Class ARBGPUShaderFP64

java.lang.Object
org.lwjgl.opengl.ARBGPUShaderFP64

public class ARBGPUShaderFP64 extends Object
  • Field Summary

    Fields
    Modifier and Type
    Field
    Description
    static final int
     
    static final int
     
    static final int
     
    static final int
     
    static final int
     
    static final int
     
    static final int
     
    static final int
     
    static final int
     
    static final int
     
    static final int
     
    static final int
     
  • Method Summary

    Modifier and Type
    Method
    Description
    static double
    glGetUniformd(int program, int location)
    void glGetUniformdv(GLuint program, GLint location, GLdouble * params)
    static void
    glGetUniformdv(int program, int location, double[] params)
    void glGetUniformdv(GLuint program, GLint location, GLdouble * params)
    static void
    glGetUniformdv(int program, int location, DoubleBuffer params)
    void glGetUniformdv(GLuint program, GLint location, GLdouble * params)
    static void
    glProgramUniform1dEXT(int program, int location, double x)
    void glProgramUniform1dEXT(GLuint program, GLint location, GLdouble x)
    static void
    glProgramUniform1dvEXT(int program, int location, double[] value)
    void glProgramUniform1dvEXT(GLuint program, GLint location, GLsizei count, GLdouble const * value)
    static void
    glProgramUniform1dvEXT(int program, int location, DoubleBuffer value)
    void glProgramUniform1dvEXT(GLuint program, GLint location, GLsizei count, GLdouble const * value)
    static void
    glProgramUniform2dEXT(int program, int location, double x, double y)
    void glProgramUniform2dEXT(GLuint program, GLint location, GLdouble x, GLdouble y)
    static void
    glProgramUniform2dvEXT(int program, int location, double[] value)
    void glProgramUniform2dvEXT(GLuint program, GLint location, GLsizei count, GLdouble const * value)
    static void
    glProgramUniform2dvEXT(int program, int location, DoubleBuffer value)
    void glProgramUniform2dvEXT(GLuint program, GLint location, GLsizei count, GLdouble const * value)
    static void
    glProgramUniform3dEXT(int program, int location, double x, double y, double z)
    void glProgramUniform3dEXT(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z)
    static void
    glProgramUniform3dvEXT(int program, int location, double[] value)
    void glProgramUniform3dvEXT(GLuint program, GLint location, GLsizei count, GLdouble const * value)
    static void
    glProgramUniform3dvEXT(int program, int location, DoubleBuffer value)
    void glProgramUniform3dvEXT(GLuint program, GLint location, GLsizei count, GLdouble const * value)
    static void
    glProgramUniform4dEXT(int program, int location, double x, double y, double z, double w)
    void glProgramUniform4dEXT(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
    static void
    glProgramUniform4dvEXT(int program, int location, double[] value)
    void glProgramUniform4dvEXT(GLuint program, GLint location, GLsizei count, GLdouble const * value)
    static void
    glProgramUniform4dvEXT(int program, int location, DoubleBuffer value)
    void glProgramUniform4dvEXT(GLuint program, GLint location, GLsizei count, GLdouble const * value)
    static void
    glProgramUniformMatrix2dvEXT(int program, int location, boolean transpose, double[] value)
    void glProgramUniformMatrix2dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
    static void
    glProgramUniformMatrix2dvEXT(int program, int location, boolean transpose, DoubleBuffer value)
    void glProgramUniformMatrix2dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
    static void
    glProgramUniformMatrix2x3dvEXT(int program, int location, boolean transpose, double[] value)
    void glProgramUniformMatrix2x3dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
    static void
    glProgramUniformMatrix2x3dvEXT(int program, int location, boolean transpose, DoubleBuffer value)
    void glProgramUniformMatrix2x3dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
    static void
    glProgramUniformMatrix2x4dvEXT(int program, int location, boolean transpose, double[] value)
    void glProgramUniformMatrix2x4dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
    static void
    glProgramUniformMatrix2x4dvEXT(int program, int location, boolean transpose, DoubleBuffer value)
    void glProgramUniformMatrix2x4dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
    static void
    glProgramUniformMatrix3dvEXT(int program, int location, boolean transpose, double[] value)
    void glProgramUniformMatrix3dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
    static void
    glProgramUniformMatrix3dvEXT(int program, int location, boolean transpose, DoubleBuffer value)
    void glProgramUniformMatrix3dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
    static void
    glProgramUniformMatrix3x2dvEXT(int program, int location, boolean transpose, double[] value)
    void glProgramUniformMatrix3x2dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
    static void
    glProgramUniformMatrix3x2dvEXT(int program, int location, boolean transpose, DoubleBuffer value)
    void glProgramUniformMatrix3x2dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
    static void
    glProgramUniformMatrix3x4dvEXT(int program, int location, boolean transpose, double[] value)
    void glProgramUniformMatrix3x4dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
    static void
    glProgramUniformMatrix3x4dvEXT(int program, int location, boolean transpose, DoubleBuffer value)
    void glProgramUniformMatrix3x4dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
    static void
    glProgramUniformMatrix4dvEXT(int program, int location, boolean transpose, double[] value)
    void glProgramUniformMatrix4dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
    static void
    glProgramUniformMatrix4dvEXT(int program, int location, boolean transpose, DoubleBuffer value)
    void glProgramUniformMatrix4dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
    static void
    glProgramUniformMatrix4x2dvEXT(int program, int location, boolean transpose, double[] value)
    void glProgramUniformMatrix4x2dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
    static void
    glProgramUniformMatrix4x2dvEXT(int program, int location, boolean transpose, DoubleBuffer value)
    void glProgramUniformMatrix4x2dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
    static void
    glProgramUniformMatrix4x3dvEXT(int program, int location, boolean transpose, double[] value)
    void glProgramUniformMatrix4x3dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
    static void
    glProgramUniformMatrix4x3dvEXT(int program, int location, boolean transpose, DoubleBuffer value)
    void glProgramUniformMatrix4x3dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
    static void
    glUniform1d(int location, double x)
    void glUniform1d(GLint location, GLdouble x)
    static void
    glUniform1dv(int location, double[] value)
    void glUniform1dv(GLint location, GLsizei count, GLdouble const * value)
    static void
    glUniform1dv(int location, DoubleBuffer value)
    void glUniform1dv(GLint location, GLsizei count, GLdouble const * value)
    static void
    glUniform2d(int location, double x, double y)
    void glUniform2d(GLint location, GLdouble x, GLdouble y)
    static void
    glUniform2dv(int location, double[] value)
    void glUniform2dv(GLint location, GLsizei count, GLdouble const * value)
    static void
    glUniform2dv(int location, DoubleBuffer value)
    void glUniform2dv(GLint location, GLsizei count, GLdouble const * value)
    static void
    glUniform3d(int location, double x, double y, double z)
    void glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z)
    static void
    glUniform3dv(int location, double[] value)
    void glUniform3dv(GLint location, GLsizei count, GLdouble const * value)
    static void
    glUniform3dv(int location, DoubleBuffer value)
    void glUniform3dv(GLint location, GLsizei count, GLdouble const * value)
    static void
    glUniform4d(int location, double x, double y, double z, double w)
    void glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
    static void
    glUniform4dv(int location, double[] value)
    void glUniform4dv(GLint location, GLsizei count, GLdouble const * value)
    static void
    glUniform4dv(int location, DoubleBuffer value)
    void glUniform4dv(GLint location, GLsizei count, GLdouble const * value)
    static void
    glUniformMatrix2dv(int location, boolean transpose, double[] value)
    void glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
    static void
    glUniformMatrix2dv(int location, boolean transpose, DoubleBuffer value)
    void glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
    static void
    glUniformMatrix2x3dv(int location, boolean transpose, double[] value)
    void glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
    static void
    glUniformMatrix2x3dv(int location, boolean transpose, DoubleBuffer value)
    void glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
    static void
    glUniformMatrix2x4dv(int location, boolean transpose, double[] value)
    void glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
    static void
    glUniformMatrix2x4dv(int location, boolean transpose, DoubleBuffer value)
    void glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
    static void
    glUniformMatrix3dv(int location, boolean transpose, double[] value)
    void glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
    static void
    glUniformMatrix3dv(int location, boolean transpose, DoubleBuffer value)
    void glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
    static void
    glUniformMatrix3x2dv(int location, boolean transpose, double[] value)
    void glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
    static void
    glUniformMatrix3x2dv(int location, boolean transpose, DoubleBuffer value)
    void glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
    static void
    glUniformMatrix3x4dv(int location, boolean transpose, double[] value)
    void glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
    static void
    glUniformMatrix3x4dv(int location, boolean transpose, DoubleBuffer value)
    void glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
    static void
    glUniformMatrix4dv(int location, boolean transpose, double[] value)
    void glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
    static void
    glUniformMatrix4dv(int location, boolean transpose, DoubleBuffer value)
    void glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
    static void
    glUniformMatrix4x2dv(int location, boolean transpose, double[] value)
    void glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
    static void
    glUniformMatrix4x2dv(int location, boolean transpose, DoubleBuffer value)
    void glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
    static void
    glUniformMatrix4x3dv(int location, boolean transpose, double[] value)
    void glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
    static void
    glUniformMatrix4x3dv(int location, boolean transpose, DoubleBuffer value)
    void glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
    static void
    nglGetUniformdv(int program, int location, long params)
    void glGetUniformdv(GLuint program, GLint location, GLdouble * params)
    static void
    nglProgramUniform1dvEXT(int program, int location, int count, long value)
    void glProgramUniform1dvEXT(GLuint program, GLint location, GLsizei count, GLdouble const * value)
    static void
    nglProgramUniform2dvEXT(int program, int location, int count, long value)
    void glProgramUniform2dvEXT(GLuint program, GLint location, GLsizei count, GLdouble const * value)
    static void
    nglProgramUniform3dvEXT(int program, int location, int count, long value)
    void glProgramUniform3dvEXT(GLuint program, GLint location, GLsizei count, GLdouble const * value)
    static void
    nglProgramUniform4dvEXT(int program, int location, int count, long value)
    void glProgramUniform4dvEXT(GLuint program, GLint location, GLsizei count, GLdouble const * value)
    static void
    nglProgramUniformMatrix2dvEXT(int program, int location, int count, boolean transpose, long value)
    void glProgramUniformMatrix2dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
    static void
    nglProgramUniformMatrix2x3dvEXT(int program, int location, int count, boolean transpose, long value)
    void glProgramUniformMatrix2x3dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
    static void
    nglProgramUniformMatrix2x4dvEXT(int program, int location, int count, boolean transpose, long value)
    void glProgramUniformMatrix2x4dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
    static void
    nglProgramUniformMatrix3dvEXT(int program, int location, int count, boolean transpose, long value)
    void glProgramUniformMatrix3dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
    static void
    nglProgramUniformMatrix3x2dvEXT(int program, int location, int count, boolean transpose, long value)
    void glProgramUniformMatrix3x2dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
    static void
    nglProgramUniformMatrix3x4dvEXT(int program, int location, int count, boolean transpose, long value)
    void glProgramUniformMatrix3x4dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
    static void
    nglProgramUniformMatrix4dvEXT(int program, int location, int count, boolean transpose, long value)
    void glProgramUniformMatrix4dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
    static void
    nglProgramUniformMatrix4x2dvEXT(int program, int location, int count, boolean transpose, long value)
    void glProgramUniformMatrix4x2dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
    static void
    nglProgramUniformMatrix4x3dvEXT(int program, int location, int count, boolean transpose, long value)
    void glProgramUniformMatrix4x3dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
    static void
    nglUniform1dv(int location, int count, long value)
    void glUniform1dv(GLint location, GLsizei count, GLdouble const * value)
    static void
    nglUniform2dv(int location, int count, long value)
    void glUniform2dv(GLint location, GLsizei count, GLdouble const * value)
    static void
    nglUniform3dv(int location, int count, long value)
    void glUniform3dv(GLint location, GLsizei count, GLdouble const * value)
    static void
    nglUniform4dv(int location, int count, long value)
    void glUniform4dv(GLint location, GLsizei count, GLdouble const * value)
    static void
    nglUniformMatrix2dv(int location, int count, boolean transpose, long value)
    void glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
    static void
    nglUniformMatrix2x3dv(int location, int count, boolean transpose, long value)
    void glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
    static void
    nglUniformMatrix2x4dv(int location, int count, boolean transpose, long value)
    void glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
    static void
    nglUniformMatrix3dv(int location, int count, boolean transpose, long value)
    void glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
    static void
    nglUniformMatrix3x2dv(int location, int count, boolean transpose, long value)
    void glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
    static void
    nglUniformMatrix3x4dv(int location, int count, boolean transpose, long value)
    void glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
    static void
    nglUniformMatrix4dv(int location, int count, boolean transpose, long value)
    void glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
    static void
    nglUniformMatrix4x2dv(int location, int count, boolean transpose, long value)
    void glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
    static void
    nglUniformMatrix4x3dv(int location, int count, boolean transpose, long value)
    void glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)

    Methods inherited from class java.lang.Object

    equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
  • Field Details

  • Method Details

    • glUniform1d

      public static void glUniform1d(int location, double x)
      void glUniform1d(GLint location, GLdouble x)
    • glUniform2d

      public static void glUniform2d(int location, double x, double y)
      void glUniform2d(GLint location, GLdouble x, GLdouble y)
    • glUniform3d

      public static void glUniform3d(int location, double x, double y, double z)
      void glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z)
    • glUniform4d

      public static void glUniform4d(int location, double x, double y, double z, double w)
      void glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
    • nglUniform1dv

      public static void nglUniform1dv(int location, int count, long value)
      void glUniform1dv(GLint location, GLsizei count, GLdouble const * value)
    • glUniform1dv

      public static void glUniform1dv(int location, DoubleBuffer value)
      void glUniform1dv(GLint location, GLsizei count, GLdouble const * value)
    • nglUniform2dv

      public static void nglUniform2dv(int location, int count, long value)
      void glUniform2dv(GLint location, GLsizei count, GLdouble const * value)
    • glUniform2dv

      public static void glUniform2dv(int location, DoubleBuffer value)
      void glUniform2dv(GLint location, GLsizei count, GLdouble const * value)
    • nglUniform3dv

      public static void nglUniform3dv(int location, int count, long value)
      void glUniform3dv(GLint location, GLsizei count, GLdouble const * value)
    • glUniform3dv

      public static void glUniform3dv(int location, DoubleBuffer value)
      void glUniform3dv(GLint location, GLsizei count, GLdouble const * value)
    • nglUniform4dv

      public static void nglUniform4dv(int location, int count, long value)
      void glUniform4dv(GLint location, GLsizei count, GLdouble const * value)
    • glUniform4dv

      public static void glUniform4dv(int location, DoubleBuffer value)
      void glUniform4dv(GLint location, GLsizei count, GLdouble const * value)
    • nglUniformMatrix2dv

      public static void nglUniformMatrix2dv(int location, int count, boolean transpose, long value)
      void glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
    • glUniformMatrix2dv

      public static void glUniformMatrix2dv(int location, boolean transpose, DoubleBuffer value)
      void glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
    • nglUniformMatrix3dv

      public static void nglUniformMatrix3dv(int location, int count, boolean transpose, long value)
      void glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
    • glUniformMatrix3dv

      public static void glUniformMatrix3dv(int location, boolean transpose, DoubleBuffer value)
      void glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
    • nglUniformMatrix4dv

      public static void nglUniformMatrix4dv(int location, int count, boolean transpose, long value)
      void glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
    • glUniformMatrix4dv

      public static void glUniformMatrix4dv(int location, boolean transpose, DoubleBuffer value)
      void glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
    • nglUniformMatrix2x3dv

      public static void nglUniformMatrix2x3dv(int location, int count, boolean transpose, long value)
      void glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
    • glUniformMatrix2x3dv

      public static void glUniformMatrix2x3dv(int location, boolean transpose, DoubleBuffer value)
      void glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
    • nglUniformMatrix2x4dv

      public static void nglUniformMatrix2x4dv(int location, int count, boolean transpose, long value)
      void glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
    • glUniformMatrix2x4dv

      public static void glUniformMatrix2x4dv(int location, boolean transpose, DoubleBuffer value)
      void glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
    • nglUniformMatrix3x2dv

      public static void nglUniformMatrix3x2dv(int location, int count, boolean transpose, long value)
      void glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
    • glUniformMatrix3x2dv

      public static void glUniformMatrix3x2dv(int location, boolean transpose, DoubleBuffer value)
      void glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
    • nglUniformMatrix3x4dv

      public static void nglUniformMatrix3x4dv(int location, int count, boolean transpose, long value)
      void glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
    • glUniformMatrix3x4dv

      public static void glUniformMatrix3x4dv(int location, boolean transpose, DoubleBuffer value)
      void glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
    • nglUniformMatrix4x2dv

      public static void nglUniformMatrix4x2dv(int location, int count, boolean transpose, long value)
      void glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
    • glUniformMatrix4x2dv

      public static void glUniformMatrix4x2dv(int location, boolean transpose, DoubleBuffer value)
      void glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
    • nglUniformMatrix4x3dv

      public static void nglUniformMatrix4x3dv(int location, int count, boolean transpose, long value)
      void glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
    • glUniformMatrix4x3dv

      public static void glUniformMatrix4x3dv(int location, boolean transpose, DoubleBuffer value)
      void glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
    • nglGetUniformdv

      public static void nglGetUniformdv(int program, int location, long params)
      void glGetUniformdv(GLuint program, GLint location, GLdouble * params)
    • glGetUniformdv

      public static void glGetUniformdv(int program, int location, DoubleBuffer params)
      void glGetUniformdv(GLuint program, GLint location, GLdouble * params)
    • glGetUniformd

      public static double glGetUniformd(int program, int location)
      void glGetUniformdv(GLuint program, GLint location, GLdouble * params)
    • glProgramUniform1dEXT

      public static void glProgramUniform1dEXT(int program, int location, double x)
      void glProgramUniform1dEXT(GLuint program, GLint location, GLdouble x)
    • glProgramUniform2dEXT

      public static void glProgramUniform2dEXT(int program, int location, double x, double y)
      void glProgramUniform2dEXT(GLuint program, GLint location, GLdouble x, GLdouble y)
    • glProgramUniform3dEXT

      public static void glProgramUniform3dEXT(int program, int location, double x, double y, double z)
      void glProgramUniform3dEXT(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z)
    • glProgramUniform4dEXT

      public static void glProgramUniform4dEXT(int program, int location, double x, double y, double z, double w)
      void glProgramUniform4dEXT(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
    • nglProgramUniform1dvEXT

      public static void nglProgramUniform1dvEXT(int program, int location, int count, long value)
      void glProgramUniform1dvEXT(GLuint program, GLint location, GLsizei count, GLdouble const * value)
    • glProgramUniform1dvEXT

      public static void glProgramUniform1dvEXT(int program, int location, DoubleBuffer value)
      void glProgramUniform1dvEXT(GLuint program, GLint location, GLsizei count, GLdouble const * value)
    • nglProgramUniform2dvEXT

      public static void nglProgramUniform2dvEXT(int program, int location, int count, long value)
      void glProgramUniform2dvEXT(GLuint program, GLint location, GLsizei count, GLdouble const * value)
    • glProgramUniform2dvEXT

      public static void glProgramUniform2dvEXT(int program, int location, DoubleBuffer value)
      void glProgramUniform2dvEXT(GLuint program, GLint location, GLsizei count, GLdouble const * value)
    • nglProgramUniform3dvEXT

      public static void nglProgramUniform3dvEXT(int program, int location, int count, long value)
      void glProgramUniform3dvEXT(GLuint program, GLint location, GLsizei count, GLdouble const * value)
    • glProgramUniform3dvEXT

      public static void glProgramUniform3dvEXT(int program, int location, DoubleBuffer value)
      void glProgramUniform3dvEXT(GLuint program, GLint location, GLsizei count, GLdouble const * value)
    • nglProgramUniform4dvEXT

      public static void nglProgramUniform4dvEXT(int program, int location, int count, long value)
      void glProgramUniform4dvEXT(GLuint program, GLint location, GLsizei count, GLdouble const * value)
    • glProgramUniform4dvEXT

      public static void glProgramUniform4dvEXT(int program, int location, DoubleBuffer value)
      void glProgramUniform4dvEXT(GLuint program, GLint location, GLsizei count, GLdouble const * value)
    • nglProgramUniformMatrix2dvEXT

      public static void nglProgramUniformMatrix2dvEXT(int program, int location, int count, boolean transpose, long value)
      void glProgramUniformMatrix2dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
    • glProgramUniformMatrix2dvEXT

      public static void glProgramUniformMatrix2dvEXT(int program, int location, boolean transpose, DoubleBuffer value)
      void glProgramUniformMatrix2dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
    • nglProgramUniformMatrix3dvEXT

      public static void nglProgramUniformMatrix3dvEXT(int program, int location, int count, boolean transpose, long value)
      void glProgramUniformMatrix3dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
    • glProgramUniformMatrix3dvEXT

      public static void glProgramUniformMatrix3dvEXT(int program, int location, boolean transpose, DoubleBuffer value)
      void glProgramUniformMatrix3dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
    • nglProgramUniformMatrix4dvEXT

      public static void nglProgramUniformMatrix4dvEXT(int program, int location, int count, boolean transpose, long value)
      void glProgramUniformMatrix4dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
    • glProgramUniformMatrix4dvEXT

      public static void glProgramUniformMatrix4dvEXT(int program, int location, boolean transpose, DoubleBuffer value)
      void glProgramUniformMatrix4dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
    • nglProgramUniformMatrix2x3dvEXT

      public static void nglProgramUniformMatrix2x3dvEXT(int program, int location, int count, boolean transpose, long value)
      void glProgramUniformMatrix2x3dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
    • glProgramUniformMatrix2x3dvEXT

      public static void glProgramUniformMatrix2x3dvEXT(int program, int location, boolean transpose, DoubleBuffer value)
      void glProgramUniformMatrix2x3dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
    • nglProgramUniformMatrix2x4dvEXT

      public static void nglProgramUniformMatrix2x4dvEXT(int program, int location, int count, boolean transpose, long value)
      void glProgramUniformMatrix2x4dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
    • glProgramUniformMatrix2x4dvEXT

      public static void glProgramUniformMatrix2x4dvEXT(int program, int location, boolean transpose, DoubleBuffer value)
      void glProgramUniformMatrix2x4dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
    • nglProgramUniformMatrix3x2dvEXT

      public static void nglProgramUniformMatrix3x2dvEXT(int program, int location, int count, boolean transpose, long value)
      void glProgramUniformMatrix3x2dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
    • glProgramUniformMatrix3x2dvEXT

      public static void glProgramUniformMatrix3x2dvEXT(int program, int location, boolean transpose, DoubleBuffer value)
      void glProgramUniformMatrix3x2dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
    • nglProgramUniformMatrix3x4dvEXT

      public static void nglProgramUniformMatrix3x4dvEXT(int program, int location, int count, boolean transpose, long value)
      void glProgramUniformMatrix3x4dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
    • glProgramUniformMatrix3x4dvEXT

      public static void glProgramUniformMatrix3x4dvEXT(int program, int location, boolean transpose, DoubleBuffer value)
      void glProgramUniformMatrix3x4dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
    • nglProgramUniformMatrix4x2dvEXT

      public static void nglProgramUniformMatrix4x2dvEXT(int program, int location, int count, boolean transpose, long value)
      void glProgramUniformMatrix4x2dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
    • glProgramUniformMatrix4x2dvEXT

      public static void glProgramUniformMatrix4x2dvEXT(int program, int location, boolean transpose, DoubleBuffer value)
      void glProgramUniformMatrix4x2dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
    • nglProgramUniformMatrix4x3dvEXT

      public static void nglProgramUniformMatrix4x3dvEXT(int program, int location, int count, boolean transpose, long value)
      void glProgramUniformMatrix4x3dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
    • glProgramUniformMatrix4x3dvEXT

      public static void glProgramUniformMatrix4x3dvEXT(int program, int location, boolean transpose, DoubleBuffer value)
      void glProgramUniformMatrix4x3dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
    • glUniform1dv

      public static void glUniform1dv(int location, double[] value)
      void glUniform1dv(GLint location, GLsizei count, GLdouble const * value)
    • glUniform2dv

      public static void glUniform2dv(int location, double[] value)
      void glUniform2dv(GLint location, GLsizei count, GLdouble const * value)
    • glUniform3dv

      public static void glUniform3dv(int location, double[] value)
      void glUniform3dv(GLint location, GLsizei count, GLdouble const * value)
    • glUniform4dv

      public static void glUniform4dv(int location, double[] value)
      void glUniform4dv(GLint location, GLsizei count, GLdouble const * value)
    • glUniformMatrix2dv

      public static void glUniformMatrix2dv(int location, boolean transpose, double[] value)
      void glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
    • glUniformMatrix3dv

      public static void glUniformMatrix3dv(int location, boolean transpose, double[] value)
      void glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
    • glUniformMatrix4dv

      public static void glUniformMatrix4dv(int location, boolean transpose, double[] value)
      void glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
    • glUniformMatrix2x3dv

      public static void glUniformMatrix2x3dv(int location, boolean transpose, double[] value)
      void glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
    • glUniformMatrix2x4dv

      public static void glUniformMatrix2x4dv(int location, boolean transpose, double[] value)
      void glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
    • glUniformMatrix3x2dv

      public static void glUniformMatrix3x2dv(int location, boolean transpose, double[] value)
      void glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
    • glUniformMatrix3x4dv

      public static void glUniformMatrix3x4dv(int location, boolean transpose, double[] value)
      void glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
    • glUniformMatrix4x2dv

      public static void glUniformMatrix4x2dv(int location, boolean transpose, double[] value)
      void glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
    • glUniformMatrix4x3dv

      public static void glUniformMatrix4x3dv(int location, boolean transpose, double[] value)
      void glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
    • glGetUniformdv

      public static void glGetUniformdv(int program, int location, double[] params)
      void glGetUniformdv(GLuint program, GLint location, GLdouble * params)
    • glProgramUniform1dvEXT

      public static void glProgramUniform1dvEXT(int program, int location, double[] value)
      void glProgramUniform1dvEXT(GLuint program, GLint location, GLsizei count, GLdouble const * value)
    • glProgramUniform2dvEXT

      public static void glProgramUniform2dvEXT(int program, int location, double[] value)
      void glProgramUniform2dvEXT(GLuint program, GLint location, GLsizei count, GLdouble const * value)
    • glProgramUniform3dvEXT

      public static void glProgramUniform3dvEXT(int program, int location, double[] value)
      void glProgramUniform3dvEXT(GLuint program, GLint location, GLsizei count, GLdouble const * value)
    • glProgramUniform4dvEXT

      public static void glProgramUniform4dvEXT(int program, int location, double[] value)
      void glProgramUniform4dvEXT(GLuint program, GLint location, GLsizei count, GLdouble const * value)
    • glProgramUniformMatrix2dvEXT

      public static void glProgramUniformMatrix2dvEXT(int program, int location, boolean transpose, double[] value)
      void glProgramUniformMatrix2dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
    • glProgramUniformMatrix3dvEXT

      public static void glProgramUniformMatrix3dvEXT(int program, int location, boolean transpose, double[] value)
      void glProgramUniformMatrix3dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
    • glProgramUniformMatrix4dvEXT

      public static void glProgramUniformMatrix4dvEXT(int program, int location, boolean transpose, double[] value)
      void glProgramUniformMatrix4dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
    • glProgramUniformMatrix2x3dvEXT

      public static void glProgramUniformMatrix2x3dvEXT(int program, int location, boolean transpose, double[] value)
      void glProgramUniformMatrix2x3dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
    • glProgramUniformMatrix2x4dvEXT

      public static void glProgramUniformMatrix2x4dvEXT(int program, int location, boolean transpose, double[] value)
      void glProgramUniformMatrix2x4dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
    • glProgramUniformMatrix3x2dvEXT

      public static void glProgramUniformMatrix3x2dvEXT(int program, int location, boolean transpose, double[] value)
      void glProgramUniformMatrix3x2dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
    • glProgramUniformMatrix3x4dvEXT

      public static void glProgramUniformMatrix3x4dvEXT(int program, int location, boolean transpose, double[] value)
      void glProgramUniformMatrix3x4dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
    • glProgramUniformMatrix4x2dvEXT

      public static void glProgramUniformMatrix4x2dvEXT(int program, int location, boolean transpose, double[] value)
      void glProgramUniformMatrix4x2dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)
    • glProgramUniformMatrix4x3dvEXT

      public static void glProgramUniformMatrix4x3dvEXT(int program, int location, boolean transpose, double[] value)
      void glProgramUniformMatrix4x3dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble const * value)