Class ARBTessellationShader

java.lang.Object
org.lwjgl.opengl.ARBTessellationShader

public class ARBTessellationShader extends Object
  • Field Details

    • GL_PATCHES

      public static final int GL_PATCHES
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    • GL_PATCH_VERTICES

      public static final int GL_PATCH_VERTICES
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    • GL_PATCH_DEFAULT_INNER_LEVEL

      public static final int GL_PATCH_DEFAULT_INNER_LEVEL
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    • GL_PATCH_DEFAULT_OUTER_LEVEL

      public static final int GL_PATCH_DEFAULT_OUTER_LEVEL
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    • GL_TESS_CONTROL_OUTPUT_VERTICES

      public static final int GL_TESS_CONTROL_OUTPUT_VERTICES
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    • GL_TESS_GEN_MODE

      public static final int GL_TESS_GEN_MODE
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    • GL_TESS_GEN_SPACING

      public static final int GL_TESS_GEN_SPACING
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    • GL_TESS_GEN_VERTEX_ORDER

      public static final int GL_TESS_GEN_VERTEX_ORDER
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    • GL_TESS_GEN_POINT_MODE

      public static final int GL_TESS_GEN_POINT_MODE
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    • GL_ISOLINES

      public static final int GL_ISOLINES
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    • GL_FRACTIONAL_ODD

      public static final int GL_FRACTIONAL_ODD
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    • GL_FRACTIONAL_EVEN

      public static final int GL_FRACTIONAL_EVEN
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    • GL_MAX_PATCH_VERTICES

      public static final int GL_MAX_PATCH_VERTICES
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    • GL_MAX_TESS_GEN_LEVEL

      public static final int GL_MAX_TESS_GEN_LEVEL
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    • GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS

      public static final int GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
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    • GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS

      public static final int GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
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    • GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS

      public static final int GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
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    • GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS

      public static final int GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
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    • GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS

      public static final int GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
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    • GL_MAX_TESS_PATCH_COMPONENTS

      public static final int GL_MAX_TESS_PATCH_COMPONENTS
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    • GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS

      public static final int GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
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    • GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS

      public static final int GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
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    • GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS

      public static final int GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
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    • GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS

      public static final int GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
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    • GL_MAX_TESS_CONTROL_INPUT_COMPONENTS

      public static final int GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
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    • GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS

      public static final int GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
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    • GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS

      public static final int GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
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    • GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS

      public static final int GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
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    • GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER

      public static final int GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER
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    • GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER

      public static final int GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER
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    • GL_TESS_EVALUATION_SHADER

      public static final int GL_TESS_EVALUATION_SHADER
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    • GL_TESS_CONTROL_SHADER

      public static final int GL_TESS_CONTROL_SHADER
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  • Method Details

    • glPatchParameteri

      public static void glPatchParameteri(int pname, int value)
      void glPatchParameteri(GLenum pname, GLint value)
    • nglPatchParameterfv

      public static void nglPatchParameterfv(int pname, long values)
      void glPatchParameterfv(GLenum pname, GLfloat const * values)
    • glPatchParameterfv

      public static void glPatchParameterfv(int pname, FloatBuffer values)
      void glPatchParameterfv(GLenum pname, GLfloat const * values)
    • glPatchParameterfv

      public static void glPatchParameterfv(int pname, float[] values)
      void glPatchParameterfv(GLenum pname, GLfloat const * values)