Class ARBViewportArray

java.lang.Object
org.lwjgl.opengl.ARBViewportArray

public class ARBViewportArray extends Object
  • Field Summary

    Fields
    Modifier and Type
    Field
    Description
    static final int
     
    static final int
     
    static final int
     
    static final int
     
    static final int
     
    static final int
     
  • Method Summary

    Modifier and Type
    Method
    Description
    static void
    glDepthRangeArrayv(int first, double[] v)
    void glDepthRangeArrayv(GLuint first, GLsizei count, GLdouble const * v)
    static void
    void glDepthRangeArrayv(GLuint first, GLsizei count, GLdouble const * v)
    static void
    glDepthRangeIndexed(int index, double zNear, double zFar)
    void glDepthRangeIndexed(GLuint index, GLdouble zNear, GLdouble zFar)
    static double
    glGetDoublei(int target, int index)
    void glGetDoublei_v(GLenum target, GLuint index, GLdouble * data)
    static void
    glGetDoublei_v(int target, int index, double[] data)
    void glGetDoublei_v(GLenum target, GLuint index, GLdouble * data)
    static void
    glGetDoublei_v(int target, int index, DoubleBuffer data)
    void glGetDoublei_v(GLenum target, GLuint index, GLdouble * data)
    static float
    glGetFloati(int target, int index)
    void glGetFloati_v(GLenum target, GLuint index, GLfloat * data)
    static void
    glGetFloati_v(int target, int index, float[] data)
    void glGetFloati_v(GLenum target, GLuint index, GLfloat * data)
    static void
    glGetFloati_v(int target, int index, FloatBuffer data)
    void glGetFloati_v(GLenum target, GLuint index, GLfloat * data)
    static void
    glScissorArrayv(int first, int[] v)
    void glScissorArrayv(GLuint first, GLsizei count, GLint const * v)
    static void
    glScissorArrayv(int first, IntBuffer v)
    void glScissorArrayv(GLuint first, GLsizei count, GLint const * v)
    static void
    glScissorIndexed(int index, int left, int bottom, int width, int height)
    void glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height)
    static void
    glScissorIndexedv(int index, int[] v)
    void glScissorIndexedv(GLuint index, GLint const * v)
    static void
    void glScissorIndexedv(GLuint index, GLint const * v)
    static void
    glViewportArrayv(int first, float[] v)
    void glViewportArrayv(GLuint first, GLsizei count, GLfloat const * v)
    static void
    void glViewportArrayv(GLuint first, GLsizei count, GLfloat const * v)
    static void
    glViewportIndexedf(int index, float x, float y, float w, float h)
    void glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h)
    static void
    glViewportIndexedfv(int index, float[] v)
    void glViewportIndexedfv(GLuint index, GLfloat const * v)
    static void
    void glViewportIndexedfv(GLuint index, GLfloat const * v)
    static void
    nglDepthRangeArrayv(int first, int count, long v)
    void glDepthRangeArrayv(GLuint first, GLsizei count, GLdouble const * v)
    static void
    nglGetDoublei_v(int target, int index, long data)
    void glGetDoublei_v(GLenum target, GLuint index, GLdouble * data)
    static void
    nglGetFloati_v(int target, int index, long data)
    void glGetFloati_v(GLenum target, GLuint index, GLfloat * data)
    static void
    nglScissorArrayv(int first, int count, long v)
    void glScissorArrayv(GLuint first, GLsizei count, GLint const * v)
    static void
    nglScissorIndexedv(int index, long v)
    void glScissorIndexedv(GLuint index, GLint const * v)
    static void
    nglViewportArrayv(int first, int count, long v)
    void glViewportArrayv(GLuint first, GLsizei count, GLfloat const * v)
    static void
    nglViewportIndexedfv(int index, long v)
    void glViewportIndexedfv(GLuint index, GLfloat const * v)

    Methods inherited from class java.lang.Object

    equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
  • Field Details

    • GL_MAX_VIEWPORTS

      public static final int GL_MAX_VIEWPORTS
      See Also:
    • GL_VIEWPORT_SUBPIXEL_BITS

      public static final int GL_VIEWPORT_SUBPIXEL_BITS
      See Also:
    • GL_VIEWPORT_BOUNDS_RANGE

      public static final int GL_VIEWPORT_BOUNDS_RANGE
      See Also:
    • GL_LAYER_PROVOKING_VERTEX

      public static final int GL_LAYER_PROVOKING_VERTEX
      See Also:
    • GL_VIEWPORT_INDEX_PROVOKING_VERTEX

      public static final int GL_VIEWPORT_INDEX_PROVOKING_VERTEX
      See Also:
    • GL_UNDEFINED_VERTEX

      public static final int GL_UNDEFINED_VERTEX
      See Also:
  • Method Details

    • nglViewportArrayv

      public static void nglViewportArrayv(int first, int count, long v)
      void glViewportArrayv(GLuint first, GLsizei count, GLfloat const * v)
    • glViewportArrayv

      public static void glViewportArrayv(int first, FloatBuffer v)
      void glViewportArrayv(GLuint first, GLsizei count, GLfloat const * v)
    • glViewportIndexedf

      public static void glViewportIndexedf(int index, float x, float y, float w, float h)
      void glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h)
    • nglViewportIndexedfv

      public static void nglViewportIndexedfv(int index, long v)
      void glViewportIndexedfv(GLuint index, GLfloat const * v)
    • glViewportIndexedfv

      public static void glViewportIndexedfv(int index, FloatBuffer v)
      void glViewportIndexedfv(GLuint index, GLfloat const * v)
    • nglScissorArrayv

      public static void nglScissorArrayv(int first, int count, long v)
      void glScissorArrayv(GLuint first, GLsizei count, GLint const * v)
    • glScissorArrayv

      public static void glScissorArrayv(int first, IntBuffer v)
      void glScissorArrayv(GLuint first, GLsizei count, GLint const * v)
    • glScissorIndexed

      public static void glScissorIndexed(int index, int left, int bottom, int width, int height)
      void glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height)
    • nglScissorIndexedv

      public static void nglScissorIndexedv(int index, long v)
      void glScissorIndexedv(GLuint index, GLint const * v)
    • glScissorIndexedv

      public static void glScissorIndexedv(int index, IntBuffer v)
      void glScissorIndexedv(GLuint index, GLint const * v)
    • nglDepthRangeArrayv

      public static void nglDepthRangeArrayv(int first, int count, long v)
      void glDepthRangeArrayv(GLuint first, GLsizei count, GLdouble const * v)
    • glDepthRangeArrayv

      public static void glDepthRangeArrayv(int first, DoubleBuffer v)
      void glDepthRangeArrayv(GLuint first, GLsizei count, GLdouble const * v)
    • glDepthRangeIndexed

      public static void glDepthRangeIndexed(int index, double zNear, double zFar)
      void glDepthRangeIndexed(GLuint index, GLdouble zNear, GLdouble zFar)
    • nglGetFloati_v

      public static void nglGetFloati_v(int target, int index, long data)
      void glGetFloati_v(GLenum target, GLuint index, GLfloat * data)
    • glGetFloati_v

      public static void glGetFloati_v(int target, int index, FloatBuffer data)
      void glGetFloati_v(GLenum target, GLuint index, GLfloat * data)
    • glGetFloati

      public static float glGetFloati(int target, int index)
      void glGetFloati_v(GLenum target, GLuint index, GLfloat * data)
    • nglGetDoublei_v

      public static void nglGetDoublei_v(int target, int index, long data)
      void glGetDoublei_v(GLenum target, GLuint index, GLdouble * data)
    • glGetDoublei_v

      public static void glGetDoublei_v(int target, int index, DoubleBuffer data)
      void glGetDoublei_v(GLenum target, GLuint index, GLdouble * data)
    • glGetDoublei

      public static double glGetDoublei(int target, int index)
      void glGetDoublei_v(GLenum target, GLuint index, GLdouble * data)
    • glViewportArrayv

      public static void glViewportArrayv(int first, float[] v)
      void glViewportArrayv(GLuint first, GLsizei count, GLfloat const * v)
    • glViewportIndexedfv

      public static void glViewportIndexedfv(int index, float[] v)
      void glViewportIndexedfv(GLuint index, GLfloat const * v)
    • glScissorArrayv

      public static void glScissorArrayv(int first, int[] v)
      void glScissorArrayv(GLuint first, GLsizei count, GLint const * v)
    • glScissorIndexedv

      public static void glScissorIndexedv(int index, int[] v)
      void glScissorIndexedv(GLuint index, GLint const * v)
    • glDepthRangeArrayv

      public static void glDepthRangeArrayv(int first, double[] v)
      void glDepthRangeArrayv(GLuint first, GLsizei count, GLdouble const * v)
    • glGetFloati_v

      public static void glGetFloati_v(int target, int index, float[] data)
      void glGetFloati_v(GLenum target, GLuint index, GLfloat * data)
    • glGetDoublei_v

      public static void glGetDoublei_v(int target, int index, double[] data)
      void glGetDoublei_v(GLenum target, GLuint index, GLdouble * data)