Class ARMShaderFramebufferFetch


  • public final class ARMShaderFramebufferFetch
    extends java.lang.Object
    Native bindings to the ARM_shader_framebuffer_fetch extension.

    This extension enables fragment shaders to read existing framebuffer data as input. This permits use-cases such as programmable blending, and other operations that may not be possible to implement with fixed-function blending.

    This extension also adds the ability to indicate that a shader should be run once per sample instead of once per pixel.

    Reading framebuffer data as input in combination with multiple render targets (MRT) may not be supported by all implementations. This extension allows applications to query for this capability.

    Requires GLES 2.0.

    • Field Summary

      Fields 
      Modifier and Type Field Description
      static int GL_FETCH_PER_SAMPLE_ARM
      Accepted by the cap parameter of Enable, Disable, and IsEnabled, and by the pname parameter of GetBooleanv, GetIntegerv, and GetFloatv.
      static int GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM
      Accepted by the pname parameter of GetBooleanv, GetIntegerv, and GetFloatv.
    • Method Summary

      • Methods inherited from class java.lang.Object

        equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
    • Field Detail

      • GL_FETCH_PER_SAMPLE_ARM

        public static final int GL_FETCH_PER_SAMPLE_ARM
        Accepted by the cap parameter of Enable, Disable, and IsEnabled, and by the pname parameter of GetBooleanv, GetIntegerv, and GetFloatv.
        See Also:
        Constant Field Values
      • GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM

        public static final int GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM
        Accepted by the pname parameter of GetBooleanv, GetIntegerv, and GetFloatv.
        See Also:
        Constant Field Values