Package org.lwjgl.opengl
Class ARBInvalidateSubdata
java.lang.Object
org.lwjgl.opengl.ARBInvalidateSubdata
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Method Summary
Modifier and TypeMethodDescriptionstatic void
glInvalidateBufferData
(int buffer) void glInvalidateBufferData(GLuint buffer)
static void
glInvalidateBufferSubData
(int buffer, long offset, long length) void glInvalidateBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr length)
static void
glInvalidateFramebuffer
(int target, int attachment) void glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, GLenum const * attachments)
static void
glInvalidateFramebuffer
(int target, int[] attachments) void glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, GLenum const * attachments)
static void
glInvalidateFramebuffer
(int target, IntBuffer attachments) void glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, GLenum const * attachments)
static void
glInvalidateSubFramebuffer
(int target, int[] attachments, int x, int y, int width, int height) void glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, GLenum const * attachments, GLint x, GLint y, GLsizei width, GLsizei height)
static void
glInvalidateSubFramebuffer
(int target, int attachment, int x, int y, int width, int height) void glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, GLenum const * attachments, GLint x, GLint y, GLsizei width, GLsizei height)
static void
glInvalidateSubFramebuffer
(int target, IntBuffer attachments, int x, int y, int width, int height) void glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, GLenum const * attachments, GLint x, GLint y, GLsizei width, GLsizei height)
static void
glInvalidateTexImage
(int texture, int level) void glInvalidateTexImage(GLuint texture, GLint level)
static void
glInvalidateTexSubImage
(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth) void glInvalidateTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth)
static void
nglInvalidateFramebuffer
(int target, int numAttachments, long attachments) void glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, GLenum const * attachments)
static void
nglInvalidateSubFramebuffer
(int target, int numAttachments, long attachments, int x, int y, int width, int height) void glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, GLenum const * attachments, GLint x, GLint y, GLsizei width, GLsizei height)
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Method Details
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glInvalidateTexSubImage
public static void glInvalidateTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth) void glInvalidateTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth)
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glInvalidateTexImage
public static void glInvalidateTexImage(int texture, int level) void glInvalidateTexImage(GLuint texture, GLint level)
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glInvalidateBufferSubData
public static void glInvalidateBufferSubData(int buffer, long offset, long length) void glInvalidateBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr length)
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glInvalidateBufferData
public static void glInvalidateBufferData(int buffer) void glInvalidateBufferData(GLuint buffer)
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nglInvalidateFramebuffer
public static void nglInvalidateFramebuffer(int target, int numAttachments, long attachments) void glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, GLenum const * attachments)
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glInvalidateFramebuffer
void glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, GLenum const * attachments)
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glInvalidateFramebuffer
public static void glInvalidateFramebuffer(int target, int attachment) void glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, GLenum const * attachments)
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nglInvalidateSubFramebuffer
public static void nglInvalidateSubFramebuffer(int target, int numAttachments, long attachments, int x, int y, int width, int height) void glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, GLenum const * attachments, GLint x, GLint y, GLsizei width, GLsizei height)
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glInvalidateSubFramebuffer
public static void glInvalidateSubFramebuffer(int target, IntBuffer attachments, int x, int y, int width, int height) void glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, GLenum const * attachments, GLint x, GLint y, GLsizei width, GLsizei height)
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glInvalidateSubFramebuffer
public static void glInvalidateSubFramebuffer(int target, int attachment, int x, int y, int width, int height) void glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, GLenum const * attachments, GLint x, GLint y, GLsizei width, GLsizei height)
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glInvalidateFramebuffer
public static void glInvalidateFramebuffer(int target, int[] attachments) void glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, GLenum const * attachments)
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glInvalidateSubFramebuffer
public static void glInvalidateSubFramebuffer(int target, int[] attachments, int x, int y, int width, int height) void glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, GLenum const * attachments, GLint x, GLint y, GLsizei width, GLsizei height)
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