Package org.lwjgl.opengl
Class ARBShaderObjects
java.lang.Object
org.lwjgl.opengl.ARBShaderObjects
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Field Summary
FieldsModifier and TypeFieldDescriptionstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final int -
Method Summary
Modifier and TypeMethodDescriptionstatic voidglAttachObjectARB(int containerObj, int obj) void glAttachObjectARB(GLhandleARB containerObj, GLhandleARB obj)static voidglCompileShaderARB(int shaderObj) void glCompileShaderARB(GLhandleARB shaderObj)static intGLhandleARB glCreateProgramObjectARB(void)static intglCreateShaderObjectARB(int shaderType) GLhandleARB glCreateShaderObjectARB(GLenum shaderType)static voidglDeleteObjectARB(int obj) void glDeleteObjectARB(GLhandleARB obj)static voidglDetachObjectARB(int containerObj, int attachedObj) void glDetachObjectARB(GLhandleARB containerObj, GLhandleARB attachedObj)static voidglGetActiveUniformARB(int programObj, int index, int @Nullable [] length, int[] size, int[] type, ByteBuffer name) void glGetActiveUniformARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name)static StringglGetActiveUniformARB(int programObj, int index, int maxLength, IntBuffer size, IntBuffer type) void glGetActiveUniformARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name)static voidglGetActiveUniformARB(int programObj, int index, @Nullable IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name) void glGetActiveUniformARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name)static StringglGetActiveUniformARB(int programObj, int index, IntBuffer size, IntBuffer type) void glGetActiveUniformARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name)static voidglGetAttachedObjectsARB(int containerObj, int @Nullable [] count, int[] obj) void glGetAttachedObjectsARB(GLhandleARB containerObj, GLsizei maxCount, GLsizei * count, GLhandleARB * obj)static voidglGetAttachedObjectsARB(int containerObj, @Nullable IntBuffer count, IntBuffer obj) void glGetAttachedObjectsARB(GLhandleARB containerObj, GLsizei maxCount, GLsizei * count, GLhandleARB * obj)static intglGetHandleARB(int pname) GLhandleARB glGetHandleARB(GLenum pname)static StringglGetInfoLogARB(int obj) void glGetInfoLogARB(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog)static StringglGetInfoLogARB(int obj, int maxLength) void glGetInfoLogARB(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog)static voidglGetInfoLogARB(int obj, int @Nullable [] length, ByteBuffer infoLog) void glGetInfoLogARB(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog)static voidglGetInfoLogARB(int obj, @Nullable IntBuffer length, ByteBuffer infoLog) void glGetInfoLogARB(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog)static voidglGetObjectParameterfvARB(int obj, int pname, float[] params) void glGetObjectParameterfvARB(GLhandleARB obj, GLenum pname, GLfloat * params)static voidglGetObjectParameterfvARB(int obj, int pname, FloatBuffer params) void glGetObjectParameterfvARB(GLhandleARB obj, GLenum pname, GLfloat * params)static intglGetObjectParameteriARB(int obj, int pname) void glGetObjectParameterivARB(GLhandleARB obj, GLenum pname, GLint * params)static voidglGetObjectParameterivARB(int obj, int pname, int[] params) void glGetObjectParameterivARB(GLhandleARB obj, GLenum pname, GLint * params)static voidglGetObjectParameterivARB(int obj, int pname, IntBuffer params) void glGetObjectParameterivARB(GLhandleARB obj, GLenum pname, GLint * params)static StringglGetShaderSourceARB(int obj) void glGetShaderSourceARB(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * source)static StringglGetShaderSourceARB(int obj, int maxLength) void glGetShaderSourceARB(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * source)static voidglGetShaderSourceARB(int obj, int @Nullable [] length, ByteBuffer source) void glGetShaderSourceARB(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * source)static voidglGetShaderSourceARB(int obj, @Nullable IntBuffer length, ByteBuffer source) void glGetShaderSourceARB(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * source)static floatglGetUniformfARB(int programObj, int location) void glGetUniformfvARB(GLhandleARB programObj, GLint location, GLfloat * params)static voidglGetUniformfvARB(int programObj, int location, float[] params) void glGetUniformfvARB(GLhandleARB programObj, GLint location, GLfloat * params)static voidglGetUniformfvARB(int programObj, int location, FloatBuffer params) void glGetUniformfvARB(GLhandleARB programObj, GLint location, GLfloat * params)static intglGetUniformiARB(int programObj, int location) void glGetUniformivARB(GLhandleARB programObj, GLint location, GLint * params)static voidglGetUniformivARB(int programObj, int location, int[] params) void glGetUniformivARB(GLhandleARB programObj, GLint location, GLint * params)static voidglGetUniformivARB(int programObj, int location, IntBuffer params) void glGetUniformivARB(GLhandleARB programObj, GLint location, GLint * params)static intglGetUniformLocationARB(int programObj, CharSequence name) GLint glGetUniformLocationARB(GLhandleARB programObj, GLcharARB const * name)static intglGetUniformLocationARB(int programObj, ByteBuffer name) GLint glGetUniformLocationARB(GLhandleARB programObj, GLcharARB const * name)static voidglLinkProgramARB(int programObj) void glLinkProgramARB(GLhandleARB programObj)static voidglShaderSourceARB(int shaderObj, CharSequence string) void glShaderSourceARB(GLhandleARB shaderObj, GLsizei count, GLcharARB const ** string, GLint const * length)static voidglShaderSourceARB(int shaderObj, CharSequence... string) void glShaderSourceARB(GLhandleARB shaderObj, GLsizei count, GLcharARB const ** string, GLint const * length)static voidglShaderSourceARB(int shaderObj, PointerBuffer string, int @Nullable [] length) void glShaderSourceARB(GLhandleARB shaderObj, GLsizei count, GLcharARB const ** string, GLint const * length)static voidglShaderSourceARB(int shaderObj, PointerBuffer string, @Nullable IntBuffer length) void glShaderSourceARB(GLhandleARB shaderObj, GLsizei count, GLcharARB const ** string, GLint const * length)static voidglUniform1fARB(int location, float v0) void glUniform1fARB(GLint location, GLfloat v0)static voidglUniform1fvARB(int location, float[] value) void glUniform1fvARB(GLint location, GLsizei count, GLfloat const * value)static voidglUniform1fvARB(int location, FloatBuffer value) void glUniform1fvARB(GLint location, GLsizei count, GLfloat const * value)static voidglUniform1iARB(int location, int v0) void glUniform1iARB(GLint location, GLint v0)static voidglUniform1ivARB(int location, int[] value) void glUniform1ivARB(GLint location, GLsizei count, GLint const * value)static voidglUniform1ivARB(int location, IntBuffer value) void glUniform1ivARB(GLint location, GLsizei count, GLint const * value)static voidglUniform2fARB(int location, float v0, float v1) void glUniform2fARB(GLint location, GLfloat v0, GLfloat v1)static voidglUniform2fvARB(int location, float[] value) void glUniform2fvARB(GLint location, GLsizei count, GLfloat const * value)static voidglUniform2fvARB(int location, FloatBuffer value) void glUniform2fvARB(GLint location, GLsizei count, GLfloat const * value)static voidglUniform2iARB(int location, int v0, int v1) void glUniform2iARB(GLint location, GLint v0, GLint v1)static voidglUniform2ivARB(int location, int[] value) void glUniform2ivARB(GLint location, GLsizei count, GLint const * value)static voidglUniform2ivARB(int location, IntBuffer value) void glUniform2ivARB(GLint location, GLsizei count, GLint const * value)static voidglUniform3fARB(int location, float v0, float v1, float v2) void glUniform3fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)static voidglUniform3fvARB(int location, float[] value) void glUniform3fvARB(GLint location, GLsizei count, GLfloat const * value)static voidglUniform3fvARB(int location, FloatBuffer value) void glUniform3fvARB(GLint location, GLsizei count, GLfloat const * value)static voidglUniform3iARB(int location, int v0, int v1, int v2) void glUniform3iARB(GLint location, GLint v0, GLint v1, GLint v2)static voidglUniform3ivARB(int location, int[] value) void glUniform3ivARB(GLint location, GLsizei count, GLint const * value)static voidglUniform3ivARB(int location, IntBuffer value) void glUniform3ivARB(GLint location, GLsizei count, GLint const * value)static voidglUniform4fARB(int location, float v0, float v1, float v2, float v3) void glUniform4fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)static voidglUniform4fvARB(int location, float[] value) void glUniform4fvARB(GLint location, GLsizei count, GLfloat const * value)static voidglUniform4fvARB(int location, FloatBuffer value) void glUniform4fvARB(GLint location, GLsizei count, GLfloat const * value)static voidglUniform4iARB(int location, int v0, int v1, int v2, int v3) void glUniform4iARB(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)static voidglUniform4ivARB(int location, int[] value) void glUniform4ivARB(GLint location, GLsizei count, GLint const * value)static voidglUniform4ivARB(int location, IntBuffer value) void glUniform4ivARB(GLint location, GLsizei count, GLint const * value)static voidglUniformMatrix2fvARB(int location, boolean transpose, float[] value) void glUniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)static voidglUniformMatrix2fvARB(int location, boolean transpose, FloatBuffer value) void glUniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)static voidglUniformMatrix3fvARB(int location, boolean transpose, float[] value) void glUniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)static voidglUniformMatrix3fvARB(int location, boolean transpose, FloatBuffer value) void glUniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)static voidglUniformMatrix4fvARB(int location, boolean transpose, float[] value) void glUniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)static voidglUniformMatrix4fvARB(int location, boolean transpose, FloatBuffer value) void glUniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)static voidglUseProgramObjectARB(int programObj) void glUseProgramObjectARB(GLhandleARB programObj)static voidglValidateProgramARB(int programObj) void glValidateProgramARB(GLhandleARB programObj)static voidnglGetActiveUniformARB(int programObj, int index, int maxLength, long length, long size, long type, long name) void glGetActiveUniformARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name)static voidnglGetAttachedObjectsARB(int containerObj, int maxCount, long count, long obj) void glGetAttachedObjectsARB(GLhandleARB containerObj, GLsizei maxCount, GLsizei * count, GLhandleARB * obj)static voidnglGetInfoLogARB(int obj, int maxLength, long length, long infoLog) void glGetInfoLogARB(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog)static voidnglGetObjectParameterfvARB(int obj, int pname, long params) void glGetObjectParameterfvARB(GLhandleARB obj, GLenum pname, GLfloat * params)static voidnglGetObjectParameterivARB(int obj, int pname, long params) void glGetObjectParameterivARB(GLhandleARB obj, GLenum pname, GLint * params)static voidnglGetShaderSourceARB(int obj, int maxLength, long length, long source) void glGetShaderSourceARB(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * source)static voidnglGetUniformfvARB(int programObj, int location, long params) void glGetUniformfvARB(GLhandleARB programObj, GLint location, GLfloat * params)static voidnglGetUniformivARB(int programObj, int location, long params) void glGetUniformivARB(GLhandleARB programObj, GLint location, GLint * params)static intnglGetUniformLocationARB(int programObj, long name) GLint glGetUniformLocationARB(GLhandleARB programObj, GLcharARB const * name)static voidnglShaderSourceARB(int shaderObj, int count, long string, long length) void glShaderSourceARB(GLhandleARB shaderObj, GLsizei count, GLcharARB const ** string, GLint const * length)static voidnglUniform1fvARB(int location, int count, long value) void glUniform1fvARB(GLint location, GLsizei count, GLfloat const * value)static voidnglUniform1ivARB(int location, int count, long value) void glUniform1ivARB(GLint location, GLsizei count, GLint const * value)static voidnglUniform2fvARB(int location, int count, long value) void glUniform2fvARB(GLint location, GLsizei count, GLfloat const * value)static voidnglUniform2ivARB(int location, int count, long value) void glUniform2ivARB(GLint location, GLsizei count, GLint const * value)static voidnglUniform3fvARB(int location, int count, long value) void glUniform3fvARB(GLint location, GLsizei count, GLfloat const * value)static voidnglUniform3ivARB(int location, int count, long value) void glUniform3ivARB(GLint location, GLsizei count, GLint const * value)static voidnglUniform4fvARB(int location, int count, long value) void glUniform4fvARB(GLint location, GLsizei count, GLfloat const * value)static voidnglUniform4ivARB(int location, int count, long value) void glUniform4ivARB(GLint location, GLsizei count, GLint const * value)static voidnglUniformMatrix2fvARB(int location, int count, boolean transpose, long value) void glUniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)static voidnglUniformMatrix3fvARB(int location, int count, boolean transpose, long value) void glUniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)static voidnglUniformMatrix4fvARB(int location, int count, boolean transpose, long value) void glUniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
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Field Details
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GL_PROGRAM_OBJECT_ARB
public static final int GL_PROGRAM_OBJECT_ARB- See Also:
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GL_OBJECT_TYPE_ARB
public static final int GL_OBJECT_TYPE_ARB- See Also:
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GL_OBJECT_SUBTYPE_ARB
public static final int GL_OBJECT_SUBTYPE_ARB- See Also:
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GL_OBJECT_DELETE_STATUS_ARB
public static final int GL_OBJECT_DELETE_STATUS_ARB- See Also:
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GL_OBJECT_COMPILE_STATUS_ARB
public static final int GL_OBJECT_COMPILE_STATUS_ARB- See Also:
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GL_OBJECT_LINK_STATUS_ARB
public static final int GL_OBJECT_LINK_STATUS_ARB- See Also:
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GL_OBJECT_VALIDATE_STATUS_ARB
public static final int GL_OBJECT_VALIDATE_STATUS_ARB- See Also:
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GL_OBJECT_INFO_LOG_LENGTH_ARB
public static final int GL_OBJECT_INFO_LOG_LENGTH_ARB- See Also:
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GL_OBJECT_ATTACHED_OBJECTS_ARB
public static final int GL_OBJECT_ATTACHED_OBJECTS_ARB- See Also:
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GL_OBJECT_ACTIVE_UNIFORMS_ARB
public static final int GL_OBJECT_ACTIVE_UNIFORMS_ARB- See Also:
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GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB
public static final int GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB- See Also:
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GL_OBJECT_SHADER_SOURCE_LENGTH_ARB
public static final int GL_OBJECT_SHADER_SOURCE_LENGTH_ARB- See Also:
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GL_SHADER_OBJECT_ARB
public static final int GL_SHADER_OBJECT_ARB- See Also:
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GL_FLOAT_VEC2_ARB
public static final int GL_FLOAT_VEC2_ARB- See Also:
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GL_FLOAT_VEC3_ARB
public static final int GL_FLOAT_VEC3_ARB- See Also:
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GL_FLOAT_VEC4_ARB
public static final int GL_FLOAT_VEC4_ARB- See Also:
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GL_INT_VEC2_ARB
public static final int GL_INT_VEC2_ARB- See Also:
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GL_INT_VEC3_ARB
public static final int GL_INT_VEC3_ARB- See Also:
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GL_INT_VEC4_ARB
public static final int GL_INT_VEC4_ARB- See Also:
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GL_BOOL_ARB
public static final int GL_BOOL_ARB- See Also:
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GL_BOOL_VEC2_ARB
public static final int GL_BOOL_VEC2_ARB- See Also:
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GL_BOOL_VEC3_ARB
public static final int GL_BOOL_VEC3_ARB- See Also:
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GL_BOOL_VEC4_ARB
public static final int GL_BOOL_VEC4_ARB- See Also:
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GL_FLOAT_MAT2_ARB
public static final int GL_FLOAT_MAT2_ARB- See Also:
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GL_FLOAT_MAT3_ARB
public static final int GL_FLOAT_MAT3_ARB- See Also:
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GL_FLOAT_MAT4_ARB
public static final int GL_FLOAT_MAT4_ARB- See Also:
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GL_SAMPLER_1D_ARB
public static final int GL_SAMPLER_1D_ARB- See Also:
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GL_SAMPLER_2D_ARB
public static final int GL_SAMPLER_2D_ARB- See Also:
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GL_SAMPLER_3D_ARB
public static final int GL_SAMPLER_3D_ARB- See Also:
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GL_SAMPLER_CUBE_ARB
public static final int GL_SAMPLER_CUBE_ARB- See Also:
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GL_SAMPLER_1D_SHADOW_ARB
public static final int GL_SAMPLER_1D_SHADOW_ARB- See Also:
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GL_SAMPLER_2D_SHADOW_ARB
public static final int GL_SAMPLER_2D_SHADOW_ARB- See Also:
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GL_SAMPLER_2D_RECT_ARB
public static final int GL_SAMPLER_2D_RECT_ARB- See Also:
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GL_SAMPLER_2D_RECT_SHADOW_ARB
public static final int GL_SAMPLER_2D_RECT_SHADOW_ARB- See Also:
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Method Details
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glDeleteObjectARB
public static void glDeleteObjectARB(int obj) void glDeleteObjectARB(GLhandleARB obj) -
glGetHandleARB
public static int glGetHandleARB(int pname) GLhandleARB glGetHandleARB(GLenum pname) -
glDetachObjectARB
public static void glDetachObjectARB(int containerObj, int attachedObj) void glDetachObjectARB(GLhandleARB containerObj, GLhandleARB attachedObj) -
glCreateShaderObjectARB
public static int glCreateShaderObjectARB(int shaderType) GLhandleARB glCreateShaderObjectARB(GLenum shaderType) -
nglShaderSourceARB
public static void nglShaderSourceARB(int shaderObj, int count, long string, long length) void glShaderSourceARB(GLhandleARB shaderObj, GLsizei count, GLcharARB const ** string, GLint const * length) -
glShaderSourceARB
public static void glShaderSourceARB(int shaderObj, PointerBuffer string, @Nullable IntBuffer length) void glShaderSourceARB(GLhandleARB shaderObj, GLsizei count, GLcharARB const ** string, GLint const * length) -
glShaderSourceARB
void glShaderSourceARB(GLhandleARB shaderObj, GLsizei count, GLcharARB const ** string, GLint const * length) -
glShaderSourceARB
void glShaderSourceARB(GLhandleARB shaderObj, GLsizei count, GLcharARB const ** string, GLint const * length) -
glCompileShaderARB
public static void glCompileShaderARB(int shaderObj) void glCompileShaderARB(GLhandleARB shaderObj) -
glCreateProgramObjectARB
public static int glCreateProgramObjectARB()GLhandleARB glCreateProgramObjectARB(void) -
glAttachObjectARB
public static void glAttachObjectARB(int containerObj, int obj) void glAttachObjectARB(GLhandleARB containerObj, GLhandleARB obj) -
glLinkProgramARB
public static void glLinkProgramARB(int programObj) void glLinkProgramARB(GLhandleARB programObj) -
glUseProgramObjectARB
public static void glUseProgramObjectARB(int programObj) void glUseProgramObjectARB(GLhandleARB programObj) -
glValidateProgramARB
public static void glValidateProgramARB(int programObj) void glValidateProgramARB(GLhandleARB programObj) -
glUniform1fARB
public static void glUniform1fARB(int location, float v0) void glUniform1fARB(GLint location, GLfloat v0) -
glUniform2fARB
public static void glUniform2fARB(int location, float v0, float v1) void glUniform2fARB(GLint location, GLfloat v0, GLfloat v1) -
glUniform3fARB
public static void glUniform3fARB(int location, float v0, float v1, float v2) void glUniform3fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) -
glUniform4fARB
public static void glUniform4fARB(int location, float v0, float v1, float v2, float v3) void glUniform4fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) -
glUniform1iARB
public static void glUniform1iARB(int location, int v0) void glUniform1iARB(GLint location, GLint v0) -
glUniform2iARB
public static void glUniform2iARB(int location, int v0, int v1) void glUniform2iARB(GLint location, GLint v0, GLint v1) -
glUniform3iARB
public static void glUniform3iARB(int location, int v0, int v1, int v2) void glUniform3iARB(GLint location, GLint v0, GLint v1, GLint v2) -
glUniform4iARB
public static void glUniform4iARB(int location, int v0, int v1, int v2, int v3) void glUniform4iARB(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) -
nglUniform1fvARB
public static void nglUniform1fvARB(int location, int count, long value) void glUniform1fvARB(GLint location, GLsizei count, GLfloat const * value) -
glUniform1fvARB
void glUniform1fvARB(GLint location, GLsizei count, GLfloat const * value) -
nglUniform2fvARB
public static void nglUniform2fvARB(int location, int count, long value) void glUniform2fvARB(GLint location, GLsizei count, GLfloat const * value) -
glUniform2fvARB
void glUniform2fvARB(GLint location, GLsizei count, GLfloat const * value) -
nglUniform3fvARB
public static void nglUniform3fvARB(int location, int count, long value) void glUniform3fvARB(GLint location, GLsizei count, GLfloat const * value) -
glUniform3fvARB
void glUniform3fvARB(GLint location, GLsizei count, GLfloat const * value) -
nglUniform4fvARB
public static void nglUniform4fvARB(int location, int count, long value) void glUniform4fvARB(GLint location, GLsizei count, GLfloat const * value) -
glUniform4fvARB
void glUniform4fvARB(GLint location, GLsizei count, GLfloat const * value) -
nglUniform1ivARB
public static void nglUniform1ivARB(int location, int count, long value) void glUniform1ivARB(GLint location, GLsizei count, GLint const * value) -
glUniform1ivARB
void glUniform1ivARB(GLint location, GLsizei count, GLint const * value) -
nglUniform2ivARB
public static void nglUniform2ivARB(int location, int count, long value) void glUniform2ivARB(GLint location, GLsizei count, GLint const * value) -
glUniform2ivARB
void glUniform2ivARB(GLint location, GLsizei count, GLint const * value) -
nglUniform3ivARB
public static void nglUniform3ivARB(int location, int count, long value) void glUniform3ivARB(GLint location, GLsizei count, GLint const * value) -
glUniform3ivARB
void glUniform3ivARB(GLint location, GLsizei count, GLint const * value) -
nglUniform4ivARB
public static void nglUniform4ivARB(int location, int count, long value) void glUniform4ivARB(GLint location, GLsizei count, GLint const * value) -
glUniform4ivARB
void glUniform4ivARB(GLint location, GLsizei count, GLint const * value) -
nglUniformMatrix2fvARB
public static void nglUniformMatrix2fvARB(int location, int count, boolean transpose, long value) void glUniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value) -
glUniformMatrix2fvARB
void glUniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value) -
nglUniformMatrix3fvARB
public static void nglUniformMatrix3fvARB(int location, int count, boolean transpose, long value) void glUniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value) -
glUniformMatrix3fvARB
void glUniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value) -
nglUniformMatrix4fvARB
public static void nglUniformMatrix4fvARB(int location, int count, boolean transpose, long value) void glUniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value) -
glUniformMatrix4fvARB
void glUniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value) -
nglGetObjectParameterfvARB
public static void nglGetObjectParameterfvARB(int obj, int pname, long params) void glGetObjectParameterfvARB(GLhandleARB obj, GLenum pname, GLfloat * params) -
glGetObjectParameterfvARB
void glGetObjectParameterfvARB(GLhandleARB obj, GLenum pname, GLfloat * params) -
nglGetObjectParameterivARB
public static void nglGetObjectParameterivARB(int obj, int pname, long params) void glGetObjectParameterivARB(GLhandleARB obj, GLenum pname, GLint * params) -
glGetObjectParameterivARB
void glGetObjectParameterivARB(GLhandleARB obj, GLenum pname, GLint * params) -
glGetObjectParameteriARB
public static int glGetObjectParameteriARB(int obj, int pname) void glGetObjectParameterivARB(GLhandleARB obj, GLenum pname, GLint * params) -
nglGetInfoLogARB
public static void nglGetInfoLogARB(int obj, int maxLength, long length, long infoLog) void glGetInfoLogARB(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog) -
glGetInfoLogARB
void glGetInfoLogARB(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog) -
glGetInfoLogARB
void glGetInfoLogARB(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog) -
glGetInfoLogARB
void glGetInfoLogARB(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog) -
nglGetAttachedObjectsARB
public static void nglGetAttachedObjectsARB(int containerObj, int maxCount, long count, long obj) void glGetAttachedObjectsARB(GLhandleARB containerObj, GLsizei maxCount, GLsizei * count, GLhandleARB * obj) -
glGetAttachedObjectsARB
public static void glGetAttachedObjectsARB(int containerObj, @Nullable IntBuffer count, IntBuffer obj) void glGetAttachedObjectsARB(GLhandleARB containerObj, GLsizei maxCount, GLsizei * count, GLhandleARB * obj) -
nglGetUniformLocationARB
public static int nglGetUniformLocationARB(int programObj, long name) GLint glGetUniformLocationARB(GLhandleARB programObj, GLcharARB const * name) -
glGetUniformLocationARB
GLint glGetUniformLocationARB(GLhandleARB programObj, GLcharARB const * name) -
glGetUniformLocationARB
GLint glGetUniformLocationARB(GLhandleARB programObj, GLcharARB const * name) -
nglGetActiveUniformARB
public static void nglGetActiveUniformARB(int programObj, int index, int maxLength, long length, long size, long type, long name) void glGetActiveUniformARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name) -
glGetActiveUniformARB
public static void glGetActiveUniformARB(int programObj, int index, @Nullable IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name) void glGetActiveUniformARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name) -
glGetActiveUniformARB
public static String glGetActiveUniformARB(int programObj, int index, int maxLength, IntBuffer size, IntBuffer type) void glGetActiveUniformARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name) -
glGetActiveUniformARB
public static String glGetActiveUniformARB(int programObj, int index, IntBuffer size, IntBuffer type) void glGetActiveUniformARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name) -
nglGetUniformfvARB
public static void nglGetUniformfvARB(int programObj, int location, long params) void glGetUniformfvARB(GLhandleARB programObj, GLint location, GLfloat * params) -
glGetUniformfvARB
void glGetUniformfvARB(GLhandleARB programObj, GLint location, GLfloat * params) -
glGetUniformfARB
public static float glGetUniformfARB(int programObj, int location) void glGetUniformfvARB(GLhandleARB programObj, GLint location, GLfloat * params) -
nglGetUniformivARB
public static void nglGetUniformivARB(int programObj, int location, long params) void glGetUniformivARB(GLhandleARB programObj, GLint location, GLint * params) -
glGetUniformivARB
void glGetUniformivARB(GLhandleARB programObj, GLint location, GLint * params) -
glGetUniformiARB
public static int glGetUniformiARB(int programObj, int location) void glGetUniformivARB(GLhandleARB programObj, GLint location, GLint * params) -
nglGetShaderSourceARB
public static void nglGetShaderSourceARB(int obj, int maxLength, long length, long source) void glGetShaderSourceARB(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * source) -
glGetShaderSourceARB
void glGetShaderSourceARB(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * source) -
glGetShaderSourceARB
void glGetShaderSourceARB(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * source) -
glGetShaderSourceARB
void glGetShaderSourceARB(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * source) -
glShaderSourceARB
void glShaderSourceARB(GLhandleARB shaderObj, GLsizei count, GLcharARB const ** string, GLint const * length) -
glUniform1fvARB
public static void glUniform1fvARB(int location, float[] value) void glUniform1fvARB(GLint location, GLsizei count, GLfloat const * value) -
glUniform2fvARB
public static void glUniform2fvARB(int location, float[] value) void glUniform2fvARB(GLint location, GLsizei count, GLfloat const * value) -
glUniform3fvARB
public static void glUniform3fvARB(int location, float[] value) void glUniform3fvARB(GLint location, GLsizei count, GLfloat const * value) -
glUniform4fvARB
public static void glUniform4fvARB(int location, float[] value) void glUniform4fvARB(GLint location, GLsizei count, GLfloat const * value) -
glUniform1ivARB
public static void glUniform1ivARB(int location, int[] value) void glUniform1ivARB(GLint location, GLsizei count, GLint const * value) -
glUniform2ivARB
public static void glUniform2ivARB(int location, int[] value) void glUniform2ivARB(GLint location, GLsizei count, GLint const * value) -
glUniform3ivARB
public static void glUniform3ivARB(int location, int[] value) void glUniform3ivARB(GLint location, GLsizei count, GLint const * value) -
glUniform4ivARB
public static void glUniform4ivARB(int location, int[] value) void glUniform4ivARB(GLint location, GLsizei count, GLint const * value) -
glUniformMatrix2fvARB
public static void glUniformMatrix2fvARB(int location, boolean transpose, float[] value) void glUniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value) -
glUniformMatrix3fvARB
public static void glUniformMatrix3fvARB(int location, boolean transpose, float[] value) void glUniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value) -
glUniformMatrix4fvARB
public static void glUniformMatrix4fvARB(int location, boolean transpose, float[] value) void glUniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value) -
glGetObjectParameterfvARB
public static void glGetObjectParameterfvARB(int obj, int pname, float[] params) void glGetObjectParameterfvARB(GLhandleARB obj, GLenum pname, GLfloat * params) -
glGetObjectParameterivARB
public static void glGetObjectParameterivARB(int obj, int pname, int[] params) void glGetObjectParameterivARB(GLhandleARB obj, GLenum pname, GLint * params) -
glGetInfoLogARB
void glGetInfoLogARB(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog) -
glGetAttachedObjectsARB
public static void glGetAttachedObjectsARB(int containerObj, int @Nullable [] count, int[] obj) void glGetAttachedObjectsARB(GLhandleARB containerObj, GLsizei maxCount, GLsizei * count, GLhandleARB * obj) -
glGetActiveUniformARB
public static void glGetActiveUniformARB(int programObj, int index, int @Nullable [] length, int[] size, int[] type, ByteBuffer name) void glGetActiveUniformARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name) -
glGetUniformfvARB
public static void glGetUniformfvARB(int programObj, int location, float[] params) void glGetUniformfvARB(GLhandleARB programObj, GLint location, GLfloat * params) -
glGetUniformivARB
public static void glGetUniformivARB(int programObj, int location, int[] params) void glGetUniformivARB(GLhandleARB programObj, GLint location, GLint * params) -
glGetShaderSourceARB
void glGetShaderSourceARB(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * source)
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