Class KHRPipelineExecutableProperties

java.lang.Object
org.lwjgl.vulkan.KHRPipelineExecutableProperties

public class KHRPipelineExecutableProperties extends Object
When a pipeline is created, its state and shaders are compiled into zero or more device-specific executables, which are used when executing commands against that pipeline. This extension adds a mechanism to query properties and statistics about the different executables produced by the pipeline compilation process. This is intended to be used by debugging and performance tools to allow them to provide more detailed information to the user. Certain compile time shader statistics provided through this extension may be useful to developers for debugging or performance analysis.
VK_KHR_pipeline_executable_properties
Name String
VK_KHR_pipeline_executable_properties
Extension Type
Device extension
Registered Extension Number
270
Revision
1
Extension and Version Dependencies
VK_KHR_get_physical_device_properties2
Special Use
Contact
Other Extension Metadata
Last Modified Date
2019-05-28
IP Status
No known IP claims.
Contributors
  • Faith Ekstrand, Intel
  • Ian Romanick, Intel
  • Kenneth Graunke, Intel
  • Baldur Karlsson, Valve
  • Jesse Hall, Google
  • Jeff Bolz, Nvidia
  • Piers Daniel, Nvidia
  • Tobias Hector, AMD
  • Jan-Harald Fredriksen, ARM
  • Tom Olson, ARM
  • Daniel Koch, Nvidia
  • Spencer Fricke, Samsung