Class NVBindlessMultiDrawIndirect
java.lang.Object
org.lwjgl.opengl.NVBindlessMultiDrawIndirect
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Method Summary
Modifier and TypeMethodDescriptionstatic voidglMultiDrawArraysIndirectBindlessNV(int mode, long indirect, int drawCount, int stride, int vertexBufferCount) void glMultiDrawArraysIndirectBindlessNV(GLenum mode, void const * indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount)static voidglMultiDrawArraysIndirectBindlessNV(int mode, ByteBuffer indirect, int drawCount, int stride, int vertexBufferCount) void glMultiDrawArraysIndirectBindlessNV(GLenum mode, void const * indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount)static voidglMultiDrawElementsIndirectBindlessNV(int mode, int type, long indirect, int drawCount, int stride, int vertexBufferCount) void glMultiDrawElementsIndirectBindlessNV(GLenum mode, GLenum type, void const * indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount)static voidglMultiDrawElementsIndirectBindlessNV(int mode, int type, ByteBuffer indirect, int drawCount, int stride, int vertexBufferCount) void glMultiDrawElementsIndirectBindlessNV(GLenum mode, GLenum type, void const * indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount)static voidnglMultiDrawArraysIndirectBindlessNV(int mode, long indirect, int drawCount, int stride, int vertexBufferCount) void glMultiDrawArraysIndirectBindlessNV(GLenum mode, void const * indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount)static voidnglMultiDrawElementsIndirectBindlessNV(int mode, int type, long indirect, int drawCount, int stride, int vertexBufferCount) void glMultiDrawElementsIndirectBindlessNV(GLenum mode, GLenum type, void const * indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount)
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Method Details
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nglMultiDrawArraysIndirectBindlessNV
public static void nglMultiDrawArraysIndirectBindlessNV(int mode, long indirect, int drawCount, int stride, int vertexBufferCount) void glMultiDrawArraysIndirectBindlessNV(GLenum mode, void const * indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount) -
glMultiDrawArraysIndirectBindlessNV
public static void glMultiDrawArraysIndirectBindlessNV(@NativeType("GLenum") int mode, @NativeType("void const *") ByteBuffer indirect, @NativeType("GLsizei") int drawCount, @NativeType("GLsizei") int stride, @NativeType("GLint") int vertexBufferCount) void glMultiDrawArraysIndirectBindlessNV(GLenum mode, void const * indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount) -
glMultiDrawArraysIndirectBindlessNV
public static void glMultiDrawArraysIndirectBindlessNV(@NativeType("GLenum") int mode, @NativeType("void const *") long indirect, @NativeType("GLsizei") int drawCount, @NativeType("GLsizei") int stride, @NativeType("GLint") int vertexBufferCount) void glMultiDrawArraysIndirectBindlessNV(GLenum mode, void const * indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount) -
nglMultiDrawElementsIndirectBindlessNV
public static void nglMultiDrawElementsIndirectBindlessNV(int mode, int type, long indirect, int drawCount, int stride, int vertexBufferCount) void glMultiDrawElementsIndirectBindlessNV(GLenum mode, GLenum type, void const * indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount) -
glMultiDrawElementsIndirectBindlessNV
public static void glMultiDrawElementsIndirectBindlessNV(@NativeType("GLenum") int mode, @NativeType("GLenum") int type, @NativeType("void const *") ByteBuffer indirect, @NativeType("GLsizei") int drawCount, @NativeType("GLsizei") int stride, @NativeType("GLint") int vertexBufferCount) void glMultiDrawElementsIndirectBindlessNV(GLenum mode, GLenum type, void const * indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount) -
glMultiDrawElementsIndirectBindlessNV
public static void glMultiDrawElementsIndirectBindlessNV(@NativeType("GLenum") int mode, @NativeType("GLenum") int type, @NativeType("void const *") long indirect, @NativeType("GLsizei") int drawCount, @NativeType("GLsizei") int stride, @NativeType("GLint") int vertexBufferCount) void glMultiDrawElementsIndirectBindlessNV(GLenum mode, GLenum type, void const * indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount)
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