public class ARBProvokingVertex extends java.lang.ObjectNative bindings to the ARB_provoking_vertex extension.
This extension provides an alternative provoking vertex convention for rendering lines, triangles, and (optionally depending on the implementation) quads.
The provoking vertex of a primitive is the vertex that determines the constant primary and secondary colors when flat shading is enabled.
In OpenGL, the provoking vertex for triangle, quad, line, and (trivially) point primitives is the last vertex used to assemble the primitive. The polygon primitive is an exception in OpenGL where the first vertex of a polygon primitive determines the color of the polygon, even if actually broken into triangles and/or quads.
Alternatively the provoking vertex could be the first vertex of the primitive. Other APIs with flat-shading functionality such as Reality Lab and Direct3D have adopted the "first vertex of the primitive" convention to determine the provoking vertex. However, these APIs lack quads so do not have a defined provoking vertex convention for quads.
The motivation for this extension is to allow applications developed for APIs with a "first vertex of the primitive" provoking vertex to be easily converted to OpenGL.
Promoted to core in
Fields Modifier and Type Field Description
GL_LAST_VERTEX_CONVENTIONAccepted by the
modeparameter of ProvokingVertex.
GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTIONAccepted by the
pnameparameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev.
All Methods Static Methods Concrete Methods Modifier and Type Method Description
glProvokingVertex(int mode)Specifies the vertex to be used as the source of data for flat shaded varyings.