Class VREventStatus

All Implemented Interfaces:
Pointer

public class VREventStatus extends Struct<VREventStatus>
Used for a few events about overlays.

Layout


 struct VREvent_Status_t {
     uint32_t statusState;
 }
  • Field Details

    • SIZEOF

      public static final int SIZEOF
      The struct size in bytes.
    • ALIGNOF

      public static final int ALIGNOF
      The struct alignment in bytes.
    • STATUSSTATE

      public static final int STATUSSTATE
      The struct member offsets.
  • Constructor Details

    • VREventStatus

      public VREventStatus(ByteBuffer container)
      Creates a VREventStatus instance at the current position of the specified ByteBuffer container. Changes to the buffer's content will be visible to the struct instance and vice versa.

      The created instance holds a strong reference to the container object.

  • Method Details

    • sizeof

      public int sizeof()
      Description copied from class: Struct
      Returns sizeof(struct).
      Specified by:
      sizeof in class Struct<VREventStatus>
    • statusState

      public int statusState()
      Returns:
      the value of the statusState field.
    • create

      public static VREventStatus create(long address)
      Returns a new VREventStatus instance for the specified memory address.
    • createSafe

      @Nullable public static VREventStatus createSafe(long address)
      Like create, but returns null if address is NULL.
    • create

      public static VREventStatus.Buffer create(long address, int capacity)
      Create a VREventStatus.Buffer instance at the specified memory.
      Parameters:
      address - the memory address
      capacity - the buffer capacity
    • createSafe

      @Nullable public static VREventStatus.Buffer createSafe(long address, int capacity)
      Like create, but returns null if address is NULL.
    • nstatusState

      public static int nstatusState(long struct)
      Unsafe version of statusState().