Class AMDRasterizationOrder

java.lang.Object
org.lwjgl.vulkan.AMDRasterizationOrder

public final class AMDRasterizationOrder extends Object
This extension introduces the possibility for the application to control the order of primitive rasterization. In unextended Vulkan, the following stages are guaranteed to execute in API order:
  • depth bounds test
  • stencil test, stencil op, and stencil write
  • depth test and depth write
  • occlusion queries
  • blending, logic op, and color write

This extension enables applications to opt into a relaxed, implementation defined primitive rasterization order that may allow better parallel processing of primitives and thus enabling higher primitive throughput. It is applicable in cases where the primitive rasterization order is known to not affect the output of the rendering or any differences caused by a different rasterization order are not a concern from the point of view of the application’s purpose.

A few examples of cases when using the relaxed primitive rasterization order would not have an effect on the final rendering:

Examples

None

VK_AMD_rasterization_order
Name String
VK_AMD_rasterization_order
Extension Type
Device extension
Registered Extension Number
19
Revision
1
Contact
Other Extension Metadata
Last Modified Date
2016-04-25
IP Status
No known IP claims.
Contributors
  • Matthaeus G. Chajdas, AMD
  • Jaakko Konttinen, AMD
  • Daniel Rakos, AMD
  • Graham Sellers, AMD
  • Dominik Witczak, AMD