Class HiddenAreaMesh.Buffer

All Implemented Interfaces:
AutoCloseable, Iterable<HiddenAreaMesh>, NativeResource, Pointer
Enclosing class:
HiddenAreaMesh

public static class HiddenAreaMesh.Buffer extends StructBuffer<HiddenAreaMesh,HiddenAreaMesh.Buffer> implements NativeResource
An array of HiddenAreaMesh structs.
  • Constructor Details

    • Buffer

      public Buffer(ByteBuffer container)
      Creates a new HiddenAreaMesh.Buffer instance backed by the specified container.

      Changes to the container's content will be visible to the struct buffer instance and vice versa. The two buffers' position, limit, and mark values will be independent. The new buffer's position will be zero, its capacity and its limit will be the number of bytes remaining in this buffer divided by HiddenAreaMesh.SIZEOF, and its mark will be undefined.

      The created buffer instance holds a strong reference to the container object.

    • Buffer

      public Buffer(long address, int cap)
  • Method Details

    • pVertexData

      @Nullable public HmdVector2.Buffer pVertexData()
      Returns:
      a HmdVector2.Buffer view of the struct array pointed to by the pVertexData field.
    • unTriangleCount

      public int unTriangleCount()
      Returns:
      the value of the unTriangleCount field.