
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SDL_PollEvent
bool SDL_PollEvent(SDL_Event * event)
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nSDL_WaitEvent
public static boolean nSDL_WaitEvent(long event) bool SDL_WaitEvent(SDL_Event * event)
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SDL_WaitEvent
bool SDL_WaitEvent(SDL_Event * event)
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nSDL_WaitEventTimeout
public static boolean nSDL_WaitEventTimeout(long event, int timeoutMS) bool SDL_WaitEventTimeout(SDL_Event * event, Sint32 timeoutMS)
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SDL_WaitEventTimeout
bool SDL_WaitEventTimeout(SDL_Event * event, Sint32 timeoutMS)
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nSDL_PushEvent
public static boolean nSDL_PushEvent(long event) bool SDL_PushEvent(SDL_Event * event)
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SDL_PushEvent
bool SDL_PushEvent(SDL_Event * event)
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nSDL_SetEventFilter
public static void nSDL_SetEventFilter(long filter, long userdata) void SDL_SetEventFilter(SDL_EventFilter filter, void * userdata)
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SDL_SetEventFilter
void SDL_SetEventFilter(SDL_EventFilter filter, void * userdata)
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nSDL_GetEventFilter
public static boolean nSDL_GetEventFilter(long filter, long userdata) bool SDL_GetEventFilter(SDL_EventFilter * filter, void ** userdata)
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SDL_GetEventFilter
public static boolean SDL_GetEventFilter(@Nullable PointerBuffer filter, @Nullable PointerBuffer userdata) bool SDL_GetEventFilter(SDL_EventFilter * filter, void ** userdata)
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nSDL_AddEventWatch
public static boolean nSDL_AddEventWatch(long filter, long userdata) bool SDL_AddEventWatch(SDL_EventFilter filter, void * userdata)
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SDL_AddEventWatch
bool SDL_AddEventWatch(SDL_EventFilter filter, void * userdata)
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nSDL_RemoveEventWatch
public static void nSDL_RemoveEventWatch(long filter, long userdata) void SDL_RemoveEventWatch(SDL_EventFilter filter, void * userdata)
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SDL_RemoveEventWatch
void SDL_RemoveEventWatch(SDL_EventFilter filter, void * userdata)
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nSDL_FilterEvents
public static void nSDL_FilterEvents(long filter, long userdata) void SDL_FilterEvents(SDL_EventFilter filter, void * userdata)
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SDL_FilterEvents
void SDL_FilterEvents(SDL_EventFilter filter, void * userdata)
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SDL_SetEventEnabled
public static void SDL_SetEventEnabled(int type, boolean enabled) void SDL_SetEventEnabled(Uint32 type, bool enabled)
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SDL_EventEnabled
public static boolean SDL_EventEnabled(int type) bool SDL_EventEnabled(Uint32 type)
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SDL_RegisterEvents
public static int SDL_RegisterEvents(int numevents) Uint32 SDL_RegisterEvents(int numevents)
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nSDL_GetWindowFromEvent
public static long nSDL_GetWindowFromEvent(long event) SDL_Window * SDL_GetWindowFromEvent(SDL_Event const * event)
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SDL_GetWindowFromEvent
SDL_Window * SDL_GetWindowFromEvent(SDL_Event const * event)
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