Class ARBMultiDrawIndirect
java.lang.Object
org.lwjgl.opengl.ARBMultiDrawIndirect
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Method Summary
Modifier and TypeMethodDescriptionstatic voidglMultiDrawArraysIndirect(int mode, int[] indirect, int drawcount, int stride) void glMultiDrawArraysIndirect(GLenum mode, void const * indirect, GLsizei drawcount, GLsizei stride)static voidglMultiDrawArraysIndirect(int mode, long indirect, int drawcount, int stride) void glMultiDrawArraysIndirect(GLenum mode, void const * indirect, GLsizei drawcount, GLsizei stride)static voidglMultiDrawArraysIndirect(int mode, ByteBuffer indirect, int drawcount, int stride) void glMultiDrawArraysIndirect(GLenum mode, void const * indirect, GLsizei drawcount, GLsizei stride)static voidglMultiDrawArraysIndirect(int mode, IntBuffer indirect, int drawcount, int stride) void glMultiDrawArraysIndirect(GLenum mode, void const * indirect, GLsizei drawcount, GLsizei stride)static voidglMultiDrawElementsIndirect(int mode, int type, int[] indirect, int drawcount, int stride) void glMultiDrawElementsIndirect(GLenum mode, GLenum type, void const * indirect, GLsizei drawcount, GLsizei stride)static voidglMultiDrawElementsIndirect(int mode, int type, long indirect, int drawcount, int stride) void glMultiDrawElementsIndirect(GLenum mode, GLenum type, void const * indirect, GLsizei drawcount, GLsizei stride)static voidglMultiDrawElementsIndirect(int mode, int type, ByteBuffer indirect, int drawcount, int stride) void glMultiDrawElementsIndirect(GLenum mode, GLenum type, void const * indirect, GLsizei drawcount, GLsizei stride)static voidglMultiDrawElementsIndirect(int mode, int type, IntBuffer indirect, int drawcount, int stride) void glMultiDrawElementsIndirect(GLenum mode, GLenum type, void const * indirect, GLsizei drawcount, GLsizei stride)static voidnglMultiDrawArraysIndirect(int mode, long indirect, int drawcount, int stride) void glMultiDrawArraysIndirect(GLenum mode, void const * indirect, GLsizei drawcount, GLsizei stride)static voidnglMultiDrawElementsIndirect(int mode, int type, long indirect, int drawcount, int stride) void glMultiDrawElementsIndirect(GLenum mode, GLenum type, void const * indirect, GLsizei drawcount, GLsizei stride)
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Method Details
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nglMultiDrawArraysIndirect
public static void nglMultiDrawArraysIndirect(int mode, long indirect, int drawcount, int stride) void glMultiDrawArraysIndirect(GLenum mode, void const * indirect, GLsizei drawcount, GLsizei stride) -
glMultiDrawArraysIndirect
public static void glMultiDrawArraysIndirect(@NativeType("GLenum") int mode, @NativeType("void const *") ByteBuffer indirect, @NativeType("GLsizei") int drawcount, @NativeType("GLsizei") int stride) void glMultiDrawArraysIndirect(GLenum mode, void const * indirect, GLsizei drawcount, GLsizei stride) -
glMultiDrawArraysIndirect
public static void glMultiDrawArraysIndirect(@NativeType("GLenum") int mode, @NativeType("void const *") long indirect, @NativeType("GLsizei") int drawcount, @NativeType("GLsizei") int stride) void glMultiDrawArraysIndirect(GLenum mode, void const * indirect, GLsizei drawcount, GLsizei stride) -
glMultiDrawArraysIndirect
public static void glMultiDrawArraysIndirect(@NativeType("GLenum") int mode, @NativeType("void const *") IntBuffer indirect, @NativeType("GLsizei") int drawcount, @NativeType("GLsizei") int stride) void glMultiDrawArraysIndirect(GLenum mode, void const * indirect, GLsizei drawcount, GLsizei stride) -
nglMultiDrawElementsIndirect
public static void nglMultiDrawElementsIndirect(int mode, int type, long indirect, int drawcount, int stride) void glMultiDrawElementsIndirect(GLenum mode, GLenum type, void const * indirect, GLsizei drawcount, GLsizei stride) -
glMultiDrawElementsIndirect
public static void glMultiDrawElementsIndirect(@NativeType("GLenum") int mode, @NativeType("GLenum") int type, @NativeType("void const *") ByteBuffer indirect, @NativeType("GLsizei") int drawcount, @NativeType("GLsizei") int stride) void glMultiDrawElementsIndirect(GLenum mode, GLenum type, void const * indirect, GLsizei drawcount, GLsizei stride) -
glMultiDrawElementsIndirect
public static void glMultiDrawElementsIndirect(@NativeType("GLenum") int mode, @NativeType("GLenum") int type, @NativeType("void const *") long indirect, @NativeType("GLsizei") int drawcount, @NativeType("GLsizei") int stride) void glMultiDrawElementsIndirect(GLenum mode, GLenum type, void const * indirect, GLsizei drawcount, GLsizei stride) -
glMultiDrawElementsIndirect
public static void glMultiDrawElementsIndirect(@NativeType("GLenum") int mode, @NativeType("GLenum") int type, @NativeType("void const *") IntBuffer indirect, @NativeType("GLsizei") int drawcount, @NativeType("GLsizei") int stride) void glMultiDrawElementsIndirect(GLenum mode, GLenum type, void const * indirect, GLsizei drawcount, GLsizei stride) -
glMultiDrawArraysIndirect
public static void glMultiDrawArraysIndirect(@NativeType("GLenum") int mode, @NativeType("void const *") int[] indirect, @NativeType("GLsizei") int drawcount, @NativeType("GLsizei") int stride) void glMultiDrawArraysIndirect(GLenum mode, void const * indirect, GLsizei drawcount, GLsizei stride) -
glMultiDrawElementsIndirect
public static void glMultiDrawElementsIndirect(@NativeType("GLenum") int mode, @NativeType("GLenum") int type, @NativeType("void const *") int[] indirect, @NativeType("GLsizei") int drawcount, @NativeType("GLsizei") int stride) void glMultiDrawElementsIndirect(GLenum mode, GLenum type, void const * indirect, GLsizei drawcount, GLsizei stride)
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