Package org.lwjgl.sdl

Class SDLAudio

java.lang.Object
org.lwjgl.sdl.SDLAudio

public class SDLAudio extends Object
  • Field Details

    • SDL_AUDIO_MASK_BITSIZE

      public static final int SDL_AUDIO_MASK_BITSIZE
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    • SDL_AUDIO_MASK_FLOAT

      public static final int SDL_AUDIO_MASK_FLOAT
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    • SDL_AUDIO_MASK_BIG_ENDIAN

      public static final int SDL_AUDIO_MASK_BIG_ENDIAN
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    • SDL_AUDIO_MASK_SIGNED

      public static final int SDL_AUDIO_MASK_SIGNED
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    • SDL_AUDIO_UNKNOWN

      public static final int SDL_AUDIO_UNKNOWN
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    • SDL_AUDIO_U8

      public static final int SDL_AUDIO_U8
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    • SDL_AUDIO_S8

      public static final int SDL_AUDIO_S8
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    • SDL_AUDIO_S16LE

      public static final int SDL_AUDIO_S16LE
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    • SDL_AUDIO_S16BE

      public static final int SDL_AUDIO_S16BE
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    • SDL_AUDIO_S32LE

      public static final int SDL_AUDIO_S32LE
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    • SDL_AUDIO_S32BE

      public static final int SDL_AUDIO_S32BE
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    • SDL_AUDIO_F32LE

      public static final int SDL_AUDIO_F32LE
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    • SDL_AUDIO_F32BE

      public static final int SDL_AUDIO_F32BE
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    • SDL_AUDIO_S16

      public static final int SDL_AUDIO_S16
    • SDL_AUDIO_S32

      public static final int SDL_AUDIO_S32
    • SDL_AUDIO_F32

      public static final int SDL_AUDIO_F32
    • SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK

      public static final int SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK
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    • SDL_AUDIO_DEVICE_DEFAULT_RECORDING

      public static final int SDL_AUDIO_DEVICE_DEFAULT_RECORDING
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  • Method Details

    • SDL_DEFINE_AUDIO_FORMAT

      public static int SDL_DEFINE_AUDIO_FORMAT(int signed, int bigendian, int flt, int size)
      uint32_t SDL_DEFINE_AUDIO_FORMAT(uint32_t signed, uint32_t bigendian, uint32_t flt, uint32_t size)
    • SDL_AUDIO_BITSIZE

      public static int SDL_AUDIO_BITSIZE(int x)
      uint32_t SDL_AUDIO_BITSIZE(SDL_AudioFormat x)
    • SDL_AUDIO_BYTESIZE

      public static int SDL_AUDIO_BYTESIZE(int x)
      uint32_t SDL_AUDIO_BYTESIZE(SDL_AudioFormat x)
    • SDL_AUDIO_ISFLOAT

      public static boolean SDL_AUDIO_ISFLOAT(int x)
      bool SDL_AUDIO_ISFLOAT(SDL_AudioFormat x)
    • SDL_AUDIO_ISBIGENDIAN

      public static boolean SDL_AUDIO_ISBIGENDIAN(int x)
      bool SDL_AUDIO_ISBIGENDIAN(SDL_AudioFormat x)
    • SDL_AUDIO_ISLITTLEENDIAN

      public static boolean SDL_AUDIO_ISLITTLEENDIAN(int x)
      bool SDL_AUDIO_ISLITTLEENDIAN(SDL_AudioFormat x)
    • SDL_AUDIO_ISSIGNED

      public static boolean SDL_AUDIO_ISSIGNED(int x)
      bool SDL_AUDIO_ISSIGNED(SDL_AudioFormat x)
    • SDL_AUDIO_ISINT

      public static boolean SDL_AUDIO_ISINT(int x)
      bool SDL_AUDIO_ISINT(SDL_AudioFormat x)
    • SDL_AUDIO_ISUNSIGNED

      public static boolean SDL_AUDIO_ISUNSIGNED(int x)
      bool SDL_AUDIO_ISUNSIGNED(SDL_AudioFormat x)
    • SDL_AUDIO_FRAMESIZE

      public static int SDL_AUDIO_FRAMESIZE(SDL_AudioSpec x)
      uint32_t SDL_AUDIO_FRAMESIZE(SDL_AudioSpec x)
    • SDL_GetNumAudioDrivers

      public static int SDL_GetNumAudioDrivers()
      int SDL_GetNumAudioDrivers(void)
    • nSDL_GetAudioDriver

      public static long nSDL_GetAudioDriver(int index)
      char const * SDL_GetAudioDriver(int index)
    • SDL_GetAudioDriver

      public static @Nullable String SDL_GetAudioDriver(int index)
      char const * SDL_GetAudioDriver(int index)
    • nSDL_GetCurrentAudioDriver

      public static long nSDL_GetCurrentAudioDriver()
      char const * SDL_GetCurrentAudioDriver(void)
    • SDL_GetCurrentAudioDriver

      public static @Nullable String SDL_GetCurrentAudioDriver()
      char const * SDL_GetCurrentAudioDriver(void)
    • nSDL_GetAudioPlaybackDevices

      public static long nSDL_GetAudioPlaybackDevices(long count)
      SDL_AudioDeviceID * SDL_GetAudioPlaybackDevices(int * count)
    • SDL_GetAudioPlaybackDevices

      public static @Nullable IntBuffer SDL_GetAudioPlaybackDevices()
      SDL_AudioDeviceID * SDL_GetAudioPlaybackDevices(int * count)
    • nSDL_GetAudioRecordingDevices

      public static long nSDL_GetAudioRecordingDevices(long count)
      SDL_AudioDeviceID * SDL_GetAudioRecordingDevices(int * count)
    • SDL_GetAudioRecordingDevices

      public static @Nullable IntBuffer SDL_GetAudioRecordingDevices()
      SDL_AudioDeviceID * SDL_GetAudioRecordingDevices(int * count)
    • nSDL_GetAudioDeviceName

      public static long nSDL_GetAudioDeviceName(int devid)
      char const * SDL_GetAudioDeviceName(SDL_AudioDeviceID devid)
    • SDL_GetAudioDeviceName

      public static @Nullable String SDL_GetAudioDeviceName(int devid)
      char const * SDL_GetAudioDeviceName(SDL_AudioDeviceID devid)
    • nSDL_GetAudioDeviceFormat

      public static boolean nSDL_GetAudioDeviceFormat(int devid, long spec, long sample_frames)
      bool SDL_GetAudioDeviceFormat(SDL_AudioDeviceID devid, SDL_AudioSpec * spec, int * sample_frames)
    • SDL_GetAudioDeviceFormat

      public static boolean SDL_GetAudioDeviceFormat(int devid, SDL_AudioSpec spec, IntBuffer sample_frames)
      bool SDL_GetAudioDeviceFormat(SDL_AudioDeviceID devid, SDL_AudioSpec * spec, int * sample_frames)
    • nSDL_GetAudioDeviceChannelMap

      public static long nSDL_GetAudioDeviceChannelMap(int devid, long count)
      int * SDL_GetAudioDeviceChannelMap(SDL_AudioDeviceID devid, int * count)
    • SDL_GetAudioDeviceChannelMap

      public static @Nullable IntBuffer SDL_GetAudioDeviceChannelMap(int devid)
      int * SDL_GetAudioDeviceChannelMap(SDL_AudioDeviceID devid, int * count)
    • nSDL_OpenAudioDevice

      public static int nSDL_OpenAudioDevice(int devid, long spec)
      SDL_AudioDeviceID SDL_OpenAudioDevice(SDL_AudioDeviceID devid, SDL_AudioSpec const * spec)
    • SDL_OpenAudioDevice

      public static int SDL_OpenAudioDevice(int devid, @Nullable SDL_AudioSpec spec)
      SDL_AudioDeviceID SDL_OpenAudioDevice(SDL_AudioDeviceID devid, SDL_AudioSpec const * spec)
    • SDL_IsAudioDevicePhysical

      public static boolean SDL_IsAudioDevicePhysical(int devid)
      bool SDL_IsAudioDevicePhysical(SDL_AudioDeviceID devid)
    • SDL_IsAudioDevicePlayback

      public static boolean SDL_IsAudioDevicePlayback(int devid)
      bool SDL_IsAudioDevicePlayback(SDL_AudioDeviceID devid)
    • SDL_PauseAudioDevice

      public static boolean SDL_PauseAudioDevice(int devid)
      bool SDL_PauseAudioDevice(SDL_AudioDeviceID devid)
    • SDL_ResumeAudioDevice

      public static boolean SDL_ResumeAudioDevice(int devid)
      bool SDL_ResumeAudioDevice(SDL_AudioDeviceID devid)
    • SDL_AudioDevicePaused

      public static boolean SDL_AudioDevicePaused(int devid)
      bool SDL_AudioDevicePaused(SDL_AudioDeviceID devid)
    • SDL_GetAudioDeviceGain

      public static float SDL_GetAudioDeviceGain(int devid)
      float SDL_GetAudioDeviceGain(SDL_AudioDeviceID devid)
    • SDL_SetAudioDeviceGain

      public static boolean SDL_SetAudioDeviceGain(int devid, float gain)
      bool SDL_SetAudioDeviceGain(SDL_AudioDeviceID devid, float gain)
    • SDL_CloseAudioDevice

      public static void SDL_CloseAudioDevice(int devid)
      void SDL_CloseAudioDevice(SDL_AudioDeviceID devid)
    • nSDL_BindAudioStreams

      public static boolean nSDL_BindAudioStreams(int devid, long streams, int num_streams)
      bool SDL_BindAudioStreams(SDL_AudioDeviceID devid, SDL_AudioStream * const * streams, int num_streams)
    • SDL_BindAudioStreams

      public static boolean SDL_BindAudioStreams(int devid, PointerBuffer streams)
      bool SDL_BindAudioStreams(SDL_AudioDeviceID devid, SDL_AudioStream * const * streams, int num_streams)
    • SDL_BindAudioStream

      public static boolean SDL_BindAudioStream(int devid, long stream)
      bool SDL_BindAudioStream(SDL_AudioDeviceID devid, SDL_AudioStream * stream)
    • nSDL_UnbindAudioStreams

      public static void nSDL_UnbindAudioStreams(long streams, int num_streams)
      void SDL_UnbindAudioStreams(SDL_AudioStream * const * streams, int num_streams)
    • SDL_UnbindAudioStreams

      public static void SDL_UnbindAudioStreams(@Nullable PointerBuffer streams)
      void SDL_UnbindAudioStreams(SDL_AudioStream * const * streams, int num_streams)
    • SDL_UnbindAudioStream

      public static void SDL_UnbindAudioStream(long stream)
      void SDL_UnbindAudioStream(SDL_AudioStream * stream)
    • SDL_GetAudioStreamDevice

      public static int SDL_GetAudioStreamDevice(long stream)
      SDL_AudioDeviceID SDL_GetAudioStreamDevice(SDL_AudioStream * stream)
    • nSDL_CreateAudioStream

      public static long nSDL_CreateAudioStream(long src_spec, long dst_spec)
      SDL_AudioStream * SDL_CreateAudioStream(SDL_AudioSpec const * src_spec, SDL_AudioSpec const * dst_spec)
    • SDL_CreateAudioStream

      public static long SDL_CreateAudioStream(SDL_AudioSpec src_spec, SDL_AudioSpec dst_spec)
      SDL_AudioStream * SDL_CreateAudioStream(SDL_AudioSpec const * src_spec, SDL_AudioSpec const * dst_spec)
    • SDL_GetAudioStreamProperties

      public static int SDL_GetAudioStreamProperties(long stream)
      SDL_PropertiesID SDL_GetAudioStreamProperties(SDL_AudioStream * stream)
    • nSDL_GetAudioStreamFormat

      public static boolean nSDL_GetAudioStreamFormat(long stream, long src_spec, long dst_spec)
      bool SDL_GetAudioStreamFormat(SDL_AudioStream * stream, SDL_AudioSpec * src_spec, SDL_AudioSpec * dst_spec)
    • SDL_GetAudioStreamFormat

      public static boolean SDL_GetAudioStreamFormat(long stream, @Nullable SDL_AudioSpec src_spec, @Nullable SDL_AudioSpec dst_spec)
      bool SDL_GetAudioStreamFormat(SDL_AudioStream * stream, SDL_AudioSpec * src_spec, SDL_AudioSpec * dst_spec)
    • nSDL_SetAudioStreamFormat

      public static boolean nSDL_SetAudioStreamFormat(long stream, long src_spec, long dst_spec)
      bool SDL_SetAudioStreamFormat(SDL_AudioStream * stream, SDL_AudioSpec const * src_spec, SDL_AudioSpec const * dst_spec)
    • SDL_SetAudioStreamFormat

      public static boolean SDL_SetAudioStreamFormat(long stream, @Nullable SDL_AudioSpec src_spec, @Nullable SDL_AudioSpec dst_spec)
      bool SDL_SetAudioStreamFormat(SDL_AudioStream * stream, SDL_AudioSpec const * src_spec, SDL_AudioSpec const * dst_spec)
    • SDL_GetAudioStreamFrequencyRatio

      public static float SDL_GetAudioStreamFrequencyRatio(long stream)
      float SDL_GetAudioStreamFrequencyRatio(SDL_AudioStream * stream)
    • SDL_SetAudioStreamFrequencyRatio

      public static boolean SDL_SetAudioStreamFrequencyRatio(long stream, float ratio)
      bool SDL_SetAudioStreamFrequencyRatio(SDL_AudioStream * stream, float ratio)
    • SDL_GetAudioStreamGain

      public static float SDL_GetAudioStreamGain(long stream)
      float SDL_GetAudioStreamGain(SDL_AudioStream * stream)
    • SDL_SetAudioStreamGain

      public static boolean SDL_SetAudioStreamGain(long stream, float gain)
      bool SDL_SetAudioStreamGain(SDL_AudioStream * stream, float gain)
    • nSDL_GetAudioStreamInputChannelMap

      public static long nSDL_GetAudioStreamInputChannelMap(long stream, long count)
      int * SDL_GetAudioStreamInputChannelMap(SDL_AudioStream * stream, int * count)
    • SDL_GetAudioStreamInputChannelMap

      public static @Nullable IntBuffer SDL_GetAudioStreamInputChannelMap(long stream)
      int * SDL_GetAudioStreamInputChannelMap(SDL_AudioStream * stream, int * count)
    • nSDL_GetAudioStreamOutputChannelMap

      public static long nSDL_GetAudioStreamOutputChannelMap(long stream, long count)
      int * SDL_GetAudioStreamOutputChannelMap(SDL_AudioStream * stream, int * count)
    • SDL_GetAudioStreamOutputChannelMap

      public static @Nullable IntBuffer SDL_GetAudioStreamOutputChannelMap(long stream)
      int * SDL_GetAudioStreamOutputChannelMap(SDL_AudioStream * stream, int * count)
    • nSDL_SetAudioStreamInputChannelMap

      public static boolean nSDL_SetAudioStreamInputChannelMap(long stream, long chmap, int count)
      bool SDL_SetAudioStreamInputChannelMap(SDL_AudioStream * stream, int const * chmap, int count)
    • SDL_SetAudioStreamInputChannelMap

      public static boolean SDL_SetAudioStreamInputChannelMap(long stream, @Nullable IntBuffer chmap)
      bool SDL_SetAudioStreamInputChannelMap(SDL_AudioStream * stream, int const * chmap, int count)
    • nSDL_SetAudioStreamOutputChannelMap

      public static boolean nSDL_SetAudioStreamOutputChannelMap(long stream, long chmap, int count)
      bool SDL_SetAudioStreamOutputChannelMap(SDL_AudioStream * stream, int const * chmap, int count)
    • SDL_SetAudioStreamOutputChannelMap

      public static boolean SDL_SetAudioStreamOutputChannelMap(long stream, @Nullable IntBuffer chmap)
      bool SDL_SetAudioStreamOutputChannelMap(SDL_AudioStream * stream, int const * chmap, int count)
    • nSDL_PutAudioStreamData

      public static boolean nSDL_PutAudioStreamData(long stream, long buf, int len)
      bool SDL_PutAudioStreamData(SDL_AudioStream * stream, void const * buf, int len)
    • SDL_PutAudioStreamData

      public static boolean SDL_PutAudioStreamData(long stream, ByteBuffer buf)
      bool SDL_PutAudioStreamData(SDL_AudioStream * stream, void const * buf, int len)
    • nSDL_GetAudioStreamData

      public static int nSDL_GetAudioStreamData(long stream, long buf, int len)
      int SDL_GetAudioStreamData(SDL_AudioStream * stream, void * buf, int len)
    • SDL_GetAudioStreamData

      public static int SDL_GetAudioStreamData(long stream, ByteBuffer buf)
      int SDL_GetAudioStreamData(SDL_AudioStream * stream, void * buf, int len)
    • SDL_GetAudioStreamAvailable

      public static int SDL_GetAudioStreamAvailable(long stream)
      int SDL_GetAudioStreamAvailable(SDL_AudioStream * stream)
    • SDL_GetAudioStreamQueued

      public static int SDL_GetAudioStreamQueued(long stream)
      int SDL_GetAudioStreamQueued(SDL_AudioStream * stream)
    • SDL_FlushAudioStream

      public static boolean SDL_FlushAudioStream(long stream)
      bool SDL_FlushAudioStream(SDL_AudioStream * stream)
    • SDL_ClearAudioStream

      public static boolean SDL_ClearAudioStream(long stream)
      bool SDL_ClearAudioStream(SDL_AudioStream * stream)
    • SDL_PauseAudioStreamDevice

      public static boolean SDL_PauseAudioStreamDevice(long stream)
      bool SDL_PauseAudioStreamDevice(SDL_AudioStream * stream)
    • SDL_ResumeAudioStreamDevice

      public static boolean SDL_ResumeAudioStreamDevice(long stream)
      bool SDL_ResumeAudioStreamDevice(SDL_AudioStream * stream)
    • SDL_AudioStreamDevicePaused

      public static boolean SDL_AudioStreamDevicePaused(long stream)
      bool SDL_AudioStreamDevicePaused(SDL_AudioStream * stream)
    • SDL_LockAudioStream

      public static boolean SDL_LockAudioStream(long stream)
      bool SDL_LockAudioStream(SDL_AudioStream * stream)
    • SDL_UnlockAudioStream

      public static boolean SDL_UnlockAudioStream(long stream)
      bool SDL_UnlockAudioStream(SDL_AudioStream * stream)
    • nSDL_SetAudioStreamGetCallback

      public static boolean nSDL_SetAudioStreamGetCallback(long stream, long callback, long userdata)
      bool SDL_SetAudioStreamGetCallback(SDL_AudioStream * stream, SDL_AudioStreamCallback callback, void * userdata)
    • SDL_SetAudioStreamGetCallback

      public static boolean SDL_SetAudioStreamGetCallback(long stream, @Nullable SDL_AudioStreamCallbackI callback, long userdata)
      bool SDL_SetAudioStreamGetCallback(SDL_AudioStream * stream, SDL_AudioStreamCallback callback, void * userdata)
    • nSDL_SetAudioStreamPutCallback

      public static boolean nSDL_SetAudioStreamPutCallback(long stream, long callback, long userdata)
      bool SDL_SetAudioStreamPutCallback(SDL_AudioStream * stream, SDL_AudioStreamCallback callback, void * userdata)
    • SDL_SetAudioStreamPutCallback

      public static boolean SDL_SetAudioStreamPutCallback(long stream, @Nullable SDL_AudioStreamCallbackI callback, long userdata)
      bool SDL_SetAudioStreamPutCallback(SDL_AudioStream * stream, SDL_AudioStreamCallback callback, void * userdata)
    • SDL_DestroyAudioStream

      public static void SDL_DestroyAudioStream(long stream)
      void SDL_DestroyAudioStream(SDL_AudioStream * stream)
    • nSDL_OpenAudioDeviceStream

      public static long nSDL_OpenAudioDeviceStream(int devid, long spec, long callback, long userdata)
      SDL_AudioStream * SDL_OpenAudioDeviceStream(SDL_AudioDeviceID devid, SDL_AudioSpec const * spec, SDL_AudioStreamCallback callback, void * userdata)
    • SDL_OpenAudioDeviceStream

      public static long SDL_OpenAudioDeviceStream(int devid, @Nullable SDL_AudioSpec spec, @Nullable SDL_AudioStreamCallbackI callback, long userdata)
      SDL_AudioStream * SDL_OpenAudioDeviceStream(SDL_AudioDeviceID devid, SDL_AudioSpec const * spec, SDL_AudioStreamCallback callback, void * userdata)
    • nSDL_SetAudioPostmixCallback

      public static boolean nSDL_SetAudioPostmixCallback(int devid, long callback, long userdata)
      bool SDL_SetAudioPostmixCallback(SDL_AudioDeviceID devid, SDL_AudioPostmixCallback callback, void * userdata)
    • SDL_SetAudioPostmixCallback

      public static boolean SDL_SetAudioPostmixCallback(int devid, @Nullable SDL_AudioPostmixCallbackI callback, long userdata)
      bool SDL_SetAudioPostmixCallback(SDL_AudioDeviceID devid, SDL_AudioPostmixCallback callback, void * userdata)
    • nSDL_LoadWAV_IO

      public static boolean nSDL_LoadWAV_IO(long src, boolean closeio, long spec, long audio_buf, long audio_len)
      bool SDL_LoadWAV_IO(SDL_IOStream * src, bool closeio, SDL_AudioSpec * spec, Uint8 ** audio_buf, Uint32 * audio_len)
    • SDL_LoadWAV_IO

      public static boolean SDL_LoadWAV_IO(long src, boolean closeio, SDL_AudioSpec spec, PointerBuffer audio_buf, IntBuffer audio_len)
      bool SDL_LoadWAV_IO(SDL_IOStream * src, bool closeio, SDL_AudioSpec * spec, Uint8 ** audio_buf, Uint32 * audio_len)
    • nSDL_LoadWAV

      public static boolean nSDL_LoadWAV(long path, long spec, long audio_buf, long audio_len)
      bool SDL_LoadWAV(char const * path, SDL_AudioSpec * spec, Uint8 ** audio_buf, Uint32 * audio_len)
    • SDL_LoadWAV

      public static boolean SDL_LoadWAV(ByteBuffer path, SDL_AudioSpec spec, PointerBuffer audio_buf, IntBuffer audio_len)
      bool SDL_LoadWAV(char const * path, SDL_AudioSpec * spec, Uint8 ** audio_buf, Uint32 * audio_len)
    • SDL_LoadWAV

      public static boolean SDL_LoadWAV(CharSequence path, SDL_AudioSpec spec, PointerBuffer audio_buf, IntBuffer audio_len)
      bool SDL_LoadWAV(char const * path, SDL_AudioSpec * spec, Uint8 ** audio_buf, Uint32 * audio_len)
    • nSDL_MixAudio

      public static boolean nSDL_MixAudio(long dst, long src, int format, int len, float volume)
      bool SDL_MixAudio(Uint8 * dst, Uint8 const * src, SDL_AudioFormat format, Uint32 len, float volume)
    • SDL_MixAudio

      public static boolean SDL_MixAudio(ByteBuffer dst, ByteBuffer src, int format, float volume)
      bool SDL_MixAudio(Uint8 * dst, Uint8 const * src, SDL_AudioFormat format, Uint32 len, float volume)
    • nSDL_ConvertAudioSamples

      public static boolean nSDL_ConvertAudioSamples(long src_spec, long src_data, int src_len, long dst_spec, long dst_data, long dst_len)
      bool SDL_ConvertAudioSamples(SDL_AudioSpec const * src_spec, Uint8 const * src_data, int src_len, SDL_AudioSpec const * dst_spec, Uint8 ** dst_data, int * dst_len)
    • SDL_ConvertAudioSamples

      public static boolean SDL_ConvertAudioSamples(SDL_AudioSpec src_spec, ByteBuffer src_data, SDL_AudioSpec dst_spec, PointerBuffer dst_data, IntBuffer dst_len)
      bool SDL_ConvertAudioSamples(SDL_AudioSpec const * src_spec, Uint8 const * src_data, int src_len, SDL_AudioSpec const * dst_spec, Uint8 ** dst_data, int * dst_len)
    • nSDL_GetAudioFormatName

      public static long nSDL_GetAudioFormatName(int format)
      char const * SDL_GetAudioFormatName(SDL_AudioFormat format)
    • SDL_GetAudioFormatName

      public static @Nullable String SDL_GetAudioFormatName(int format)
      char const * SDL_GetAudioFormatName(SDL_AudioFormat format)
    • SDL_GetSilenceValueForFormat

      public static int SDL_GetSilenceValueForFormat(int format)
      int SDL_GetSilenceValueForFormat(SDL_AudioFormat format)