@NonnullDefault

Package org.lwjgl.util.yoga

Contains bindings to Yoga.

Yoga is a cross-platform layout engine enabling maximum collaboration within your team by implementing an API familiar to many designers and opening it up to developers across different platforms.

  • Do you already know Flexbox? Then you already know Yoga.
  • Write code in a language familiar to you - Java, C#, Objective-C, C.
  • C under the hood so your code moves fast.
  • Battle tested in popular frameworks like React Native.

LWJGL implementation

Unlike the official Yoga Java bindings, the LWJGL bindings directly expose the native C API. YGNodeRef handles do not need to be wrapped in Java instances, so there is no memory overhead. The internal Yoga structs are also exposed, which makes it very efficient to read the current tree layout after a call to NodeCalculateLayout:


 // Public API, 4x JNI call overhead
 float l = YGNodeLayoutGetLeft(node);
 float t = YGNodeLayoutGetTop(node);
 float w = YGNodeLayoutGetWidth(node);
 float h = YGNodeLayoutGetHeight(node);
 
 // Internal API without overhead (plain memory accesses, assuming allocations are eliminated via EA)
 YGLayout layout = YGNode.create(node).layout();
 
 float l = layout.positions(YGEdgeLeft);
 float t = layout.positions(YGEdgeTop);
 float w = layout.dimensions(YGDimensionWidth);
 float h = layout.dimensions(YGDimensionHeight);