Class HiddenAreaMesh

  • All Implemented Interfaces:
    java.lang.AutoCloseable, NativeResource, Pointer

    public class HiddenAreaMesh
    extends Struct
    implements NativeResource
    The mesh to draw into the stencil (or depth) buffer to perform early stencil (or depth) kills of pixels that will never appear on the HMD. This mesh draws on all the pixels that will be hidden after distortion.

    If the HMD does not provide a visible area mesh pVertexData will be NULL and unTriangleCount will be 0.

    Layout

    
     struct HiddenAreaMesh_t {
         HmdVector2_t * pVertexData;
         uint32_t unTriangleCount;
     }