Package org.lwjgl.opengl
Class ARBViewportArray
java.lang.Object
org.lwjgl.opengl.ARBViewportArray
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Field Summary
FieldsModifier and TypeFieldDescriptionstatic final int
static final int
static final int
static final int
static final int
static final int
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Method Summary
Modifier and TypeMethodDescriptionstatic void
glDepthRangeArrayv
(int first, double[] v) void glDepthRangeArrayv(GLuint first, GLsizei count, GLdouble const * v)
static void
glDepthRangeArrayv
(int first, DoubleBuffer v) void glDepthRangeArrayv(GLuint first, GLsizei count, GLdouble const * v)
static void
glDepthRangeIndexed
(int index, double zNear, double zFar) void glDepthRangeIndexed(GLuint index, GLdouble zNear, GLdouble zFar)
static double
glGetDoublei
(int target, int index) void glGetDoublei_v(GLenum target, GLuint index, GLdouble * data)
static void
glGetDoublei_v
(int target, int index, double[] data) void glGetDoublei_v(GLenum target, GLuint index, GLdouble * data)
static void
glGetDoublei_v
(int target, int index, DoubleBuffer data) void glGetDoublei_v(GLenum target, GLuint index, GLdouble * data)
static float
glGetFloati
(int target, int index) void glGetFloati_v(GLenum target, GLuint index, GLfloat * data)
static void
glGetFloati_v
(int target, int index, float[] data) void glGetFloati_v(GLenum target, GLuint index, GLfloat * data)
static void
glGetFloati_v
(int target, int index, FloatBuffer data) void glGetFloati_v(GLenum target, GLuint index, GLfloat * data)
static void
glScissorArrayv
(int first, int[] v) void glScissorArrayv(GLuint first, GLsizei count, GLint const * v)
static void
glScissorArrayv
(int first, IntBuffer v) void glScissorArrayv(GLuint first, GLsizei count, GLint const * v)
static void
glScissorIndexed
(int index, int left, int bottom, int width, int height) void glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height)
static void
glScissorIndexedv
(int index, int[] v) void glScissorIndexedv(GLuint index, GLint const * v)
static void
glScissorIndexedv
(int index, IntBuffer v) void glScissorIndexedv(GLuint index, GLint const * v)
static void
glViewportArrayv
(int first, float[] v) void glViewportArrayv(GLuint first, GLsizei count, GLfloat const * v)
static void
glViewportArrayv
(int first, FloatBuffer v) void glViewportArrayv(GLuint first, GLsizei count, GLfloat const * v)
static void
glViewportIndexedf
(int index, float x, float y, float w, float h) void glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h)
static void
glViewportIndexedfv
(int index, float[] v) void glViewportIndexedfv(GLuint index, GLfloat const * v)
static void
glViewportIndexedfv
(int index, FloatBuffer v) void glViewportIndexedfv(GLuint index, GLfloat const * v)
static void
nglDepthRangeArrayv
(int first, int count, long v) void glDepthRangeArrayv(GLuint first, GLsizei count, GLdouble const * v)
static void
nglGetDoublei_v
(int target, int index, long data) void glGetDoublei_v(GLenum target, GLuint index, GLdouble * data)
static void
nglGetFloati_v
(int target, int index, long data) void glGetFloati_v(GLenum target, GLuint index, GLfloat * data)
static void
nglScissorArrayv
(int first, int count, long v) void glScissorArrayv(GLuint first, GLsizei count, GLint const * v)
static void
nglScissorIndexedv
(int index, long v) void glScissorIndexedv(GLuint index, GLint const * v)
static void
nglViewportArrayv
(int first, int count, long v) void glViewportArrayv(GLuint first, GLsizei count, GLfloat const * v)
static void
nglViewportIndexedfv
(int index, long v) void glViewportIndexedfv(GLuint index, GLfloat const * v)
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Field Details
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GL_MAX_VIEWPORTS
public static final int GL_MAX_VIEWPORTS- See Also:
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GL_VIEWPORT_SUBPIXEL_BITS
public static final int GL_VIEWPORT_SUBPIXEL_BITS- See Also:
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GL_VIEWPORT_BOUNDS_RANGE
public static final int GL_VIEWPORT_BOUNDS_RANGE- See Also:
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GL_LAYER_PROVOKING_VERTEX
public static final int GL_LAYER_PROVOKING_VERTEX- See Also:
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GL_VIEWPORT_INDEX_PROVOKING_VERTEX
public static final int GL_VIEWPORT_INDEX_PROVOKING_VERTEX- See Also:
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GL_UNDEFINED_VERTEX
public static final int GL_UNDEFINED_VERTEX- See Also:
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Method Details
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nglViewportArrayv
public static void nglViewportArrayv(int first, int count, long v) void glViewportArrayv(GLuint first, GLsizei count, GLfloat const * v)
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glViewportArrayv
void glViewportArrayv(GLuint first, GLsizei count, GLfloat const * v)
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glViewportIndexedf
public static void glViewportIndexedf(int index, float x, float y, float w, float h) void glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h)
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nglViewportIndexedfv
public static void nglViewportIndexedfv(int index, long v) void glViewportIndexedfv(GLuint index, GLfloat const * v)
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glViewportIndexedfv
void glViewportIndexedfv(GLuint index, GLfloat const * v)
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nglScissorArrayv
public static void nglScissorArrayv(int first, int count, long v) void glScissorArrayv(GLuint first, GLsizei count, GLint const * v)
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glScissorArrayv
void glScissorArrayv(GLuint first, GLsizei count, GLint const * v)
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glScissorIndexed
public static void glScissorIndexed(int index, int left, int bottom, int width, int height) void glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height)
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nglScissorIndexedv
public static void nglScissorIndexedv(int index, long v) void glScissorIndexedv(GLuint index, GLint const * v)
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glScissorIndexedv
void glScissorIndexedv(GLuint index, GLint const * v)
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nglDepthRangeArrayv
public static void nglDepthRangeArrayv(int first, int count, long v) void glDepthRangeArrayv(GLuint first, GLsizei count, GLdouble const * v)
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glDepthRangeArrayv
void glDepthRangeArrayv(GLuint first, GLsizei count, GLdouble const * v)
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glDepthRangeIndexed
public static void glDepthRangeIndexed(int index, double zNear, double zFar) void glDepthRangeIndexed(GLuint index, GLdouble zNear, GLdouble zFar)
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nglGetFloati_v
public static void nglGetFloati_v(int target, int index, long data) void glGetFloati_v(GLenum target, GLuint index, GLfloat * data)
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glGetFloati_v
void glGetFloati_v(GLenum target, GLuint index, GLfloat * data)
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glGetFloati
public static float glGetFloati(int target, int index) void glGetFloati_v(GLenum target, GLuint index, GLfloat * data)
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nglGetDoublei_v
public static void nglGetDoublei_v(int target, int index, long data) void glGetDoublei_v(GLenum target, GLuint index, GLdouble * data)
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glGetDoublei_v
void glGetDoublei_v(GLenum target, GLuint index, GLdouble * data)
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glGetDoublei
public static double glGetDoublei(int target, int index) void glGetDoublei_v(GLenum target, GLuint index, GLdouble * data)
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glViewportArrayv
public static void glViewportArrayv(int first, float[] v) void glViewportArrayv(GLuint first, GLsizei count, GLfloat const * v)
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glViewportIndexedfv
public static void glViewportIndexedfv(int index, float[] v) void glViewportIndexedfv(GLuint index, GLfloat const * v)
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glScissorArrayv
public static void glScissorArrayv(int first, int[] v) void glScissorArrayv(GLuint first, GLsizei count, GLint const * v)
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glScissorIndexedv
public static void glScissorIndexedv(int index, int[] v) void glScissorIndexedv(GLuint index, GLint const * v)
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glDepthRangeArrayv
public static void glDepthRangeArrayv(int first, double[] v) void glDepthRangeArrayv(GLuint first, GLsizei count, GLdouble const * v)
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glGetFloati_v
public static void glGetFloati_v(int target, int index, float[] data) void glGetFloati_v(GLenum target, GLuint index, GLfloat * data)
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glGetDoublei_v
public static void glGetDoublei_v(int target, int index, double[] data) void glGetDoublei_v(GLenum target, GLuint index, GLdouble * data)
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