Class ARBClearTexture

java.lang.Object
org.lwjgl.opengl.ARBClearTexture

public class ARBClearTexture extends Object
  • Field Summary

    Fields
    Modifier and Type
    Field
    Description
    static final int
     
  • Method Summary

    Modifier and Type
    Method
    Description
    static void
    glClearTexImage(int texture, int level, int format, int type, double @Nullable [] data)
    void glClearTexImage(GLuint texture, GLint level, GLenum format, GLenum type, void const * data)
    static void
    glClearTexImage(int texture, int level, int format, int type, float @Nullable [] data)
    void glClearTexImage(GLuint texture, GLint level, GLenum format, GLenum type, void const * data)
    static void
    glClearTexImage(int texture, int level, int format, int type, int @Nullable [] data)
    void glClearTexImage(GLuint texture, GLint level, GLenum format, GLenum type, void const * data)
    static void
    glClearTexImage(int texture, int level, int format, int type, short @Nullable [] data)
    void glClearTexImage(GLuint texture, GLint level, GLenum format, GLenum type, void const * data)
    static void
    glClearTexImage(int texture, int level, int format, int type, @Nullable ByteBuffer data)
    void glClearTexImage(GLuint texture, GLint level, GLenum format, GLenum type, void const * data)
    static void
    glClearTexImage(int texture, int level, int format, int type, @Nullable DoubleBuffer data)
    void glClearTexImage(GLuint texture, GLint level, GLenum format, GLenum type, void const * data)
    static void
    glClearTexImage(int texture, int level, int format, int type, @Nullable FloatBuffer data)
    void glClearTexImage(GLuint texture, GLint level, GLenum format, GLenum type, void const * data)
    static void
    glClearTexImage(int texture, int level, int format, int type, @Nullable IntBuffer data)
    void glClearTexImage(GLuint texture, GLint level, GLenum format, GLenum type, void const * data)
    static void
    glClearTexImage(int texture, int level, int format, int type, @Nullable ShortBuffer data)
    void glClearTexImage(GLuint texture, GLint level, GLenum format, GLenum type, void const * data)
    static void
    glClearTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, double @Nullable [] data)
    void glClearTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * data)
    static void
    glClearTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, float @Nullable [] data)
    void glClearTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * data)
    static void
    glClearTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int @Nullable [] data)
    void glClearTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * data)
    static void
    glClearTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, short @Nullable [] data)
    void glClearTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * data)
    static void
    glClearTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, @Nullable ByteBuffer data)
    void glClearTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * data)
    static void
    glClearTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, @Nullable DoubleBuffer data)
    void glClearTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * data)
    static void
    glClearTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, @Nullable FloatBuffer data)
    void glClearTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * data)
    static void
    glClearTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, @Nullable IntBuffer data)
    void glClearTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * data)
    static void
    glClearTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, @Nullable ShortBuffer data)
    void glClearTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * data)
    static void
    nglClearTexImage(int texture, int level, int format, int type, long data)
    void glClearTexImage(GLuint texture, GLint level, GLenum format, GLenum type, void const * data)
    static void
    nglClearTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, long data)
    void glClearTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * data)

    Methods inherited from class java.lang.Object

    equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
  • Field Details

  • Method Details

    • nglClearTexSubImage

      public static void nglClearTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, long data)
      void glClearTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * data)
    • glClearTexSubImage

      public static void glClearTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, @Nullable ByteBuffer data)
      void glClearTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * data)
    • glClearTexSubImage

      public static void glClearTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, @Nullable ShortBuffer data)
      void glClearTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * data)
    • glClearTexSubImage

      public static void glClearTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, @Nullable IntBuffer data)
      void glClearTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * data)
    • glClearTexSubImage

      public static void glClearTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, @Nullable FloatBuffer data)
      void glClearTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * data)
    • glClearTexSubImage

      public static void glClearTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, @Nullable DoubleBuffer data)
      void glClearTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * data)
    • nglClearTexImage

      public static void nglClearTexImage(int texture, int level, int format, int type, long data)
      void glClearTexImage(GLuint texture, GLint level, GLenum format, GLenum type, void const * data)
    • glClearTexImage

      public static void glClearTexImage(int texture, int level, int format, int type, @Nullable ByteBuffer data)
      void glClearTexImage(GLuint texture, GLint level, GLenum format, GLenum type, void const * data)
    • glClearTexImage

      public static void glClearTexImage(int texture, int level, int format, int type, @Nullable ShortBuffer data)
      void glClearTexImage(GLuint texture, GLint level, GLenum format, GLenum type, void const * data)
    • glClearTexImage

      public static void glClearTexImage(int texture, int level, int format, int type, @Nullable IntBuffer data)
      void glClearTexImage(GLuint texture, GLint level, GLenum format, GLenum type, void const * data)
    • glClearTexImage

      public static void glClearTexImage(int texture, int level, int format, int type, @Nullable FloatBuffer data)
      void glClearTexImage(GLuint texture, GLint level, GLenum format, GLenum type, void const * data)
    • glClearTexImage

      public static void glClearTexImage(int texture, int level, int format, int type, @Nullable DoubleBuffer data)
      void glClearTexImage(GLuint texture, GLint level, GLenum format, GLenum type, void const * data)
    • glClearTexSubImage

      public static void glClearTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, short @Nullable [] data)
      void glClearTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * data)
    • glClearTexSubImage

      public static void glClearTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int @Nullable [] data)
      void glClearTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * data)
    • glClearTexSubImage

      public static void glClearTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, float @Nullable [] data)
      void glClearTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * data)
    • glClearTexSubImage

      public static void glClearTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, double @Nullable [] data)
      void glClearTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * data)
    • glClearTexImage

      public static void glClearTexImage(int texture, int level, int format, int type, short @Nullable [] data)
      void glClearTexImage(GLuint texture, GLint level, GLenum format, GLenum type, void const * data)
    • glClearTexImage

      public static void glClearTexImage(int texture, int level, int format, int type, int @Nullable [] data)
      void glClearTexImage(GLuint texture, GLint level, GLenum format, GLenum type, void const * data)
    • glClearTexImage

      public static void glClearTexImage(int texture, int level, int format, int type, float @Nullable [] data)
      void glClearTexImage(GLuint texture, GLint level, GLenum format, GLenum type, void const * data)
    • glClearTexImage

      public static void glClearTexImage(int texture, int level, int format, int type, double @Nullable [] data)
      void glClearTexImage(GLuint texture, GLint level, GLenum format, GLenum type, void const * data)