Class NVGLSLShader


  • public final class NVGLSLShader
    extends java.lang.Object
    This extension allows GLSL shaders written to the GL_KHR_vulkan_glsl extension specification to be used instead of SPIR-V. The implementation will automatically detect whether the shader is SPIR-V or GLSL, and compile it appropriately.
    Examples

    Example 1

    Passing in GLSL code

    
         char const vss[] =
             "#version 450 core\n"
             "layout(location = 0) in vec2 aVertex;\n"
             "layout(location = 1) in vec4 aColor;\n"
             "out vec4 vColor;\n"
             "void main()\n"
             "{\n"
             "    vColor = aColor;\n"
             "    gl_Position = vec4(aVertex, 0, 1);\n"
             "}\n"
         ;
         VkShaderModuleCreateInfo vertexShaderInfo = { VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO };
         vertexShaderInfo.codeSize = sizeof vss;
         vertexShaderInfo.pCode = vss;
         VkShaderModule vertexShader;
         vkCreateShaderModule(device, &vertexShaderInfo, 0, &vertexShader);
    Name String
    VK_NV_glsl_shader
    Extension Type
    Device extension
    Registered Extension Number
    13
    Revision
    1
    Extension and Version Dependencies
    • Requires Vulkan 1.0
    Deprecation state
    • Deprecated without replacement
    Contact
    Last Modified Date
    2016-02-14
    IP Status
    No known IP claims.
    Contributors
    • Piers Daniell, NVIDIA
    • Field Detail

      • VK_NV_GLSL_SHADER_SPEC_VERSION

        public static final int VK_NV_GLSL_SHADER_SPEC_VERSION
        The extension specification version.
        See Also:
        Constant Field Values
      • VK_NV_GLSL_SHADER_EXTENSION_NAME

        public static final java.lang.String VK_NV_GLSL_SHADER_EXTENSION_NAME
        The extension name.
        See Also:
        Constant Field Values
      • VK_ERROR_INVALID_SHADER_NV

        public static final int VK_ERROR_INVALID_SHADER_NV
        Extends VkResult.
        See Also:
        Constant Field Values