Package org.lwjgl.opengl
Class NVMemoryAttachment
java.lang.Object
org.lwjgl.opengl.NVMemoryAttachment
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Field Summary
FieldsModifier and TypeFieldDescriptionstatic final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
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Method Summary
Modifier and TypeMethodDescriptionstatic void
glBufferAttachMemoryNV
(int target, int memory, long offset) void glBufferAttachMemoryNV(GLenum target, GLuint memory, GLuint64 offset)
static void
glGetMemoryObjectDetachedResourcesuivNV
(int memory, int pname, int first, int[] params) void glGetMemoryObjectDetachedResourcesuivNV(GLuint memory, GLenum pname, GLint first, GLsizei count, GLuint * params)
static void
glGetMemoryObjectDetachedResourcesuivNV
(int memory, int pname, int first, IntBuffer params) void glGetMemoryObjectDetachedResourcesuivNV(GLuint memory, GLenum pname, GLint first, GLsizei count, GLuint * params)
static void
glNamedBufferAttachMemoryNV
(int buffer, int memory, long offset) void glNamedBufferAttachMemoryNV(GLuint buffer, GLuint memory, GLuint64 offset)
static void
glResetMemoryObjectParameterNV
(int memory, int pname) void glResetMemoryObjectParameterNV(GLuint memory, GLenum pname)
static void
glTexAttachMemoryNV
(int target, int memory, long offset) void glTexAttachMemoryNV(GLenum target, GLuint memory, GLuint64 offset)
static void
glTextureAttachMemoryNV
(int texture, int memory, long offset) void glTextureAttachMemoryNV(GLuint texture, GLuint memory, GLuint64 offset)
static void
nglGetMemoryObjectDetachedResourcesuivNV
(int memory, int pname, int first, int count, long params) void glGetMemoryObjectDetachedResourcesuivNV(GLuint memory, GLenum pname, GLint first, GLsizei count, GLuint * params)
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Field Details
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GL_ATTACHED_MEMORY_OBJECT_NV
public static final int GL_ATTACHED_MEMORY_OBJECT_NV- See Also:
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GL_ATTACHED_MEMORY_OFFSET_NV
public static final int GL_ATTACHED_MEMORY_OFFSET_NV- See Also:
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GL_MEMORY_ATTACHABLE_ALIGNMENT_NV
public static final int GL_MEMORY_ATTACHABLE_ALIGNMENT_NV- See Also:
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GL_MEMORY_ATTACHABLE_SIZE_NV
public static final int GL_MEMORY_ATTACHABLE_SIZE_NV- See Also:
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GL_MEMORY_ATTACHABLE_NV
public static final int GL_MEMORY_ATTACHABLE_NV- See Also:
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GL_DETACHED_MEMORY_INCARNATION_NV
public static final int GL_DETACHED_MEMORY_INCARNATION_NV- See Also:
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GL_DETACHED_TEXTURES_NV
public static final int GL_DETACHED_TEXTURES_NV- See Also:
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GL_DETACHED_BUFFERS_NV
public static final int GL_DETACHED_BUFFERS_NV- See Also:
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GL_MAX_DETACHED_TEXTURES_NV
public static final int GL_MAX_DETACHED_TEXTURES_NV- See Also:
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GL_MAX_DETACHED_BUFFERS_NV
public static final int GL_MAX_DETACHED_BUFFERS_NV- See Also:
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Method Details
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nglGetMemoryObjectDetachedResourcesuivNV
public static void nglGetMemoryObjectDetachedResourcesuivNV(int memory, int pname, int first, int count, long params) void glGetMemoryObjectDetachedResourcesuivNV(GLuint memory, GLenum pname, GLint first, GLsizei count, GLuint * params)
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glGetMemoryObjectDetachedResourcesuivNV
public static void glGetMemoryObjectDetachedResourcesuivNV(int memory, int pname, int first, IntBuffer params) void glGetMemoryObjectDetachedResourcesuivNV(GLuint memory, GLenum pname, GLint first, GLsizei count, GLuint * params)
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glResetMemoryObjectParameterNV
public static void glResetMemoryObjectParameterNV(int memory, int pname) void glResetMemoryObjectParameterNV(GLuint memory, GLenum pname)
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glTexAttachMemoryNV
public static void glTexAttachMemoryNV(int target, int memory, long offset) void glTexAttachMemoryNV(GLenum target, GLuint memory, GLuint64 offset)
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glBufferAttachMemoryNV
public static void glBufferAttachMemoryNV(int target, int memory, long offset) void glBufferAttachMemoryNV(GLenum target, GLuint memory, GLuint64 offset)
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glTextureAttachMemoryNV
public static void glTextureAttachMemoryNV(int texture, int memory, long offset) void glTextureAttachMemoryNV(GLuint texture, GLuint memory, GLuint64 offset)
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glNamedBufferAttachMemoryNV
public static void glNamedBufferAttachMemoryNV(int buffer, int memory, long offset) void glNamedBufferAttachMemoryNV(GLuint buffer, GLuint memory, GLuint64 offset)
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glGetMemoryObjectDetachedResourcesuivNV
public static void glGetMemoryObjectDetachedResourcesuivNV(int memory, int pname, int first, int[] params) void glGetMemoryObjectDetachedResourcesuivNV(GLuint memory, GLenum pname, GLint first, GLsizei count, GLuint * params)
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