Class NVBindlessMultiDrawIndirect

java.lang.Object
org.lwjgl.opengl.NVBindlessMultiDrawIndirect

public class NVBindlessMultiDrawIndirect extends Object
  • Method Summary

    Modifier and Type
    Method
    Description
    static void
    glMultiDrawArraysIndirectBindlessNV(int mode, long indirect, int drawCount, int stride, int vertexBufferCount)
    void glMultiDrawArraysIndirectBindlessNV(GLenum mode, void const * indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount)
    static void
    glMultiDrawArraysIndirectBindlessNV(int mode, ByteBuffer indirect, int drawCount, int stride, int vertexBufferCount)
    void glMultiDrawArraysIndirectBindlessNV(GLenum mode, void const * indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount)
    static void
    glMultiDrawElementsIndirectBindlessNV(int mode, int type, long indirect, int drawCount, int stride, int vertexBufferCount)
    void glMultiDrawElementsIndirectBindlessNV(GLenum mode, GLenum type, void const * indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount)
    static void
    glMultiDrawElementsIndirectBindlessNV(int mode, int type, ByteBuffer indirect, int drawCount, int stride, int vertexBufferCount)
    void glMultiDrawElementsIndirectBindlessNV(GLenum mode, GLenum type, void const * indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount)
    static void
    nglMultiDrawArraysIndirectBindlessNV(int mode, long indirect, int drawCount, int stride, int vertexBufferCount)
    void glMultiDrawArraysIndirectBindlessNV(GLenum mode, void const * indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount)
    static void
    nglMultiDrawElementsIndirectBindlessNV(int mode, int type, long indirect, int drawCount, int stride, int vertexBufferCount)
    void glMultiDrawElementsIndirectBindlessNV(GLenum mode, GLenum type, void const * indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount)

    Methods inherited from class java.lang.Object

    equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
  • Method Details

    • nglMultiDrawArraysIndirectBindlessNV

      public static void nglMultiDrawArraysIndirectBindlessNV(int mode, long indirect, int drawCount, int stride, int vertexBufferCount)
      void glMultiDrawArraysIndirectBindlessNV(GLenum mode, void const * indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount)
    • glMultiDrawArraysIndirectBindlessNV

      public static void glMultiDrawArraysIndirectBindlessNV(int mode, ByteBuffer indirect, int drawCount, int stride, int vertexBufferCount)
      void glMultiDrawArraysIndirectBindlessNV(GLenum mode, void const * indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount)
    • glMultiDrawArraysIndirectBindlessNV

      public static void glMultiDrawArraysIndirectBindlessNV(int mode, long indirect, int drawCount, int stride, int vertexBufferCount)
      void glMultiDrawArraysIndirectBindlessNV(GLenum mode, void const * indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount)
    • nglMultiDrawElementsIndirectBindlessNV

      public static void nglMultiDrawElementsIndirectBindlessNV(int mode, int type, long indirect, int drawCount, int stride, int vertexBufferCount)
      void glMultiDrawElementsIndirectBindlessNV(GLenum mode, GLenum type, void const * indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount)
    • glMultiDrawElementsIndirectBindlessNV

      public static void glMultiDrawElementsIndirectBindlessNV(int mode, int type, ByteBuffer indirect, int drawCount, int stride, int vertexBufferCount)
      void glMultiDrawElementsIndirectBindlessNV(GLenum mode, GLenum type, void const * indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount)
    • glMultiDrawElementsIndirectBindlessNV

      public static void glMultiDrawElementsIndirectBindlessNV(int mode, int type, long indirect, int drawCount, int stride, int vertexBufferCount)
      void glMultiDrawElementsIndirectBindlessNV(GLenum mode, GLenum type, void const * indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount)