Package org.lwjgl.opengl
Class NVBindlessTexture
java.lang.Object
org.lwjgl.opengl.NVBindlessTexture
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Method Summary
Modifier and TypeMethodDescriptionstatic long
glGetImageHandleNV
(int texture, int level, boolean layered, int layer, int format) GLuint64 glGetImageHandleNV(GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format)
static long
glGetTextureHandleNV
(int texture) GLuint64 glGetTextureHandleNV(GLuint texture)
static long
glGetTextureSamplerHandleNV
(int texture, int sampler) GLuint64 glGetTextureSamplerHandleNV(GLuint texture, GLuint sampler)
static boolean
glIsImageHandleResidentNV
(long handle) GLboolean glIsImageHandleResidentNV(GLuint64 handle)
static boolean
glIsTextureHandleResidentNV
(long handle) GLboolean glIsTextureHandleResidentNV(GLuint64 handle)
static void
glMakeImageHandleNonResidentNV
(long handle) void glMakeImageHandleNonResidentNV(GLuint64 handle)
static void
glMakeImageHandleResidentNV
(long handle, int access) void glMakeImageHandleResidentNV(GLuint64 handle, GLenum access)
static void
glMakeTextureHandleNonResidentNV
(long handle) void glMakeTextureHandleNonResidentNV(GLuint64 handle)
static void
glMakeTextureHandleResidentNV
(long handle) void glMakeTextureHandleResidentNV(GLuint64 handle)
static void
glProgramUniformHandleui64NV
(int program, int location, long value) void glProgramUniformHandleui64NV(GLuint program, GLint location, GLuint64 value)
static void
glProgramUniformHandleui64vNV
(int program, int location, long[] values) void glProgramUniformHandleui64vNV(GLuint program, GLint location, GLsizei count, GLuint64 const * values)
static void
glProgramUniformHandleui64vNV
(int program, int location, LongBuffer values) void glProgramUniformHandleui64vNV(GLuint program, GLint location, GLsizei count, GLuint64 const * values)
static void
glUniformHandleui64NV
(int location, long value) void glUniformHandleui64NV(GLint location, GLuint64 value)
static void
glUniformHandleui64vNV
(int location, long[] values) void glUniformHandleui64vNV(GLint location, GLsizei count, GLuint64 const * values)
static void
glUniformHandleui64vNV
(int location, LongBuffer values) void glUniformHandleui64vNV(GLint location, GLsizei count, GLuint64 const * values)
static void
nglProgramUniformHandleui64vNV
(int program, int location, int count, long values) void glProgramUniformHandleui64vNV(GLuint program, GLint location, GLsizei count, GLuint64 const * values)
static void
nglUniformHandleui64vNV
(int location, int count, long values) void glUniformHandleui64vNV(GLint location, GLsizei count, GLuint64 const * values)
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Method Details
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glGetTextureHandleNV
public static long glGetTextureHandleNV(int texture) GLuint64 glGetTextureHandleNV(GLuint texture)
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glGetTextureSamplerHandleNV
public static long glGetTextureSamplerHandleNV(int texture, int sampler) GLuint64 glGetTextureSamplerHandleNV(GLuint texture, GLuint sampler)
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glMakeTextureHandleResidentNV
public static void glMakeTextureHandleResidentNV(long handle) void glMakeTextureHandleResidentNV(GLuint64 handle)
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glMakeTextureHandleNonResidentNV
public static void glMakeTextureHandleNonResidentNV(long handle) void glMakeTextureHandleNonResidentNV(GLuint64 handle)
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glGetImageHandleNV
public static long glGetImageHandleNV(int texture, int level, boolean layered, int layer, int format) GLuint64 glGetImageHandleNV(GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format)
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glMakeImageHandleResidentNV
public static void glMakeImageHandleResidentNV(long handle, int access) void glMakeImageHandleResidentNV(GLuint64 handle, GLenum access)
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glMakeImageHandleNonResidentNV
public static void glMakeImageHandleNonResidentNV(long handle) void glMakeImageHandleNonResidentNV(GLuint64 handle)
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glUniformHandleui64NV
public static void glUniformHandleui64NV(int location, long value) void glUniformHandleui64NV(GLint location, GLuint64 value)
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nglUniformHandleui64vNV
public static void nglUniformHandleui64vNV(int location, int count, long values) void glUniformHandleui64vNV(GLint location, GLsizei count, GLuint64 const * values)
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glUniformHandleui64vNV
void glUniformHandleui64vNV(GLint location, GLsizei count, GLuint64 const * values)
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glProgramUniformHandleui64NV
public static void glProgramUniformHandleui64NV(int program, int location, long value) void glProgramUniformHandleui64NV(GLuint program, GLint location, GLuint64 value)
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nglProgramUniformHandleui64vNV
public static void nglProgramUniformHandleui64vNV(int program, int location, int count, long values) void glProgramUniformHandleui64vNV(GLuint program, GLint location, GLsizei count, GLuint64 const * values)
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glProgramUniformHandleui64vNV
void glProgramUniformHandleui64vNV(GLuint program, GLint location, GLsizei count, GLuint64 const * values)
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glIsTextureHandleResidentNV
public static boolean glIsTextureHandleResidentNV(long handle) GLboolean glIsTextureHandleResidentNV(GLuint64 handle)
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glIsImageHandleResidentNV
public static boolean glIsImageHandleResidentNV(long handle) GLboolean glIsImageHandleResidentNV(GLuint64 handle)
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glUniformHandleui64vNV
public static void glUniformHandleui64vNV(int location, long[] values) void glUniformHandleui64vNV(GLint location, GLsizei count, GLuint64 const * values)
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glProgramUniformHandleui64vNV
public static void glProgramUniformHandleui64vNV(int program, int location, long[] values) void glProgramUniformHandleui64vNV(GLuint program, GLint location, GLsizei count, GLuint64 const * values)
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