Package org.lwjgl.opengl
Class INTELMapTexture
java.lang.Object
org.lwjgl.opengl.INTELMapTexture
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Field Summary
FieldsModifier and TypeFieldDescriptionstatic final intstatic final intstatic final intstatic final int -
Method Summary
Modifier and TypeMethodDescriptionstatic @Nullable ByteBufferglMapTexture2DINTEL(int texture, int level, int access, int[] stride, int[] layout) void * glMapTexture2DINTEL(GLuint texture, GLint level, GLbitfield access, GLint * stride, GLenum * layout)static @Nullable ByteBufferglMapTexture2DINTEL(int texture, int level, int access, int[] stride, int[] layout, long length, @Nullable ByteBuffer old_buffer) void * glMapTexture2DINTEL(GLuint texture, GLint level, GLbitfield access, GLint * stride, GLenum * layout)static @Nullable ByteBufferglMapTexture2DINTEL(int texture, int level, int access, int[] stride, int[] layout, @Nullable ByteBuffer old_buffer) void * glMapTexture2DINTEL(GLuint texture, GLint level, GLbitfield access, GLint * stride, GLenum * layout)static @Nullable ByteBufferglMapTexture2DINTEL(int texture, int level, int access, IntBuffer stride, IntBuffer layout) void * glMapTexture2DINTEL(GLuint texture, GLint level, GLbitfield access, GLint * stride, GLenum * layout)static @Nullable ByteBufferglMapTexture2DINTEL(int texture, int level, int access, IntBuffer stride, IntBuffer layout, long length, @Nullable ByteBuffer old_buffer) void * glMapTexture2DINTEL(GLuint texture, GLint level, GLbitfield access, GLint * stride, GLenum * layout)static @Nullable ByteBufferglMapTexture2DINTEL(int texture, int level, int access, IntBuffer stride, IntBuffer layout, @Nullable ByteBuffer old_buffer) void * glMapTexture2DINTEL(GLuint texture, GLint level, GLbitfield access, GLint * stride, GLenum * layout)static voidglSyncTextureINTEL(int texture) void glSyncTextureINTEL(GLuint texture)static voidglUnmapTexture2DINTEL(int texture, int level) void glUnmapTexture2DINTEL(GLuint texture, GLint level)static longnglMapTexture2DINTEL(int texture, int level, int access, long stride, long layout) void * glMapTexture2DINTEL(GLuint texture, GLint level, GLbitfield access, GLint * stride, GLenum * layout)
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Field Details
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GL_TEXTURE_MEMORY_LAYOUT_INTEL
public static final int GL_TEXTURE_MEMORY_LAYOUT_INTEL- See Also:
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GL_LAYOUT_DEFAULT_INTEL
public static final int GL_LAYOUT_DEFAULT_INTEL- See Also:
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GL_LAYOUT_LINEAR_INTEL
public static final int GL_LAYOUT_LINEAR_INTEL- See Also:
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GL_LAYOUT_LINEAR_CPU_CACHED_INTEL
public static final int GL_LAYOUT_LINEAR_CPU_CACHED_INTEL- See Also:
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Method Details
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glSyncTextureINTEL
public static void glSyncTextureINTEL(int texture) void glSyncTextureINTEL(GLuint texture) -
glUnmapTexture2DINTEL
public static void glUnmapTexture2DINTEL(int texture, int level) void glUnmapTexture2DINTEL(GLuint texture, GLint level) -
nglMapTexture2DINTEL
public static long nglMapTexture2DINTEL(int texture, int level, int access, long stride, long layout) void * glMapTexture2DINTEL(GLuint texture, GLint level, GLbitfield access, GLint * stride, GLenum * layout) -
glMapTexture2DINTEL
public static @Nullable ByteBuffer glMapTexture2DINTEL(int texture, int level, int access, IntBuffer stride, IntBuffer layout) void * glMapTexture2DINTEL(GLuint texture, GLint level, GLbitfield access, GLint * stride, GLenum * layout) -
glMapTexture2DINTEL
public static @Nullable ByteBuffer glMapTexture2DINTEL(int texture, int level, int access, IntBuffer stride, IntBuffer layout, @Nullable ByteBuffer old_buffer) void * glMapTexture2DINTEL(GLuint texture, GLint level, GLbitfield access, GLint * stride, GLenum * layout) -
glMapTexture2DINTEL
public static @Nullable ByteBuffer glMapTexture2DINTEL(int texture, int level, int access, IntBuffer stride, IntBuffer layout, long length, @Nullable ByteBuffer old_buffer) void * glMapTexture2DINTEL(GLuint texture, GLint level, GLbitfield access, GLint * stride, GLenum * layout) -
glMapTexture2DINTEL
public static @Nullable ByteBuffer glMapTexture2DINTEL(int texture, int level, int access, int[] stride, int[] layout) void * glMapTexture2DINTEL(GLuint texture, GLint level, GLbitfield access, GLint * stride, GLenum * layout) -
glMapTexture2DINTEL
public static @Nullable ByteBuffer glMapTexture2DINTEL(int texture, int level, int access, int[] stride, int[] layout, @Nullable ByteBuffer old_buffer) void * glMapTexture2DINTEL(GLuint texture, GLint level, GLbitfield access, GLint * stride, GLenum * layout) -
glMapTexture2DINTEL
public static @Nullable ByteBuffer glMapTexture2DINTEL(int texture, int level, int access, int[] stride, int[] layout, long length, @Nullable ByteBuffer old_buffer) void * glMapTexture2DINTEL(GLuint texture, GLint level, GLbitfield access, GLint * stride, GLenum * layout)
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