Class APPLEVertexArrayObject

java.lang.Object
org.lwjgl.opengl.APPLEVertexArrayObject

public class APPLEVertexArrayObject extends Object
  • Field Details

    • GL_VERTEX_ARRAY_BINDING_APPLE

      public static final int GL_VERTEX_ARRAY_BINDING_APPLE
      See Also:
  • Method Details

    • glBindVertexArrayAPPLE

      public static void glBindVertexArrayAPPLE(@NativeType("GLuint") int array)
      void glBindVertexArrayAPPLE(GLuint array)
    • nglDeleteVertexArraysAPPLE

      public static void nglDeleteVertexArraysAPPLE(int n, long arrays)
      void glDeleteVertexArraysAPPLE(GLsizei n, GLuint const * arrays)
    • glDeleteVertexArraysAPPLE

      public static void glDeleteVertexArraysAPPLE(@NativeType("GLuint const *") IntBuffer arrays)
      void glDeleteVertexArraysAPPLE(GLsizei n, GLuint const * arrays)
    • glDeleteVertexArraysAPPLE

      public static void glDeleteVertexArraysAPPLE(@NativeType("GLuint const *") int array)
      void glDeleteVertexArraysAPPLE(GLsizei n, GLuint const * arrays)
    • nglGenVertexArraysAPPLE

      public static void nglGenVertexArraysAPPLE(int n, long arrays)
      void glGenVertexArraysAPPLE(GLsizei n, GLuint * arrays)
    • glGenVertexArraysAPPLE

      public static void glGenVertexArraysAPPLE(@NativeType("GLuint *") IntBuffer arrays)
      void glGenVertexArraysAPPLE(GLsizei n, GLuint * arrays)
    • glGenVertexArraysAPPLE

      @NativeType("void") public static int glGenVertexArraysAPPLE()
      void glGenVertexArraysAPPLE(GLsizei n, GLuint * arrays)
    • glIsVertexArrayAPPLE

      @NativeType("GLboolean") public static boolean glIsVertexArrayAPPLE(@NativeType("GLuint") int array)
      GLboolean glIsVertexArrayAPPLE(GLuint array)
    • glDeleteVertexArraysAPPLE

      public static void glDeleteVertexArraysAPPLE(@NativeType("GLuint const *") int[] arrays)
      void glDeleteVertexArraysAPPLE(GLsizei n, GLuint const * arrays)
    • glGenVertexArraysAPPLE

      public static void glGenVertexArraysAPPLE(@NativeType("GLuint *") int[] arrays)
      void glGenVertexArraysAPPLE(GLsizei n, GLuint * arrays)