Package org.lwjgl.opengl
Class ARBViewportArray
java.lang.Object
org.lwjgl.opengl.ARBViewportArray
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Field Summary
FieldsModifier and TypeFieldDescriptionstatic final intstatic final intstatic final intstatic final intstatic final intstatic final int -
Method Summary
Modifier and TypeMethodDescriptionstatic voidglDepthRangeArrayv(int first, double[] v) void glDepthRangeArrayv(GLuint first, GLsizei count, GLdouble const * v)static voidglDepthRangeArrayv(int first, DoubleBuffer v) void glDepthRangeArrayv(GLuint first, GLsizei count, GLdouble const * v)static voidglDepthRangeIndexed(int index, double zNear, double zFar) void glDepthRangeIndexed(GLuint index, GLdouble zNear, GLdouble zFar)static doubleglGetDoublei(int target, int index) void glGetDoublei_v(GLenum target, GLuint index, GLdouble * data)static voidglGetDoublei_v(int target, int index, double[] data) void glGetDoublei_v(GLenum target, GLuint index, GLdouble * data)static voidglGetDoublei_v(int target, int index, DoubleBuffer data) void glGetDoublei_v(GLenum target, GLuint index, GLdouble * data)static floatglGetFloati(int target, int index) void glGetFloati_v(GLenum target, GLuint index, GLfloat * data)static voidglGetFloati_v(int target, int index, float[] data) void glGetFloati_v(GLenum target, GLuint index, GLfloat * data)static voidglGetFloati_v(int target, int index, FloatBuffer data) void glGetFloati_v(GLenum target, GLuint index, GLfloat * data)static voidglScissorArrayv(int first, int[] v) void glScissorArrayv(GLuint first, GLsizei count, GLint const * v)static voidglScissorArrayv(int first, IntBuffer v) void glScissorArrayv(GLuint first, GLsizei count, GLint const * v)static voidglScissorIndexed(int index, int left, int bottom, int width, int height) void glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height)static voidglScissorIndexedv(int index, int[] v) void glScissorIndexedv(GLuint index, GLint const * v)static voidglScissorIndexedv(int index, IntBuffer v) void glScissorIndexedv(GLuint index, GLint const * v)static voidglViewportArrayv(int first, float[] v) void glViewportArrayv(GLuint first, GLsizei count, GLfloat const * v)static voidglViewportArrayv(int first, FloatBuffer v) void glViewportArrayv(GLuint first, GLsizei count, GLfloat const * v)static voidglViewportIndexedf(int index, float x, float y, float w, float h) void glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h)static voidglViewportIndexedfv(int index, float[] v) void glViewportIndexedfv(GLuint index, GLfloat const * v)static voidglViewportIndexedfv(int index, FloatBuffer v) void glViewportIndexedfv(GLuint index, GLfloat const * v)static voidnglDepthRangeArrayv(int first, int count, long v) void glDepthRangeArrayv(GLuint first, GLsizei count, GLdouble const * v)static voidnglGetDoublei_v(int target, int index, long data) void glGetDoublei_v(GLenum target, GLuint index, GLdouble * data)static voidnglGetFloati_v(int target, int index, long data) void glGetFloati_v(GLenum target, GLuint index, GLfloat * data)static voidnglScissorArrayv(int first, int count, long v) void glScissorArrayv(GLuint first, GLsizei count, GLint const * v)static voidnglScissorIndexedv(int index, long v) void glScissorIndexedv(GLuint index, GLint const * v)static voidnglViewportArrayv(int first, int count, long v) void glViewportArrayv(GLuint first, GLsizei count, GLfloat const * v)static voidnglViewportIndexedfv(int index, long v) void glViewportIndexedfv(GLuint index, GLfloat const * v)
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Field Details
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GL_MAX_VIEWPORTS
public static final int GL_MAX_VIEWPORTS- See Also:
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GL_VIEWPORT_SUBPIXEL_BITS
public static final int GL_VIEWPORT_SUBPIXEL_BITS- See Also:
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GL_VIEWPORT_BOUNDS_RANGE
public static final int GL_VIEWPORT_BOUNDS_RANGE- See Also:
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GL_LAYER_PROVOKING_VERTEX
public static final int GL_LAYER_PROVOKING_VERTEX- See Also:
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GL_VIEWPORT_INDEX_PROVOKING_VERTEX
public static final int GL_VIEWPORT_INDEX_PROVOKING_VERTEX- See Also:
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GL_UNDEFINED_VERTEX
public static final int GL_UNDEFINED_VERTEX- See Also:
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Method Details
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nglViewportArrayv
public static void nglViewportArrayv(int first, int count, long v) void glViewportArrayv(GLuint first, GLsizei count, GLfloat const * v) -
glViewportArrayv
void glViewportArrayv(GLuint first, GLsizei count, GLfloat const * v) -
glViewportIndexedf
public static void glViewportIndexedf(int index, float x, float y, float w, float h) void glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h) -
nglViewportIndexedfv
public static void nglViewportIndexedfv(int index, long v) void glViewportIndexedfv(GLuint index, GLfloat const * v) -
glViewportIndexedfv
void glViewportIndexedfv(GLuint index, GLfloat const * v) -
nglScissorArrayv
public static void nglScissorArrayv(int first, int count, long v) void glScissorArrayv(GLuint first, GLsizei count, GLint const * v) -
glScissorArrayv
void glScissorArrayv(GLuint first, GLsizei count, GLint const * v) -
glScissorIndexed
public static void glScissorIndexed(int index, int left, int bottom, int width, int height) void glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height) -
nglScissorIndexedv
public static void nglScissorIndexedv(int index, long v) void glScissorIndexedv(GLuint index, GLint const * v) -
glScissorIndexedv
void glScissorIndexedv(GLuint index, GLint const * v) -
nglDepthRangeArrayv
public static void nglDepthRangeArrayv(int first, int count, long v) void glDepthRangeArrayv(GLuint first, GLsizei count, GLdouble const * v) -
glDepthRangeArrayv
void glDepthRangeArrayv(GLuint first, GLsizei count, GLdouble const * v) -
glDepthRangeIndexed
public static void glDepthRangeIndexed(int index, double zNear, double zFar) void glDepthRangeIndexed(GLuint index, GLdouble zNear, GLdouble zFar) -
nglGetFloati_v
public static void nglGetFloati_v(int target, int index, long data) void glGetFloati_v(GLenum target, GLuint index, GLfloat * data) -
glGetFloati_v
void glGetFloati_v(GLenum target, GLuint index, GLfloat * data) -
glGetFloati
public static float glGetFloati(int target, int index) void glGetFloati_v(GLenum target, GLuint index, GLfloat * data) -
nglGetDoublei_v
public static void nglGetDoublei_v(int target, int index, long data) void glGetDoublei_v(GLenum target, GLuint index, GLdouble * data) -
glGetDoublei_v
void glGetDoublei_v(GLenum target, GLuint index, GLdouble * data) -
glGetDoublei
public static double glGetDoublei(int target, int index) void glGetDoublei_v(GLenum target, GLuint index, GLdouble * data) -
glViewportArrayv
public static void glViewportArrayv(int first, float[] v) void glViewportArrayv(GLuint first, GLsizei count, GLfloat const * v) -
glViewportIndexedfv
public static void glViewportIndexedfv(int index, float[] v) void glViewportIndexedfv(GLuint index, GLfloat const * v) -
glScissorArrayv
public static void glScissorArrayv(int first, int[] v) void glScissorArrayv(GLuint first, GLsizei count, GLint const * v) -
glScissorIndexedv
public static void glScissorIndexedv(int index, int[] v) void glScissorIndexedv(GLuint index, GLint const * v) -
glDepthRangeArrayv
public static void glDepthRangeArrayv(int first, double[] v) void glDepthRangeArrayv(GLuint first, GLsizei count, GLdouble const * v) -
glGetFloati_v
public static void glGetFloati_v(int target, int index, float[] data) void glGetFloati_v(GLenum target, GLuint index, GLfloat * data) -
glGetDoublei_v
public static void glGetDoublei_v(int target, int index, double[] data) void glGetDoublei_v(GLenum target, GLuint index, GLdouble * data)
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