Class NVDedicatedAllocation

java.lang.Object
org.lwjgl.vulkan.NVDedicatedAllocation

public final class NVDedicatedAllocation extends Object
This extension allows device memory to be allocated for a particular buffer or image resource, which on some devices can significantly improve the performance of that resource. Normal device memory allocations must support memory aliasing and sparse binding, which could interfere with optimizations like framebuffer compression or efficient page table usage. This is important for render targets and very large resources, but need not (and probably should not) be used for smaller resources that can benefit from suballocation.

This extension adds a few small structures to resource creation and memory allocation: a new structure that flags whether am image/buffer will have a dedicated allocation, and a structure indicating the image or buffer that an allocation will be bound to.

Examples

     // Create an image with
     // VkDedicatedAllocationImageCreateInfoNV::dedicatedAllocation
     // set to VK_TRUE
 
     VkDedicatedAllocationImageCreateInfoNV dedicatedImageInfo =
     {
         .sType = VK_STRUCTURE_TYPE_DEDICATED_ALLOCATION_IMAGE_CREATE_INFO_NV,
         .pNext = NULL,
         .dedicatedAllocation = VK_TRUE,
     };
 
     VkImageCreateInfo imageCreateInfo =
     {
         .sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
         .pNext = &dedicatedImageInfo
         // Other members set as usual
     };
 
     VkImage image;
     VkResult result = vkCreateImage(
         device,
         &imageCreateInfo,
         NULL,               // pAllocator
         &image);
 
     VkMemoryRequirements memoryRequirements;
     vkGetImageMemoryRequirements(
         device,
         image,
         &memoryRequirements);
 
     // Allocate memory with VkDedicatedAllocationMemoryAllocateInfoNV::image
     // pointing to the image we are allocating the memory for
 
     VkDedicatedAllocationMemoryAllocateInfoNV dedicatedInfo =
     {
         .sType = VK_STRUCTURE_TYPE_DEDICATED_ALLOCATION_MEMORY_ALLOCATE_INFO_NV,
         .pNext = NULL,
         .image = image,
         .buffer = VK_NULL_HANDLE,
     };
 
     VkMemoryAllocateInfo memoryAllocateInfo =
     {
         .sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO,
         .pNext = &dedicatedInfo,
         .allocationSize = memoryRequirements.size,
         .memoryTypeIndex = FindMemoryTypeIndex(memoryRequirements.memoryTypeBits),
     };
 
     VkDeviceMemory memory;
     vkAllocateMemory(
         device,
         &memoryAllocateInfo,
         NULL,               // pAllocator
         &memory);
 
     // Bind the image to the memory
 
     vkBindImageMemory(
         device,
         image,
         memory,
         0);
VK_NV_dedicated_allocation
Name String
VK_NV_dedicated_allocation
Extension Type
Device extension
Registered Extension Number
27
Revision
1
Deprecation State
Contact
Other Extension Metadata
Last Modified Date
2016-05-31
IP Status
No known IP claims.
Contributors
  • Jeff Bolz, NVIDIA