Class APPLEFence
java.lang.Object
org.lwjgl.opengl.APPLEFence
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Field Summary
FieldsModifier and TypeFieldDescriptionstatic final intstatic final int -
Method Summary
Modifier and TypeMethodDescriptionstatic voidglDeleteFencesAPPLE(int fence) void glDeleteFencesAPPLE(GLsizei n, GLuint const * fences)static voidglDeleteFencesAPPLE(int[] fences) void glDeleteFencesAPPLE(GLsizei n, GLuint const * fences)static voidglDeleteFencesAPPLE(IntBuffer fences) void glDeleteFencesAPPLE(GLsizei n, GLuint const * fences)static voidglFinishFenceAPPLE(int fence) void glFinishFenceAPPLE(GLuint fence)static voidglFinishObjectAPPLE(int object, int name) void glFinishObjectAPPLE(GLenum object, GLint name)static intvoid glGenFencesAPPLE(GLsizei n, GLuint * fences)static voidglGenFencesAPPLE(int[] fences) void glGenFencesAPPLE(GLsizei n, GLuint * fences)static voidglGenFencesAPPLE(IntBuffer fences) void glGenFencesAPPLE(GLsizei n, GLuint * fences)static booleanglIsFenceAPPLE(int fence) GLboolean glIsFenceAPPLE(GLuint fence)static voidglSetFenceAPPLE(int fence) void glSetFenceAPPLE(GLuint fence)static booleanglTestFenceAPPLE(int fence) GLboolean glTestFenceAPPLE(GLuint fence)static booleanglTestObjectAPPLE(int object, int name) GLboolean glTestObjectAPPLE(GLenum object, GLuint name)static voidnglDeleteFencesAPPLE(int n, long fences) void glDeleteFencesAPPLE(GLsizei n, GLuint const * fences)static voidnglGenFencesAPPLE(int n, long fences) void glGenFencesAPPLE(GLsizei n, GLuint * fences)
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Field Details
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GL_DRAW_PIXELS_APPLE
public static final int GL_DRAW_PIXELS_APPLE- See Also:
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GL_FENCE_APPLE
public static final int GL_FENCE_APPLE- See Also:
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Method Details
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nglGenFencesAPPLE
public static void nglGenFencesAPPLE(int n, long fences) void glGenFencesAPPLE(GLsizei n, GLuint * fences) -
glGenFencesAPPLE
void glGenFencesAPPLE(GLsizei n, GLuint * fences) -
glGenFencesAPPLE
void glGenFencesAPPLE(GLsizei n, GLuint * fences) -
nglDeleteFencesAPPLE
public static void nglDeleteFencesAPPLE(int n, long fences) void glDeleteFencesAPPLE(GLsizei n, GLuint const * fences) -
glDeleteFencesAPPLE
void glDeleteFencesAPPLE(GLsizei n, GLuint const * fences) -
glDeleteFencesAPPLE
void glDeleteFencesAPPLE(GLsizei n, GLuint const * fences) -
glSetFenceAPPLE
void glSetFenceAPPLE(GLuint fence) -
glIsFenceAPPLE
GLboolean glIsFenceAPPLE(GLuint fence) -
glTestFenceAPPLE
GLboolean glTestFenceAPPLE(GLuint fence) -
glFinishFenceAPPLE
void glFinishFenceAPPLE(GLuint fence) -
glTestObjectAPPLE
@NativeType("GLboolean") public static boolean glTestObjectAPPLE(@NativeType("GLenum") int object, @NativeType("GLuint") int name) GLboolean glTestObjectAPPLE(GLenum object, GLuint name) -
glFinishObjectAPPLE
public static void glFinishObjectAPPLE(@NativeType("GLenum") int object, @NativeType("GLint") int name) void glFinishObjectAPPLE(GLenum object, GLint name) -
glGenFencesAPPLE
void glGenFencesAPPLE(GLsizei n, GLuint * fences) -
glDeleteFencesAPPLE
void glDeleteFencesAPPLE(GLsizei n, GLuint const * fences)
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