Package org.lwjgl.opengl
Class ARBShadingLanguageInclude
java.lang.Object
org.lwjgl.opengl.ARBShadingLanguageInclude
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Field Summary
FieldsModifier and TypeFieldDescriptionstatic final int
static final int
static final int
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Method Summary
Modifier and TypeMethodDescriptionstatic void
glCompileShaderIncludeARB
(int shader, PointerBuffer path, int @Nullable [] length) void glCompileShaderIncludeARB(GLuint shader, GLsizei count, GLchar const * const * path, GLint const * length)
static void
glCompileShaderIncludeARB
(int shader, PointerBuffer path, @Nullable IntBuffer length) void glCompileShaderIncludeARB(GLuint shader, GLsizei count, GLchar const * const * path, GLint const * length)
static void
void glDeleteNamedStringARB(GLint namelen, GLchar const * name)
static void
void glDeleteNamedStringARB(GLint namelen, GLchar const * name)
static String
void glGetNamedStringARB(GLint namelen, GLchar const * name, GLsizei bufSize, GLint * stringlen, GLchar * string)
static String
glGetNamedStringARB
(CharSequence name, int bufSize) void glGetNamedStringARB(GLint namelen, GLchar const * name, GLsizei bufSize, GLint * stringlen, GLchar * string)
static void
glGetNamedStringARB
(CharSequence name, int @Nullable [] stringlen, ByteBuffer string) void glGetNamedStringARB(GLint namelen, GLchar const * name, GLsizei bufSize, GLint * stringlen, GLchar * string)
static void
glGetNamedStringARB
(CharSequence name, @Nullable IntBuffer stringlen, ByteBuffer string) void glGetNamedStringARB(GLint namelen, GLchar const * name, GLsizei bufSize, GLint * stringlen, GLchar * string)
static void
glGetNamedStringARB
(ByteBuffer name, int @Nullable [] stringlen, ByteBuffer string) void glGetNamedStringARB(GLint namelen, GLchar const * name, GLsizei bufSize, GLint * stringlen, GLchar * string)
static void
glGetNamedStringARB
(ByteBuffer name, @Nullable IntBuffer stringlen, ByteBuffer string) void glGetNamedStringARB(GLint namelen, GLchar const * name, GLsizei bufSize, GLint * stringlen, GLchar * string)
static int
glGetNamedStringiARB
(CharSequence name, int pname) void glGetNamedStringivARB(GLint namelen, GLchar const * name, GLenum pname, GLint * params)
static void
glGetNamedStringivARB
(CharSequence name, int pname, int[] params) void glGetNamedStringivARB(GLint namelen, GLchar const * name, GLenum pname, GLint * params)
static void
glGetNamedStringivARB
(CharSequence name, int pname, IntBuffer params) void glGetNamedStringivARB(GLint namelen, GLchar const * name, GLenum pname, GLint * params)
static void
glGetNamedStringivARB
(ByteBuffer name, int pname, int[] params) void glGetNamedStringivARB(GLint namelen, GLchar const * name, GLenum pname, GLint * params)
static void
glGetNamedStringivARB
(ByteBuffer name, int pname, IntBuffer params) void glGetNamedStringivARB(GLint namelen, GLchar const * name, GLenum pname, GLint * params)
static boolean
GLboolean glIsNamedStringARB(GLint namelen, GLchar const * name)
static boolean
glIsNamedStringARB
(ByteBuffer name) GLboolean glIsNamedStringARB(GLint namelen, GLchar const * name)
static void
glNamedStringARB
(int type, CharSequence name, CharSequence string) void glNamedStringARB(GLenum type, GLint namelen, GLchar const * name, GLint stringlen, GLchar const * string)
static void
glNamedStringARB
(int type, ByteBuffer name, ByteBuffer string) void glNamedStringARB(GLenum type, GLint namelen, GLchar const * name, GLint stringlen, GLchar const * string)
static void
nglCompileShaderIncludeARB
(int shader, int count, long path, long length) void glCompileShaderIncludeARB(GLuint shader, GLsizei count, GLchar const * const * path, GLint const * length)
static void
nglDeleteNamedStringARB
(int namelen, long name) void glDeleteNamedStringARB(GLint namelen, GLchar const * name)
static void
nglGetNamedStringARB
(int namelen, long name, int bufSize, long stringlen, long string) void glGetNamedStringARB(GLint namelen, GLchar const * name, GLsizei bufSize, GLint * stringlen, GLchar * string)
static void
nglGetNamedStringivARB
(int namelen, long name, int pname, long params) void glGetNamedStringivARB(GLint namelen, GLchar const * name, GLenum pname, GLint * params)
static boolean
nglIsNamedStringARB
(int namelen, long name) GLboolean glIsNamedStringARB(GLint namelen, GLchar const * name)
static void
nglNamedStringARB
(int type, int namelen, long name, int stringlen, long string) void glNamedStringARB(GLenum type, GLint namelen, GLchar const * name, GLint stringlen, GLchar const * string)
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Field Details
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GL_SHADER_INCLUDE_ARB
public static final int GL_SHADER_INCLUDE_ARB- See Also:
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GL_NAMED_STRING_LENGTH_ARB
public static final int GL_NAMED_STRING_LENGTH_ARB- See Also:
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GL_NAMED_STRING_TYPE_ARB
public static final int GL_NAMED_STRING_TYPE_ARB- See Also:
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Method Details
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nglNamedStringARB
public static void nglNamedStringARB(int type, int namelen, long name, int stringlen, long string) void glNamedStringARB(GLenum type, GLint namelen, GLchar const * name, GLint stringlen, GLchar const * string)
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glNamedStringARB
void glNamedStringARB(GLenum type, GLint namelen, GLchar const * name, GLint stringlen, GLchar const * string)
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glNamedStringARB
void glNamedStringARB(GLenum type, GLint namelen, GLchar const * name, GLint stringlen, GLchar const * string)
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nglDeleteNamedStringARB
public static void nglDeleteNamedStringARB(int namelen, long name) void glDeleteNamedStringARB(GLint namelen, GLchar const * name)
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glDeleteNamedStringARB
void glDeleteNamedStringARB(GLint namelen, GLchar const * name)
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glDeleteNamedStringARB
void glDeleteNamedStringARB(GLint namelen, GLchar const * name)
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nglCompileShaderIncludeARB
public static void nglCompileShaderIncludeARB(int shader, int count, long path, long length) void glCompileShaderIncludeARB(GLuint shader, GLsizei count, GLchar const * const * path, GLint const * length)
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glCompileShaderIncludeARB
public static void glCompileShaderIncludeARB(int shader, PointerBuffer path, @Nullable IntBuffer length) void glCompileShaderIncludeARB(GLuint shader, GLsizei count, GLchar const * const * path, GLint const * length)
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nglIsNamedStringARB
public static boolean nglIsNamedStringARB(int namelen, long name) GLboolean glIsNamedStringARB(GLint namelen, GLchar const * name)
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glIsNamedStringARB
GLboolean glIsNamedStringARB(GLint namelen, GLchar const * name)
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glIsNamedStringARB
GLboolean glIsNamedStringARB(GLint namelen, GLchar const * name)
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nglGetNamedStringARB
public static void nglGetNamedStringARB(int namelen, long name, int bufSize, long stringlen, long string) void glGetNamedStringARB(GLint namelen, GLchar const * name, GLsizei bufSize, GLint * stringlen, GLchar * string)
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glGetNamedStringARB
public static void glGetNamedStringARB(ByteBuffer name, @Nullable IntBuffer stringlen, ByteBuffer string) void glGetNamedStringARB(GLint namelen, GLchar const * name, GLsizei bufSize, GLint * stringlen, GLchar * string)
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glGetNamedStringARB
public static void glGetNamedStringARB(CharSequence name, @Nullable IntBuffer stringlen, ByteBuffer string) void glGetNamedStringARB(GLint namelen, GLchar const * name, GLsizei bufSize, GLint * stringlen, GLchar * string)
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glGetNamedStringARB
void glGetNamedStringARB(GLint namelen, GLchar const * name, GLsizei bufSize, GLint * stringlen, GLchar * string)
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glGetNamedStringARB
void glGetNamedStringARB(GLint namelen, GLchar const * name, GLsizei bufSize, GLint * stringlen, GLchar * string)
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nglGetNamedStringivARB
public static void nglGetNamedStringivARB(int namelen, long name, int pname, long params) void glGetNamedStringivARB(GLint namelen, GLchar const * name, GLenum pname, GLint * params)
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glGetNamedStringivARB
void glGetNamedStringivARB(GLint namelen, GLchar const * name, GLenum pname, GLint * params)
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glGetNamedStringivARB
void glGetNamedStringivARB(GLint namelen, GLchar const * name, GLenum pname, GLint * params)
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glGetNamedStringiARB
void glGetNamedStringivARB(GLint namelen, GLchar const * name, GLenum pname, GLint * params)
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glCompileShaderIncludeARB
public static void glCompileShaderIncludeARB(int shader, PointerBuffer path, int @Nullable [] length) void glCompileShaderIncludeARB(GLuint shader, GLsizei count, GLchar const * const * path, GLint const * length)
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glGetNamedStringARB
public static void glGetNamedStringARB(ByteBuffer name, int @Nullable [] stringlen, ByteBuffer string) void glGetNamedStringARB(GLint namelen, GLchar const * name, GLsizei bufSize, GLint * stringlen, GLchar * string)
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glGetNamedStringARB
public static void glGetNamedStringARB(CharSequence name, int @Nullable [] stringlen, ByteBuffer string) void glGetNamedStringARB(GLint namelen, GLchar const * name, GLsizei bufSize, GLint * stringlen, GLchar * string)
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glGetNamedStringivARB
void glGetNamedStringivARB(GLint namelen, GLchar const * name, GLenum pname, GLint * params)
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glGetNamedStringivARB
void glGetNamedStringivARB(GLint namelen, GLchar const * name, GLenum pname, GLint * params)
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