Class APPLEVertexProgramEvaluators

java.lang.Object
org.lwjgl.opengl.APPLEVertexProgramEvaluators

public class APPLEVertexProgramEvaluators extends Object
  • Field Summary

    Fields
    Modifier and Type
    Field
    Description
    static final int
     
    static final int
     
    static final int
     
    static final int
     
    static final int
     
    static final int
     
    static final int
     
    static final int
     
    static final int
     
    static final int
     
  • Method Summary

    Modifier and Type
    Method
    Description
    static void
    glDisableVertexAttribAPPLE(int index, int pname)
    void glDisableVertexAttribAPPLE(GLuint index, GLenum pname)
    static void
    glEnableVertexAttribAPPLE(int index, int pname)
    void glEnableVertexAttribAPPLE(GLuint index, GLenum pname)
    static boolean
    glIsVertexAttribEnabledAPPLE(int index, int pname)
    GLboolean glIsVertexAttribEnabledAPPLE(GLuint index, GLenum pname)
    static void
    glMapVertexAttrib1dAPPLE(int index, int size, double u1, double u2, int stride, int order, double[] points)
    void glMapVertexAttrib1dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, GLdouble const * points)
    static void
    glMapVertexAttrib1dAPPLE(int index, int size, double u1, double u2, int stride, int order, DoubleBuffer points)
    void glMapVertexAttrib1dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, GLdouble const * points)
    static void
    glMapVertexAttrib1fAPPLE(int index, int size, float u1, float u2, int stride, int order, float[] points)
    void glMapVertexAttrib1fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, GLfloat const * points)
    static void
    glMapVertexAttrib1fAPPLE(int index, int size, float u1, float u2, int stride, int order, FloatBuffer points)
    void glMapVertexAttrib1fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, GLfloat const * points)
    static void
    glMapVertexAttrib2dAPPLE(int index, int size, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, double[] points)
    void glMapVertexAttrib2dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble const * points)
    static void
    glMapVertexAttrib2dAPPLE(int index, int size, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, DoubleBuffer points)
    void glMapVertexAttrib2dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble const * points)
    static void
    glMapVertexAttrib2fAPPLE(int index, int size, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, float[] points)
    void glMapVertexAttrib2fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat const * points)
    static void
    glMapVertexAttrib2fAPPLE(int index, int size, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, FloatBuffer points)
    void glMapVertexAttrib2fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat const * points)
    static void
    nglMapVertexAttrib1dAPPLE(int index, int size, double u1, double u2, int stride, int order, long points)
    void glMapVertexAttrib1dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, GLdouble const * points)
    static void
    nglMapVertexAttrib1fAPPLE(int index, int size, float u1, float u2, int stride, int order, long points)
    void glMapVertexAttrib1fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, GLfloat const * points)
    static void
    nglMapVertexAttrib2dAPPLE(int index, int size, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, long points)
    void glMapVertexAttrib2dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble const * points)
    static void
    nglMapVertexAttrib2fAPPLE(int index, int size, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, long points)
    void glMapVertexAttrib2fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat const * points)

    Methods inherited from class Object

    equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
  • Field Details

    • GL_VERTEX_ATTRIB_MAP1_APPLE

      public static final int GL_VERTEX_ATTRIB_MAP1_APPLE
      See Also:
    • GL_VERTEX_ATTRIB_MAP2_APPLE

      public static final int GL_VERTEX_ATTRIB_MAP2_APPLE
      See Also:
    • GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE

      public static final int GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE
      See Also:
    • GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE

      public static final int GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE
      See Also:
    • GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE

      public static final int GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE
      See Also:
    • GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE

      public static final int GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE
      See Also:
    • GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE

      public static final int GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE
      See Also:
    • GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE

      public static final int GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE
      See Also:
    • GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE

      public static final int GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE
      See Also:
    • GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE

      public static final int GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE
      See Also:
  • Method Details

    • glEnableVertexAttribAPPLE

      public static void glEnableVertexAttribAPPLE(@NativeType("GLuint") int index, @NativeType("GLenum") int pname)
      void glEnableVertexAttribAPPLE(GLuint index, GLenum pname)
    • glDisableVertexAttribAPPLE

      public static void glDisableVertexAttribAPPLE(@NativeType("GLuint") int index, @NativeType("GLenum") int pname)
      void glDisableVertexAttribAPPLE(GLuint index, GLenum pname)
    • glIsVertexAttribEnabledAPPLE

      @NativeType("GLboolean") public static boolean glIsVertexAttribEnabledAPPLE(@NativeType("GLuint") int index, @NativeType("GLenum") int pname)
      GLboolean glIsVertexAttribEnabledAPPLE(GLuint index, GLenum pname)
    • nglMapVertexAttrib1dAPPLE

      public static void nglMapVertexAttrib1dAPPLE(int index, int size, double u1, double u2, int stride, int order, long points)
      void glMapVertexAttrib1dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, GLdouble const * points)
    • glMapVertexAttrib1dAPPLE

      public static void glMapVertexAttrib1dAPPLE(@NativeType("GLuint") int index, @NativeType("GLuint") int size, @NativeType("GLdouble") double u1, @NativeType("GLdouble") double u2, @NativeType("GLint") int stride, @NativeType("GLint") int order, @NativeType("GLdouble const *") DoubleBuffer points)
      void glMapVertexAttrib1dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, GLdouble const * points)
    • nglMapVertexAttrib1fAPPLE

      public static void nglMapVertexAttrib1fAPPLE(int index, int size, float u1, float u2, int stride, int order, long points)
      void glMapVertexAttrib1fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, GLfloat const * points)
    • glMapVertexAttrib1fAPPLE

      public static void glMapVertexAttrib1fAPPLE(@NativeType("GLuint") int index, @NativeType("GLuint") int size, @NativeType("GLfloat") float u1, @NativeType("GLfloat") float u2, @NativeType("GLint") int stride, @NativeType("GLint") int order, @NativeType("GLfloat const *") FloatBuffer points)
      void glMapVertexAttrib1fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, GLfloat const * points)
    • nglMapVertexAttrib2dAPPLE

      public static void nglMapVertexAttrib2dAPPLE(int index, int size, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, long points)
      void glMapVertexAttrib2dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble const * points)
    • glMapVertexAttrib2dAPPLE

      public static void glMapVertexAttrib2dAPPLE(@NativeType("GLuint") int index, @NativeType("GLuint") int size, @NativeType("GLdouble") double u1, @NativeType("GLdouble") double u2, @NativeType("GLint") int ustride, @NativeType("GLint") int uorder, @NativeType("GLdouble") double v1, @NativeType("GLdouble") double v2, @NativeType("GLint") int vstride, @NativeType("GLint") int vorder, @NativeType("GLdouble const *") DoubleBuffer points)
      void glMapVertexAttrib2dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble const * points)
    • nglMapVertexAttrib2fAPPLE

      public static void nglMapVertexAttrib2fAPPLE(int index, int size, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, long points)
      void glMapVertexAttrib2fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat const * points)
    • glMapVertexAttrib2fAPPLE

      public static void glMapVertexAttrib2fAPPLE(@NativeType("GLuint") int index, @NativeType("GLuint") int size, @NativeType("GLfloat") float u1, @NativeType("GLfloat") float u2, @NativeType("GLint") int ustride, @NativeType("GLint") int uorder, @NativeType("GLfloat") float v1, @NativeType("GLfloat") float v2, @NativeType("GLint") int vstride, @NativeType("GLint") int vorder, @NativeType("GLfloat const *") FloatBuffer points)
      void glMapVertexAttrib2fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat const * points)
    • glMapVertexAttrib1dAPPLE

      public static void glMapVertexAttrib1dAPPLE(@NativeType("GLuint") int index, @NativeType("GLuint") int size, @NativeType("GLdouble") double u1, @NativeType("GLdouble") double u2, @NativeType("GLint") int stride, @NativeType("GLint") int order, @NativeType("GLdouble const *") double[] points)
      void glMapVertexAttrib1dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, GLdouble const * points)
    • glMapVertexAttrib1fAPPLE

      public static void glMapVertexAttrib1fAPPLE(@NativeType("GLuint") int index, @NativeType("GLuint") int size, @NativeType("GLfloat") float u1, @NativeType("GLfloat") float u2, @NativeType("GLint") int stride, @NativeType("GLint") int order, @NativeType("GLfloat const *") float[] points)
      void glMapVertexAttrib1fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, GLfloat const * points)
    • glMapVertexAttrib2dAPPLE

      public static void glMapVertexAttrib2dAPPLE(@NativeType("GLuint") int index, @NativeType("GLuint") int size, @NativeType("GLdouble") double u1, @NativeType("GLdouble") double u2, @NativeType("GLint") int ustride, @NativeType("GLint") int uorder, @NativeType("GLdouble") double v1, @NativeType("GLdouble") double v2, @NativeType("GLint") int vstride, @NativeType("GLint") int vorder, @NativeType("GLdouble const *") double[] points)
      void glMapVertexAttrib2dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble const * points)
    • glMapVertexAttrib2fAPPLE

      public static void glMapVertexAttrib2fAPPLE(@NativeType("GLuint") int index, @NativeType("GLuint") int size, @NativeType("GLfloat") float u1, @NativeType("GLfloat") float u2, @NativeType("GLint") int ustride, @NativeType("GLint") int uorder, @NativeType("GLfloat") float v1, @NativeType("GLfloat") float v2, @NativeType("GLint") int vstride, @NativeType("GLint") int vorder, @NativeType("GLfloat const *") float[] points)
      void glMapVertexAttrib2fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat const * points)