Class APPLEElementArray

java.lang.Object
org.lwjgl.opengl.APPLEElementArray

public class APPLEElementArray extends Object
  • Field Details

    • GL_ELEMENT_ARRAY_APPLE

      public static final int GL_ELEMENT_ARRAY_APPLE
      See Also:
    • GL_ELEMENT_ARRAY_TYPE_APPLE

      public static final int GL_ELEMENT_ARRAY_TYPE_APPLE
      See Also:
    • GL_ELEMENT_ARRAY_POINTER_APPLE

      public static final int GL_ELEMENT_ARRAY_POINTER_APPLE
      See Also:
  • Method Details

    • nglElementPointerAPPLE

      public static void nglElementPointerAPPLE(int type, long pointer)
      void glElementPointerAPPLE(GLenum type, void const * pointer)
    • glElementPointerAPPLE

      public static void glElementPointerAPPLE(@NativeType("GLenum") int type, @NativeType("void const *") ByteBuffer pointer)
      void glElementPointerAPPLE(GLenum type, void const * pointer)
    • glElementPointerAPPLE

      public static void glElementPointerAPPLE(@NativeType("GLenum") int type, @NativeType("void const *") long pointer)
      void glElementPointerAPPLE(GLenum type, void const * pointer)
    • glElementPointerAPPLE

      public static void glElementPointerAPPLE(@NativeType("void const *") ByteBuffer pointer)
      void glElementPointerAPPLE(GLenum type, void const * pointer)
    • glElementPointerAPPLE

      public static void glElementPointerAPPLE(@NativeType("void const *") ShortBuffer pointer)
      void glElementPointerAPPLE(GLenum type, void const * pointer)
    • glElementPointerAPPLE

      public static void glElementPointerAPPLE(@NativeType("void const *") IntBuffer pointer)
      void glElementPointerAPPLE(GLenum type, void const * pointer)
    • glDrawElementArrayAPPLE

      public static void glDrawElementArrayAPPLE(@NativeType("GLenum") int mode, @NativeType("GLint") int first, @NativeType("GLsizei") int count)
      void glDrawElementArrayAPPLE(GLenum mode, GLint first, GLsizei count)
    • glDrawRangeElementArrayAPPLE

      public static void glDrawRangeElementArrayAPPLE(@NativeType("GLenum") int mode, @NativeType("GLuint") int start, @NativeType("GLuint") int end, @NativeType("GLint") int first, @NativeType("GLsizei") int count)
      void glDrawRangeElementArrayAPPLE(GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count)
    • nglMultiDrawElementArrayAPPLE

      public static void nglMultiDrawElementArrayAPPLE(int mode, long first, long count, int primcount)
      void glMultiDrawElementArrayAPPLE(GLenum mode, GLint const * first, GLsizei const * count, GLsizei primcount)
    • glMultiDrawElementArrayAPPLE

      public static void glMultiDrawElementArrayAPPLE(@NativeType("GLenum") int mode, @NativeType("GLint const *") IntBuffer first, @NativeType("GLsizei const *") IntBuffer count)
      void glMultiDrawElementArrayAPPLE(GLenum mode, GLint const * first, GLsizei const * count, GLsizei primcount)
    • nglMultiDrawRangeElementArrayAPPLE

      public static void nglMultiDrawRangeElementArrayAPPLE(int mode, int start, int end, long first, long count, int primcount)
      void glMultiDrawRangeElementArrayAPPLE(GLenum mode, GLuint start, GLuint end, GLint const * first, GLsizei const * count, GLsizei primcount)
    • glMultiDrawRangeElementArrayAPPLE

      public static void glMultiDrawRangeElementArrayAPPLE(@NativeType("GLenum") int mode, @NativeType("GLuint") int start, @NativeType("GLuint") int end, @NativeType("GLint const *") IntBuffer first, @NativeType("GLsizei const *") IntBuffer count)
      void glMultiDrawRangeElementArrayAPPLE(GLenum mode, GLuint start, GLuint end, GLint const * first, GLsizei const * count, GLsizei primcount)
    • glMultiDrawElementArrayAPPLE

      public static void glMultiDrawElementArrayAPPLE(@NativeType("GLenum") int mode, @NativeType("GLint const *") int[] first, @NativeType("GLsizei const *") int[] count)
      void glMultiDrawElementArrayAPPLE(GLenum mode, GLint const * first, GLsizei const * count, GLsizei primcount)
    • glMultiDrawRangeElementArrayAPPLE

      public static void glMultiDrawRangeElementArrayAPPLE(@NativeType("GLenum") int mode, @NativeType("GLuint") int start, @NativeType("GLuint") int end, @NativeType("GLint const *") int[] first, @NativeType("GLsizei const *") int[] count)
      void glMultiDrawRangeElementArrayAPPLE(GLenum mode, GLuint start, GLuint end, GLint const * first, GLsizei const * count, GLsizei primcount)