Package org.lwjgl.opengl
Class ARBVertexShader
java.lang.Object
org.lwjgl.opengl.ARBVertexShader
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Field Summary
FieldsModifier and TypeFieldDescriptionstatic final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
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Method Summary
Modifier and TypeMethodDescriptionstatic void
glBindAttribLocationARB
(int programObj, int index, CharSequence name) void glBindAttribLocationARB(GLhandleARB programObj, GLuint index, GLchar const * name)
static void
glBindAttribLocationARB
(int programObj, int index, ByteBuffer name) void glBindAttribLocationARB(GLhandleARB programObj, GLuint index, GLchar const * name)
static void
glDisableVertexAttribArrayARB
(int index) void glDisableVertexAttribArrayARB(GLuint index)
static void
glEnableVertexAttribArrayARB
(int index) void glEnableVertexAttribArrayARB(GLuint index)
static void
glGetActiveAttribARB
(int programObj, int index, int @Nullable [] length, int[] size, int[] type, ByteBuffer name) void glGetActiveAttribARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLchar * name)
static String
glGetActiveAttribARB
(int programObj, int index, int maxLength, IntBuffer size, IntBuffer type) void glGetActiveAttribARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLchar * name)
static void
glGetActiveAttribARB
(int programObj, int index, @Nullable IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name) void glGetActiveAttribARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLchar * name)
static String
glGetActiveAttribARB
(int programObj, int index, IntBuffer size, IntBuffer type) void glGetActiveAttribARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLchar * name)
static int
glGetAttribLocationARB
(int programObj, CharSequence name) GLint glGetAttribLocationARB(GLhandleARB programObj, GLchar const * name)
static int
glGetAttribLocationARB
(int programObj, ByteBuffer name) GLint glGetAttribLocationARB(GLhandleARB programObj, GLchar const * name)
static void
glGetVertexAttribdvARB
(int index, int pname, double[] params) void glGetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble * params)
static void
glGetVertexAttribdvARB
(int index, int pname, DoubleBuffer params) void glGetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble * params)
static void
glGetVertexAttribfvARB
(int index, int pname, float[] params) void glGetVertexAttribfvARB(GLuint index, GLenum pname, GLfloat * params)
static void
glGetVertexAttribfvARB
(int index, int pname, FloatBuffer params) void glGetVertexAttribfvARB(GLuint index, GLenum pname, GLfloat * params)
static int
glGetVertexAttribiARB
(int index, int pname) void glGetVertexAttribivARB(GLuint index, GLenum pname, GLint * params)
static void
glGetVertexAttribivARB
(int index, int pname, int[] params) void glGetVertexAttribivARB(GLuint index, GLenum pname, GLint * params)
static void
glGetVertexAttribivARB
(int index, int pname, IntBuffer params) void glGetVertexAttribivARB(GLuint index, GLenum pname, GLint * params)
static long
glGetVertexAttribPointerARB
(int index, int pname) void glGetVertexAttribPointervARB(GLuint index, GLenum pname, void ** pointer)
static void
glGetVertexAttribPointervARB
(int index, int pname, PointerBuffer pointer) void glGetVertexAttribPointervARB(GLuint index, GLenum pname, void ** pointer)
static void
glVertexAttrib1dARB
(int index, double v0) void glVertexAttrib1dARB(GLuint index, GLdouble v0)
static void
glVertexAttrib1dvARB
(int index, double[] v) void glVertexAttrib1dvARB(GLuint index, GLdouble const * v)
static void
glVertexAttrib1dvARB
(int index, DoubleBuffer v) void glVertexAttrib1dvARB(GLuint index, GLdouble const * v)
static void
glVertexAttrib1fARB
(int index, float v0) void glVertexAttrib1fARB(GLuint index, GLfloat v0)
static void
glVertexAttrib1fvARB
(int index, float[] v) void glVertexAttrib1fvARB(GLuint index, GLfloat const * v)
static void
glVertexAttrib1fvARB
(int index, FloatBuffer v) void glVertexAttrib1fvARB(GLuint index, GLfloat const * v)
static void
glVertexAttrib1sARB
(int index, short v0) void glVertexAttrib1sARB(GLuint index, GLshort v0)
static void
glVertexAttrib1svARB
(int index, short[] v) void glVertexAttrib1svARB(GLuint index, GLshort const * v)
static void
glVertexAttrib1svARB
(int index, ShortBuffer v) void glVertexAttrib1svARB(GLuint index, GLshort const * v)
static void
glVertexAttrib2dARB
(int index, double v0, double v1) void glVertexAttrib2dARB(GLuint index, GLdouble v0, GLdouble v1)
static void
glVertexAttrib2dvARB
(int index, double[] v) void glVertexAttrib2dvARB(GLuint index, GLdouble const * v)
static void
glVertexAttrib2dvARB
(int index, DoubleBuffer v) void glVertexAttrib2dvARB(GLuint index, GLdouble const * v)
static void
glVertexAttrib2fARB
(int index, float v0, float v1) void glVertexAttrib2fARB(GLuint index, GLfloat v0, GLfloat v1)
static void
glVertexAttrib2fvARB
(int index, float[] v) void glVertexAttrib2fvARB(GLuint index, GLfloat const * v)
static void
glVertexAttrib2fvARB
(int index, FloatBuffer v) void glVertexAttrib2fvARB(GLuint index, GLfloat const * v)
static void
glVertexAttrib2sARB
(int index, short v0, short v1) void glVertexAttrib2sARB(GLuint index, GLshort v0, GLshort v1)
static void
glVertexAttrib2svARB
(int index, short[] v) void glVertexAttrib2svARB(GLuint index, GLshort const * v)
static void
glVertexAttrib2svARB
(int index, ShortBuffer v) void glVertexAttrib2svARB(GLuint index, GLshort const * v)
static void
glVertexAttrib3dARB
(int index, double v0, double v1, double v2) void glVertexAttrib3dARB(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2)
static void
glVertexAttrib3dvARB
(int index, double[] v) void glVertexAttrib3dvARB(GLuint index, GLdouble const * v)
static void
glVertexAttrib3dvARB
(int index, DoubleBuffer v) void glVertexAttrib3dvARB(GLuint index, GLdouble const * v)
static void
glVertexAttrib3fARB
(int index, float v0, float v1, float v2) void glVertexAttrib3fARB(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2)
static void
glVertexAttrib3fvARB
(int index, float[] v) void glVertexAttrib3fvARB(GLuint index, GLfloat const * v)
static void
glVertexAttrib3fvARB
(int index, FloatBuffer v) void glVertexAttrib3fvARB(GLuint index, GLfloat const * v)
static void
glVertexAttrib3sARB
(int index, short v0, short v1, short v2) void glVertexAttrib3sARB(GLuint index, GLshort v0, GLshort v1, GLshort v2)
static void
glVertexAttrib3svARB
(int index, short[] v) void glVertexAttrib3svARB(GLuint index, GLshort const * v)
static void
glVertexAttrib3svARB
(int index, ShortBuffer v) void glVertexAttrib3svARB(GLuint index, GLshort const * v)
static void
glVertexAttrib4bvARB
(int index, ByteBuffer v) void glVertexAttrib4bvARB(GLuint index, GLbyte const * v)
static void
glVertexAttrib4dARB
(int index, double v0, double v1, double v2, double v3) void glVertexAttrib4dARB(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3)
static void
glVertexAttrib4dvARB
(int index, double[] v) void glVertexAttrib4dvARB(GLuint index, GLdouble const * v)
static void
glVertexAttrib4dvARB
(int index, DoubleBuffer v) void glVertexAttrib4dvARB(GLuint index, GLdouble const * v)
static void
glVertexAttrib4fARB
(int index, float v0, float v1, float v2, float v3) void glVertexAttrib4fARB(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
static void
glVertexAttrib4fvARB
(int index, float[] v) void glVertexAttrib4fvARB(GLuint index, GLfloat const * v)
static void
glVertexAttrib4fvARB
(int index, FloatBuffer v) void glVertexAttrib4fvARB(GLuint index, GLfloat const * v)
static void
glVertexAttrib4ivARB
(int index, int[] v) void glVertexAttrib4ivARB(GLuint index, GLint const * v)
static void
glVertexAttrib4ivARB
(int index, IntBuffer v) void glVertexAttrib4ivARB(GLuint index, GLint const * v)
static void
glVertexAttrib4NbvARB
(int index, ByteBuffer v) void glVertexAttrib4NbvARB(GLuint index, GLbyte const * v)
static void
glVertexAttrib4NivARB
(int index, int[] v) void glVertexAttrib4NivARB(GLuint index, GLint const * v)
static void
glVertexAttrib4NivARB
(int index, IntBuffer v) void glVertexAttrib4NivARB(GLuint index, GLint const * v)
static void
glVertexAttrib4NsvARB
(int index, short[] v) void glVertexAttrib4NsvARB(GLuint index, GLshort const * v)
static void
glVertexAttrib4NsvARB
(int index, ShortBuffer v) void glVertexAttrib4NsvARB(GLuint index, GLshort const * v)
static void
glVertexAttrib4NubARB
(int index, byte x, byte y, byte z, byte w) void glVertexAttrib4NubARB(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
static void
glVertexAttrib4NubvARB
(int index, ByteBuffer v) void glVertexAttrib4NubvARB(GLuint index, GLubyte const * v)
static void
glVertexAttrib4NuivARB
(int index, int[] v) void glVertexAttrib4NuivARB(GLuint index, GLuint const * v)
static void
glVertexAttrib4NuivARB
(int index, IntBuffer v) void glVertexAttrib4NuivARB(GLuint index, GLuint const * v)
static void
glVertexAttrib4NusvARB
(int index, short[] v) void glVertexAttrib4NusvARB(GLuint index, GLushort const * v)
static void
glVertexAttrib4NusvARB
(int index, ShortBuffer v) void glVertexAttrib4NusvARB(GLuint index, GLushort const * v)
static void
glVertexAttrib4sARB
(int index, short v0, short v1, short v2, short v3) void glVertexAttrib4sARB(GLuint index, GLshort v0, GLshort v1, GLshort v2, GLshort v3)
static void
glVertexAttrib4svARB
(int index, short[] v) void glVertexAttrib4svARB(GLuint index, GLshort const * v)
static void
glVertexAttrib4svARB
(int index, ShortBuffer v) void glVertexAttrib4svARB(GLuint index, GLshort const * v)
static void
glVertexAttrib4ubvARB
(int index, ByteBuffer v) void glVertexAttrib4ubvARB(GLuint index, GLubyte const * v)
static void
glVertexAttrib4uivARB
(int index, int[] v) void glVertexAttrib4uivARB(GLuint index, GLuint const * v)
static void
glVertexAttrib4uivARB
(int index, IntBuffer v) void glVertexAttrib4uivARB(GLuint index, GLuint const * v)
static void
glVertexAttrib4usvARB
(int index, short[] v) void glVertexAttrib4usvARB(GLuint index, GLushort const * v)
static void
glVertexAttrib4usvARB
(int index, ShortBuffer v) void glVertexAttrib4usvARB(GLuint index, GLushort const * v)
static void
glVertexAttribPointerARB
(int index, int size, int type, boolean normalized, int stride, float[] pointer) void glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, void const * pointer)
static void
glVertexAttribPointerARB
(int index, int size, int type, boolean normalized, int stride, int[] pointer) void glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, void const * pointer)
static void
glVertexAttribPointerARB
(int index, int size, int type, boolean normalized, int stride, long pointer) void glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, void const * pointer)
static void
glVertexAttribPointerARB
(int index, int size, int type, boolean normalized, int stride, short[] pointer) void glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, void const * pointer)
static void
glVertexAttribPointerARB
(int index, int size, int type, boolean normalized, int stride, ByteBuffer pointer) void glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, void const * pointer)
static void
glVertexAttribPointerARB
(int index, int size, int type, boolean normalized, int stride, FloatBuffer pointer) void glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, void const * pointer)
static void
glVertexAttribPointerARB
(int index, int size, int type, boolean normalized, int stride, IntBuffer pointer) void glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, void const * pointer)
static void
glVertexAttribPointerARB
(int index, int size, int type, boolean normalized, int stride, ShortBuffer pointer) void glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, void const * pointer)
static void
nglBindAttribLocationARB
(int programObj, int index, long name) void glBindAttribLocationARB(GLhandleARB programObj, GLuint index, GLchar const * name)
static void
nglGetActiveAttribARB
(int programObj, int index, int maxLength, long length, long size, long type, long name) void glGetActiveAttribARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLchar * name)
static int
nglGetAttribLocationARB
(int programObj, long name) GLint glGetAttribLocationARB(GLhandleARB programObj, GLchar const * name)
static void
nglGetVertexAttribdvARB
(int index, int pname, long params) void glGetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble * params)
static void
nglGetVertexAttribfvARB
(int index, int pname, long params) void glGetVertexAttribfvARB(GLuint index, GLenum pname, GLfloat * params)
static void
nglGetVertexAttribivARB
(int index, int pname, long params) void glGetVertexAttribivARB(GLuint index, GLenum pname, GLint * params)
static void
nglGetVertexAttribPointervARB
(int index, int pname, long pointer) void glGetVertexAttribPointervARB(GLuint index, GLenum pname, void ** pointer)
static void
nglVertexAttrib1dvARB
(int index, long v) void glVertexAttrib1dvARB(GLuint index, GLdouble const * v)
static void
nglVertexAttrib1fvARB
(int index, long v) void glVertexAttrib1fvARB(GLuint index, GLfloat const * v)
static void
nglVertexAttrib1svARB
(int index, long v) void glVertexAttrib1svARB(GLuint index, GLshort const * v)
static void
nglVertexAttrib2dvARB
(int index, long v) void glVertexAttrib2dvARB(GLuint index, GLdouble const * v)
static void
nglVertexAttrib2fvARB
(int index, long v) void glVertexAttrib2fvARB(GLuint index, GLfloat const * v)
static void
nglVertexAttrib2svARB
(int index, long v) void glVertexAttrib2svARB(GLuint index, GLshort const * v)
static void
nglVertexAttrib3dvARB
(int index, long v) void glVertexAttrib3dvARB(GLuint index, GLdouble const * v)
static void
nglVertexAttrib3fvARB
(int index, long v) void glVertexAttrib3fvARB(GLuint index, GLfloat const * v)
static void
nglVertexAttrib3svARB
(int index, long v) void glVertexAttrib3svARB(GLuint index, GLshort const * v)
static void
nglVertexAttrib4bvARB
(int index, long v) void glVertexAttrib4bvARB(GLuint index, GLbyte const * v)
static void
nglVertexAttrib4dvARB
(int index, long v) void glVertexAttrib4dvARB(GLuint index, GLdouble const * v)
static void
nglVertexAttrib4fvARB
(int index, long v) void glVertexAttrib4fvARB(GLuint index, GLfloat const * v)
static void
nglVertexAttrib4ivARB
(int index, long v) void glVertexAttrib4ivARB(GLuint index, GLint const * v)
static void
nglVertexAttrib4NbvARB
(int index, long v) void glVertexAttrib4NbvARB(GLuint index, GLbyte const * v)
static void
nglVertexAttrib4NivARB
(int index, long v) void glVertexAttrib4NivARB(GLuint index, GLint const * v)
static void
nglVertexAttrib4NsvARB
(int index, long v) void glVertexAttrib4NsvARB(GLuint index, GLshort const * v)
static void
nglVertexAttrib4NubvARB
(int index, long v) void glVertexAttrib4NubvARB(GLuint index, GLubyte const * v)
static void
nglVertexAttrib4NuivARB
(int index, long v) void glVertexAttrib4NuivARB(GLuint index, GLuint const * v)
static void
nglVertexAttrib4NusvARB
(int index, long v) void glVertexAttrib4NusvARB(GLuint index, GLushort const * v)
static void
nglVertexAttrib4svARB
(int index, long v) void glVertexAttrib4svARB(GLuint index, GLshort const * v)
static void
nglVertexAttrib4ubvARB
(int index, long v) void glVertexAttrib4ubvARB(GLuint index, GLubyte const * v)
static void
nglVertexAttrib4uivARB
(int index, long v) void glVertexAttrib4uivARB(GLuint index, GLuint const * v)
static void
nglVertexAttrib4usvARB
(int index, long v) void glVertexAttrib4usvARB(GLuint index, GLushort const * v)
static void
nglVertexAttribPointerARB
(int index, int size, int type, boolean normalized, int stride, long pointer) void glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, void const * pointer)
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Field Details
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GL_VERTEX_SHADER_ARB
public static final int GL_VERTEX_SHADER_ARB- See Also:
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GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB
public static final int GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB- See Also:
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GL_MAX_VARYING_FLOATS_ARB
public static final int GL_MAX_VARYING_FLOATS_ARB- See Also:
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GL_MAX_VERTEX_ATTRIBS_ARB
public static final int GL_MAX_VERTEX_ATTRIBS_ARB- See Also:
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GL_MAX_TEXTURE_IMAGE_UNITS_ARB
public static final int GL_MAX_TEXTURE_IMAGE_UNITS_ARB- See Also:
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GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB
public static final int GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB- See Also:
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GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB
public static final int GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB- See Also:
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GL_MAX_TEXTURE_COORDS_ARB
public static final int GL_MAX_TEXTURE_COORDS_ARB- See Also:
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GL_VERTEX_PROGRAM_POINT_SIZE_ARB
public static final int GL_VERTEX_PROGRAM_POINT_SIZE_ARB- See Also:
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GL_VERTEX_PROGRAM_TWO_SIDE_ARB
public static final int GL_VERTEX_PROGRAM_TWO_SIDE_ARB- See Also:
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GL_OBJECT_ACTIVE_ATTRIBUTES_ARB
public static final int GL_OBJECT_ACTIVE_ATTRIBUTES_ARB- See Also:
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GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB
public static final int GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB- See Also:
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GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB
public static final int GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB- See Also:
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GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB
public static final int GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB- See Also:
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GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB
public static final int GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB- See Also:
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GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB
public static final int GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB- See Also:
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GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB
public static final int GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB- See Also:
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GL_CURRENT_VERTEX_ATTRIB_ARB
public static final int GL_CURRENT_VERTEX_ATTRIB_ARB- See Also:
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GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB
public static final int GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB- See Also:
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GL_FLOAT_VEC2_ARB
public static final int GL_FLOAT_VEC2_ARB- See Also:
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GL_FLOAT_VEC3_ARB
public static final int GL_FLOAT_VEC3_ARB- See Also:
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GL_FLOAT_VEC4_ARB
public static final int GL_FLOAT_VEC4_ARB- See Also:
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GL_FLOAT_MAT2_ARB
public static final int GL_FLOAT_MAT2_ARB- See Also:
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GL_FLOAT_MAT3_ARB
public static final int GL_FLOAT_MAT3_ARB- See Also:
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GL_FLOAT_MAT4_ARB
public static final int GL_FLOAT_MAT4_ARB- See Also:
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Method Details
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glVertexAttrib1fARB
public static void glVertexAttrib1fARB(int index, float v0) void glVertexAttrib1fARB(GLuint index, GLfloat v0)
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glVertexAttrib1sARB
public static void glVertexAttrib1sARB(int index, short v0) void glVertexAttrib1sARB(GLuint index, GLshort v0)
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glVertexAttrib1dARB
public static void glVertexAttrib1dARB(int index, double v0) void glVertexAttrib1dARB(GLuint index, GLdouble v0)
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glVertexAttrib2fARB
public static void glVertexAttrib2fARB(int index, float v0, float v1) void glVertexAttrib2fARB(GLuint index, GLfloat v0, GLfloat v1)
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glVertexAttrib2sARB
public static void glVertexAttrib2sARB(int index, short v0, short v1) void glVertexAttrib2sARB(GLuint index, GLshort v0, GLshort v1)
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glVertexAttrib2dARB
public static void glVertexAttrib2dARB(int index, double v0, double v1) void glVertexAttrib2dARB(GLuint index, GLdouble v0, GLdouble v1)
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glVertexAttrib3fARB
public static void glVertexAttrib3fARB(int index, float v0, float v1, float v2) void glVertexAttrib3fARB(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2)
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glVertexAttrib3sARB
public static void glVertexAttrib3sARB(int index, short v0, short v1, short v2) void glVertexAttrib3sARB(GLuint index, GLshort v0, GLshort v1, GLshort v2)
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glVertexAttrib3dARB
public static void glVertexAttrib3dARB(int index, double v0, double v1, double v2) void glVertexAttrib3dARB(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2)
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glVertexAttrib4fARB
public static void glVertexAttrib4fARB(int index, float v0, float v1, float v2, float v3) void glVertexAttrib4fARB(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
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glVertexAttrib4sARB
public static void glVertexAttrib4sARB(int index, short v0, short v1, short v2, short v3) void glVertexAttrib4sARB(GLuint index, GLshort v0, GLshort v1, GLshort v2, GLshort v3)
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glVertexAttrib4dARB
public static void glVertexAttrib4dARB(int index, double v0, double v1, double v2, double v3) void glVertexAttrib4dARB(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3)
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glVertexAttrib4NubARB
public static void glVertexAttrib4NubARB(int index, byte x, byte y, byte z, byte w) void glVertexAttrib4NubARB(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
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nglVertexAttrib1fvARB
public static void nglVertexAttrib1fvARB(int index, long v) void glVertexAttrib1fvARB(GLuint index, GLfloat const * v)
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glVertexAttrib1fvARB
void glVertexAttrib1fvARB(GLuint index, GLfloat const * v)
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nglVertexAttrib1svARB
public static void nglVertexAttrib1svARB(int index, long v) void glVertexAttrib1svARB(GLuint index, GLshort const * v)
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glVertexAttrib1svARB
void glVertexAttrib1svARB(GLuint index, GLshort const * v)
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nglVertexAttrib1dvARB
public static void nglVertexAttrib1dvARB(int index, long v) void glVertexAttrib1dvARB(GLuint index, GLdouble const * v)
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glVertexAttrib1dvARB
void glVertexAttrib1dvARB(GLuint index, GLdouble const * v)
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nglVertexAttrib2fvARB
public static void nglVertexAttrib2fvARB(int index, long v) void glVertexAttrib2fvARB(GLuint index, GLfloat const * v)
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glVertexAttrib2fvARB
void glVertexAttrib2fvARB(GLuint index, GLfloat const * v)
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nglVertexAttrib2svARB
public static void nglVertexAttrib2svARB(int index, long v) void glVertexAttrib2svARB(GLuint index, GLshort const * v)
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glVertexAttrib2svARB
void glVertexAttrib2svARB(GLuint index, GLshort const * v)
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nglVertexAttrib2dvARB
public static void nglVertexAttrib2dvARB(int index, long v) void glVertexAttrib2dvARB(GLuint index, GLdouble const * v)
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glVertexAttrib2dvARB
void glVertexAttrib2dvARB(GLuint index, GLdouble const * v)
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nglVertexAttrib3fvARB
public static void nglVertexAttrib3fvARB(int index, long v) void glVertexAttrib3fvARB(GLuint index, GLfloat const * v)
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glVertexAttrib3fvARB
void glVertexAttrib3fvARB(GLuint index, GLfloat const * v)
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nglVertexAttrib3svARB
public static void nglVertexAttrib3svARB(int index, long v) void glVertexAttrib3svARB(GLuint index, GLshort const * v)
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glVertexAttrib3svARB
void glVertexAttrib3svARB(GLuint index, GLshort const * v)
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nglVertexAttrib3dvARB
public static void nglVertexAttrib3dvARB(int index, long v) void glVertexAttrib3dvARB(GLuint index, GLdouble const * v)
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glVertexAttrib3dvARB
void glVertexAttrib3dvARB(GLuint index, GLdouble const * v)
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nglVertexAttrib4fvARB
public static void nglVertexAttrib4fvARB(int index, long v) void glVertexAttrib4fvARB(GLuint index, GLfloat const * v)
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glVertexAttrib4fvARB
void glVertexAttrib4fvARB(GLuint index, GLfloat const * v)
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nglVertexAttrib4svARB
public static void nglVertexAttrib4svARB(int index, long v) void glVertexAttrib4svARB(GLuint index, GLshort const * v)
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glVertexAttrib4svARB
void glVertexAttrib4svARB(GLuint index, GLshort const * v)
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nglVertexAttrib4dvARB
public static void nglVertexAttrib4dvARB(int index, long v) void glVertexAttrib4dvARB(GLuint index, GLdouble const * v)
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glVertexAttrib4dvARB
void glVertexAttrib4dvARB(GLuint index, GLdouble const * v)
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nglVertexAttrib4ivARB
public static void nglVertexAttrib4ivARB(int index, long v) void glVertexAttrib4ivARB(GLuint index, GLint const * v)
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glVertexAttrib4ivARB
void glVertexAttrib4ivARB(GLuint index, GLint const * v)
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nglVertexAttrib4bvARB
public static void nglVertexAttrib4bvARB(int index, long v) void glVertexAttrib4bvARB(GLuint index, GLbyte const * v)
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glVertexAttrib4bvARB
void glVertexAttrib4bvARB(GLuint index, GLbyte const * v)
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nglVertexAttrib4ubvARB
public static void nglVertexAttrib4ubvARB(int index, long v) void glVertexAttrib4ubvARB(GLuint index, GLubyte const * v)
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glVertexAttrib4ubvARB
void glVertexAttrib4ubvARB(GLuint index, GLubyte const * v)
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nglVertexAttrib4usvARB
public static void nglVertexAttrib4usvARB(int index, long v) void glVertexAttrib4usvARB(GLuint index, GLushort const * v)
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glVertexAttrib4usvARB
void glVertexAttrib4usvARB(GLuint index, GLushort const * v)
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nglVertexAttrib4uivARB
public static void nglVertexAttrib4uivARB(int index, long v) void glVertexAttrib4uivARB(GLuint index, GLuint const * v)
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glVertexAttrib4uivARB
void glVertexAttrib4uivARB(GLuint index, GLuint const * v)
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nglVertexAttrib4NbvARB
public static void nglVertexAttrib4NbvARB(int index, long v) void glVertexAttrib4NbvARB(GLuint index, GLbyte const * v)
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glVertexAttrib4NbvARB
void glVertexAttrib4NbvARB(GLuint index, GLbyte const * v)
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nglVertexAttrib4NsvARB
public static void nglVertexAttrib4NsvARB(int index, long v) void glVertexAttrib4NsvARB(GLuint index, GLshort const * v)
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glVertexAttrib4NsvARB
void glVertexAttrib4NsvARB(GLuint index, GLshort const * v)
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nglVertexAttrib4NivARB
public static void nglVertexAttrib4NivARB(int index, long v) void glVertexAttrib4NivARB(GLuint index, GLint const * v)
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glVertexAttrib4NivARB
void glVertexAttrib4NivARB(GLuint index, GLint const * v)
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nglVertexAttrib4NubvARB
public static void nglVertexAttrib4NubvARB(int index, long v) void glVertexAttrib4NubvARB(GLuint index, GLubyte const * v)
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glVertexAttrib4NubvARB
void glVertexAttrib4NubvARB(GLuint index, GLubyte const * v)
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nglVertexAttrib4NusvARB
public static void nglVertexAttrib4NusvARB(int index, long v) void glVertexAttrib4NusvARB(GLuint index, GLushort const * v)
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glVertexAttrib4NusvARB
void glVertexAttrib4NusvARB(GLuint index, GLushort const * v)
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nglVertexAttrib4NuivARB
public static void nglVertexAttrib4NuivARB(int index, long v) void glVertexAttrib4NuivARB(GLuint index, GLuint const * v)
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glVertexAttrib4NuivARB
void glVertexAttrib4NuivARB(GLuint index, GLuint const * v)
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nglVertexAttribPointerARB
public static void nglVertexAttribPointerARB(int index, int size, int type, boolean normalized, int stride, long pointer) void glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, void const * pointer)
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glVertexAttribPointerARB
public static void glVertexAttribPointerARB(int index, int size, int type, boolean normalized, int stride, ByteBuffer pointer) void glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, void const * pointer)
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glVertexAttribPointerARB
public static void glVertexAttribPointerARB(int index, int size, int type, boolean normalized, int stride, long pointer) void glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, void const * pointer)
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glVertexAttribPointerARB
public static void glVertexAttribPointerARB(int index, int size, int type, boolean normalized, int stride, ShortBuffer pointer) void glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, void const * pointer)
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glVertexAttribPointerARB
public static void glVertexAttribPointerARB(int index, int size, int type, boolean normalized, int stride, IntBuffer pointer) void glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, void const * pointer)
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glVertexAttribPointerARB
public static void glVertexAttribPointerARB(int index, int size, int type, boolean normalized, int stride, FloatBuffer pointer) void glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, void const * pointer)
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glEnableVertexAttribArrayARB
public static void glEnableVertexAttribArrayARB(int index) void glEnableVertexAttribArrayARB(GLuint index)
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glDisableVertexAttribArrayARB
public static void glDisableVertexAttribArrayARB(int index) void glDisableVertexAttribArrayARB(GLuint index)
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nglBindAttribLocationARB
public static void nglBindAttribLocationARB(int programObj, int index, long name) void glBindAttribLocationARB(GLhandleARB programObj, GLuint index, GLchar const * name)
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glBindAttribLocationARB
void glBindAttribLocationARB(GLhandleARB programObj, GLuint index, GLchar const * name)
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glBindAttribLocationARB
void glBindAttribLocationARB(GLhandleARB programObj, GLuint index, GLchar const * name)
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nglGetActiveAttribARB
public static void nglGetActiveAttribARB(int programObj, int index, int maxLength, long length, long size, long type, long name) void glGetActiveAttribARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLchar * name)
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glGetActiveAttribARB
public static void glGetActiveAttribARB(int programObj, int index, @Nullable IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name) void glGetActiveAttribARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLchar * name)
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glGetActiveAttribARB
public static String glGetActiveAttribARB(int programObj, int index, int maxLength, IntBuffer size, IntBuffer type) void glGetActiveAttribARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLchar * name)
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glGetActiveAttribARB
public static String glGetActiveAttribARB(int programObj, int index, IntBuffer size, IntBuffer type) void glGetActiveAttribARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLchar * name)
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nglGetAttribLocationARB
public static int nglGetAttribLocationARB(int programObj, long name) GLint glGetAttribLocationARB(GLhandleARB programObj, GLchar const * name)
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glGetAttribLocationARB
GLint glGetAttribLocationARB(GLhandleARB programObj, GLchar const * name)
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glGetAttribLocationARB
GLint glGetAttribLocationARB(GLhandleARB programObj, GLchar const * name)
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nglGetVertexAttribivARB
public static void nglGetVertexAttribivARB(int index, int pname, long params) void glGetVertexAttribivARB(GLuint index, GLenum pname, GLint * params)
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glGetVertexAttribivARB
void glGetVertexAttribivARB(GLuint index, GLenum pname, GLint * params)
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glGetVertexAttribiARB
public static int glGetVertexAttribiARB(int index, int pname) void glGetVertexAttribivARB(GLuint index, GLenum pname, GLint * params)
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nglGetVertexAttribfvARB
public static void nglGetVertexAttribfvARB(int index, int pname, long params) void glGetVertexAttribfvARB(GLuint index, GLenum pname, GLfloat * params)
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glGetVertexAttribfvARB
void glGetVertexAttribfvARB(GLuint index, GLenum pname, GLfloat * params)
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nglGetVertexAttribdvARB
public static void nglGetVertexAttribdvARB(int index, int pname, long params) void glGetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble * params)
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glGetVertexAttribdvARB
void glGetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble * params)
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nglGetVertexAttribPointervARB
public static void nglGetVertexAttribPointervARB(int index, int pname, long pointer) void glGetVertexAttribPointervARB(GLuint index, GLenum pname, void ** pointer)
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glGetVertexAttribPointervARB
void glGetVertexAttribPointervARB(GLuint index, GLenum pname, void ** pointer)
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glGetVertexAttribPointerARB
public static long glGetVertexAttribPointerARB(int index, int pname) void glGetVertexAttribPointervARB(GLuint index, GLenum pname, void ** pointer)
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glVertexAttrib1fvARB
public static void glVertexAttrib1fvARB(int index, float[] v) void glVertexAttrib1fvARB(GLuint index, GLfloat const * v)
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glVertexAttrib1svARB
public static void glVertexAttrib1svARB(int index, short[] v) void glVertexAttrib1svARB(GLuint index, GLshort const * v)
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glVertexAttrib1dvARB
public static void glVertexAttrib1dvARB(int index, double[] v) void glVertexAttrib1dvARB(GLuint index, GLdouble const * v)
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glVertexAttrib2fvARB
public static void glVertexAttrib2fvARB(int index, float[] v) void glVertexAttrib2fvARB(GLuint index, GLfloat const * v)
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glVertexAttrib2svARB
public static void glVertexAttrib2svARB(int index, short[] v) void glVertexAttrib2svARB(GLuint index, GLshort const * v)
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glVertexAttrib2dvARB
public static void glVertexAttrib2dvARB(int index, double[] v) void glVertexAttrib2dvARB(GLuint index, GLdouble const * v)
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glVertexAttrib3fvARB
public static void glVertexAttrib3fvARB(int index, float[] v) void glVertexAttrib3fvARB(GLuint index, GLfloat const * v)
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glVertexAttrib3svARB
public static void glVertexAttrib3svARB(int index, short[] v) void glVertexAttrib3svARB(GLuint index, GLshort const * v)
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glVertexAttrib3dvARB
public static void glVertexAttrib3dvARB(int index, double[] v) void glVertexAttrib3dvARB(GLuint index, GLdouble const * v)
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glVertexAttrib4fvARB
public static void glVertexAttrib4fvARB(int index, float[] v) void glVertexAttrib4fvARB(GLuint index, GLfloat const * v)
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glVertexAttrib4svARB
public static void glVertexAttrib4svARB(int index, short[] v) void glVertexAttrib4svARB(GLuint index, GLshort const * v)
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glVertexAttrib4dvARB
public static void glVertexAttrib4dvARB(int index, double[] v) void glVertexAttrib4dvARB(GLuint index, GLdouble const * v)
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glVertexAttrib4ivARB
public static void glVertexAttrib4ivARB(int index, int[] v) void glVertexAttrib4ivARB(GLuint index, GLint const * v)
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glVertexAttrib4usvARB
public static void glVertexAttrib4usvARB(int index, short[] v) void glVertexAttrib4usvARB(GLuint index, GLushort const * v)
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glVertexAttrib4uivARB
public static void glVertexAttrib4uivARB(int index, int[] v) void glVertexAttrib4uivARB(GLuint index, GLuint const * v)
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glVertexAttrib4NsvARB
public static void glVertexAttrib4NsvARB(int index, short[] v) void glVertexAttrib4NsvARB(GLuint index, GLshort const * v)
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glVertexAttrib4NivARB
public static void glVertexAttrib4NivARB(int index, int[] v) void glVertexAttrib4NivARB(GLuint index, GLint const * v)
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glVertexAttrib4NusvARB
public static void glVertexAttrib4NusvARB(int index, short[] v) void glVertexAttrib4NusvARB(GLuint index, GLushort const * v)
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glVertexAttrib4NuivARB
public static void glVertexAttrib4NuivARB(int index, int[] v) void glVertexAttrib4NuivARB(GLuint index, GLuint const * v)
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glVertexAttribPointerARB
public static void glVertexAttribPointerARB(int index, int size, int type, boolean normalized, int stride, short[] pointer) void glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, void const * pointer)
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glVertexAttribPointerARB
public static void glVertexAttribPointerARB(int index, int size, int type, boolean normalized, int stride, int[] pointer) void glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, void const * pointer)
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glVertexAttribPointerARB
public static void glVertexAttribPointerARB(int index, int size, int type, boolean normalized, int stride, float[] pointer) void glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, void const * pointer)
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glGetActiveAttribARB
public static void glGetActiveAttribARB(int programObj, int index, int @Nullable [] length, int[] size, int[] type, ByteBuffer name) void glGetActiveAttribARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLchar * name)
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glGetVertexAttribivARB
public static void glGetVertexAttribivARB(int index, int pname, int[] params) void glGetVertexAttribivARB(GLuint index, GLenum pname, GLint * params)
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glGetVertexAttribfvARB
public static void glGetVertexAttribfvARB(int index, int pname, float[] params) void glGetVertexAttribfvARB(GLuint index, GLenum pname, GLfloat * params)
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glGetVertexAttribdvARB
public static void glGetVertexAttribdvARB(int index, int pname, double[] params) void glGetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble * params)
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