Package org.lwjgl.opengl
Class ARBDrawElementsBaseVertex
java.lang.Object
org.lwjgl.opengl.ARBDrawElementsBaseVertex
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Method Summary
Modifier and TypeMethodDescriptionstatic voidglDrawElementsBaseVertex(int mode, int count, int type, long indices, int basevertex) void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, void const * indices, GLint basevertex)static voidglDrawElementsBaseVertex(int mode, int type, ByteBuffer indices, int basevertex) void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, void const * indices, GLint basevertex)static voidglDrawElementsBaseVertex(int mode, ByteBuffer indices, int basevertex) void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, void const * indices, GLint basevertex)static voidglDrawElementsBaseVertex(int mode, IntBuffer indices, int basevertex) void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, void const * indices, GLint basevertex)static voidglDrawElementsBaseVertex(int mode, ShortBuffer indices, int basevertex) void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, void const * indices, GLint basevertex)static voidglDrawElementsInstancedBaseVertex(int mode, int count, int type, long indices, int primcount, int basevertex) void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, void const * indices, GLsizei primcount, GLint basevertex)static voidglDrawElementsInstancedBaseVertex(int mode, int type, ByteBuffer indices, int primcount, int basevertex) void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, void const * indices, GLsizei primcount, GLint basevertex)static voidglDrawElementsInstancedBaseVertex(int mode, ByteBuffer indices, int primcount, int basevertex) void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, void const * indices, GLsizei primcount, GLint basevertex)static voidglDrawElementsInstancedBaseVertex(int mode, IntBuffer indices, int primcount, int basevertex) void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, void const * indices, GLsizei primcount, GLint basevertex)static voidglDrawElementsInstancedBaseVertex(int mode, ShortBuffer indices, int primcount, int basevertex) void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, void const * indices, GLsizei primcount, GLint basevertex)static voidglDrawRangeElementsBaseVertex(int mode, int start, int end, int count, int type, long indices, int basevertex) void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, void const * indices, GLint basevertex)static voidglDrawRangeElementsBaseVertex(int mode, int start, int end, int type, ByteBuffer indices, int basevertex) void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, void const * indices, GLint basevertex)static voidglDrawRangeElementsBaseVertex(int mode, int start, int end, ByteBuffer indices, int basevertex) void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, void const * indices, GLint basevertex)static voidglDrawRangeElementsBaseVertex(int mode, int start, int end, IntBuffer indices, int basevertex) void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, void const * indices, GLint basevertex)static voidglDrawRangeElementsBaseVertex(int mode, int start, int end, ShortBuffer indices, int basevertex) void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, void const * indices, GLint basevertex)static voidglMultiDrawElementsBaseVertex(int mode, int[] count, int type, PointerBuffer indices, int[] basevertex) void glMultiDrawElementsBaseVertex(GLenum mode, GLsizei const * count, GLenum type, void const * const * indices, GLsizei drawcount, GLint * basevertex)static voidglMultiDrawElementsBaseVertex(int mode, IntBuffer count, int type, PointerBuffer indices, IntBuffer basevertex) void glMultiDrawElementsBaseVertex(GLenum mode, GLsizei const * count, GLenum type, void const * const * indices, GLsizei drawcount, GLint * basevertex)static voidnglDrawElementsBaseVertex(int mode, int count, int type, long indices, int basevertex) void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, void const * indices, GLint basevertex)static voidnglDrawElementsInstancedBaseVertex(int mode, int count, int type, long indices, int primcount, int basevertex) void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, void const * indices, GLsizei primcount, GLint basevertex)static voidnglDrawRangeElementsBaseVertex(int mode, int start, int end, int count, int type, long indices, int basevertex) void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, void const * indices, GLint basevertex)static voidnglMultiDrawElementsBaseVertex(int mode, long count, int type, long indices, int drawcount, long basevertex) void glMultiDrawElementsBaseVertex(GLenum mode, GLsizei const * count, GLenum type, void const * const * indices, GLsizei drawcount, GLint * basevertex)
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Method Details
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nglDrawElementsBaseVertex
public static void nglDrawElementsBaseVertex(int mode, int count, int type, long indices, int basevertex) void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, void const * indices, GLint basevertex) -
glDrawElementsBaseVertex
public static void glDrawElementsBaseVertex(int mode, int count, int type, long indices, int basevertex) void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, void const * indices, GLint basevertex) -
glDrawElementsBaseVertex
void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, void const * indices, GLint basevertex) -
glDrawElementsBaseVertex
void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, void const * indices, GLint basevertex) -
glDrawElementsBaseVertex
void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, void const * indices, GLint basevertex) -
glDrawElementsBaseVertex
void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, void const * indices, GLint basevertex) -
nglDrawRangeElementsBaseVertex
public static void nglDrawRangeElementsBaseVertex(int mode, int start, int end, int count, int type, long indices, int basevertex) void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, void const * indices, GLint basevertex) -
glDrawRangeElementsBaseVertex
public static void glDrawRangeElementsBaseVertex(int mode, int start, int end, int count, int type, long indices, int basevertex) void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, void const * indices, GLint basevertex) -
glDrawRangeElementsBaseVertex
public static void glDrawRangeElementsBaseVertex(int mode, int start, int end, int type, ByteBuffer indices, int basevertex) void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, void const * indices, GLint basevertex) -
glDrawRangeElementsBaseVertex
public static void glDrawRangeElementsBaseVertex(int mode, int start, int end, ByteBuffer indices, int basevertex) void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, void const * indices, GLint basevertex) -
glDrawRangeElementsBaseVertex
public static void glDrawRangeElementsBaseVertex(int mode, int start, int end, ShortBuffer indices, int basevertex) void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, void const * indices, GLint basevertex) -
glDrawRangeElementsBaseVertex
public static void glDrawRangeElementsBaseVertex(int mode, int start, int end, IntBuffer indices, int basevertex) void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, void const * indices, GLint basevertex) -
nglDrawElementsInstancedBaseVertex
public static void nglDrawElementsInstancedBaseVertex(int mode, int count, int type, long indices, int primcount, int basevertex) void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, void const * indices, GLsizei primcount, GLint basevertex) -
glDrawElementsInstancedBaseVertex
public static void glDrawElementsInstancedBaseVertex(int mode, int count, int type, long indices, int primcount, int basevertex) void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, void const * indices, GLsizei primcount, GLint basevertex) -
glDrawElementsInstancedBaseVertex
public static void glDrawElementsInstancedBaseVertex(int mode, int type, ByteBuffer indices, int primcount, int basevertex) void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, void const * indices, GLsizei primcount, GLint basevertex) -
glDrawElementsInstancedBaseVertex
public static void glDrawElementsInstancedBaseVertex(int mode, ByteBuffer indices, int primcount, int basevertex) void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, void const * indices, GLsizei primcount, GLint basevertex) -
glDrawElementsInstancedBaseVertex
public static void glDrawElementsInstancedBaseVertex(int mode, ShortBuffer indices, int primcount, int basevertex) void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, void const * indices, GLsizei primcount, GLint basevertex) -
glDrawElementsInstancedBaseVertex
public static void glDrawElementsInstancedBaseVertex(int mode, IntBuffer indices, int primcount, int basevertex) void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, void const * indices, GLsizei primcount, GLint basevertex) -
nglMultiDrawElementsBaseVertex
public static void nglMultiDrawElementsBaseVertex(int mode, long count, int type, long indices, int drawcount, long basevertex) void glMultiDrawElementsBaseVertex(GLenum mode, GLsizei const * count, GLenum type, void const * const * indices, GLsizei drawcount, GLint * basevertex) -
glMultiDrawElementsBaseVertex
public static void glMultiDrawElementsBaseVertex(int mode, IntBuffer count, int type, PointerBuffer indices, IntBuffer basevertex) void glMultiDrawElementsBaseVertex(GLenum mode, GLsizei const * count, GLenum type, void const * const * indices, GLsizei drawcount, GLint * basevertex) -
glMultiDrawElementsBaseVertex
public static void glMultiDrawElementsBaseVertex(int mode, int[] count, int type, PointerBuffer indices, int[] basevertex) void glMultiDrawElementsBaseVertex(GLenum mode, GLsizei const * count, GLenum type, void const * const * indices, GLsizei drawcount, GLint * basevertex)
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