Class VREventHapticVibration.Buffer

All Implemented Interfaces:
Iterable<VREventHapticVibration>, Pointer
Enclosing class:
VREventHapticVibration

public static class VREventHapticVibration.Buffer extends StructBuffer<VREventHapticVibration,VREventHapticVibration.Buffer>
An array of VREventHapticVibration structs.
  • Constructor Details

    • Buffer

      public Buffer(ByteBuffer container)
      Creates a new VREventHapticVibration.Buffer instance backed by the specified container.

      Changes to the container's content will be visible to the struct buffer instance and vice versa. The two buffers' position, limit, and mark values will be independent. The new buffer's position will be zero, its capacity and its limit will be the number of bytes remaining in this buffer divided by VREventHapticVibration.SIZEOF, and its mark will be undefined.

      The created buffer instance holds a strong reference to the container object.

    • Buffer

      public Buffer(long address, int cap)
  • Method Details

    • containerHandle

      public long containerHandle()
      Returns:
      the value of the VREventHapticVibration.containerHandle() field.
    • componentHandle

      public long componentHandle()
      Returns:
      the value of the VREventHapticVibration.componentHandle() field.
    • fDurationSeconds

      public float fDurationSeconds()
      Returns:
      the value of the fDurationSeconds field.
    • fFrequency

      public float fFrequency()
      Returns:
      the value of the fFrequency field.
    • fAmplitude

      public float fAmplitude()
      Returns:
      the value of the fAmplitude field.