Class ARBShadingLanguageInclude

java.lang.Object
org.lwjgl.opengl.ARBShadingLanguageInclude

public class ARBShadingLanguageInclude extends Object
  • Field Details

    • GL_SHADER_INCLUDE_ARB

      public static final int GL_SHADER_INCLUDE_ARB
      See Also:
    • GL_NAMED_STRING_LENGTH_ARB

      public static final int GL_NAMED_STRING_LENGTH_ARB
      See Also:
    • GL_NAMED_STRING_TYPE_ARB

      public static final int GL_NAMED_STRING_TYPE_ARB
      See Also:
  • Method Details

    • nglNamedStringARB

      public static void nglNamedStringARB(int type, int namelen, long name, int stringlen, long string)
      void glNamedStringARB(GLenum type, GLint namelen, GLchar const * name, GLint stringlen, GLchar const * string)
    • glNamedStringARB

      public static void glNamedStringARB(int type, ByteBuffer name, ByteBuffer string)
      void glNamedStringARB(GLenum type, GLint namelen, GLchar const * name, GLint stringlen, GLchar const * string)
    • glNamedStringARB

      public static void glNamedStringARB(int type, CharSequence name, CharSequence string)
      void glNamedStringARB(GLenum type, GLint namelen, GLchar const * name, GLint stringlen, GLchar const * string)
    • nglDeleteNamedStringARB

      public static void nglDeleteNamedStringARB(int namelen, long name)
      void glDeleteNamedStringARB(GLint namelen, GLchar const * name)
    • glDeleteNamedStringARB

      public static void glDeleteNamedStringARB(ByteBuffer name)
      void glDeleteNamedStringARB(GLint namelen, GLchar const * name)
    • glDeleteNamedStringARB

      public static void glDeleteNamedStringARB(CharSequence name)
      void glDeleteNamedStringARB(GLint namelen, GLchar const * name)
    • nglCompileShaderIncludeARB

      public static void nglCompileShaderIncludeARB(int shader, int count, long path, long length)
      void glCompileShaderIncludeARB(GLuint shader, GLsizei count, GLchar const * const * path, GLint const * length)
    • glCompileShaderIncludeARB

      public static void glCompileShaderIncludeARB(int shader, PointerBuffer path, @Nullable IntBuffer length)
      void glCompileShaderIncludeARB(GLuint shader, GLsizei count, GLchar const * const * path, GLint const * length)
    • nglIsNamedStringARB

      public static boolean nglIsNamedStringARB(int namelen, long name)
      GLboolean glIsNamedStringARB(GLint namelen, GLchar const * name)
    • glIsNamedStringARB

      public static boolean glIsNamedStringARB(ByteBuffer name)
      GLboolean glIsNamedStringARB(GLint namelen, GLchar const * name)
    • glIsNamedStringARB

      public static boolean glIsNamedStringARB(CharSequence name)
      GLboolean glIsNamedStringARB(GLint namelen, GLchar const * name)
    • nglGetNamedStringARB

      public static void nglGetNamedStringARB(int namelen, long name, int bufSize, long stringlen, long string)
      void glGetNamedStringARB(GLint namelen, GLchar const * name, GLsizei bufSize, GLint * stringlen, GLchar * string)
    • glGetNamedStringARB

      public static void glGetNamedStringARB(ByteBuffer name, @Nullable IntBuffer stringlen, ByteBuffer string)
      void glGetNamedStringARB(GLint namelen, GLchar const * name, GLsizei bufSize, GLint * stringlen, GLchar * string)
    • glGetNamedStringARB

      public static void glGetNamedStringARB(CharSequence name, @Nullable IntBuffer stringlen, ByteBuffer string)
      void glGetNamedStringARB(GLint namelen, GLchar const * name, GLsizei bufSize, GLint * stringlen, GLchar * string)
    • glGetNamedStringARB

      public static String glGetNamedStringARB(CharSequence name, int bufSize)
      void glGetNamedStringARB(GLint namelen, GLchar const * name, GLsizei bufSize, GLint * stringlen, GLchar * string)
    • glGetNamedStringARB

      public static String glGetNamedStringARB(CharSequence name)
      void glGetNamedStringARB(GLint namelen, GLchar const * name, GLsizei bufSize, GLint * stringlen, GLchar * string)
    • nglGetNamedStringivARB

      public static void nglGetNamedStringivARB(int namelen, long name, int pname, long params)
      void glGetNamedStringivARB(GLint namelen, GLchar const * name, GLenum pname, GLint * params)
    • glGetNamedStringivARB

      public static void glGetNamedStringivARB(ByteBuffer name, int pname, IntBuffer params)
      void glGetNamedStringivARB(GLint namelen, GLchar const * name, GLenum pname, GLint * params)
    • glGetNamedStringivARB

      public static void glGetNamedStringivARB(CharSequence name, int pname, IntBuffer params)
      void glGetNamedStringivARB(GLint namelen, GLchar const * name, GLenum pname, GLint * params)
    • glGetNamedStringiARB

      public static int glGetNamedStringiARB(CharSequence name, int pname)
      void glGetNamedStringivARB(GLint namelen, GLchar const * name, GLenum pname, GLint * params)
    • glCompileShaderIncludeARB

      public static void glCompileShaderIncludeARB(int shader, PointerBuffer path, int @Nullable [] length)
      void glCompileShaderIncludeARB(GLuint shader, GLsizei count, GLchar const * const * path, GLint const * length)
    • glGetNamedStringARB

      public static void glGetNamedStringARB(ByteBuffer name, int @Nullable [] stringlen, ByteBuffer string)
      void glGetNamedStringARB(GLint namelen, GLchar const * name, GLsizei bufSize, GLint * stringlen, GLchar * string)
    • glGetNamedStringARB

      public static void glGetNamedStringARB(CharSequence name, int @Nullable [] stringlen, ByteBuffer string)
      void glGetNamedStringARB(GLint namelen, GLchar const * name, GLsizei bufSize, GLint * stringlen, GLchar * string)
    • glGetNamedStringivARB

      public static void glGetNamedStringivARB(ByteBuffer name, int pname, int[] params)
      void glGetNamedStringivARB(GLint namelen, GLchar const * name, GLenum pname, GLint * params)
    • glGetNamedStringivARB

      public static void glGetNamedStringivARB(CharSequence name, int pname, int[] params)
      void glGetNamedStringivARB(GLint namelen, GLchar const * name, GLenum pname, GLint * params)