Class APPLEFence

java.lang.Object
org.lwjgl.opengl.APPLEFence

public class APPLEFence extends Object
  • Field Details

  • Method Details

    • nglGenFencesAPPLE

      public static void nglGenFencesAPPLE(int n, long fences)
      void glGenFencesAPPLE(GLsizei n, GLuint * fences)
    • glGenFencesAPPLE

      public static void glGenFencesAPPLE(@NativeType("GLuint *") IntBuffer fences)
      void glGenFencesAPPLE(GLsizei n, GLuint * fences)
    • glGenFencesAPPLE

      @NativeType("void") public static int glGenFencesAPPLE()
      void glGenFencesAPPLE(GLsizei n, GLuint * fences)
    • nglDeleteFencesAPPLE

      public static void nglDeleteFencesAPPLE(int n, long fences)
      void glDeleteFencesAPPLE(GLsizei n, GLuint const * fences)
    • glDeleteFencesAPPLE

      public static void glDeleteFencesAPPLE(@NativeType("GLuint const *") IntBuffer fences)
      void glDeleteFencesAPPLE(GLsizei n, GLuint const * fences)
    • glDeleteFencesAPPLE

      public static void glDeleteFencesAPPLE(@NativeType("GLuint const *") int fence)
      void glDeleteFencesAPPLE(GLsizei n, GLuint const * fences)
    • glSetFenceAPPLE

      public static void glSetFenceAPPLE(@NativeType("GLuint") int fence)
      void glSetFenceAPPLE(GLuint fence)
    • glIsFenceAPPLE

      @NativeType("GLboolean") public static boolean glIsFenceAPPLE(@NativeType("GLuint") int fence)
      GLboolean glIsFenceAPPLE(GLuint fence)
    • glTestFenceAPPLE

      @NativeType("GLboolean") public static boolean glTestFenceAPPLE(@NativeType("GLuint") int fence)
      GLboolean glTestFenceAPPLE(GLuint fence)
    • glFinishFenceAPPLE

      public static void glFinishFenceAPPLE(@NativeType("GLuint") int fence)
      void glFinishFenceAPPLE(GLuint fence)
    • glTestObjectAPPLE

      @NativeType("GLboolean") public static boolean glTestObjectAPPLE(@NativeType("GLenum") int object, @NativeType("GLuint") int name)
      GLboolean glTestObjectAPPLE(GLenum object, GLuint name)
    • glFinishObjectAPPLE

      public static void glFinishObjectAPPLE(@NativeType("GLenum") int object, @NativeType("GLint") int name)
      void glFinishObjectAPPLE(GLenum object, GLint name)
    • glGenFencesAPPLE

      public static void glGenFencesAPPLE(@NativeType("GLuint *") int[] fences)
      void glGenFencesAPPLE(GLsizei n, GLuint * fences)
    • glDeleteFencesAPPLE

      public static void glDeleteFencesAPPLE(@NativeType("GLuint const *") int[] fences)
      void glDeleteFencesAPPLE(GLsizei n, GLuint const * fences)