Class EXTFragmentDensityMap

  • public final class EXTFragmentDensityMap
    extends java.lang.Object
    This extension allows an application to specify areas of the render target where the fragment shader may be invoked fewer times. These fragments are broadcasted out to multiple pixels to cover the render target.

    The primary use of this extension is to reduce workloads in areas where lower quality may not be perceived such as the distorted edges of a lens or the periphery of a user's gaze.

    Name String
    Extension Type
    Device extension
    Registered Extension Number
    Extension and Version Dependencies
    Last Modified Date
    Interactions and External Dependencies
    • Matthew Netsch, Qualcomm Technologies, Inc.
    • Robert VanReenen, Qualcomm Technologies, Inc.
    • Jonathan Wicks, Qualcomm Technologies, Inc.
    • Tate Hornbeck, Qualcomm Technologies, Inc.
    • Sam Holmes, Qualcomm Technologies, Inc.
    • Jeff Leger, Qualcomm Technologies, Inc.
    • Jan-Harald Fredriksen, ARM
    • Jeff Bolz, NVIDIA
    • Pat Brown, NVIDIA
    • Daniel Rakos, AMD
    • Piers Daniell, NVIDIA