Class AMDRasterizationOrder


  • public final class AMDRasterizationOrder
    extends java.lang.Object
    This extension introduces the possibility for the application to control the order of primitive rasterization. In unextended Vulkan, the following stages are guaranteed to execute in API order:
    • depth bounds test
    • stencil test, stencil op, and stencil write
    • depth test and depth write
    • occlusion queries
    • blending, logic op, and color write

    This extension enables applications to opt into a relaxed, implementation defined primitive rasterization order that may allow better parallel processing of primitives and thus enabling higher primitive throughput. It is applicable in cases where the primitive rasterization order is known to not affect the output of the rendering or any differences caused by a different rasterization order are not a concern from the point of view of the application's purpose.

    A few examples of cases when using the relaxed primitive rasterization order would not have an effect on the final rendering:

    Examples

    None

    Name String
    VK_AMD_rasterization_order
    Extension Type
    Device extension
    Registered Extension Number
    19
    Revision
    1
    Extension and Version Dependencies
    • Requires Vulkan 1.0
    Contact
    Last Modified Date
    2016-04-25
    IP Status
    No known IP claims.
    Contributors
    • Matthaeus G. Chajdas, AMD
    • Jaakko Konttinen, AMD
    • Daniel Rakos, AMD
    • Graham Sellers, AMD
    • Dominik Witczak, AMD