Class AMDShaderInfo


  • public class AMDShaderInfo
    extends java.lang.Object
    This extension adds a way to query certain information about a compiled shader which is part of a pipeline. This information may include shader disassembly, shader binary and various statistics about a shader's resource usage.

    While this extension provides a mechanism for extracting this information, the details regarding the contents or format of this information are not specified by this extension and may be provided by the vendor externally.

    Furthermore, all information types are optionally supported, and users should not assume every implementation supports querying every type of information.

    Examples

    This example extracts the register usage of a fragment shader within a particular graphics pipeline:

    
     extern VkDevice device;
     extern VkPipeline gfxPipeline;
     
     PFN_vkGetShaderInfoAMD pfnGetShaderInfoAMD = (PFN_vkGetShaderInfoAMD)vkGetDeviceProcAddr(
         device, "vkGetShaderInfoAMD");
     
     VkShaderStatisticsInfoAMD statistics = {};
     
     size_t dataSize = sizeof(statistics);
     
     if (pfnGetShaderInfoAMD(device,
         gfxPipeline,
         VK_SHADER_STAGE_FRAGMENT_BIT,
         VK_SHADER_INFO_TYPE_STATISTICS_AMD,
         &dataSize,
         &statistics) == VK_SUCCESS)
     {
         printf("VGPR usage: %d\n", statistics.resourceUsage.numUsedVgprs);
         printf("SGPR usage: %d\n", statistics.resourceUsage.numUsedSgprs);
     }

    The following example continues the previous example by subsequently attempting to query and print shader disassembly about the fragment shader:

    
     // Query disassembly size (if available)
     if (pfnGetShaderInfoAMD(device,
         gfxPipeline,
         VK_SHADER_STAGE_FRAGMENT_BIT,
         VK_SHADER_INFO_TYPE_DISASSEMBLY_AMD,
         &dataSize,
         nullptr) == VK_SUCCESS)
     {
         printf("Fragment shader disassembly:\n");
     
         void* disassembly = malloc(dataSize);
     
         // Query disassembly and print
         if (pfnGetShaderInfoAMD(device,
             gfxPipeline,
             VK_SHADER_STAGE_FRAGMENT_BIT,
             VK_SHADER_INFO_TYPE_DISASSEMBLY_AMD,
             &dataSize,
             disassembly) == VK_SUCCESS)
         {
             printf((char*)disassembly);
         }
     
         free(disassembly);
     }
    Name String
    VK_AMD_shader_info
    Extension Type
    Device extension
    Registered Extension Number
    43
    Revision
    1
    Extension and Version Dependencies
    • Requires Vulkan 1.0
    Contact
    Last Modified Date
    2017-10-09
    IP Status
    No known IP claims.
    Contributors
    • Jaakko Konttinen, AMD
    • Method Detail

      • nvkGetShaderInfoAMD

        public static int nvkGetShaderInfoAMD​(VkDevice device,
                                              long pipeline,
                                              int shaderStage,
                                              int infoType,
                                              long pInfoSize,
                                              long pInfo)
        Unsafe version of: GetShaderInfoAMD
        Parameters:
        pInfoSize - a pointer to a value related to the amount of data the query returns, as described below.
      • vkGetShaderInfoAMD

        public static int vkGetShaderInfoAMD​(VkDevice device,
                                             long pipeline,
                                             int shaderStage,
                                             int infoType,
                                             PointerBuffer pInfoSize,
                                             @Nullable
                                             java.nio.ByteBuffer pInfo)
        Get information about a shader in a pipeline.
        C Specification

        Information about a particular shader that has been compiled as part of a pipeline object can be extracted by calling:

        
         VkResult vkGetShaderInfoAMD(
             VkDevice                                    device,
             VkPipeline                                  pipeline,
             VkShaderStageFlagBits                       shaderStage,
             VkShaderInfoTypeAMD                         infoType,
             size_t*                                     pInfoSize,
             void*                                       pInfo);
        Description

        If pInfo is NULL, then the maximum size of the information that can be retrieved about the shader, in bytes, is returned in pInfoSize. Otherwise, pInfoSize must point to a variable set by the user to the size of the buffer, in bytes, pointed to by pInfo, and on return the variable is overwritten with the amount of data actually written to pInfo.

        If pInfoSize is less than the maximum size that can be retrieved by the pipeline cache, then at most pInfoSize bytes will be written to pInfo, and GetShaderInfoAMD will return INCOMPLETE.

        Not all information is available for every shader and implementations may not support all kinds of information for any shader. When a certain type of information is unavailable, the function returns ERROR_FEATURE_NOT_PRESENT.

        If information is successfully and fully queried, the function will return SUCCESS.

        For SHADER_INFO_TYPE_STATISTICS_AMD, an instance of VkShaderStatisticsInfoAMD will be written to the buffer pointed to by pInfo. This structure will be populated with statistics regarding the physical device resources used by that shader along with other miscellaneous information and is described in further detail below.

        For SHADER_INFO_TYPE_DISASSEMBLY_AMD, pInfo points to a UTF-8 null-terminated string containing human-readable disassembly. The exact formatting and contents of the disassembly string are vendor-specific.

        The formatting and contents of all other types of information, including SHADER_INFO_TYPE_BINARY_AMD, are left to the vendor and are not further specified by this extension.

        Valid Usage (Implicit)
        • device must be a valid VkDevice handle
        • pipeline must be a valid VkPipeline handle
        • shaderStage must be a valid VkShaderStageFlagBits value
        • infoType must be a valid VkShaderInfoTypeAMD value
        • pInfoSize must be a valid pointer to a size_t value
        • If the value referenced by pInfoSize is not 0, and pInfo is not NULL, pInfo must be a valid pointer to an array of pInfoSize bytes
        • pipeline must have been created, allocated, or retrieved from device
        Return Codes
        On success, this command returns
        On failure, this command returns
        Parameters:
        device - the device that created pipeline.
        pipeline - the target of the query.
        shaderStage - identifies the particular shader within the pipeline about which information is being queried.
        infoType - describes what kind of information is being queried.
        pInfoSize - a pointer to a value related to the amount of data the query returns, as described below.
        pInfo - either NULL or a pointer to a buffer.