Package org.lwjgl.opengl
Class ARBGPUShaderFP64
java.lang.Object
org.lwjgl.opengl.ARBGPUShaderFP64
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Field Summary
FieldsModifier and TypeFieldDescriptionstatic final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
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Method Summary
Modifier and TypeMethodDescriptionstatic double
glGetUniformd
(int program, int location) void glGetUniformdv(GLuint program, GLint location, GLdouble * params)
static void
glGetUniformdv
(int program, int location, double[] params) void glGetUniformdv(GLuint program, GLint location, GLdouble * params)
static void
glGetUniformdv
(int program, int location, DoubleBuffer params) void glGetUniformdv(GLuint program, GLint location, GLdouble * params)
static void
glProgramUniform1dEXT
(int program, int location, double x) void glProgramUniform1dEXT(GLuint program, GLint location, GLdouble x)
static void
glProgramUniform1dvEXT
(int program, int location, double[] value) void glProgramUniform1dvEXT(GLuint program, GLint location, GLsizei count, GLdouble const * value)
static void
glProgramUniform1dvEXT
(int program, int location, DoubleBuffer value) void glProgramUniform1dvEXT(GLuint program, GLint location, GLsizei count, GLdouble const * value)
static void
glProgramUniform2dEXT
(int program, int location, double x, double y) void glProgramUniform2dEXT(GLuint program, GLint location, GLdouble x, GLdouble y)
static void
glProgramUniform2dvEXT
(int program, int location, double[] value) void glProgramUniform2dvEXT(GLuint program, GLint location, GLsizei count, GLdouble const * value)
static void
glProgramUniform2dvEXT
(int program, int location, DoubleBuffer value) void glProgramUniform2dvEXT(GLuint program, GLint location, GLsizei count, GLdouble const * value)
static void
glProgramUniform3dEXT
(int program, int location, double x, double y, double z) void glProgramUniform3dEXT(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z)
static void
glProgramUniform3dvEXT
(int program, int location, double[] value) void glProgramUniform3dvEXT(GLuint program, GLint location, GLsizei count, GLdouble const * value)
static void
glProgramUniform3dvEXT
(int program, int location, DoubleBuffer value) void glProgramUniform3dvEXT(GLuint program, GLint location, GLsizei count, GLdouble const * value)
static void
glProgramUniform4dEXT
(int program, int location, double x, double y, double z, double w) void glProgramUniform4dEXT(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
static void
glProgramUniform4dvEXT
(int program, int location, double[] value) void glProgramUniform4dvEXT(GLuint program, GLint location, GLsizei count, GLdouble const * value)
static void
glProgramUniform4dvEXT
(int program, int location, DoubleBuffer value) void glProgramUniform4dvEXT(GLuint program, GLint location, GLsizei count, GLdouble const * value)
static void
glProgramUniformMatrix2dvEXT
(int program, int location, boolean transpose, double[] value) void glProgramUniformMatrix2dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
static void
glProgramUniformMatrix2dvEXT
(int program, int location, boolean transpose, DoubleBuffer value) void glProgramUniformMatrix2dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
static void
glProgramUniformMatrix2x3dvEXT
(int program, int location, boolean transpose, double[] value) void glProgramUniformMatrix2x3dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
static void
glProgramUniformMatrix2x3dvEXT
(int program, int location, boolean transpose, DoubleBuffer value) void glProgramUniformMatrix2x3dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
static void
glProgramUniformMatrix2x4dvEXT
(int program, int location, boolean transpose, double[] value) void glProgramUniformMatrix2x4dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
static void
glProgramUniformMatrix2x4dvEXT
(int program, int location, boolean transpose, DoubleBuffer value) void glProgramUniformMatrix2x4dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
static void
glProgramUniformMatrix3dvEXT
(int program, int location, boolean transpose, double[] value) void glProgramUniformMatrix3dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
static void
glProgramUniformMatrix3dvEXT
(int program, int location, boolean transpose, DoubleBuffer value) void glProgramUniformMatrix3dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
static void
glProgramUniformMatrix3x2dvEXT
(int program, int location, boolean transpose, double[] value) void glProgramUniformMatrix3x2dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
static void
glProgramUniformMatrix3x2dvEXT
(int program, int location, boolean transpose, DoubleBuffer value) void glProgramUniformMatrix3x2dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
static void
glProgramUniformMatrix3x4dvEXT
(int program, int location, boolean transpose, double[] value) void glProgramUniformMatrix3x4dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
static void
glProgramUniformMatrix3x4dvEXT
(int program, int location, boolean transpose, DoubleBuffer value) void glProgramUniformMatrix3x4dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
static void
glProgramUniformMatrix4dvEXT
(int program, int location, boolean transpose, double[] value) void glProgramUniformMatrix4dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
static void
glProgramUniformMatrix4dvEXT
(int program, int location, boolean transpose, DoubleBuffer value) void glProgramUniformMatrix4dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
static void
glProgramUniformMatrix4x2dvEXT
(int program, int location, boolean transpose, double[] value) void glProgramUniformMatrix4x2dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
static void
glProgramUniformMatrix4x2dvEXT
(int program, int location, boolean transpose, DoubleBuffer value) void glProgramUniformMatrix4x2dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
static void
glProgramUniformMatrix4x3dvEXT
(int program, int location, boolean transpose, double[] value) void glProgramUniformMatrix4x3dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
static void
glProgramUniformMatrix4x3dvEXT
(int program, int location, boolean transpose, DoubleBuffer value) void glProgramUniformMatrix4x3dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
static void
glUniform1d
(int location, double x) void glUniform1d(GLint location, GLdouble x)
static void
glUniform1dv
(int location, double[] value) void glUniform1dv(GLint location, GLsizei count, GLdouble const * value)
static void
glUniform1dv
(int location, DoubleBuffer value) void glUniform1dv(GLint location, GLsizei count, GLdouble const * value)
static void
glUniform2d
(int location, double x, double y) void glUniform2d(GLint location, GLdouble x, GLdouble y)
static void
glUniform2dv
(int location, double[] value) void glUniform2dv(GLint location, GLsizei count, GLdouble const * value)
static void
glUniform2dv
(int location, DoubleBuffer value) void glUniform2dv(GLint location, GLsizei count, GLdouble const * value)
static void
glUniform3d
(int location, double x, double y, double z) void glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z)
static void
glUniform3dv
(int location, double[] value) void glUniform3dv(GLint location, GLsizei count, GLdouble const * value)
static void
glUniform3dv
(int location, DoubleBuffer value) void glUniform3dv(GLint location, GLsizei count, GLdouble const * value)
static void
glUniform4d
(int location, double x, double y, double z, double w) void glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
static void
glUniform4dv
(int location, double[] value) void glUniform4dv(GLint location, GLsizei count, GLdouble const * value)
static void
glUniform4dv
(int location, DoubleBuffer value) void glUniform4dv(GLint location, GLsizei count, GLdouble const * value)
static void
glUniformMatrix2dv
(int location, boolean transpose, double[] value) void glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
static void
glUniformMatrix2dv
(int location, boolean transpose, DoubleBuffer value) void glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
static void
glUniformMatrix2x3dv
(int location, boolean transpose, double[] value) void glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
static void
glUniformMatrix2x3dv
(int location, boolean transpose, DoubleBuffer value) void glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
static void
glUniformMatrix2x4dv
(int location, boolean transpose, double[] value) void glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
static void
glUniformMatrix2x4dv
(int location, boolean transpose, DoubleBuffer value) void glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
static void
glUniformMatrix3dv
(int location, boolean transpose, double[] value) void glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
static void
glUniformMatrix3dv
(int location, boolean transpose, DoubleBuffer value) void glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
static void
glUniformMatrix3x2dv
(int location, boolean transpose, double[] value) void glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
static void
glUniformMatrix3x2dv
(int location, boolean transpose, DoubleBuffer value) void glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
static void
glUniformMatrix3x4dv
(int location, boolean transpose, double[] value) void glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
static void
glUniformMatrix3x4dv
(int location, boolean transpose, DoubleBuffer value) void glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
static void
glUniformMatrix4dv
(int location, boolean transpose, double[] value) void glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
static void
glUniformMatrix4dv
(int location, boolean transpose, DoubleBuffer value) void glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
static void
glUniformMatrix4x2dv
(int location, boolean transpose, double[] value) void glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
static void
glUniformMatrix4x2dv
(int location, boolean transpose, DoubleBuffer value) void glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
static void
glUniformMatrix4x3dv
(int location, boolean transpose, double[] value) void glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
static void
glUniformMatrix4x3dv
(int location, boolean transpose, DoubleBuffer value) void glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
static void
nglGetUniformdv
(int program, int location, long params) void glGetUniformdv(GLuint program, GLint location, GLdouble * params)
static void
nglProgramUniform1dvEXT
(int program, int location, int count, long value) void glProgramUniform1dvEXT(GLuint program, GLint location, GLsizei count, GLdouble const * value)
static void
nglProgramUniform2dvEXT
(int program, int location, int count, long value) void glProgramUniform2dvEXT(GLuint program, GLint location, GLsizei count, GLdouble const * value)
static void
nglProgramUniform3dvEXT
(int program, int location, int count, long value) void glProgramUniform3dvEXT(GLuint program, GLint location, GLsizei count, GLdouble const * value)
static void
nglProgramUniform4dvEXT
(int program, int location, int count, long value) void glProgramUniform4dvEXT(GLuint program, GLint location, GLsizei count, GLdouble const * value)
static void
nglProgramUniformMatrix2dvEXT
(int program, int location, int count, boolean transpose, long value) void glProgramUniformMatrix2dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
static void
nglProgramUniformMatrix2x3dvEXT
(int program, int location, int count, boolean transpose, long value) void glProgramUniformMatrix2x3dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
static void
nglProgramUniformMatrix2x4dvEXT
(int program, int location, int count, boolean transpose, long value) void glProgramUniformMatrix2x4dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
static void
nglProgramUniformMatrix3dvEXT
(int program, int location, int count, boolean transpose, long value) void glProgramUniformMatrix3dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
static void
nglProgramUniformMatrix3x2dvEXT
(int program, int location, int count, boolean transpose, long value) void glProgramUniformMatrix3x2dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
static void
nglProgramUniformMatrix3x4dvEXT
(int program, int location, int count, boolean transpose, long value) void glProgramUniformMatrix3x4dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
static void
nglProgramUniformMatrix4dvEXT
(int program, int location, int count, boolean transpose, long value) void glProgramUniformMatrix4dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
static void
nglProgramUniformMatrix4x2dvEXT
(int program, int location, int count, boolean transpose, long value) void glProgramUniformMatrix4x2dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
static void
nglProgramUniformMatrix4x3dvEXT
(int program, int location, int count, boolean transpose, long value) void glProgramUniformMatrix4x3dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
static void
nglUniform1dv
(int location, int count, long value) void glUniform1dv(GLint location, GLsizei count, GLdouble const * value)
static void
nglUniform2dv
(int location, int count, long value) void glUniform2dv(GLint location, GLsizei count, GLdouble const * value)
static void
nglUniform3dv
(int location, int count, long value) void glUniform3dv(GLint location, GLsizei count, GLdouble const * value)
static void
nglUniform4dv
(int location, int count, long value) void glUniform4dv(GLint location, GLsizei count, GLdouble const * value)
static void
nglUniformMatrix2dv
(int location, int count, boolean transpose, long value) void glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
static void
nglUniformMatrix2x3dv
(int location, int count, boolean transpose, long value) void glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
static void
nglUniformMatrix2x4dv
(int location, int count, boolean transpose, long value) void glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
static void
nglUniformMatrix3dv
(int location, int count, boolean transpose, long value) void glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
static void
nglUniformMatrix3x2dv
(int location, int count, boolean transpose, long value) void glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
static void
nglUniformMatrix3x4dv
(int location, int count, boolean transpose, long value) void glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
static void
nglUniformMatrix4dv
(int location, int count, boolean transpose, long value) void glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
static void
nglUniformMatrix4x2dv
(int location, int count, boolean transpose, long value) void glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
static void
nglUniformMatrix4x3dv
(int location, int count, boolean transpose, long value) void glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
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Field Details
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GL_DOUBLE_VEC2
public static final int GL_DOUBLE_VEC2- See Also:
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GL_DOUBLE_VEC3
public static final int GL_DOUBLE_VEC3- See Also:
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GL_DOUBLE_VEC4
public static final int GL_DOUBLE_VEC4- See Also:
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GL_DOUBLE_MAT2
public static final int GL_DOUBLE_MAT2- See Also:
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GL_DOUBLE_MAT3
public static final int GL_DOUBLE_MAT3- See Also:
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GL_DOUBLE_MAT4
public static final int GL_DOUBLE_MAT4- See Also:
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GL_DOUBLE_MAT2x3
public static final int GL_DOUBLE_MAT2x3- See Also:
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GL_DOUBLE_MAT2x4
public static final int GL_DOUBLE_MAT2x4- See Also:
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GL_DOUBLE_MAT3x2
public static final int GL_DOUBLE_MAT3x2- See Also:
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GL_DOUBLE_MAT3x4
public static final int GL_DOUBLE_MAT3x4- See Also:
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GL_DOUBLE_MAT4x2
public static final int GL_DOUBLE_MAT4x2- See Also:
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GL_DOUBLE_MAT4x3
public static final int GL_DOUBLE_MAT4x3- See Also:
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Method Details
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glUniform1d
public static void glUniform1d(int location, double x) void glUniform1d(GLint location, GLdouble x)
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glUniform2d
public static void glUniform2d(int location, double x, double y) void glUniform2d(GLint location, GLdouble x, GLdouble y)
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glUniform3d
public static void glUniform3d(int location, double x, double y, double z) void glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z)
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glUniform4d
public static void glUniform4d(int location, double x, double y, double z, double w) void glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
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nglUniform1dv
public static void nglUniform1dv(int location, int count, long value) void glUniform1dv(GLint location, GLsizei count, GLdouble const * value)
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glUniform1dv
void glUniform1dv(GLint location, GLsizei count, GLdouble const * value)
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nglUniform2dv
public static void nglUniform2dv(int location, int count, long value) void glUniform2dv(GLint location, GLsizei count, GLdouble const * value)
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glUniform2dv
void glUniform2dv(GLint location, GLsizei count, GLdouble const * value)
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nglUniform3dv
public static void nglUniform3dv(int location, int count, long value) void glUniform3dv(GLint location, GLsizei count, GLdouble const * value)
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glUniform3dv
void glUniform3dv(GLint location, GLsizei count, GLdouble const * value)
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nglUniform4dv
public static void nglUniform4dv(int location, int count, long value) void glUniform4dv(GLint location, GLsizei count, GLdouble const * value)
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glUniform4dv
void glUniform4dv(GLint location, GLsizei count, GLdouble const * value)
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nglUniformMatrix2dv
public static void nglUniformMatrix2dv(int location, int count, boolean transpose, long value) void glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
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glUniformMatrix2dv
void glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
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nglUniformMatrix3dv
public static void nglUniformMatrix3dv(int location, int count, boolean transpose, long value) void glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
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glUniformMatrix3dv
void glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
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nglUniformMatrix4dv
public static void nglUniformMatrix4dv(int location, int count, boolean transpose, long value) void glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
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glUniformMatrix4dv
void glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
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nglUniformMatrix2x3dv
public static void nglUniformMatrix2x3dv(int location, int count, boolean transpose, long value) void glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
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glUniformMatrix2x3dv
void glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
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nglUniformMatrix2x4dv
public static void nglUniformMatrix2x4dv(int location, int count, boolean transpose, long value) void glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
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glUniformMatrix2x4dv
void glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
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nglUniformMatrix3x2dv
public static void nglUniformMatrix3x2dv(int location, int count, boolean transpose, long value) void glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
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glUniformMatrix3x2dv
void glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
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nglUniformMatrix3x4dv
public static void nglUniformMatrix3x4dv(int location, int count, boolean transpose, long value) void glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
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glUniformMatrix3x4dv
void glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
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nglUniformMatrix4x2dv
public static void nglUniformMatrix4x2dv(int location, int count, boolean transpose, long value) void glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
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glUniformMatrix4x2dv
void glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
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nglUniformMatrix4x3dv
public static void nglUniformMatrix4x3dv(int location, int count, boolean transpose, long value) void glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
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glUniformMatrix4x3dv
void glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
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nglGetUniformdv
public static void nglGetUniformdv(int program, int location, long params) void glGetUniformdv(GLuint program, GLint location, GLdouble * params)
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glGetUniformdv
void glGetUniformdv(GLuint program, GLint location, GLdouble * params)
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glGetUniformd
public static double glGetUniformd(int program, int location) void glGetUniformdv(GLuint program, GLint location, GLdouble * params)
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glProgramUniform1dEXT
public static void glProgramUniform1dEXT(int program, int location, double x) void glProgramUniform1dEXT(GLuint program, GLint location, GLdouble x)
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glProgramUniform2dEXT
public static void glProgramUniform2dEXT(int program, int location, double x, double y) void glProgramUniform2dEXT(GLuint program, GLint location, GLdouble x, GLdouble y)
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glProgramUniform3dEXT
public static void glProgramUniform3dEXT(int program, int location, double x, double y, double z) void glProgramUniform3dEXT(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z)
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glProgramUniform4dEXT
public static void glProgramUniform4dEXT(int program, int location, double x, double y, double z, double w) void glProgramUniform4dEXT(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
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nglProgramUniform1dvEXT
public static void nglProgramUniform1dvEXT(int program, int location, int count, long value) void glProgramUniform1dvEXT(GLuint program, GLint location, GLsizei count, GLdouble const * value)
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glProgramUniform1dvEXT
void glProgramUniform1dvEXT(GLuint program, GLint location, GLsizei count, GLdouble const * value)
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nglProgramUniform2dvEXT
public static void nglProgramUniform2dvEXT(int program, int location, int count, long value) void glProgramUniform2dvEXT(GLuint program, GLint location, GLsizei count, GLdouble const * value)
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glProgramUniform2dvEXT
void glProgramUniform2dvEXT(GLuint program, GLint location, GLsizei count, GLdouble const * value)
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nglProgramUniform3dvEXT
public static void nglProgramUniform3dvEXT(int program, int location, int count, long value) void glProgramUniform3dvEXT(GLuint program, GLint location, GLsizei count, GLdouble const * value)
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glProgramUniform3dvEXT
void glProgramUniform3dvEXT(GLuint program, GLint location, GLsizei count, GLdouble const * value)
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nglProgramUniform4dvEXT
public static void nglProgramUniform4dvEXT(int program, int location, int count, long value) void glProgramUniform4dvEXT(GLuint program, GLint location, GLsizei count, GLdouble const * value)
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glProgramUniform4dvEXT
void glProgramUniform4dvEXT(GLuint program, GLint location, GLsizei count, GLdouble const * value)
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nglProgramUniformMatrix2dvEXT
public static void nglProgramUniformMatrix2dvEXT(int program, int location, int count, boolean transpose, long value) void glProgramUniformMatrix2dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
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glProgramUniformMatrix2dvEXT
public static void glProgramUniformMatrix2dvEXT(int program, int location, boolean transpose, DoubleBuffer value) void glProgramUniformMatrix2dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
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nglProgramUniformMatrix3dvEXT
public static void nglProgramUniformMatrix3dvEXT(int program, int location, int count, boolean transpose, long value) void glProgramUniformMatrix3dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
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glProgramUniformMatrix3dvEXT
public static void glProgramUniformMatrix3dvEXT(int program, int location, boolean transpose, DoubleBuffer value) void glProgramUniformMatrix3dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
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nglProgramUniformMatrix4dvEXT
public static void nglProgramUniformMatrix4dvEXT(int program, int location, int count, boolean transpose, long value) void glProgramUniformMatrix4dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
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glProgramUniformMatrix4dvEXT
public static void glProgramUniformMatrix4dvEXT(int program, int location, boolean transpose, DoubleBuffer value) void glProgramUniformMatrix4dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
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nglProgramUniformMatrix2x3dvEXT
public static void nglProgramUniformMatrix2x3dvEXT(int program, int location, int count, boolean transpose, long value) void glProgramUniformMatrix2x3dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
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glProgramUniformMatrix2x3dvEXT
public static void glProgramUniformMatrix2x3dvEXT(int program, int location, boolean transpose, DoubleBuffer value) void glProgramUniformMatrix2x3dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
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nglProgramUniformMatrix2x4dvEXT
public static void nglProgramUniformMatrix2x4dvEXT(int program, int location, int count, boolean transpose, long value) void glProgramUniformMatrix2x4dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
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glProgramUniformMatrix2x4dvEXT
public static void glProgramUniformMatrix2x4dvEXT(int program, int location, boolean transpose, DoubleBuffer value) void glProgramUniformMatrix2x4dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
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nglProgramUniformMatrix3x2dvEXT
public static void nglProgramUniformMatrix3x2dvEXT(int program, int location, int count, boolean transpose, long value) void glProgramUniformMatrix3x2dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
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glProgramUniformMatrix3x2dvEXT
public static void glProgramUniformMatrix3x2dvEXT(int program, int location, boolean transpose, DoubleBuffer value) void glProgramUniformMatrix3x2dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
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nglProgramUniformMatrix3x4dvEXT
public static void nglProgramUniformMatrix3x4dvEXT(int program, int location, int count, boolean transpose, long value) void glProgramUniformMatrix3x4dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
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glProgramUniformMatrix3x4dvEXT
public static void glProgramUniformMatrix3x4dvEXT(int program, int location, boolean transpose, DoubleBuffer value) void glProgramUniformMatrix3x4dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
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nglProgramUniformMatrix4x2dvEXT
public static void nglProgramUniformMatrix4x2dvEXT(int program, int location, int count, boolean transpose, long value) void glProgramUniformMatrix4x2dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
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glProgramUniformMatrix4x2dvEXT
public static void glProgramUniformMatrix4x2dvEXT(int program, int location, boolean transpose, DoubleBuffer value) void glProgramUniformMatrix4x2dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
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nglProgramUniformMatrix4x3dvEXT
public static void nglProgramUniformMatrix4x3dvEXT(int program, int location, int count, boolean transpose, long value) void glProgramUniformMatrix4x3dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
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glProgramUniformMatrix4x3dvEXT
public static void glProgramUniformMatrix4x3dvEXT(int program, int location, boolean transpose, DoubleBuffer value) void glProgramUniformMatrix4x3dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
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glUniform1dv
public static void glUniform1dv(int location, double[] value) void glUniform1dv(GLint location, GLsizei count, GLdouble const * value)
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glUniform2dv
public static void glUniform2dv(int location, double[] value) void glUniform2dv(GLint location, GLsizei count, GLdouble const * value)
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glUniform3dv
public static void glUniform3dv(int location, double[] value) void glUniform3dv(GLint location, GLsizei count, GLdouble const * value)
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glUniform4dv
public static void glUniform4dv(int location, double[] value) void glUniform4dv(GLint location, GLsizei count, GLdouble const * value)
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glUniformMatrix2dv
public static void glUniformMatrix2dv(int location, boolean transpose, double[] value) void glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
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glUniformMatrix3dv
public static void glUniformMatrix3dv(int location, boolean transpose, double[] value) void glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
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glUniformMatrix4dv
public static void glUniformMatrix4dv(int location, boolean transpose, double[] value) void glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
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glUniformMatrix2x3dv
public static void glUniformMatrix2x3dv(int location, boolean transpose, double[] value) void glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
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glUniformMatrix2x4dv
public static void glUniformMatrix2x4dv(int location, boolean transpose, double[] value) void glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
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glUniformMatrix3x2dv
public static void glUniformMatrix3x2dv(int location, boolean transpose, double[] value) void glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
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glUniformMatrix3x4dv
public static void glUniformMatrix3x4dv(int location, boolean transpose, double[] value) void glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
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glUniformMatrix4x2dv
public static void glUniformMatrix4x2dv(int location, boolean transpose, double[] value) void glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
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glUniformMatrix4x3dv
public static void glUniformMatrix4x3dv(int location, boolean transpose, double[] value) void glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
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glGetUniformdv
public static void glGetUniformdv(int program, int location, double[] params) void glGetUniformdv(GLuint program, GLint location, GLdouble * params)
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glProgramUniform1dvEXT
public static void glProgramUniform1dvEXT(int program, int location, double[] value) void glProgramUniform1dvEXT(GLuint program, GLint location, GLsizei count, GLdouble const * value)
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glProgramUniform2dvEXT
public static void glProgramUniform2dvEXT(int program, int location, double[] value) void glProgramUniform2dvEXT(GLuint program, GLint location, GLsizei count, GLdouble const * value)
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glProgramUniform3dvEXT
public static void glProgramUniform3dvEXT(int program, int location, double[] value) void glProgramUniform3dvEXT(GLuint program, GLint location, GLsizei count, GLdouble const * value)
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glProgramUniform4dvEXT
public static void glProgramUniform4dvEXT(int program, int location, double[] value) void glProgramUniform4dvEXT(GLuint program, GLint location, GLsizei count, GLdouble const * value)
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glProgramUniformMatrix2dvEXT
public static void glProgramUniformMatrix2dvEXT(int program, int location, boolean transpose, double[] value) void glProgramUniformMatrix2dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
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glProgramUniformMatrix3dvEXT
public static void glProgramUniformMatrix3dvEXT(int program, int location, boolean transpose, double[] value) void glProgramUniformMatrix3dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
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glProgramUniformMatrix4dvEXT
public static void glProgramUniformMatrix4dvEXT(int program, int location, boolean transpose, double[] value) void glProgramUniformMatrix4dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
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glProgramUniformMatrix2x3dvEXT
public static void glProgramUniformMatrix2x3dvEXT(int program, int location, boolean transpose, double[] value) void glProgramUniformMatrix2x3dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
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glProgramUniformMatrix2x4dvEXT
public static void glProgramUniformMatrix2x4dvEXT(int program, int location, boolean transpose, double[] value) void glProgramUniformMatrix2x4dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
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glProgramUniformMatrix3x2dvEXT
public static void glProgramUniformMatrix3x2dvEXT(int program, int location, boolean transpose, double[] value) void glProgramUniformMatrix3x2dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
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glProgramUniformMatrix3x4dvEXT
public static void glProgramUniformMatrix3x4dvEXT(int program, int location, boolean transpose, double[] value) void glProgramUniformMatrix3x4dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
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glProgramUniformMatrix4x2dvEXT
public static void glProgramUniformMatrix4x2dvEXT(int program, int location, boolean transpose, double[] value) void glProgramUniformMatrix4x2dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
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glProgramUniformMatrix4x3dvEXT
public static void glProgramUniformMatrix4x3dvEXT(int program, int location, boolean transpose, double[] value) void glProgramUniformMatrix4x3dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
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