Package org.lwjgl.vulkan
Class NVGLSLShader
java.lang.Object
org.lwjgl.vulkan.NVGLSLShader
This extension allows GLSL shaders written to the
GL_KHR_vulkan_glsl
extension specification to be used instead of SPIR-V. The implementation will automatically detect whether the shader is SPIR-V or GLSL, and compile it appropriately.
Deprecation
Functionality in this extension is outside of the scope of Vulkan and is better served by a compiler library such as glslang. No new implementations will support this extension, so applications should not use it.
Examples
Example 1
Passing in GLSL code
char const vss[] =
"#version 450 core\n"
"layout(location = 0) in vec2 aVertex;\n"
"layout(location = 1) in vec4 aColor;\n"
"out vec4 vColor;\n"
"void main()\n"
"{\n"
" vColor = aColor;\n"
" gl_Position = vec4(aVertex, 0, 1);\n"
"}\n"
;
VkShaderModuleCreateInfo vertexShaderInfo = { VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO };
vertexShaderInfo.codeSize = sizeof vss;
vertexShaderInfo.pCode = vss;
VkShaderModule vertexShader;
vkCreateShaderModule(device, &vertexShaderInfo, 0, &vertexShader);
VK_NV_glsl_shader
- Name String
VK_NV_glsl_shader
- Extension Type
- Device extension
- Registered Extension Number
- 13
- Revision
- 1
- Deprecation State
- Deprecated without replacement
- Contact
- Piers Daniell pdaniell-nv
Other Extension Metadata
- Last Modified Date
- 2016-02-14
- IP Status
- No known IP claims.
- Contributors
- Piers Daniell, NVIDIA
-
Field Summary
Modifier and TypeFieldDescriptionstatic final int
ExtendsVkResult
.static final String
The extension name.static final int
The extension specification version. -
Method Summary
-
Field Details
-
VK_NV_GLSL_SHADER_SPEC_VERSION
public static final int VK_NV_GLSL_SHADER_SPEC_VERSIONThe extension specification version.- See Also:
-
VK_NV_GLSL_SHADER_EXTENSION_NAME
The extension name.- See Also:
-
VK_ERROR_INVALID_SHADER_NV
public static final int VK_ERROR_INVALID_SHADER_NVExtendsVkResult
.- See Also:
-