Class APPLEElementArray
java.lang.Object
org.lwjgl.opengl.APPLEElementArray
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Field Summary
FieldsModifier and TypeFieldDescriptionstatic final intstatic final intstatic final int -
Method Summary
Modifier and TypeMethodDescriptionstatic voidglDrawElementArrayAPPLE(int mode, int first, int count) void glDrawElementArrayAPPLE(GLenum mode, GLint first, GLsizei count)static voidglDrawRangeElementArrayAPPLE(int mode, int start, int end, int first, int count) void glDrawRangeElementArrayAPPLE(GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count)static voidglElementPointerAPPLE(int type, long pointer) void glElementPointerAPPLE(GLenum type, void const * pointer)static voidglElementPointerAPPLE(int type, ByteBuffer pointer) void glElementPointerAPPLE(GLenum type, void const * pointer)static voidglElementPointerAPPLE(ByteBuffer pointer) void glElementPointerAPPLE(GLenum type, void const * pointer)static voidglElementPointerAPPLE(IntBuffer pointer) void glElementPointerAPPLE(GLenum type, void const * pointer)static voidglElementPointerAPPLE(ShortBuffer pointer) void glElementPointerAPPLE(GLenum type, void const * pointer)static voidglMultiDrawElementArrayAPPLE(int mode, int[] first, int[] count) void glMultiDrawElementArrayAPPLE(GLenum mode, GLint const * first, GLsizei const * count, GLsizei primcount)static voidglMultiDrawElementArrayAPPLE(int mode, IntBuffer first, IntBuffer count) void glMultiDrawElementArrayAPPLE(GLenum mode, GLint const * first, GLsizei const * count, GLsizei primcount)static voidglMultiDrawRangeElementArrayAPPLE(int mode, int start, int end, int[] first, int[] count) void glMultiDrawRangeElementArrayAPPLE(GLenum mode, GLuint start, GLuint end, GLint const * first, GLsizei const * count, GLsizei primcount)static voidglMultiDrawRangeElementArrayAPPLE(int mode, int start, int end, IntBuffer first, IntBuffer count) void glMultiDrawRangeElementArrayAPPLE(GLenum mode, GLuint start, GLuint end, GLint const * first, GLsizei const * count, GLsizei primcount)static voidnglElementPointerAPPLE(int type, long pointer) void glElementPointerAPPLE(GLenum type, void const * pointer)static voidnglMultiDrawElementArrayAPPLE(int mode, long first, long count, int primcount) void glMultiDrawElementArrayAPPLE(GLenum mode, GLint const * first, GLsizei const * count, GLsizei primcount)static voidnglMultiDrawRangeElementArrayAPPLE(int mode, int start, int end, long first, long count, int primcount) void glMultiDrawRangeElementArrayAPPLE(GLenum mode, GLuint start, GLuint end, GLint const * first, GLsizei const * count, GLsizei primcount)
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Field Details
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GL_ELEMENT_ARRAY_APPLE
public static final int GL_ELEMENT_ARRAY_APPLE- See Also:
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GL_ELEMENT_ARRAY_TYPE_APPLE
public static final int GL_ELEMENT_ARRAY_TYPE_APPLE- See Also:
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GL_ELEMENT_ARRAY_POINTER_APPLE
public static final int GL_ELEMENT_ARRAY_POINTER_APPLE- See Also:
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Method Details
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nglElementPointerAPPLE
public static void nglElementPointerAPPLE(int type, long pointer) void glElementPointerAPPLE(GLenum type, void const * pointer) -
glElementPointerAPPLE
public static void glElementPointerAPPLE(@NativeType("GLenum") int type, @NativeType("void const *") ByteBuffer pointer) void glElementPointerAPPLE(GLenum type, void const * pointer) -
glElementPointerAPPLE
public static void glElementPointerAPPLE(@NativeType("GLenum") int type, @NativeType("void const *") long pointer) void glElementPointerAPPLE(GLenum type, void const * pointer) -
glElementPointerAPPLE
void glElementPointerAPPLE(GLenum type, void const * pointer) -
glElementPointerAPPLE
void glElementPointerAPPLE(GLenum type, void const * pointer) -
glElementPointerAPPLE
void glElementPointerAPPLE(GLenum type, void const * pointer) -
glDrawElementArrayAPPLE
public static void glDrawElementArrayAPPLE(@NativeType("GLenum") int mode, @NativeType("GLint") int first, @NativeType("GLsizei") int count) void glDrawElementArrayAPPLE(GLenum mode, GLint first, GLsizei count) -
glDrawRangeElementArrayAPPLE
public static void glDrawRangeElementArrayAPPLE(@NativeType("GLenum") int mode, @NativeType("GLuint") int start, @NativeType("GLuint") int end, @NativeType("GLint") int first, @NativeType("GLsizei") int count) void glDrawRangeElementArrayAPPLE(GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count) -
nglMultiDrawElementArrayAPPLE
public static void nglMultiDrawElementArrayAPPLE(int mode, long first, long count, int primcount) void glMultiDrawElementArrayAPPLE(GLenum mode, GLint const * first, GLsizei const * count, GLsizei primcount) -
glMultiDrawElementArrayAPPLE
public static void glMultiDrawElementArrayAPPLE(@NativeType("GLenum") int mode, @NativeType("GLint const *") IntBuffer first, @NativeType("GLsizei const *") IntBuffer count) void glMultiDrawElementArrayAPPLE(GLenum mode, GLint const * first, GLsizei const * count, GLsizei primcount) -
nglMultiDrawRangeElementArrayAPPLE
public static void nglMultiDrawRangeElementArrayAPPLE(int mode, int start, int end, long first, long count, int primcount) void glMultiDrawRangeElementArrayAPPLE(GLenum mode, GLuint start, GLuint end, GLint const * first, GLsizei const * count, GLsizei primcount) -
glMultiDrawRangeElementArrayAPPLE
public static void glMultiDrawRangeElementArrayAPPLE(@NativeType("GLenum") int mode, @NativeType("GLuint") int start, @NativeType("GLuint") int end, @NativeType("GLint const *") IntBuffer first, @NativeType("GLsizei const *") IntBuffer count) void glMultiDrawRangeElementArrayAPPLE(GLenum mode, GLuint start, GLuint end, GLint const * first, GLsizei const * count, GLsizei primcount) -
glMultiDrawElementArrayAPPLE
public static void glMultiDrawElementArrayAPPLE(@NativeType("GLenum") int mode, @NativeType("GLint const *") int[] first, @NativeType("GLsizei const *") int[] count) void glMultiDrawElementArrayAPPLE(GLenum mode, GLint const * first, GLsizei const * count, GLsizei primcount) -
glMultiDrawRangeElementArrayAPPLE
public static void glMultiDrawRangeElementArrayAPPLE(@NativeType("GLenum") int mode, @NativeType("GLuint") int start, @NativeType("GLuint") int end, @NativeType("GLint const *") int[] first, @NativeType("GLsizei const *") int[] count) void glMultiDrawRangeElementArrayAPPLE(GLenum mode, GLuint start, GLuint end, GLint const * first, GLsizei const * count, GLsizei primcount)
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