Class ARBInvalidateSubdata
java.lang.Object
org.lwjgl.opengl.ARBInvalidateSubdata
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Method Summary
Modifier and TypeMethodDescriptionstatic voidglInvalidateBufferData(int buffer) void glInvalidateBufferData(GLuint buffer)static voidglInvalidateBufferSubData(int buffer, long offset, long length) void glInvalidateBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr length)static voidglInvalidateFramebuffer(int target, int attachment) void glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, GLenum const * attachments)static voidglInvalidateFramebuffer(int target, int[] attachments) void glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, GLenum const * attachments)static voidglInvalidateFramebuffer(int target, IntBuffer attachments) void glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, GLenum const * attachments)static voidglInvalidateSubFramebuffer(int target, int[] attachments, int x, int y, int width, int height) void glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, GLenum const * attachments, GLint x, GLint y, GLsizei width, GLsizei height)static voidglInvalidateSubFramebuffer(int target, int attachment, int x, int y, int width, int height) void glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, GLenum const * attachments, GLint x, GLint y, GLsizei width, GLsizei height)static voidglInvalidateSubFramebuffer(int target, IntBuffer attachments, int x, int y, int width, int height) void glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, GLenum const * attachments, GLint x, GLint y, GLsizei width, GLsizei height)static voidglInvalidateTexImage(int texture, int level) void glInvalidateTexImage(GLuint texture, GLint level)static voidglInvalidateTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth) void glInvalidateTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth)static voidnglInvalidateFramebuffer(int target, int numAttachments, long attachments) void glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, GLenum const * attachments)static voidnglInvalidateSubFramebuffer(int target, int numAttachments, long attachments, int x, int y, int width, int height) void glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, GLenum const * attachments, GLint x, GLint y, GLsizei width, GLsizei height)
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Method Details
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glInvalidateTexSubImage
public static void glInvalidateTexSubImage(@NativeType("GLuint") int texture, @NativeType("GLint") int level, @NativeType("GLint") int xoffset, @NativeType("GLint") int yoffset, @NativeType("GLint") int zoffset, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLsizei") int depth) void glInvalidateTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth) -
glInvalidateTexImage
public static void glInvalidateTexImage(@NativeType("GLuint") int texture, @NativeType("GLint") int level) void glInvalidateTexImage(GLuint texture, GLint level) -
glInvalidateBufferSubData
public static void glInvalidateBufferSubData(@NativeType("GLuint") int buffer, @NativeType("GLintptr") long offset, @NativeType("GLsizeiptr") long length) void glInvalidateBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr length) -
glInvalidateBufferData
void glInvalidateBufferData(GLuint buffer) -
nglInvalidateFramebuffer
public static void nglInvalidateFramebuffer(int target, int numAttachments, long attachments) void glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, GLenum const * attachments) -
glInvalidateFramebuffer
public static void glInvalidateFramebuffer(@NativeType("GLenum") int target, @NativeType("GLenum const *") IntBuffer attachments) void glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, GLenum const * attachments) -
glInvalidateFramebuffer
public static void glInvalidateFramebuffer(@NativeType("GLenum") int target, @NativeType("GLenum const *") int attachment) void glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, GLenum const * attachments) -
nglInvalidateSubFramebuffer
public static void nglInvalidateSubFramebuffer(int target, int numAttachments, long attachments, int x, int y, int width, int height) void glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, GLenum const * attachments, GLint x, GLint y, GLsizei width, GLsizei height) -
glInvalidateSubFramebuffer
public static void glInvalidateSubFramebuffer(@NativeType("GLenum") int target, @NativeType("GLenum const *") IntBuffer attachments, @NativeType("GLint") int x, @NativeType("GLint") int y, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height) void glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, GLenum const * attachments, GLint x, GLint y, GLsizei width, GLsizei height) -
glInvalidateSubFramebuffer
public static void glInvalidateSubFramebuffer(@NativeType("GLenum") int target, @NativeType("GLenum const *") int attachment, @NativeType("GLint") int x, @NativeType("GLint") int y, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height) void glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, GLenum const * attachments, GLint x, GLint y, GLsizei width, GLsizei height) -
glInvalidateFramebuffer
public static void glInvalidateFramebuffer(@NativeType("GLenum") int target, @NativeType("GLenum const *") int[] attachments) void glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, GLenum const * attachments) -
glInvalidateSubFramebuffer
public static void glInvalidateSubFramebuffer(@NativeType("GLenum") int target, @NativeType("GLenum const *") int[] attachments, @NativeType("GLint") int x, @NativeType("GLint") int y, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height) void glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, GLenum const * attachments, GLint x, GLint y, GLsizei width, GLsizei height)
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