Package org.lwjgl.opengl
Class ARBClearTexture
java.lang.Object
org.lwjgl.opengl.ARBClearTexture
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Field Summary
Fields -
Method Summary
Modifier and TypeMethodDescriptionstatic void
glClearTexImage
(int texture, int level, int format, int type, double @Nullable [] data) void glClearTexImage(GLuint texture, GLint level, GLenum format, GLenum type, void const * data)
static void
glClearTexImage
(int texture, int level, int format, int type, float @Nullable [] data) void glClearTexImage(GLuint texture, GLint level, GLenum format, GLenum type, void const * data)
static void
glClearTexImage
(int texture, int level, int format, int type, int @Nullable [] data) void glClearTexImage(GLuint texture, GLint level, GLenum format, GLenum type, void const * data)
static void
glClearTexImage
(int texture, int level, int format, int type, short @Nullable [] data) void glClearTexImage(GLuint texture, GLint level, GLenum format, GLenum type, void const * data)
static void
glClearTexImage
(int texture, int level, int format, int type, @Nullable ByteBuffer data) void glClearTexImage(GLuint texture, GLint level, GLenum format, GLenum type, void const * data)
static void
glClearTexImage
(int texture, int level, int format, int type, @Nullable DoubleBuffer data) void glClearTexImage(GLuint texture, GLint level, GLenum format, GLenum type, void const * data)
static void
glClearTexImage
(int texture, int level, int format, int type, @Nullable FloatBuffer data) void glClearTexImage(GLuint texture, GLint level, GLenum format, GLenum type, void const * data)
static void
glClearTexImage
(int texture, int level, int format, int type, @Nullable IntBuffer data) void glClearTexImage(GLuint texture, GLint level, GLenum format, GLenum type, void const * data)
static void
glClearTexImage
(int texture, int level, int format, int type, @Nullable ShortBuffer data) void glClearTexImage(GLuint texture, GLint level, GLenum format, GLenum type, void const * data)
static void
glClearTexSubImage
(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, double @Nullable [] data) void glClearTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * data)
static void
glClearTexSubImage
(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, float @Nullable [] data) void glClearTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * data)
static void
glClearTexSubImage
(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int @Nullable [] data) void glClearTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * data)
static void
glClearTexSubImage
(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, short @Nullable [] data) void glClearTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * data)
static void
glClearTexSubImage
(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, @Nullable ByteBuffer data) void glClearTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * data)
static void
glClearTexSubImage
(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, @Nullable DoubleBuffer data) void glClearTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * data)
static void
glClearTexSubImage
(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, @Nullable FloatBuffer data) void glClearTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * data)
static void
glClearTexSubImage
(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, @Nullable IntBuffer data) void glClearTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * data)
static void
glClearTexSubImage
(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, @Nullable ShortBuffer data) void glClearTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * data)
static void
nglClearTexImage
(int texture, int level, int format, int type, long data) void glClearTexImage(GLuint texture, GLint level, GLenum format, GLenum type, void const * data)
static void
nglClearTexSubImage
(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, long data) void glClearTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * data)
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Field Details
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GL_CLEAR_TEXTURE
public static final int GL_CLEAR_TEXTURE- See Also:
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Method Details
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nglClearTexSubImage
public static void nglClearTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, long data) void glClearTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * data)
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glClearTexSubImage
public static void glClearTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, @Nullable ByteBuffer data) void glClearTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * data)
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glClearTexSubImage
public static void glClearTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, @Nullable ShortBuffer data) void glClearTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * data)
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glClearTexSubImage
public static void glClearTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, @Nullable IntBuffer data) void glClearTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * data)
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glClearTexSubImage
public static void glClearTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, @Nullable FloatBuffer data) void glClearTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * data)
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glClearTexSubImage
public static void glClearTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, @Nullable DoubleBuffer data) void glClearTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * data)
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nglClearTexImage
public static void nglClearTexImage(int texture, int level, int format, int type, long data) void glClearTexImage(GLuint texture, GLint level, GLenum format, GLenum type, void const * data)
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glClearTexImage
public static void glClearTexImage(int texture, int level, int format, int type, @Nullable ByteBuffer data) void glClearTexImage(GLuint texture, GLint level, GLenum format, GLenum type, void const * data)
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glClearTexImage
public static void glClearTexImage(int texture, int level, int format, int type, @Nullable ShortBuffer data) void glClearTexImage(GLuint texture, GLint level, GLenum format, GLenum type, void const * data)
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glClearTexImage
public static void glClearTexImage(int texture, int level, int format, int type, @Nullable IntBuffer data) void glClearTexImage(GLuint texture, GLint level, GLenum format, GLenum type, void const * data)
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glClearTexImage
public static void glClearTexImage(int texture, int level, int format, int type, @Nullable FloatBuffer data) void glClearTexImage(GLuint texture, GLint level, GLenum format, GLenum type, void const * data)
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glClearTexImage
public static void glClearTexImage(int texture, int level, int format, int type, @Nullable DoubleBuffer data) void glClearTexImage(GLuint texture, GLint level, GLenum format, GLenum type, void const * data)
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glClearTexSubImage
public static void glClearTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, short @Nullable [] data) void glClearTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * data)
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glClearTexSubImage
public static void glClearTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int @Nullable [] data) void glClearTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * data)
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glClearTexSubImage
public static void glClearTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, float @Nullable [] data) void glClearTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * data)
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glClearTexSubImage
public static void glClearTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, double @Nullable [] data) void glClearTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * data)
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glClearTexImage
public static void glClearTexImage(int texture, int level, int format, int type, short @Nullable [] data) void glClearTexImage(GLuint texture, GLint level, GLenum format, GLenum type, void const * data)
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glClearTexImage
public static void glClearTexImage(int texture, int level, int format, int type, int @Nullable [] data) void glClearTexImage(GLuint texture, GLint level, GLenum format, GLenum type, void const * data)
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glClearTexImage
public static void glClearTexImage(int texture, int level, int format, int type, float @Nullable [] data) void glClearTexImage(GLuint texture, GLint level, GLenum format, GLenum type, void const * data)
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glClearTexImage
public static void glClearTexImage(int texture, int level, int format, int type, double @Nullable [] data) void glClearTexImage(GLuint texture, GLint level, GLenum format, GLenum type, void const * data)
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