Package org.lwjgl.opengl
Class INTELMapTexture
java.lang.Object
org.lwjgl.opengl.INTELMapTexture
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Field Summary
FieldsModifier and TypeFieldDescriptionstatic final int
static final int
static final int
static final int
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Method Summary
Modifier and TypeMethodDescriptionstatic @Nullable ByteBuffer
glMapTexture2DINTEL
(int texture, int level, int access, int[] stride, int[] layout) void * glMapTexture2DINTEL(GLuint texture, GLint level, GLbitfield access, GLint * stride, GLenum * layout)
static @Nullable ByteBuffer
glMapTexture2DINTEL
(int texture, int level, int access, int[] stride, int[] layout, long length, @Nullable ByteBuffer old_buffer) void * glMapTexture2DINTEL(GLuint texture, GLint level, GLbitfield access, GLint * stride, GLenum * layout)
static @Nullable ByteBuffer
glMapTexture2DINTEL
(int texture, int level, int access, int[] stride, int[] layout, @Nullable ByteBuffer old_buffer) void * glMapTexture2DINTEL(GLuint texture, GLint level, GLbitfield access, GLint * stride, GLenum * layout)
static @Nullable ByteBuffer
glMapTexture2DINTEL
(int texture, int level, int access, IntBuffer stride, IntBuffer layout) void * glMapTexture2DINTEL(GLuint texture, GLint level, GLbitfield access, GLint * stride, GLenum * layout)
static @Nullable ByteBuffer
glMapTexture2DINTEL
(int texture, int level, int access, IntBuffer stride, IntBuffer layout, long length, @Nullable ByteBuffer old_buffer) void * glMapTexture2DINTEL(GLuint texture, GLint level, GLbitfield access, GLint * stride, GLenum * layout)
static @Nullable ByteBuffer
glMapTexture2DINTEL
(int texture, int level, int access, IntBuffer stride, IntBuffer layout, @Nullable ByteBuffer old_buffer) void * glMapTexture2DINTEL(GLuint texture, GLint level, GLbitfield access, GLint * stride, GLenum * layout)
static void
glSyncTextureINTEL
(int texture) void glSyncTextureINTEL(GLuint texture)
static void
glUnmapTexture2DINTEL
(int texture, int level) void glUnmapTexture2DINTEL(GLuint texture, GLint level)
static long
nglMapTexture2DINTEL
(int texture, int level, int access, long stride, long layout) void * glMapTexture2DINTEL(GLuint texture, GLint level, GLbitfield access, GLint * stride, GLenum * layout)
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Field Details
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GL_TEXTURE_MEMORY_LAYOUT_INTEL
public static final int GL_TEXTURE_MEMORY_LAYOUT_INTEL- See Also:
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GL_LAYOUT_DEFAULT_INTEL
public static final int GL_LAYOUT_DEFAULT_INTEL- See Also:
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GL_LAYOUT_LINEAR_INTEL
public static final int GL_LAYOUT_LINEAR_INTEL- See Also:
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GL_LAYOUT_LINEAR_CPU_CACHED_INTEL
public static final int GL_LAYOUT_LINEAR_CPU_CACHED_INTEL- See Also:
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Method Details
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glSyncTextureINTEL
public static void glSyncTextureINTEL(int texture) void glSyncTextureINTEL(GLuint texture)
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glUnmapTexture2DINTEL
public static void glUnmapTexture2DINTEL(int texture, int level) void glUnmapTexture2DINTEL(GLuint texture, GLint level)
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nglMapTexture2DINTEL
public static long nglMapTexture2DINTEL(int texture, int level, int access, long stride, long layout) void * glMapTexture2DINTEL(GLuint texture, GLint level, GLbitfield access, GLint * stride, GLenum * layout)
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glMapTexture2DINTEL
public static @Nullable ByteBuffer glMapTexture2DINTEL(int texture, int level, int access, IntBuffer stride, IntBuffer layout) void * glMapTexture2DINTEL(GLuint texture, GLint level, GLbitfield access, GLint * stride, GLenum * layout)
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glMapTexture2DINTEL
public static @Nullable ByteBuffer glMapTexture2DINTEL(int texture, int level, int access, IntBuffer stride, IntBuffer layout, @Nullable ByteBuffer old_buffer) void * glMapTexture2DINTEL(GLuint texture, GLint level, GLbitfield access, GLint * stride, GLenum * layout)
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glMapTexture2DINTEL
public static @Nullable ByteBuffer glMapTexture2DINTEL(int texture, int level, int access, IntBuffer stride, IntBuffer layout, long length, @Nullable ByteBuffer old_buffer) void * glMapTexture2DINTEL(GLuint texture, GLint level, GLbitfield access, GLint * stride, GLenum * layout)
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glMapTexture2DINTEL
public static @Nullable ByteBuffer glMapTexture2DINTEL(int texture, int level, int access, int[] stride, int[] layout) void * glMapTexture2DINTEL(GLuint texture, GLint level, GLbitfield access, GLint * stride, GLenum * layout)
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glMapTexture2DINTEL
public static @Nullable ByteBuffer glMapTexture2DINTEL(int texture, int level, int access, int[] stride, int[] layout, @Nullable ByteBuffer old_buffer) void * glMapTexture2DINTEL(GLuint texture, GLint level, GLbitfield access, GLint * stride, GLenum * layout)
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glMapTexture2DINTEL
public static @Nullable ByteBuffer glMapTexture2DINTEL(int texture, int level, int access, int[] stride, int[] layout, long length, @Nullable ByteBuffer old_buffer) void * glMapTexture2DINTEL(GLuint texture, GLint level, GLbitfield access, GLint * stride, GLenum * layout)
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