Class KHRUniformBufferStandardLayout


  • public final class KHRUniformBufferStandardLayout
    extends java.lang.Object
    Short Description

    Enables tighter array and struct packing to be used with uniform buffers.

    Description

    This extension modifies the alignment rules for uniform buffers, allowing for tighter packing of arrays and structures. This allows, for example, the std430 layout, as defined in GLSL to be supported in uniform buffers.

    Name String
    VK_KHR_uniform_buffer_standard_layout
    Extension Type
    Device extension
    Registered Extension Number
    254
    Revision
    1
    Extension and Version Dependencies
    Contact
    Last Modified Date
    2019-01-25
    Contributors
    • Graeme Leese, Broadcom
    • Jeff Bolz, NVIDIA
    • Tobias Hector, AMD
    • Jason Ekstrand, Intel
    • Neil Henning, AMD
    • Field Detail

      • VK_KHR_UNIFORM_BUFFER_STANDARD_LAYOUT_SPEC_VERSION

        public static final int VK_KHR_UNIFORM_BUFFER_STANDARD_LAYOUT_SPEC_VERSION
        The extension specification version.
        See Also:
        Constant Field Values
      • VK_KHR_UNIFORM_BUFFER_STANDARD_LAYOUT_EXTENSION_NAME

        public static final java.lang.String VK_KHR_UNIFORM_BUFFER_STANDARD_LAYOUT_EXTENSION_NAME
        The extension name.
        See Also:
        Constant Field Values
      • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_UNIFORM_BUFFER_STANDARD_LAYOUT_FEATURES_KHR

        public static final int VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_UNIFORM_BUFFER_STANDARD_LAYOUT_FEATURES_KHR
        Extends VkStructureType.
        See Also:
        Constant Field Values