Class ARBVertexShader

java.lang.Object
org.lwjgl.opengl.ARBVertexShader

public class ARBVertexShader extends Object
  • Field Details

    • GL_VERTEX_SHADER_ARB

      public static final int GL_VERTEX_SHADER_ARB
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    • GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB

      public static final int GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB
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    • GL_MAX_VARYING_FLOATS_ARB

      public static final int GL_MAX_VARYING_FLOATS_ARB
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    • GL_MAX_VERTEX_ATTRIBS_ARB

      public static final int GL_MAX_VERTEX_ATTRIBS_ARB
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    • GL_MAX_TEXTURE_IMAGE_UNITS_ARB

      public static final int GL_MAX_TEXTURE_IMAGE_UNITS_ARB
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    • GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB

      public static final int GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB
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    • GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB

      public static final int GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB
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    • GL_MAX_TEXTURE_COORDS_ARB

      public static final int GL_MAX_TEXTURE_COORDS_ARB
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    • GL_VERTEX_PROGRAM_POINT_SIZE_ARB

      public static final int GL_VERTEX_PROGRAM_POINT_SIZE_ARB
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    • GL_VERTEX_PROGRAM_TWO_SIDE_ARB

      public static final int GL_VERTEX_PROGRAM_TWO_SIDE_ARB
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    • GL_OBJECT_ACTIVE_ATTRIBUTES_ARB

      public static final int GL_OBJECT_ACTIVE_ATTRIBUTES_ARB
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    • GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB

      public static final int GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB
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    • GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB

      public static final int GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB
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    • GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB

      public static final int GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB
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    • GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB

      public static final int GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB
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    • GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB

      public static final int GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB
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    • GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB

      public static final int GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB
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    • GL_CURRENT_VERTEX_ATTRIB_ARB

      public static final int GL_CURRENT_VERTEX_ATTRIB_ARB
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    • GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB

      public static final int GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB
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    • GL_FLOAT_VEC2_ARB

      public static final int GL_FLOAT_VEC2_ARB
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    • GL_FLOAT_VEC3_ARB

      public static final int GL_FLOAT_VEC3_ARB
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    • GL_FLOAT_VEC4_ARB

      public static final int GL_FLOAT_VEC4_ARB
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    • GL_FLOAT_MAT2_ARB

      public static final int GL_FLOAT_MAT2_ARB
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    • GL_FLOAT_MAT3_ARB

      public static final int GL_FLOAT_MAT3_ARB
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    • GL_FLOAT_MAT4_ARB

      public static final int GL_FLOAT_MAT4_ARB
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  • Method Details

    • glVertexAttrib1fARB

      public static void glVertexAttrib1fARB(@NativeType("GLuint") int index, @NativeType("GLfloat") float v0)
      void glVertexAttrib1fARB(GLuint index, GLfloat v0)
    • glVertexAttrib1sARB

      public static void glVertexAttrib1sARB(@NativeType("GLuint") int index, @NativeType("GLshort") short v0)
      void glVertexAttrib1sARB(GLuint index, GLshort v0)
    • glVertexAttrib1dARB

      public static void glVertexAttrib1dARB(@NativeType("GLuint") int index, @NativeType("GLdouble") double v0)
      void glVertexAttrib1dARB(GLuint index, GLdouble v0)
    • glVertexAttrib2fARB

      public static void glVertexAttrib2fARB(@NativeType("GLuint") int index, @NativeType("GLfloat") float v0, @NativeType("GLfloat") float v1)
      void glVertexAttrib2fARB(GLuint index, GLfloat v0, GLfloat v1)
    • glVertexAttrib2sARB

      public static void glVertexAttrib2sARB(@NativeType("GLuint") int index, @NativeType("GLshort") short v0, @NativeType("GLshort") short v1)
      void glVertexAttrib2sARB(GLuint index, GLshort v0, GLshort v1)
    • glVertexAttrib2dARB

      public static void glVertexAttrib2dARB(@NativeType("GLuint") int index, @NativeType("GLdouble") double v0, @NativeType("GLdouble") double v1)
      void glVertexAttrib2dARB(GLuint index, GLdouble v0, GLdouble v1)
    • glVertexAttrib3fARB

      public static void glVertexAttrib3fARB(@NativeType("GLuint") int index, @NativeType("GLfloat") float v0, @NativeType("GLfloat") float v1, @NativeType("GLfloat") float v2)
      void glVertexAttrib3fARB(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2)
    • glVertexAttrib3sARB

      public static void glVertexAttrib3sARB(@NativeType("GLuint") int index, @NativeType("GLshort") short v0, @NativeType("GLshort") short v1, @NativeType("GLshort") short v2)
      void glVertexAttrib3sARB(GLuint index, GLshort v0, GLshort v1, GLshort v2)
    • glVertexAttrib3dARB

      public static void glVertexAttrib3dARB(@NativeType("GLuint") int index, @NativeType("GLdouble") double v0, @NativeType("GLdouble") double v1, @NativeType("GLdouble") double v2)
      void glVertexAttrib3dARB(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2)
    • glVertexAttrib4fARB

      public static void glVertexAttrib4fARB(@NativeType("GLuint") int index, @NativeType("GLfloat") float v0, @NativeType("GLfloat") float v1, @NativeType("GLfloat") float v2, @NativeType("GLfloat") float v3)
      void glVertexAttrib4fARB(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
    • glVertexAttrib4sARB

      public static void glVertexAttrib4sARB(@NativeType("GLuint") int index, @NativeType("GLshort") short v0, @NativeType("GLshort") short v1, @NativeType("GLshort") short v2, @NativeType("GLshort") short v3)
      void glVertexAttrib4sARB(GLuint index, GLshort v0, GLshort v1, GLshort v2, GLshort v3)
    • glVertexAttrib4dARB

      public static void glVertexAttrib4dARB(@NativeType("GLuint") int index, @NativeType("GLdouble") double v0, @NativeType("GLdouble") double v1, @NativeType("GLdouble") double v2, @NativeType("GLdouble") double v3)
      void glVertexAttrib4dARB(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3)
    • glVertexAttrib4NubARB

      public static void glVertexAttrib4NubARB(@NativeType("GLuint") int index, @NativeType("GLubyte") byte x, @NativeType("GLubyte") byte y, @NativeType("GLubyte") byte z, @NativeType("GLubyte") byte w)
      void glVertexAttrib4NubARB(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
    • nglVertexAttrib1fvARB

      public static void nglVertexAttrib1fvARB(int index, long v)
      void glVertexAttrib1fvARB(GLuint index, GLfloat const * v)
    • glVertexAttrib1fvARB

      public static void glVertexAttrib1fvARB(@NativeType("GLuint") int index, @NativeType("GLfloat const *") FloatBuffer v)
      void glVertexAttrib1fvARB(GLuint index, GLfloat const * v)
    • nglVertexAttrib1svARB

      public static void nglVertexAttrib1svARB(int index, long v)
      void glVertexAttrib1svARB(GLuint index, GLshort const * v)
    • glVertexAttrib1svARB

      public static void glVertexAttrib1svARB(@NativeType("GLuint") int index, @NativeType("GLshort const *") ShortBuffer v)
      void glVertexAttrib1svARB(GLuint index, GLshort const * v)
    • nglVertexAttrib1dvARB

      public static void nglVertexAttrib1dvARB(int index, long v)
      void glVertexAttrib1dvARB(GLuint index, GLdouble const * v)
    • glVertexAttrib1dvARB

      public static void glVertexAttrib1dvARB(@NativeType("GLuint") int index, @NativeType("GLdouble const *") DoubleBuffer v)
      void glVertexAttrib1dvARB(GLuint index, GLdouble const * v)
    • nglVertexAttrib2fvARB

      public static void nglVertexAttrib2fvARB(int index, long v)
      void glVertexAttrib2fvARB(GLuint index, GLfloat const * v)
    • glVertexAttrib2fvARB

      public static void glVertexAttrib2fvARB(@NativeType("GLuint") int index, @NativeType("GLfloat const *") FloatBuffer v)
      void glVertexAttrib2fvARB(GLuint index, GLfloat const * v)
    • nglVertexAttrib2svARB

      public static void nglVertexAttrib2svARB(int index, long v)
      void glVertexAttrib2svARB(GLuint index, GLshort const * v)
    • glVertexAttrib2svARB

      public static void glVertexAttrib2svARB(@NativeType("GLuint") int index, @NativeType("GLshort const *") ShortBuffer v)
      void glVertexAttrib2svARB(GLuint index, GLshort const * v)
    • nglVertexAttrib2dvARB

      public static void nglVertexAttrib2dvARB(int index, long v)
      void glVertexAttrib2dvARB(GLuint index, GLdouble const * v)
    • glVertexAttrib2dvARB

      public static void glVertexAttrib2dvARB(@NativeType("GLuint") int index, @NativeType("GLdouble const *") DoubleBuffer v)
      void glVertexAttrib2dvARB(GLuint index, GLdouble const * v)
    • nglVertexAttrib3fvARB

      public static void nglVertexAttrib3fvARB(int index, long v)
      void glVertexAttrib3fvARB(GLuint index, GLfloat const * v)
    • glVertexAttrib3fvARB

      public static void glVertexAttrib3fvARB(@NativeType("GLuint") int index, @NativeType("GLfloat const *") FloatBuffer v)
      void glVertexAttrib3fvARB(GLuint index, GLfloat const * v)
    • nglVertexAttrib3svARB

      public static void nglVertexAttrib3svARB(int index, long v)
      void glVertexAttrib3svARB(GLuint index, GLshort const * v)
    • glVertexAttrib3svARB

      public static void glVertexAttrib3svARB(@NativeType("GLuint") int index, @NativeType("GLshort const *") ShortBuffer v)
      void glVertexAttrib3svARB(GLuint index, GLshort const * v)
    • nglVertexAttrib3dvARB

      public static void nglVertexAttrib3dvARB(int index, long v)
      void glVertexAttrib3dvARB(GLuint index, GLdouble const * v)
    • glVertexAttrib3dvARB

      public static void glVertexAttrib3dvARB(@NativeType("GLuint") int index, @NativeType("GLdouble const *") DoubleBuffer v)
      void glVertexAttrib3dvARB(GLuint index, GLdouble const * v)
    • nglVertexAttrib4fvARB

      public static void nglVertexAttrib4fvARB(int index, long v)
      void glVertexAttrib4fvARB(GLuint index, GLfloat const * v)
    • glVertexAttrib4fvARB

      public static void glVertexAttrib4fvARB(@NativeType("GLuint") int index, @NativeType("GLfloat const *") FloatBuffer v)
      void glVertexAttrib4fvARB(GLuint index, GLfloat const * v)
    • nglVertexAttrib4svARB

      public static void nglVertexAttrib4svARB(int index, long v)
      void glVertexAttrib4svARB(GLuint index, GLshort const * v)
    • glVertexAttrib4svARB

      public static void glVertexAttrib4svARB(@NativeType("GLuint") int index, @NativeType("GLshort const *") ShortBuffer v)
      void glVertexAttrib4svARB(GLuint index, GLshort const * v)
    • nglVertexAttrib4dvARB

      public static void nglVertexAttrib4dvARB(int index, long v)
      void glVertexAttrib4dvARB(GLuint index, GLdouble const * v)
    • glVertexAttrib4dvARB

      public static void glVertexAttrib4dvARB(@NativeType("GLuint") int index, @NativeType("GLdouble const *") DoubleBuffer v)
      void glVertexAttrib4dvARB(GLuint index, GLdouble const * v)
    • nglVertexAttrib4ivARB

      public static void nglVertexAttrib4ivARB(int index, long v)
      void glVertexAttrib4ivARB(GLuint index, GLint const * v)
    • glVertexAttrib4ivARB

      public static void glVertexAttrib4ivARB(@NativeType("GLuint") int index, @NativeType("GLint const *") IntBuffer v)
      void glVertexAttrib4ivARB(GLuint index, GLint const * v)
    • nglVertexAttrib4bvARB

      public static void nglVertexAttrib4bvARB(int index, long v)
      void glVertexAttrib4bvARB(GLuint index, GLbyte const * v)
    • glVertexAttrib4bvARB

      public static void glVertexAttrib4bvARB(@NativeType("GLuint") int index, @NativeType("GLbyte const *") ByteBuffer v)
      void glVertexAttrib4bvARB(GLuint index, GLbyte const * v)
    • nglVertexAttrib4ubvARB

      public static void nglVertexAttrib4ubvARB(int index, long v)
      void glVertexAttrib4ubvARB(GLuint index, GLubyte const * v)
    • glVertexAttrib4ubvARB

      public static void glVertexAttrib4ubvARB(@NativeType("GLuint") int index, @NativeType("GLubyte const *") ByteBuffer v)
      void glVertexAttrib4ubvARB(GLuint index, GLubyte const * v)
    • nglVertexAttrib4usvARB

      public static void nglVertexAttrib4usvARB(int index, long v)
      void glVertexAttrib4usvARB(GLuint index, GLushort const * v)
    • glVertexAttrib4usvARB

      public static void glVertexAttrib4usvARB(@NativeType("GLuint") int index, @NativeType("GLushort const *") ShortBuffer v)
      void glVertexAttrib4usvARB(GLuint index, GLushort const * v)
    • nglVertexAttrib4uivARB

      public static void nglVertexAttrib4uivARB(int index, long v)
      void glVertexAttrib4uivARB(GLuint index, GLuint const * v)
    • glVertexAttrib4uivARB

      public static void glVertexAttrib4uivARB(@NativeType("GLuint") int index, @NativeType("GLuint const *") IntBuffer v)
      void glVertexAttrib4uivARB(GLuint index, GLuint const * v)
    • nglVertexAttrib4NbvARB

      public static void nglVertexAttrib4NbvARB(int index, long v)
      void glVertexAttrib4NbvARB(GLuint index, GLbyte const * v)
    • glVertexAttrib4NbvARB

      public static void glVertexAttrib4NbvARB(@NativeType("GLuint") int index, @NativeType("GLbyte const *") ByteBuffer v)
      void glVertexAttrib4NbvARB(GLuint index, GLbyte const * v)
    • nglVertexAttrib4NsvARB

      public static void nglVertexAttrib4NsvARB(int index, long v)
      void glVertexAttrib4NsvARB(GLuint index, GLshort const * v)
    • glVertexAttrib4NsvARB

      public static void glVertexAttrib4NsvARB(@NativeType("GLuint") int index, @NativeType("GLshort const *") ShortBuffer v)
      void glVertexAttrib4NsvARB(GLuint index, GLshort const * v)
    • nglVertexAttrib4NivARB

      public static void nglVertexAttrib4NivARB(int index, long v)
      void glVertexAttrib4NivARB(GLuint index, GLint const * v)
    • glVertexAttrib4NivARB

      public static void glVertexAttrib4NivARB(@NativeType("GLuint") int index, @NativeType("GLint const *") IntBuffer v)
      void glVertexAttrib4NivARB(GLuint index, GLint const * v)
    • nglVertexAttrib4NubvARB

      public static void nglVertexAttrib4NubvARB(int index, long v)
      void glVertexAttrib4NubvARB(GLuint index, GLubyte const * v)
    • glVertexAttrib4NubvARB

      public static void glVertexAttrib4NubvARB(@NativeType("GLuint") int index, @NativeType("GLubyte const *") ByteBuffer v)
      void glVertexAttrib4NubvARB(GLuint index, GLubyte const * v)
    • nglVertexAttrib4NusvARB

      public static void nglVertexAttrib4NusvARB(int index, long v)
      void glVertexAttrib4NusvARB(GLuint index, GLushort const * v)
    • glVertexAttrib4NusvARB

      public static void glVertexAttrib4NusvARB(@NativeType("GLuint") int index, @NativeType("GLushort const *") ShortBuffer v)
      void glVertexAttrib4NusvARB(GLuint index, GLushort const * v)
    • nglVertexAttrib4NuivARB

      public static void nglVertexAttrib4NuivARB(int index, long v)
      void glVertexAttrib4NuivARB(GLuint index, GLuint const * v)
    • glVertexAttrib4NuivARB

      public static void glVertexAttrib4NuivARB(@NativeType("GLuint") int index, @NativeType("GLuint const *") IntBuffer v)
      void glVertexAttrib4NuivARB(GLuint index, GLuint const * v)
    • nglVertexAttribPointerARB

      public static void nglVertexAttribPointerARB(int index, int size, int type, boolean normalized, int stride, long pointer)
      void glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, void const * pointer)
    • glVertexAttribPointerARB

      public static void glVertexAttribPointerARB(@NativeType("GLuint") int index, @NativeType("GLint") int size, @NativeType("GLenum") int type, @NativeType("GLboolean") boolean normalized, @NativeType("GLsizei") int stride, @NativeType("void const *") ByteBuffer pointer)
      void glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, void const * pointer)
    • glVertexAttribPointerARB

      public static void glVertexAttribPointerARB(@NativeType("GLuint") int index, @NativeType("GLint") int size, @NativeType("GLenum") int type, @NativeType("GLboolean") boolean normalized, @NativeType("GLsizei") int stride, @NativeType("void const *") long pointer)
      void glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, void const * pointer)
    • glVertexAttribPointerARB

      public static void glVertexAttribPointerARB(@NativeType("GLuint") int index, @NativeType("GLint") int size, @NativeType("GLenum") int type, @NativeType("GLboolean") boolean normalized, @NativeType("GLsizei") int stride, @NativeType("void const *") ShortBuffer pointer)
      void glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, void const * pointer)
    • glVertexAttribPointerARB

      public static void glVertexAttribPointerARB(@NativeType("GLuint") int index, @NativeType("GLint") int size, @NativeType("GLenum") int type, @NativeType("GLboolean") boolean normalized, @NativeType("GLsizei") int stride, @NativeType("void const *") IntBuffer pointer)
      void glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, void const * pointer)
    • glVertexAttribPointerARB

      public static void glVertexAttribPointerARB(@NativeType("GLuint") int index, @NativeType("GLint") int size, @NativeType("GLenum") int type, @NativeType("GLboolean") boolean normalized, @NativeType("GLsizei") int stride, @NativeType("void const *") FloatBuffer pointer)
      void glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, void const * pointer)
    • glEnableVertexAttribArrayARB

      public static void glEnableVertexAttribArrayARB(@NativeType("GLuint") int index)
      void glEnableVertexAttribArrayARB(GLuint index)
    • glDisableVertexAttribArrayARB

      public static void glDisableVertexAttribArrayARB(@NativeType("GLuint") int index)
      void glDisableVertexAttribArrayARB(GLuint index)
    • nglBindAttribLocationARB

      public static void nglBindAttribLocationARB(int programObj, int index, long name)
      void glBindAttribLocationARB(GLhandleARB programObj, GLuint index, GLchar const * name)
    • glBindAttribLocationARB

      public static void glBindAttribLocationARB(@NativeType("GLhandleARB") int programObj, @NativeType("GLuint") int index, @NativeType("GLchar const *") ByteBuffer name)
      void glBindAttribLocationARB(GLhandleARB programObj, GLuint index, GLchar const * name)
    • glBindAttribLocationARB

      public static void glBindAttribLocationARB(@NativeType("GLhandleARB") int programObj, @NativeType("GLuint") int index, @NativeType("GLchar const *") CharSequence name)
      void glBindAttribLocationARB(GLhandleARB programObj, GLuint index, GLchar const * name)
    • nglGetActiveAttribARB

      public static void nglGetActiveAttribARB(int programObj, int index, int maxLength, long length, long size, long type, long name)
      void glGetActiveAttribARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLchar * name)
    • glGetActiveAttribARB

      public static void glGetActiveAttribARB(@NativeType("GLhandleARB") int programObj, @NativeType("GLuint") int index, @NativeType("GLsizei *") @Nullable IntBuffer length, @NativeType("GLint *") IntBuffer size, @NativeType("GLenum *") IntBuffer type, @NativeType("GLchar *") ByteBuffer name)
      void glGetActiveAttribARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLchar * name)
    • glGetActiveAttribARB

      @NativeType("void") public static String glGetActiveAttribARB(@NativeType("GLhandleARB") int programObj, @NativeType("GLuint") int index, @NativeType("GLsizei") int maxLength, @NativeType("GLint *") IntBuffer size, @NativeType("GLenum *") IntBuffer type)
      void glGetActiveAttribARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLchar * name)
    • glGetActiveAttribARB

      @NativeType("void") public static String glGetActiveAttribARB(@NativeType("GLhandleARB") int programObj, @NativeType("GLuint") int index, @NativeType("GLint *") IntBuffer size, @NativeType("GLenum *") IntBuffer type)
      void glGetActiveAttribARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLchar * name)
    • nglGetAttribLocationARB

      public static int nglGetAttribLocationARB(int programObj, long name)
      GLint glGetAttribLocationARB(GLhandleARB programObj, GLchar const * name)
    • glGetAttribLocationARB

      @NativeType("GLint") public static int glGetAttribLocationARB(@NativeType("GLhandleARB") int programObj, @NativeType("GLchar const *") ByteBuffer name)
      GLint glGetAttribLocationARB(GLhandleARB programObj, GLchar const * name)
    • glGetAttribLocationARB

      @NativeType("GLint") public static int glGetAttribLocationARB(@NativeType("GLhandleARB") int programObj, @NativeType("GLchar const *") CharSequence name)
      GLint glGetAttribLocationARB(GLhandleARB programObj, GLchar const * name)
    • nglGetVertexAttribivARB

      public static void nglGetVertexAttribivARB(int index, int pname, long params)
      void glGetVertexAttribivARB(GLuint index, GLenum pname, GLint * params)
    • glGetVertexAttribivARB

      public static void glGetVertexAttribivARB(@NativeType("GLuint") int index, @NativeType("GLenum") int pname, @NativeType("GLint *") IntBuffer params)
      void glGetVertexAttribivARB(GLuint index, GLenum pname, GLint * params)
    • glGetVertexAttribiARB

      @NativeType("void") public static int glGetVertexAttribiARB(@NativeType("GLuint") int index, @NativeType("GLenum") int pname)
      void glGetVertexAttribivARB(GLuint index, GLenum pname, GLint * params)
    • nglGetVertexAttribfvARB

      public static void nglGetVertexAttribfvARB(int index, int pname, long params)
      void glGetVertexAttribfvARB(GLuint index, GLenum pname, GLfloat * params)
    • glGetVertexAttribfvARB

      public static void glGetVertexAttribfvARB(@NativeType("GLuint") int index, @NativeType("GLenum") int pname, @NativeType("GLfloat *") FloatBuffer params)
      void glGetVertexAttribfvARB(GLuint index, GLenum pname, GLfloat * params)
    • nglGetVertexAttribdvARB

      public static void nglGetVertexAttribdvARB(int index, int pname, long params)
      void glGetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble * params)
    • glGetVertexAttribdvARB

      public static void glGetVertexAttribdvARB(@NativeType("GLuint") int index, @NativeType("GLenum") int pname, @NativeType("GLdouble *") DoubleBuffer params)
      void glGetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble * params)
    • nglGetVertexAttribPointervARB

      public static void nglGetVertexAttribPointervARB(int index, int pname, long pointer)
      void glGetVertexAttribPointervARB(GLuint index, GLenum pname, void ** pointer)
    • glGetVertexAttribPointervARB

      public static void glGetVertexAttribPointervARB(@NativeType("GLuint") int index, @NativeType("GLenum") int pname, @NativeType("void **") PointerBuffer pointer)
      void glGetVertexAttribPointervARB(GLuint index, GLenum pname, void ** pointer)
    • glGetVertexAttribPointerARB

      @NativeType("void") public static long glGetVertexAttribPointerARB(@NativeType("GLuint") int index, @NativeType("GLenum") int pname)
      void glGetVertexAttribPointervARB(GLuint index, GLenum pname, void ** pointer)
    • glVertexAttrib1fvARB

      public static void glVertexAttrib1fvARB(@NativeType("GLuint") int index, @NativeType("GLfloat const *") float[] v)
      void glVertexAttrib1fvARB(GLuint index, GLfloat const * v)
    • glVertexAttrib1svARB

      public static void glVertexAttrib1svARB(@NativeType("GLuint") int index, @NativeType("GLshort const *") short[] v)
      void glVertexAttrib1svARB(GLuint index, GLshort const * v)
    • glVertexAttrib1dvARB

      public static void glVertexAttrib1dvARB(@NativeType("GLuint") int index, @NativeType("GLdouble const *") double[] v)
      void glVertexAttrib1dvARB(GLuint index, GLdouble const * v)
    • glVertexAttrib2fvARB

      public static void glVertexAttrib2fvARB(@NativeType("GLuint") int index, @NativeType("GLfloat const *") float[] v)
      void glVertexAttrib2fvARB(GLuint index, GLfloat const * v)
    • glVertexAttrib2svARB

      public static void glVertexAttrib2svARB(@NativeType("GLuint") int index, @NativeType("GLshort const *") short[] v)
      void glVertexAttrib2svARB(GLuint index, GLshort const * v)
    • glVertexAttrib2dvARB

      public static void glVertexAttrib2dvARB(@NativeType("GLuint") int index, @NativeType("GLdouble const *") double[] v)
      void glVertexAttrib2dvARB(GLuint index, GLdouble const * v)
    • glVertexAttrib3fvARB

      public static void glVertexAttrib3fvARB(@NativeType("GLuint") int index, @NativeType("GLfloat const *") float[] v)
      void glVertexAttrib3fvARB(GLuint index, GLfloat const * v)
    • glVertexAttrib3svARB

      public static void glVertexAttrib3svARB(@NativeType("GLuint") int index, @NativeType("GLshort const *") short[] v)
      void glVertexAttrib3svARB(GLuint index, GLshort const * v)
    • glVertexAttrib3dvARB

      public static void glVertexAttrib3dvARB(@NativeType("GLuint") int index, @NativeType("GLdouble const *") double[] v)
      void glVertexAttrib3dvARB(GLuint index, GLdouble const * v)
    • glVertexAttrib4fvARB

      public static void glVertexAttrib4fvARB(@NativeType("GLuint") int index, @NativeType("GLfloat const *") float[] v)
      void glVertexAttrib4fvARB(GLuint index, GLfloat const * v)
    • glVertexAttrib4svARB

      public static void glVertexAttrib4svARB(@NativeType("GLuint") int index, @NativeType("GLshort const *") short[] v)
      void glVertexAttrib4svARB(GLuint index, GLshort const * v)
    • glVertexAttrib4dvARB

      public static void glVertexAttrib4dvARB(@NativeType("GLuint") int index, @NativeType("GLdouble const *") double[] v)
      void glVertexAttrib4dvARB(GLuint index, GLdouble const * v)
    • glVertexAttrib4ivARB

      public static void glVertexAttrib4ivARB(@NativeType("GLuint") int index, @NativeType("GLint const *") int[] v)
      void glVertexAttrib4ivARB(GLuint index, GLint const * v)
    • glVertexAttrib4usvARB

      public static void glVertexAttrib4usvARB(@NativeType("GLuint") int index, @NativeType("GLushort const *") short[] v)
      void glVertexAttrib4usvARB(GLuint index, GLushort const * v)
    • glVertexAttrib4uivARB

      public static void glVertexAttrib4uivARB(@NativeType("GLuint") int index, @NativeType("GLuint const *") int[] v)
      void glVertexAttrib4uivARB(GLuint index, GLuint const * v)
    • glVertexAttrib4NsvARB

      public static void glVertexAttrib4NsvARB(@NativeType("GLuint") int index, @NativeType("GLshort const *") short[] v)
      void glVertexAttrib4NsvARB(GLuint index, GLshort const * v)
    • glVertexAttrib4NivARB

      public static void glVertexAttrib4NivARB(@NativeType("GLuint") int index, @NativeType("GLint const *") int[] v)
      void glVertexAttrib4NivARB(GLuint index, GLint const * v)
    • glVertexAttrib4NusvARB

      public static void glVertexAttrib4NusvARB(@NativeType("GLuint") int index, @NativeType("GLushort const *") short[] v)
      void glVertexAttrib4NusvARB(GLuint index, GLushort const * v)
    • glVertexAttrib4NuivARB

      public static void glVertexAttrib4NuivARB(@NativeType("GLuint") int index, @NativeType("GLuint const *") int[] v)
      void glVertexAttrib4NuivARB(GLuint index, GLuint const * v)
    • glVertexAttribPointerARB

      public static void glVertexAttribPointerARB(@NativeType("GLuint") int index, @NativeType("GLint") int size, @NativeType("GLenum") int type, @NativeType("GLboolean") boolean normalized, @NativeType("GLsizei") int stride, @NativeType("void const *") short[] pointer)
      void glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, void const * pointer)
    • glVertexAttribPointerARB

      public static void glVertexAttribPointerARB(@NativeType("GLuint") int index, @NativeType("GLint") int size, @NativeType("GLenum") int type, @NativeType("GLboolean") boolean normalized, @NativeType("GLsizei") int stride, @NativeType("void const *") int[] pointer)
      void glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, void const * pointer)
    • glVertexAttribPointerARB

      public static void glVertexAttribPointerARB(@NativeType("GLuint") int index, @NativeType("GLint") int size, @NativeType("GLenum") int type, @NativeType("GLboolean") boolean normalized, @NativeType("GLsizei") int stride, @NativeType("void const *") float[] pointer)
      void glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, void const * pointer)
    • glGetActiveAttribARB

      public static void glGetActiveAttribARB(@NativeType("GLhandleARB") int programObj, @NativeType("GLuint") int index, @NativeType("GLsizei *") int @Nullable [] length, @NativeType("GLint *") int[] size, @NativeType("GLenum *") int[] type, @NativeType("GLchar *") ByteBuffer name)
      void glGetActiveAttribARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLchar * name)
    • glGetVertexAttribivARB

      public static void glGetVertexAttribivARB(@NativeType("GLuint") int index, @NativeType("GLenum") int pname, @NativeType("GLint *") int[] params)
      void glGetVertexAttribivARB(GLuint index, GLenum pname, GLint * params)
    • glGetVertexAttribfvARB

      public static void glGetVertexAttribfvARB(@NativeType("GLuint") int index, @NativeType("GLenum") int pname, @NativeType("GLfloat *") float[] params)
      void glGetVertexAttribfvARB(GLuint index, GLenum pname, GLfloat * params)
    • glGetVertexAttribdvARB

      public static void glGetVertexAttribdvARB(@NativeType("GLuint") int index, @NativeType("GLenum") int pname, @NativeType("GLdouble *") double[] params)
      void glGetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble * params)