Class INTELMapTexture

java.lang.Object
org.lwjgl.opengl.INTELMapTexture

public class INTELMapTexture extends Object
  • Field Details

    • GL_TEXTURE_MEMORY_LAYOUT_INTEL

      public static final int GL_TEXTURE_MEMORY_LAYOUT_INTEL
      See Also:
    • GL_LAYOUT_DEFAULT_INTEL

      public static final int GL_LAYOUT_DEFAULT_INTEL
      See Also:
    • GL_LAYOUT_LINEAR_INTEL

      public static final int GL_LAYOUT_LINEAR_INTEL
      See Also:
    • GL_LAYOUT_LINEAR_CPU_CACHED_INTEL

      public static final int GL_LAYOUT_LINEAR_CPU_CACHED_INTEL
      See Also:
  • Method Details

    • glSyncTextureINTEL

      public static void glSyncTextureINTEL(int texture)
      void glSyncTextureINTEL(GLuint texture)
    • glUnmapTexture2DINTEL

      public static void glUnmapTexture2DINTEL(int texture, int level)
      void glUnmapTexture2DINTEL(GLuint texture, GLint level)
    • nglMapTexture2DINTEL

      public static long nglMapTexture2DINTEL(int texture, int level, int access, long stride, long layout)
      void * glMapTexture2DINTEL(GLuint texture, GLint level, GLbitfield access, GLint * stride, GLenum * layout)
    • glMapTexture2DINTEL

      public static @Nullable ByteBuffer glMapTexture2DINTEL(int texture, int level, int access, IntBuffer stride, IntBuffer layout)
      void * glMapTexture2DINTEL(GLuint texture, GLint level, GLbitfield access, GLint * stride, GLenum * layout)
    • glMapTexture2DINTEL

      public static @Nullable ByteBuffer glMapTexture2DINTEL(int texture, int level, int access, IntBuffer stride, IntBuffer layout, @Nullable ByteBuffer old_buffer)
      void * glMapTexture2DINTEL(GLuint texture, GLint level, GLbitfield access, GLint * stride, GLenum * layout)
    • glMapTexture2DINTEL

      public static @Nullable ByteBuffer glMapTexture2DINTEL(int texture, int level, int access, IntBuffer stride, IntBuffer layout, long length, @Nullable ByteBuffer old_buffer)
      void * glMapTexture2DINTEL(GLuint texture, GLint level, GLbitfield access, GLint * stride, GLenum * layout)
    • glMapTexture2DINTEL

      public static @Nullable ByteBuffer glMapTexture2DINTEL(int texture, int level, int access, int[] stride, int[] layout)
      void * glMapTexture2DINTEL(GLuint texture, GLint level, GLbitfield access, GLint * stride, GLenum * layout)
    • glMapTexture2DINTEL

      public static @Nullable ByteBuffer glMapTexture2DINTEL(int texture, int level, int access, int[] stride, int[] layout, @Nullable ByteBuffer old_buffer)
      void * glMapTexture2DINTEL(GLuint texture, GLint level, GLbitfield access, GLint * stride, GLenum * layout)
    • glMapTexture2DINTEL

      public static @Nullable ByteBuffer glMapTexture2DINTEL(int texture, int level, int access, int[] stride, int[] layout, long length, @Nullable ByteBuffer old_buffer)
      void * glMapTexture2DINTEL(GLuint texture, GLint level, GLbitfield access, GLint * stride, GLenum * layout)